6413
University and business collaboration agreements: Lambert Toolkit - GOV.UK
There are 2 model heads of terms agreements, one for two party collaboration agreements and the other for multi-party consortium agreements. These agreements can be used to start negotiations to agree the basic principles for your project. These help identify major issues early on in the project and identify solutions.
IP  copyright  collaboration 
yesterday
Introducing the Latest Generation of Orion Tracking - Leap Motion Blog
Today we’re excited to announce the latest milestone of our journey with a major release of our Orion VR tracking software, now available for public beta on Windows. This is the fourth generation of our core software overall, featuring a range of feature improvements across the board:

Better finger dexterity and fidelity
Significantly smoother hand and finger tracking, with motions that look and feel more natural
Faster and more consistent hand initialization
Better hand pose stability and reliability
Improved tracking fidelity against complex backgrounds and extreme lighting
More accurate shape and scale for hands
cat  haptic  leap_motion  vr 
5 days ago
Current research projects - ARCHANGEL – Trusted archives of digital public records
Aims: to work to ensure the long-term sustainability of digital archives through the design, development and trialling of transformational new distributed ledger technology (DLT).

Archives and Memory Institutions (AMIs) are founded on the principle of public trust, of being neutral and objective. Today’s digital age presents new socio-technical challenges to AMIs around safeguarding of data.

What are the implications of data migrations resulting in minor losses of fidelity one hundred years from now? How can the public be sure that digital content when released is fundamentally unaltered from the original?
national_archives  digital_preservation  blockchain  archive  research 
5 days ago
(10) Cat Explorer - YouTube
VR interactions have the potential to be easier and more intuitive than with any other technology. Cat Explorer is a fun demo that points to the transformative potential of VR and natural interaction in fields as diverse as education, training, healthcare, and entertainment.
leap_motion  haptic  vr  cat 
6 days ago
George Oates: Making and Remaking Collections Online
George Oates is a web designer, producer and developer who has been working with digital collections since 2003. She was one the founding team of Flickr, and the originator of Flickr Commons. She currently heads heritage design studio Good, Form & Spectacle, working with institutions including the British Museum, the Wellcome Library and the V&A. In this interview with Mitchell Whitelaw, Oates discusses her developing practice in making and remaking digital collections, spanning web-scale services, unsolicited interfaces, messy metadata and gentle interventions in institutional practice.
generous_interfaces  collection  flickr 
6 days ago
A guide to agile communication - Guidance
Planning your communication in advance on a grid is largely a waste of time. This is because items on comms grids very rarely end up being used or published when they were planned to be. The whole point of agile is that you learn and develop and build as you go; it’s daft to try and predict what will be learned or developed in advance. You might be able to plan some high-level stuff beforehand - if you know you have a 10-week discovery planned for a particular date, you can be reasonably confident that you’ll have something to say at the end of that discovery (in week 11). But you should not waste effort trying to predict what that message will be. Nor should you plan to write about alpha and beta either - they might not happen at all, depending on what happens in discovery.
agile  communication_plan  gov.uk 
6 days ago
Building the post-visit site for the Wonderland exhibition
The exhibition technology in Wonderland involved a co-design process spanning ACMI and several different studios. The design and technology behind the physical map, where a visitor can place their map in certain places within the gallery to reveal animations and projections, was developed by Sandpit, led by Dan Koerner who is an ACMIX resident and particiapnts in our recent Accelerator program.
Australian_Centre_for_the_Moving_Image  exhibition  website 
12 days ago
Experimenting with what works – Whitney Digital – Medium
Just because we measured something doesn’t mean we measured what we thought we did.
User testing is useful in all kinds of forms.
User-test driven development is good development.
Whitney_Museum_of_American_Art  a/b  testing 
12 days ago
Answering the question “what’s on today?” – Whitney Digital – Medium
Ultimately the solution we came up with did three important things:
- Drove more people to our event pages
- Increased traffic to our ticketing platform
- Noticeably boosted our overall ecommerce conversion rate, despite including zero ecommerce focused features or calls to action.
Whitney_Museum_of_American_Art  calendar  webdesign 
12 days ago
Seven ways humanists are using computers to understand text. | The Stone and the Shell
The image below is a map of a few things you might do with text (inspired by, though different from, Alan Liu’s map of “digital humanities”). The idea is to give you a loose sense of how different activities are related to different disciplinary traditions. We’ll start in the center, and spiral out; this is just a way to organize discussion, and isn’t necessarily meant to suggest a sequential work flow.
text_mining  digital_humanities 
12 days ago
entity-fishing - Entity Recognition and Disambiguation
entity-fishing - Entity Recognition and Disambiguation

This text analysis console/demo is based on a set of JSON REST services.

