warnick + apple   32

Aqua Screenshot Library
Stephen Hackett's amazing collection of screenshots (1,502 of them!) that trace the evolution of the UI in MacOS over 17 years.
mac  ui  apple  design  gallery 
12 weeks ago by warnick
Troubleshooting some nasty Safari malware
Helpful tips from Jason Snell: "The problem is that the pop-up appeared every time my sister opened Safari, and it proved impossible to dismiss the pop-up and then access Safari settings before the pop-up reappeared. Her question for me was simple: How do I get access to Safari back and make sure this doesn’t happen again? It took a couple hours of trying to get the answer. If you or a family member of yours gets infected by this same approach, maybe I can save you some time and heartache."
mac  apple  techsupport  malware 
december 2016 by warnick
How Apple Is Giving Design A Bad Name
Harsh critique of Apple (and pretty much all modern software) by Don Norman and Bruce Tognazzini: "[W]hen Apple moved to gestural-based interfaces with the first iPhone, followed by its tablets, it deliberately and consciously threw out many of the key Apple principles. No more discoverability, no more recoverability, just the barest remnants of feedback. Why? Not because this was to be a gestural interface, but because Apple simultaneously made a radical move toward visual simplicity and elegance at the expense of learnability, usability, and productivity."
fastcompany  apple  software  ux  ui  usability  design 
november 2015 by warnick
Streaming Music is Ripping You Off
Sharky Laguana digs deep on Apple Music, Spotify, and other streaming services: "[A] small group of subscribers ... have gained control over your money thanks to a mathematical flaw in how artist royalties are calculated. This flaw cheats real artists with real fans, rewards fake artists with no fans, and perhaps worst of all communicates to most streaming music subscribers a simple, awful, message: Your choices don’t count, and you don’t matter."
apple  spotify  music  business  mediumdotcom 
august 2015 by warnick
A Master Key to the Ultimate Dumb Device
Ian Bogost on the iPhone, CarPlay, and Apple Watch: "[A] new kind of lock-in is on the horizon in computing, best exemplified by two new services from Apple: the Apple Watch and Apple CarPlay. Both rely on an iPhone to make them run, signaling a possible future in which your smartphone is, Apple hopes, the master key for everything else."
apple  iphone  technology  ianbogost  atlanticmonthly 
april 2015 by warnick
It’s Kind of Cheesy Being Green
Paul Ford, on the consequences of Apple's subtle (and petty?) choices: "Apple uses a soothing, on-brand blue for messages in its own texting platform, and a green akin to that of the Android robot logo for people texting from outside its ecosystem.... There are all sorts of reasons for them to use different colors.... However, one result of that decision is that a goofy class war is playing out over digital bubble colors. Their decision has observable social consequences."
apple  digitalculture  digitalrhetoric  texting  ux 
february 2015 by warnick
Amazon’s Echo Chamber
Dustin Curtis explains why most of Amazon's physical devices are so terrible: "If you want to sell hardware, you have to be in fashion, like Samsung was two years ago, or like Apple has always been. Amazon is incapable of understanding fashion, because it has no taste, and its hardware is completely unfashionable and tasteless."
amazon  apple  hardware 
november 2014 by warnick
How Does the iOS 8 Time-lapse Feature Work?
Dan Provost: "So what does Apple mean by 'dynamically selected intervals'? Turns out, what Apple is doing is quite simple, and indeed, pretty clever."
apple  video  photography  ios 
october 2014 by warnick
iPhone 6 Screens Demystified
Really helpful explanation of the difference between points, rendered pixels, and physical pixels.
apple  iphone  screen  resolution 
september 2014 by warnick
Henge Docks
Very nice docking stations for Retina MacBook Pros.
apple  wishlist  dock 
august 2014 by warnick
Revisiting the Mac Classic
Cool collaborative project by some of Jim Brown's students.
jamesjbrownjr  mac  apple  technology  computers  history 
november 2013 by warnick
On the pathological way Apple deals with its customers
Lawrence Lessig: "[I]n the 'hybrid economy' that the Internet is, there is an ethical obligation to treat users decently. 'Decency' of course is complex, and multi-faceted. But the single dimension I want to talk about here is this: They must learn to talk to us. In the face of the slew of either bugs or 'features' (because as you’ll see, it’s unclear in some cases whether Apple considers the change a problem at all), a decent company would at least acknowledge to the public the problems it identifies as problems, and indicate that they are working to fix it."
apple  lawrencelessig  bizcomm 
november 2013 by warnick
In 20 Years, We’re All Going To Realize This Apple Ad Is Nuts
Mark Wilson puts his finger on what's been bugging me about Apple's new ad: "In what should be a warm, humanizing montage, people are constantly directing their attention away from one another and the real, panoramic world to soak in pixels. They’re choosing the experience of their products over the experience of other people several times in quick succession. And Apple has a warm voice in the background, goading us on. This is a crazy world. Please tell me you see it, too."
apple  advertising  digitalself 
july 2013 by warnick
Matt Gemmell on skeuomorphism and iOS design
"Skeuomorphic design is a pernicious example of the false dichotomy between what’s unfamiliar and what’s intuitive. We don’t need a shadowed jewellery-box of bauble-like icons in order to grasp the essence of the interface. 'Tappability' is no longer measured in simplistic terms of apparent physical affordance. The very non-physicality of software interfaces allows us flexibility when conceptualising and investigating them. Skeuomorphism, however well-meant, can all too easily become a cognitive straitjacket."
