Designing Windows 95’s User Interface – Socket 3


93 bookmarks. First posted by tradem february 2018.


Microsoft whitepaper on usability design and testing for Windows 95
design  ui  ux  hci  history-computing 
august 2018 by hotdog
Designing Windows 95's User Interface via
from twitter_favs
april 2018 by slidbook
Great of

Designing Windows 95’s User Interface
history  Windows95  UI  from twitter
march 2018 by pixel
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user…
from instapaper
march 2018 by danbee
A retro and insightful look at the process and findings of designing the new user interface for Windows 95.
2018  article  process  ui 
march 2018 by kevka

The development of the user interface for a large commercial software product like Microsoft® Windows 95 involves many people, broad design goals, and an aggressive work schedule. This design briefing describes how the usability engineering principles of iterative design and problem tracking were successfully applied to make the development of the UI more manageable. Specific design problems and their solutions are also discussed.
microsoft  windows  design  history  ui  usability  evolution  software 
march 2018 by jefframnani
win95uidesignThree years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95.
history  windows 
march 2018 by newmarcel
Designing Windows 95’s User Interface
from twitter
march 2018 by nn
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95. The web page has since been taken down – one reason why I’m a bit of a digital hoarder.
Pocket  software  tech 
march 2018 by neverminding
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user…
from instapaper
march 2018 by stevenbedrick
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user…
from instapaper
february 2018 by toph
История создания интерфейса 95 винды
microsoft  ux  windows  ui 
february 2018 by alexeypegov
The development of the user interface for a large commercial software product like Microsoft® Windows 95 involves many people, broad design goals, and an aggressive work schedule. This design briefing describes how the usability engineering principles of iterative design and problem tracking were successfully applied to make the development of the UI more manageable. Specific design problems and their solutions are also discussed.
ux  design  history  microsoft  windows 
february 2018 by kejadlen
artículo que explica el rediseño de la interface de usuario del Windows 95
windows 
february 2018 by gorilas
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95. The web page has since been taken down – one reason why I’m a bit of a digital hoarder. via Pocket
Pocket 
february 2018 by driptray
User testing and prototyping Windows 95.
windows  microsoft  ux  usability  usertesting 
february 2018 by tmrly
The development of the user interface for a large commercial software product like Microsoft® Windows 95 involves many people, broad design goals, and an aggressive work schedule. This design briefing describes how the usability engineering principles of iterative design and problem tracking were successfully applied to make the development of the UI more manageable. Specific design problems and their solutions are also discussed.

Windows 95 is a comprehensive upgrade to the Windows 3.1 and Windows for Workgroups 3.11 products. Many changes have been made in almost every area of Windows, with the user interface being no exception. This paper discusses the design team, its goals and process then explains how usability engineering principles such as iterative design and problem tracking were applied to the project, using specific design problems and their solutions as examples.
design  microsoft  inspiration  research  windows  history  ux 
february 2018 by Shoord
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95. The web page has since been taken down – one reason why I’m a bit of a digital hoarder. via Pocket
pocket 
february 2018 by jburkunk
a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95.
ui  microsoft  windows  history  design 
february 2018 by moonhouse
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user…
IT  Development  from instapaper
february 2018 by phil737
RT : Fascinating insight into the design process of Windows 95 user interface:
. Apparently the S…
from twitter_favs
february 2018 by codepo8
Designing Windows 95’s User Interface
from twitter
february 2018 by kemie
Designing Windows 95's User Interface via
from twitter_favs
february 2018 by edelagrave
Найдена утерянная статья Kent Sullivan 1996 года, в которой он рассказывает о работе над интерфейсом Windows 95. Это ценнейший материал, который показывает, насколько передовым был подход был на тот момент — итеративная работа, упор на юзабилити-тестирование и многие другие методы и практики, которые кажутся обыденными сейчас, но использовались единичными компаниями 25 лет назад. Очень интересно читать о том, как, например, трудно было приучить людей к привычному сейчас двойному щелчку мыши. Windows 95 — один из важнейших интерфейсов в истории, сделавших такую сложную ранее вещь как компьютер доступной самому массовому пользователю, в том числе благодаря миссии "компьютер в каждый дом". Перевод — https://habrahabr.ru/post/348728/.
UX  case  issue  history  microsoft  windows 
february 2018 by jvetrau
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user…
from instapaper
february 2018 by nertzy
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95. The web page has since been taken down - one reason why I'm a bit of a digital hoarder. It specified some of the…
february 2018 by nfultz
RT : Fascinating insight into the design process of Windows 95 user interface:
. Apparently the S…
from twitter_favs
february 2018 by kohlmannj
RT : Fascinating insight into the design process of Windows 95 user interface:
. Apparently the S…
from twitter
february 2018 by schraeds
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user…
from instapaper
february 2018 by wjbr
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user…
from instapaper
february 2018 by zsoltika
RT : Awesome reading about iterative design at a time when it changed the computer industry. Win95 UI design.
from twitter_favs
february 2018 by garrett
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user…
from instapaper
february 2018 by evanwalsh
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95. The web page has since been taken down - one reason why I'm a bit of a digital hoarder. It specified some of the…
february 2018 by interstateone
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95. The web page has since been taken down – one reason why I’m a bit of a digital hoarder. It specified some of the common issues experienced from Windows 3.1’s Program Manager shell and looked at the potential of developing a separate shell for ‘beginners’. Admittedly my inclination was that this was possibly inspired by Apple’s At Ease program that was reasonably popular during the System 7 days. I remember At Ease well during my primary school years, so kids couldn’t mess with the hard disk in Finder. So here’s what Kent had to say verbatim in his paper titled “The Windows 95 User Interface: A Case Study in Usability Engineering” so it’s not lost altogether.
windows  history  microsoft  ui 
february 2018 by mikael
Fascinating insight into the design process of Windows 95 user interface:
. Apparently the S…
from twitter_favs
february 2018 by briantrice