For more details check the GitHub repo and the documentation.
text_mining  collection 
12 days ago
Samtla
Samtla is a digital infrastructure which supports the development of language and domain independent tools for the semantic search, annotation, and textual analysis of digital text data, such as documents stored in digital archives.

We provide semantic search and annotation through semantic categories, in the form of named entities and sentiments to give meaning to your data! Let us label your data, so that you can focus on your research. This service is provided free of charge for a limited period.
text_mining  collection 
12 days ago
API use cases – Stacks
We make our APIs openly available to foster re-use of our content and people have been doing just that. Below are some examples of the kinds of uses our APIs have supported over the past few months. These uses so far fall into three categories: the creation of new tools, access to content for text analysis, and distribution of content to external aggregators and subject specific portals.
collection  wellcome  api 
12 days ago
Unity Statement on GDPR Readiness - Unity
The Unity Data Privacy Plug-in will generate a link inside you game that redirects the player to a webview where they will be able to opt-out of data collection as well as delete historic data. It will also allow players to access the relevant information that has been collected about them.
games  GDPR  Unity  privacy 
12 days ago
Tainacan – A flexible and powerful collection repository platform for WordPress
Tainacan is a powerful and flexible repository platform for WordPress. Manage and publish you digital collections as easily as publishing a post to your blog, while having all the tools of a professional respository platform.
collection  wordpress  cms 
12 days ago
Pinning Art: The Data and Stories behind Pinterest Traffic to the Online Collection
Our analytics data shows how these users’ behavior is different compared to those coming from other traffic sources. By digging into the specific pins, we can see how Pinterest brings visitors to a wide variety of objects — many of which are not included in the collection highlights chosen by The Met’s curatorial departments. In this light, we can see how platforms like Pinterest can bring in new audiences and challenge institutions to provide an inspiring experience that will keep them discovering more art on their website.
Metropolitan_Museum_of_Art  Pinterest  collection 
12 days ago
Mary Meeker’s 2018 internet trends report: All the slides, plus analysis - Recode
It’s that time of year again, when Mary Meeker unloads her highly anticipated internet trends report for the Code Conference crowd in Rancho Palos Verdes, Calif. This year, the Kleiner Perkins Caufield & Byers partner released 294 slides in rapid succession, covering everything from smartphone behavior in the U.S. to tech company competition in China.
trends  2018 
17 days ago
Cuseum — 3 Accessibility Benefits of Digital Membership...
You may already be familiar with the fact that Apple and Android both support accessibility features like screen-readers and text-to-speech functions that enable those who are low-vision, no-vision, and/or hard-of-hearing to more easily use their devices. These personal devices and features are indispensable to those who rely on them everyday. So, why not ensure all facets of your membership program leverage these powerful accessibility tools?
membership  accessibility 
17 days ago
canvas-panel-cookbook
CanvasPanel is a component that sits between tile renderers like OpenSeadragon (OSD) or Leaflet, and Manifest viewers like UV and Mirador. It can be reused in very simple IIIF applications - a few lines of JavaScript - but is sophisticated enough to form the basis of custom applications with complex layout and annotation rendering requirements.
IIIF 
17 days ago
A Library of Colors – blprnt – Medium
I wondered if it might be possible to do something similar by extracting colors from the titles of works, rather than from images. More than that, I thought that color might be an interesting instrument to facilitate non-linear search through the library’s catalogue.
Library_of_Congress  generous_interfaces  collection 
21 days ago
Going digital is bloody difficult – Adam Koszary – Medium
nvolve your whole organisation in deciding what ‘digital’ means to you, and how it can help achieve your aims.
Invest in equipment. If you’re going to do digital content properly it has to look decent, but that doesn’t mean you need the Adobe suite and the best DSLR – very often, a mid-range smartphone camera and GIMP will do.
Take the time to attend conferences and training days, and don’t always send the same people. If you can afford neither, lurk on the Museums Computer Group list, follow people working in digital and social media on Twitter and read their blogs.
If you don’t have the expertise, look for it among your local residents, your stakeholders and your volunteers. Never be afraid to ask for help.
The work is never done. The most important thing to change is the mindset of yourself and your colleagues. Be adaptable, evaluative, iterative, collaborative and communicative.
digital_transformation  digital_skills 
23 days ago
National Museum of Australia | Collection Explorer
This site allows visitors to browse and discover the National Museum of Australia’s online collection. About 40 per cent of the Museum’s collection is available online. New object records and sets are added regularly and existing information is being enhanced.
National_Museum_of_Australia  collection  generous_interfaces 
25 days ago
The Royal Institution is creating in-depth videos and engaging people with science | Patreon
Hi, we’re the Royal Institution, we are passionate about engaging people with science and its place in our lives, and we would really appreciate your support.
crowdfunding  video  Royal_Institution 
27 days ago
BBC - BBC Ideas - Commissioning
BBC Ideas is designed for busy users keen to find out more about the world and their place within it.

