Skyrim rendered in text – Filip Hracek – Medium


20 bookmarks. First posted by mhd 9 days ago.


I decided some time ago to create a text-based Skyrim. That sounds overly ambitious at first, but as I developed the story and the game’s mechanics, I discovered its basic elements: a sword & sorcery game in a living, simulated world that is presented as a Choose Your Own Adventure (CYOA) book. The idea has already brought a short game into the world, Insignificant Little Vermin, which I submitted to this year’s IFCOMP.
article  blog  game  programming 
8 days ago by mvuijlst
Matt might be interested in this
programming  games  game_design  rpg 
9 days ago by ngm01
Game as narrative. How to make combat work in text form, and the various levels of abstraction needed to describe combat satisfyingly.
game  programming  gamedev  article  development  procedural  skyrim  worldbuilding  technology  narrative  text  fantasy 
9 days ago by kybernetikos
Not what I originally thought at all, but a pleasant surprise. Instead of some image-to-human-language translation, he's talking about a game that's as deep and interesting as Skyrim, but describable instead of renderable (necessarily a superset). The level-of-detail discussion is not bad.
worldbuilding  procedural  writing  game 
9 days ago by dogrover
I decided some time ago to create a text-based Skyrim. That sounds overly ambitious at first, but as I developed the story and the game’s mechanics, I discovered its basic elements: a sword & sorcery…
9 days ago by cwilkes
Skyrim rendered in text
from twitter_favs
9 days ago by ljegou