The whole web at maximum FPS: How WebRender gets rid of jank ★ Mozilla Hacks – the Web developer blog


57 bookmarks. First posted by codepo8 9 weeks ago.


Lin Clark does another great topic explainer. This time it’s about computer graphics and rendering on the GPU.
firefox  browser  graphics  performance  gpu  cpu  tutorial  visualization 
26 days ago by jefframnani
RT : The whole web at maximum FPS: How WebRender gets rid of jank
from twitter_favs
8 weeks ago by rtanglao
Another great article from , this time on Firefox’s new WebRender project:
from twitter
8 weeks ago by fortythieves
The Firefox Quantum release is getting close. It brings many performance improvements, including the super fast CSS engine that we brought over from Servo. But…
from instapaper
8 weeks ago by mlinder
Stoked about Firefox WebRender: Also: some of the best technical explanation I have ever read. Well done
from twitter
9 weeks ago by fjordaan
The Firefox Quantum release is getting close. It brings many performance improvements, including the super fast CSS engine that we brought over from Servo. But ...
9 weeks ago by martinbalfanz
Lin Clarke's articles are so well written. Beautiful art-work too.
from twitter_favs
9 weeks ago by hoodwink73
The Firefox Quantum release is getting close. It brings many performance improvements, including the super fast CSS engine that we brought over from Servo. But ...
software  architecture  web  browser  rendering  graphics  performance  gpu  pixels 
9 weeks ago by vipom
RT : Un article colossal et merveilleusement illustré par Mozilla pour comprendre comment fonctionne un moteur de rendu
from twitter
9 weeks ago by frato
The web at maximum FPS: How WebRender gets rid of jank
from twitter_favs
9 weeks ago by rukku
The Firefox Quantum release is getting close. It brings many performance improvements, including the super fast CSS engine that we brought over from Servo. But…
from instapaper
9 weeks ago by tmcw
What’s next for WebRender?

We look forward to landing WebRender in Firefox as part of Quantum Render in 2018, a few releases after the initial Firefox Quantum release. This will make today’s pages run more smoothly. It also gets Firefox ready for the new wave of high-resolution 4K displays, because rendering performance becomes more critical as you increase the number of pixels on the screen.

But WebRender isn’t just useful for Firefox. It’s also critical to the work we’re doing with WebVR, where you need to render a different frame for each eye at 90 FPS at 4K resolution.

An early version of WebRender is currently available behind a flag in Firefox. Integration work is still in progress, so the performance is currently not as good as it will be when that is complete. If you want to keep up with WebRender development, you can follow the GitHub repo, or follow Firefox Nightly on Twitter for weekly updates on the whole Quantum Render project.
firefox  webdev  webrender 
9 weeks ago by euler
The whole web at maximum FPS: How WebRender gets rid of jank https://t.co/FESFuMuofn via @mozhacks

— Abraham Williams (@abraham) October 10, 2017
IFTTT  Twitter 
9 weeks ago by abraham
How WebRender will put more things on the fast path for you in Firefox, allowing you to animate all the things:
from twitter_favs
9 weeks ago by andydavies
The whole web at maximum FPS: How WebRender gets rid of jank
9 weeks ago by jleedev
How does the browser get rid of jank? does a great job of illustrating from the past to the future
from twitter_favs
9 weeks ago by zer0514
The whole web at maximum FPS: How WebRender gets rid of jank
from twitter_favs
9 weeks ago by connolly
The Firefox Quantum release is getting close. It brings many performance improvements, including the super fast CSS engine that we brought over from Servo. But…
from instapaper
9 weeks ago by badboy