Our audience is attuned to a rapidly globalizing world without certainties. They get their information online from a wide range of sources, often discovered in their social feeds. They are likely to be heavy mobile users. We anticipate the principal target group to be aged 25-44.

They care about the quality of their media diet and want to maximise the value of their time and attention. Quality isn’t just about how content is made, but about what it can do for them – what it adds.

They are concerned about fake news, filter bubbles and click-bait. They like to approach content with a curious but also critical mind. Social capital comes from the ability to exchange multiple ideas with ease and fluency.
BBC  video  BBC_Ideas 
28 days ago
BBC Blogs - BBC Ideas - short films for curious minds
Our audiences tell us they spend a lot of time online searching for content, but don’t always use that time as productively as possible. I’m certainly like that – I can lose an hour swiping through Twitter, saving stuff but not learning anything.

BBC Ideas is an attempt to help us spend that time better, making it easier for people to find short form videos about ideas.
BBC  blog  BBC_Ideas 
28 days ago
BBC Ideas – Medium
Short stories about the development of BBC Ideas, a new way to find interesting films on your mobile and desktop.
BBC  blog  BBC_Ideas 
28 days ago
Visionaries Explorer | DX Lab - State Library of NSW
The Visionaries collection is a curated set of items drawn from the vast State Library of NSW catalogue. It consists of 375 records, each containing digital scans of artefacts such as books, artworks, photographs, medals and badges. Each record contains between 1 and 400 scanned images, with a total of over 17,000 images in the whole collection. The Visionaries set has been created with secondary students in mind, especially those completing their HSC in English and History, and accordingly all of the materials represented refer to significant Australian events, characters and places between 1759 – 1995.
generous_interfaces  collection 
4 weeks ago
Museums and their GDPR data protection obligations | Naomi Korn
Prior to the implementation of GDPR across the UK (transposed into UK law as the Data Protection Act 2018), I wanted to address some questions that I have been asked during my recent training sessions, although the majority of these issues would have been the case already under the Data Protection Act 1998.
GDPR  Naomi_Korn 
4 weeks ago
GDPR: What it Means for Google Analytics & Online Marketing - Moz
If you use Google Tag Manager, IP anonymization is pretty easy. Just open your Google Analytics tag or its settings variable, choose “More Settings,” and select “Fields to Set.” Then, choose “anonymizeip” in the “Field Name” box, enter “true” in the “Value” box,” and save your changes.
google_analytics  google_tag_manager  GDPR 
4 weeks ago
What Google's GDPR Compliance Efforts Mean for Your Data: Two Urgent Actions - Moz
The reason I say that this isn’t strictly a GDPR thing is that it is related to changes Google is making on their end to ensure that they comply with their obligations as a data processor. It gives you tools you might need but isn’t strictly related to your GDPR compliance. There is no particular “right” answer to the question of how long you need to/should be/are allowed to keep this data stored in GA under the GDPR, but by my reading, given that it shouldn’t be PII anyway (see below) it isn’t really a GDPR question for most organizations. In particular, there is no particular reason to think that Google’s default is the correct/mandated/only setting you can choose under the GDPR.
GDPR  google_analytics 
4 weeks ago
Competition Overview - Innovation Funding Service
Innovate UK, as part of UK Research and Innovation, will invest up to £16 million in 4 large scale creative industries demonstrator projects through the Industrial Strategy Challenge Fund (ISCF). This is part of the Audience of the Future (AotF) programme.
Innovate_UK  fundraising  vr 
4 weeks ago
Gamers Decode AIDS Protein That Stumped Researchers For 15 Years In Just 3 Weeks (VIDEO)
The findings were published in structural and molecular biology section of the Sept. 18 version of the journal Nature. Fold.it has gained over 236,000 players since it started in 2008.
citizen_science  games  Huffington_Post 
4 weeks ago
The Tate's Digital Transformation - Case - Harvard Business School
John Stack was the visionary Head of Digital Transformation at the Tate, a collection of four major art galleries in the UK, including Tate Modern, the most visited gallery devoted to modern and contemporary art in the world. Stack was the architect of the Tate's "fifth gallery," its online presence. Stack had guided the Tate through two digital strategy planning processes and his team had experienced much success in developing the Tate's fifth gallery into a virtual place filled with immersive and engaging content, activities, experiences, and communities. Looking to the future, Stack was working to execute a new digital strategy, one that included digital as a dimension of everything the Tate did, both physically and virtually. This effort was raising important questions about organizational structure, marketing strategy, product and service design, and return on investment. What would it take to be a truly digital organization where digital was the norm?
Harvard_Business_School  Tate  digital_transformation 
4 weeks ago
The History of Philosophy
This is a summary of the history of (Western) philosophy showing the positive/negative connections between some of the key ideas/arguments of the philosophers. This first version is based mostly on one book, Bryan Magee’s The Story of Philosophy.
philosophy  visualisation 
4 weeks ago
Bad Privacy Notice Bingo! – Miss Info Geek
Having spent many, many hours reviewing privacy notices lately – both for the day job and for my own personal edification – I’m discouraged to report that most of them have a long way to go before they meet the requirements of Articles 13 and 14 of the GDPR, let alone provide an engaging and informative privacy experience for the data subject.
privacy 
4 weeks ago
Understand and Harness the Power of Archetypes in Marketing - Moz
Archetypes can be also used for differentiating our brand and its messaging from others in our same market niche and to give that brand a unique voice.
brand_archetypes 
4 weeks ago
Digital Transformation - Digital Transformation - Cisco
Museums and other cultural institutions are evolving. As visitors become increasingly tech-savvy, venues must adapt to this digital-first audience while also protecting heritage and legacy.