design  software  ios  skeuomorphism  apple  mattgemmell 
may 2013 by warnick
"Fixing" Slow Wake on MacBooks
Nice solution for one of life's ultimate First World Problems.
apple  mac 
march 2013 by warnick
Matt Groening's Artwork for Apple
"Apple hired Groening to produce illustrations for a brochure about Macs that was aimed at college students.  At the time, Groening was best known as the artist of the comic Life in Hell, as The Simpsons has not yet premiered.  The brochure was titled, 'Who Needs a Computer Anyway' and interspersed Groening’s Life in Hell style illustrations with standard information on Apple’s Mac computers."
apple  techcomm  manuals  mattgroening  comics 
march 2013 by warnick
Vacuuming your Mail.app index still works wonders
Nice tip from Brett Terpstra for speeding up Mail.app. I should run this whenever I run Applejack.
applejack  apple  mail  software  maintenance 
september 2012 by warnick
4 important truths about Mike Daisey’s lies & the way ‘This American Life’ told them
Craig Silverman: "Mike Daisey thinks his work is serving a higher cause and purpose, and that makes him exactly the kind of source who needed to be thoroughly fact checked."
poynter  mikedaisey  apple  truth  casestudy 
march 2012 by warnick
Separating the Baby From the Bath Water
John Gruber's take on the Mike Daisey debacle: "Daisey impugned the integrity of Apple — and the journalism of ABC News — in order to work people up regarding problems that don’t exist. This only served to draw attention away from the labor, health, and environmental issues in Apple’s Asian supply chain that do exist. He has hurt the true cause, not helped it."
johngruber  apple  mikedaisey  truth  casestudy 
march 2012 by warnick
The Failures and Fallacies of Mike Daisey's Apple Attack and the Media
"Mike Daisey is an opportunistic fabulist and should be ashamed of himself for lying. Ira Glass and his team are ashamed for giving him wider attention, and have said so. But there are many more people who should be even more ashamed for taking Daisey’s lies at face value. There should be many more retractions and apologies in the days ahead."
mikedaisey  apple  truth  casestudy 
march 2012 by warnick
Putting the I in Story
Matthew Baldwin reflects on his personal connection to Mike Daisey and offers a simple explanation for Daisey's lies: "The easiest way to make a story engaging is to personalize it, to say 'this is something that happened to me'. Everyone knows this on some level. Urban legends happen to 'a friend of a friend' because, just by adding that phrase, you have made the story twice as interesting as one that happened to someone to whom you have no link at all."
apple  mikedaisey  truth  casestudy 
march 2012 by warnick
Mike Daisey Was Wrong about Apple in China
Daniel Engber: "When we buy into the idea that Daisey’s story was substantially true, we’re aligning ourselves with the fantasy world that he created for us. That’s the one in which no one cared about the Apple employees who are being mistreated in China until Daisey spun his yarn."
slate  mikedaisey  apple  truth  casestudy 
march 2012 by warnick
The Sketchbook of Susan Kare, the Artist Who Gave Computing a Human Face
Great article (and collection of pictures) about the woman who created the original Macintosh icons for Apple.
apple  macintosh  icons  art  design  history  susankare  interactiondesign  ui  ux 
december 2011 by warnick
Apple's aesthetic dichotomy
James Higgs: There is very little, if anything, extraneous on the Magic Trackpad or the MacBook Air. And of course the iPhones 4 and 4S are radically simple, yet well-constructed masterpieces of industrial design. But there's something I've puzzled about for a long time in Apple's aesthetic. Inside these unsentimental, rational, economic designs, Apple has delivered an increasingly saccharine series of software releases."
jameshiggs  apple  design  skeuomorphism 
october 2011 by warnick
Apple's sometimes-screwball design aesthetic
Jason Kottke: "[I]t's really confusing how the same company, especially one that had such strong design leadership, could produce something as beautifully spare as iOS and something as cheesy as the Game Center app."
jasonkottke  apple  design  software 
october 2011 by warnick
They’ll die out eventually…
Uli Kusterer explains why/how people will eventually figure out the technologies placed before them: "Humanity has adapted to changes in the world for millennia. They are flexible enough to understand these concepts. It took about 30 years for keyboards to become well-known enough that the basics of keyboard use did not have to be explained anymore (even if the 'alt' key still mystifies many). People learn to cope with things they need, and they get used to the things they are confronted with every day."
apple  history  usability  ux  interfaces 
april 2011 by warnick
Steve Jobs tells college journalism student to "leave us alone"
Not all business correspondence goes smoothly. Did Apple CEO Steve Jobs respond inappropriately? Or did the journalism student push things too far?
bizcomm  correspondence  apple  stevejobs  engw3335 
september 2010 by warnick
Books in the Age of the iPad
Fascinating analysis by Craig Mod: "The canvas of the iPad must be considered in a way that acknowledge the physical boundaries of the device, while also embracing the effective limitlessness of space just beyond those edges. We're going to see new forms of storytelling emerge from this canvas. This is an opportunity to redefine modes of conversation between reader and content. And that's one hell of an opportunity if making content is your thing."
ipad  apple  books  design  ebooks  printing  publishing 
march 2010 by warnick
Why Apple doesn’t do “Concept Products”
Kontra's Law: "A commercial company’s ability to innovate is inversely proportional to its proclivity to publicly release conceptual products."
design  concept  apple  technology  marketing 
august 2008 by warnick

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