Find out how our digital technologies can help you create engaging new ways of learning about our history, to inspire the next generation of museum goers.
CISCO  digital_transformation  Strategy 
4 weeks ago
Seller Spotlight: RMN-GP Photo Agency - Sketchfab Blog
The Photo Agency of the Réunion des Musées Nationaux – Grand Palais (RMN-GP) is the first institutional partner to join the Sketchfab Store – commercially licensing 3D scans of real artifacts from world renowned French museums.
sketchfab  photogrammetry  ecommerce  Grand_Palais 
4 weeks ago
On the Cooper Hewitt Pen, wristbands, and visitors in museums
More than 1/3 of visitors who actively use the pen check back in after their visit and many of these go on to create permanent Cooper Hewitt accounts. I’d wager that there is also a percentage of visitors who have lost their ticket and would have liked to have logged in but couldn’t. Anyone who works with or in museums (or other cultural ‘attractions’) knows that these are enormously high figures and very appealing to try to replicate. When we were working on the Pen we were very inspired by the success of MONA in Hobart who have had similar success.
Cooper-Hewitt 
4 weeks ago
Games are the answer. But what is the question? – Ben Templeton – Medium
They’re not a new format in arts and cultural engagement, and games certainly aren’t the only answer. But if you’re thinking game, these five questions will move you towards making the best experience possible.
games 
4 weeks ago
Visitor Journey Mapping In Museums – Museums and Digital Culture - Pratt Institute
The museum visitor experience is often difficult to visualize for every visitor from beginning to end. That is where visitor journey mapping comes in. A user journey map is the creation of a visualization of the steps a visitor might go through in engaging with the museum during the visit. It is based off of personas that represent specific “types” of visitors and shows what happens at each stage. By visualizing a type of experience, the visitors needs, actions, emotions and pain points can be better addressed.
journey_mapping 
4 weeks ago
Goobi: Overview of the functionality
Goobi is an open-source software application for digitisation projects. It allows you to model, manage and supervise freely definable production processes and is used on a daily basis by many institutions to handle all the steps involved in creating a digital library. These include importing data from library catalogues, scanning and content-based indexing and the digital presentation and delivery of results in popular standardised formats – from book to online presentation
middleware  collection  open_source 
4 weeks ago
Modes - Museum Software - modes
The Modes story started in 1987 when the software was first released for use by the Museums Documentation Association (MDA). Since then, Modes has become the most popular collections software in UK museums.
collection_management 
5 weeks ago
Unpacking 260,000 visitor photos at the Royal Ontario Museum
Traditionalists are probably shuddering right now, but it is time, in 2018, to recognize that museums have an opportunity to leverage what their visitors do in their spaces. And more often than not, they take photos. This may be hard for some, but in my opinion, what our visitors do on their phones is more important than what we want them to do. Museums should insert ourselves into that activity, rather than trying to insert a museum experience into their phones. This visual influence directly affects purchasing decisions, think about it, when was the last time you bought something without looking at it first?
photography  audience_research  Royal_Ontario_Museum 
5 weeks ago
VIVE™ | VIVE Arts
VIVE Arts is a multi-million dollar global VR program set to advance creation and appreciation of the arts.
fundraising  Vive  vr 
5 weeks ago
Culture KPIs | Transformation – digital and beyond
Like most organisations we have KPIs and other performance data that we need to collect every year in order to meet funding requirements e.g. the ACE NPO Annual Return. We also collect lots of performance data which goes beyond this, but we don’t necessarily have a joined up picture of how each team is performing and how we are performing as a whole service.

Why KPIs?

The first thing to say is that they’re not a cynical tool to catch out teams for poor performance. The operative word in KPI is ‘indicator’; the data should be a litmus test of overall performance. The second thing is that KPIs should not be viewed in a vacuum. They make sense only in a given context; typically comparing KPIs month by month, quarter by quarter, etc. to track growth or to look for patterns over time such as busy periods.

A great resource we’ve been using for a few years is the Service Manual produced by the Government Digital Service (GDS) https://www.gov.uk/service-manual. They provide really focused advice on performance data. Under the heading ‘what to measure’, the service manual specifies four mandatory metrics to understand how a service is performing:

cost per transaction– how much it costs … each time someone completes the task your service provides
user satisfaction– what percentage of users are satisfied with their experience of using your service
completion rate– what percentage of transactions users successfully complete
digital take-up– what percentage of users choose … digital services to complete their task
Bristol_Museums_Service  kpis  metrics  analytics  dashboard  google_analytics 
5 weeks ago
Immerse UK → ISCF Audience of the Future Challenges
The £33m ISCF Audience of the Future Challenge Fund can potentially offer fantastic support to innovators, researchers, creators and technologists to create new products and services by adopting, exploiting and developing immersive technologies.
Innovate_UK  fundraising  vr 
5 weeks ago
How to use Cogapp’s slow looking viewer – Cogapp
This post is a follow-up to Four seasons of slow looking. In that post I shared four images using our new slow looking viewer. In this post, I’ll explain how to slow look other collection images from Art Institute of Chicago, Yale Center for British Art, National Gallery of Art and Bibliothèque nationale de France.
cogapp  IIIF 
5 weeks ago
Four seasons of slow looking – Cogapp
Slowing down is hard to do digitally: speed is fetishised in connection speed, post rates, skimming content and almost everything else online. At Cogapp however, we’ve been thinking about ways to encourage slow looking for a while. This post offers four lovely slow looking examples, paired with sounds and music, for you to try.
cogapp  IIIF 
5 weeks ago
Lighting the Way: Cutting-Edge Tech Leads New Masterworks Gallery - Museum of Anthropology at UBC
The chairs will transmit stories from Clyde Tallio (a Nuxalk knowledge keeper, ceremonialist and speaker), Molly Billows (a Homalco Nation spoken-word poet), Rena Point Bolton (a Stó:lō matriarch and artist) and Sharon Fortney (a Coast Salish curator) — all while maintaining the ability to spin 360-degrees.

The audio playback system activates when a visitor sits in the chair, which has been fitted with a customized slip ring that provides power to the built-in speakers. “No switches, no control panels, no visible speakers, and no headphones interrupt the experience,” said Stuart Ward of Hfour. “It is an ideal way to engage with people in an unencumbered way. What the museum-goer gets is part of a cohesive experience that was masterfully planned.”
Museum_of_Anthropology  mw2018  audio 
5 weeks ago
Te Papa's Blog | How your behavior has changed the way we make digital exhibition labels
Have you used digital labels in our exhibitions? We use them to tell stories about our objects on screens, instead of just text on walls.

This may sound creepy, but we’re able to see how you interacted with them, and use this data to improve our labels for future exhibitions – giving you the best experience possible. 

Our User Experience team Karyn Brice and Kate Wanless share what they’ve learnt over the last year, and how these insights have helped create our most successful digital label ever.
kiosk  interactive 
5 weeks ago
Understanding museum website users | arts & metrics
One of the main areas I have worked on, both at Tate and at The Met, was understanding users and defining segmentations that could help us think about designing and evaluating experiences for each type of user. Having a segmentation also helps to establish an internal language so when a new feature is added, content is created or a new digital product is developed, we can discuss internally who are the audiences we are targeting or serving with that specific initiative or piece of content. Both pieces of research to define the segmentations ended up with similar typologies. Moreover, other museums have reached similar findings in terms of what are the variables that define the different user profiles. The process to develop a segmentation should be influenced by how the museum plans to use it. For example, in order to improve the experience, knowing users’ motivations and, in consequence, their needs and expectations is a key component of those profiles. However, if the museum aims to reach more users then, in that case, a look at the market analyzing the current audiences versus those who do not use your website or digital product may be the best way to approach the segmentation work.
audience_research  segmentation 
5 weeks ago
Meitu Partners with British Museum to Launch Limited Edition Smartphone Aimed at Female Consumers
China's leading mobile Internet company with its apps installed on more than 1.5 billion unique devices, has unveiled a limited edition of its V6 smartphone, a joint project with The British Museum, at the British House in Beijing. The artistic legacy of the world's largest museum lends the co-branded smartphone an elegant touch of Rococo style, which will enhance the appeal of the V6 among female consumers.
British_Museum  mobile  ecommerce 
5 weeks ago
Tekja - Data Visualisation
Powerful immersive experiences

---

We create real-time, audience generated, interactive and immersive exhibits, installations and experiences.

Created for some of the world's leading arts and cultural institutions our art works have generated international press and acclaim, attracted new and diverse audiences and generated passionate debates.
installation  visualisation  agency  exhibition  interactive 
5 weeks ago
The 12 Brand Archetypes: Hero, Outlaw, Caregiver, Sage…
There are 12 classic archetypes. These cover the spectrum, from those that convey comfort to others to those that create excitement. Choosing the right archetype for your business is essential. But first, review the classic archetypes and understand their role in creating a deep connection with their target market.
brand  brand_archetypes 
5 weeks ago
Art and VR – Ben Templeton – Medium
Five of the best projects — and most interesting approaches — using virtual reality to transform the way we experience art collections.
art  ar  vr 
6 weeks ago
Google Analytics Custom Alerts – Catching The Rain
A simple, easily configured tool that can monitor page views on your website (e.g. for online collections objects, blog posts, or even shop items) and immediately notify you of unusual spikes in traffic.
google_analytics 
6 weeks ago
2018 Q2 Global Digital Statshot
All the latest data for internet, social media, mobile, and e-commerce use from around the world. For more global stats and individual country insights, visit http://bit.ly/GD2018GO
hootsuite  trends  2018  social_media  mobile 
6 weeks ago
Using Artificial Intelligence to enhance User Experience
The Hall have a huge volume of beautifully written, fascinating content that needed to have the prominence on the site it deserved. They asked us to surface all of this tasty content, to make finding it easier, and help people explore.
A key challenge however was that the content — dating back many years and encompassing hundreds of stories—was not categorised or tagged robustly enough to make the body of content filterable.
We used machine learning to read through all of the content and assign multiple tags which we now surface to users as filters to help them find the wonderful content that was previously buried in the site.
artificial_intelligence  IBM  Baseball_Hall_of_Fame  cogapp  narrative  tagging 
6 weeks ago
Machine vision on the collection - The National Museum
We have let an algorithm analyze similarities in our images and visualized the results on our webpages. Here you can view entire collections in one, "wander around the neighborhoods of the collections", or zoom in on details of individual works.
collection  generous_interfaces  machine_learning  image_recognition  nasjonalmuseet 
6 weeks ago
Experimental Culture: a horizon scan | Arts Council England
The way we consume arts and culture will change by 2030. This report, commissioned by the Arts Council and developed by Nesta, is a horizon scan for our sector. The report contributes directly to the development of our new 10 year strategy and it will help us make sure arts, museums and libraries in England will thrive for the next decade.
Arts_Council  nesta  report  trends 
6 weeks ago
Bibliography | Museums and the Web
The Museums and the Web Bibliography comprises all papers published on MW conference websites or in annual selected proceedings. Entries can be filtered by year and are listed alphabetically by the primary author's name. Clicking a paper title shows details including an abstract and a live URL link if appropriate. Clicking an author's name lists all papers by that author. This bibliography is a work in progress as we standardize all entries.
mw2007  mw2008  mw2009  mw2010  mw2011  mw2012  mw2013  mw2014  mw2015  mw2016  mw2017  mw2018  mw2019  conference  papers 
6 weeks ago
Developing a learning resources website for teachers – Transforming Practice
We have a growing number of such resources, from PDFs and videos through to games and other novel formats. In order to improve how Learning audiences access these resources, we’re currently restructuring our digital platforms. The first phase of this work concerns our school and home educator audiences. Our new learning resources website for teachers, which launched last year and is being continually iterated, is the outcome of several months of research, planning and user testing.
science_museum  elearning  resources  teachers 
6 weeks ago
The Museum Experience as Digital First — Strategic approaches to content, conversation and audience…
This talk is about identifying specific challenges that come with a Digital First perspective on museum experiences, and I will, through three short cases try to illustrate how the Nordiska museet/The Nordic Museum, with its most recent digital strategy, has started to address some of the challenges that come with shifting focus.
Strategy  digital_transformation 
6 weeks ago
The MuseTrain Manifesto – Bruce Wyman – Medium
Back in 1999, just four years after making my first website for the New England Aquarium, but having already had an email account since 1986 and having been an active participant in online communities for just as long, I was deeply inspired by what the Internet could be in reading The Cluetrain Manifesto. It was a clarion call to engagement and ended up inspiring much of how I would think about the online experience over the next decade. There’s been an update in the years since and I had the good fortune to meet Rick Levine in Boulder, CO sometime in the mid-2000s, but the original manifesto still lingered in the back of my mind.
manifesto  Strategy 
6 weeks ago
MW congratulates the winners of the MW18 GLAMi Awards! | Museums and the Web
More than 550 leaders from museums, libraries, archives and galleries around the world gathered at the MW18 Conference in Vancouver on Friday, April 20 to recognize the year’s best innovations in the sector at the annual GLAMi awards. Winners were selected by an international committee of judges, chaired by Steven Beasley, Director of Digital Media at Chicago’s Museum of Science and Industry, and Jane Alexander, Chief Information/Digital Officer at the Cleveland Museum of Art.
mw2018  best_of_the_web 
6 weeks ago
Augmented Reality Is Transforming Museums | WIRED
To the uninitiated, the gallery remains unchanged; Pollock’s distinctive drip paintings are as prominent and pristine as ever. But to those that have downloaded the MoMAR Gallery app on their smartphones, the impressionist's iconic paintings are merely markers—points of reference telling the app where to display the guerilla artists’ works.
ar  MoMA 
6 weeks ago
Digital as a dimension of Everything | Lesley Crane | Pulse | LinkedIn
“Digital as a dimension of everything”. Those were the words used to headline a ‘digital transformation’ strategy introduced to the Tate in 2013. This was quite far-seeing at the time, given that digital transformation has only just really come into general public consciousness in the last year or two. Beyond doubt the digital transformation bandwagon is overly hyped – well you know it is when you start to see ‘one size fits all’ training courses being advertised. But there is substance behind the gloss, and the key word is ‘strategy’.
digital_transformation 
6 weeks ago
Building an accessible online collection for Sarjeant Gallery
The online collection site for Sarjeant Gallery Te Whare o Rehua Whanganui has been up and running for a month. In my previous post I described the work we’ve done to allow visitors to explore the collection by colour, image orientation, artist, object type, and automated subject tags (using Google Vision API). In this post I’ll cover the ways in which we’ve thought about the accessibility of the site. Specifically, what we did put in place to make the site accessible to the most people on the widest range of devices.
accessibility  collection 
6 weeks ago
Second Canvas
Use our simple, intuitive content manager to add incredible content to your images, to capture and captivate your audience: descriptive “file cards”, guided stories, audio tours, layers…
app  zooming  audioguide 
6 weeks ago
Online scholarly catalogues: Data and insights from OSCI | MW2016: Museums and the Web 2016
In 2009, the Getty Foundation launched the Online Scholarly Catalogue Initiative (OSCI; http://www.getty.edu/foundation/initiatives/current/osci/index.html), a landmark initiative to help museums make the transition from printed volumes to online publications. The OSCI initiative was completed in 2015, and the eight museums of the OSCI consortium have produced a diverse body of online scholarly catalogues (select catalogues are listed at http://www.getty.edu/foundation/initiatives/current/osci/osci_browse_catalogues.html). Importantly, we also now have an initial understanding of the reach and impact of these new publications. The Walker Art Center and San Francisco Museum of Modern Art have completed formal evaluations of their OSCI projects, which provide a rich body of evidence about how the catalogues are actually being used. The paper will explore the reach and impact of online scholarly publications and provide data and insights framed for the museum community at large: • Who is using online scholarly catalogues? • How are the catalogues being used? • What does the Web environment offer that makes online catalogues more useful? • How are the catalogues perceived by the target audience of scholars, art historians, and curators? • What are the drivers and barriers to the success of online scholarly publications? The research findings underscore the enormous potential for online scholarly publications, and even the opportunity for online catalogues to support new forms of scholarship and unique intersections between the museums and academic community. But they also reveal practical barriers to success and larger concerns around issues of permanence and status that are relevant to all museums exploring digital publishing.
osci  mw2016  Getty  evaluation  audience_research 
7 weeks ago
Exploring the Relationship between Visitor Motivation and Engagement in Online Museum Audiences | museumsandtheweb.com
In this paper, the authors will describe the rationale, methodology, and results of a series of studies that have been conducted with visitors to the Indianapolis Museum of Art website. The objective of the studies is to better understand people’s motivation for visiting the site and whether this motivation has an impact on the way they engage online. The hope is that these results will provide a reference dataset, and a replicable model for other museums that are interested in better understanding their online audience and in conducting similar studies for their own web efforts.
mw2012  metrics  analytics  audience_research  ima 
7 weeks ago
Levelling Up: Towards Best Practice in Evaluating Museum Games | museumsandtheweb.com
Museums make games because games can provide compelling educational engagement with museum themes and content, and the market for games is enormous. Truly understanding whether games are achieving your goals requires evaluation. In this paper, we identify the kind of games that museums make and use case studies of our own casual games to look at the benefits and means of evaluation. Beginning by identifying different kinds of evaluation within the broad framework of formative and summative practices, we suggest ways to plan an evaluation strategy and set objectives for your game. We then look in detail at evaluation methods: paper and wireframe testing, play-testing, soft launching, Google Analytics, surveys, and analysing responses “in the wild.” While we draw on our own experience for examples of best practice, we recognize that this is an area in which everyone has a lot to learn, and we conclude by suggesting some tactics for sharing knowledge across the museums’ sector.
mw2012  games  evaluation  metrics  analytics  audience_research 
7 weeks ago
Salesforce Video Wall on Vimeo
Salesforce approached Obscura with the opportunity to create imaginative media for the 107’ long LED video wall in the lobby of their flagship San Francisco office. Our creative teams worked closely together to envision and produce work that transforms a passageway into a mesmerizing hyperreal environment. From capturing California’s Redwood National Forest in stunning 12K resolution, to a designing a convincing CG waterwall and more – we held nothing back in striving to impart a sense of wonder to everyone that enters the building.
installation  Salesforce  video 
8 weeks ago
One by One – Building digitally confident museums
‘One by One’ is a 30 month national digital literacy building project for UK museums of all sizes and types

It is funded by the Arts and Humanities Research Council (AHRC), is led by The University of Leicester in partnership with Culture24, and is being delivered together with a range of museums, strategic sector agencies and academic partners.
digital_skills  digital_transformation  AHRC  culture24  Ross_Parry 
8 weeks ago
Wikimedia and The Met: A shared digital vision – Down the rabbit hole – Medium
Establishing a practice of openness requires a cultural institution to adapt the way they work — and resource — so that these acts of sharing can be sustained, analyzed, and amplified. Traditionally, this has been led within cultural institutions by a Wikipedian-in-Residence, a role that has evolved organically to become a critical unifying connection between the practices of the Wikimedia community and the processes, tools, and norms of a cultural institution. Starting with the first such residency at the British Museum in 2010, there have now been Wikimedian-in-Residence partnerships with nearly 150 organizations.
Wikipedia  wikimedia  Metropolitan_Museum_of_Art 
8 weeks ago
Documenting the Now
DocNow responds to the public's use of social media for chronicling historically significant events as well as demand from scholars, students, and archivists, among others, seeking a user-friendly means of collecting and preserving this type of digital content. DocNow has a strong commitment to prioritizing ethical practices when working with social media content, especially in terms of collection and long-term preservation. This commitment extends to Twitter's notion of honoring user intent and the rights of content creators. The project is a collaborative effort among the University of Maryland, University of California at Riverside, and Washington University in St. Louis. We are extremely grateful for funding from the Andrew W. Mellon Foundation.
social_media  collection  archive 
8 weeks ago
Everything You Always Wanted to Know About IIIF* (*But Were Afraid to Ask)
What follows is an account of all the questions that were asked as part of my session at the Museum Computer Network conference 2017, in which I invited participants to ask anything they wanted to about the International Image Interoperability Framework (IIIF). Questions were selected using the Lean Coffee format and answered by myself and/or IIIF experts that were embedded in the crowd.
cogapp  IIIF 
8 weeks ago
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