(PDF) If You Wanna Be My Lover… A Hook Discovery Game to Uncover Individual Differences in Long-term Musical Memory
Hooked on Music (Burgoyne, Bountouridis, van Balen, & Honing, 2013) is a citizen science project developed to uncover what makes music memorable. The game consists of two stages: firstly, recognizing a song fragment, secondly, verifying that one actually knows that song well, by correctly singing along to it. Half of the time, the music actually continues in the correct spot, half of the time it does not. This study aims to uncover individual differences in long-term musical memory and demonstrate the use of Multivariate Item Response Theory (MIRT; Hambleton, Swaminathan, & Rogers, 1991) for this purpose. We performed a MIRT-based exploratory factor analysis to research individual differences in the Hooked on Music data, and used demographic data and audio-based corpus analysis to interpret the results. To the best of our knowledge, MIRT-based analysis has not been used in this area before. For the recognition data, we found a four-factor model (R 2 = .47) that we interpreted as individual differences in music preference and/or attention to musical characteristics (female vocals, rap/hip-hop, strong beat), and age (music released in the 1990s). Our verification models seemed to mostly be a result of the participants' direct task at hand, representing player's abilities to sing along with the music and catch big changes in the music fragments (correct continuation, R 2 = .09; incorrect continuation, R 2 = .14). This demonstrated the use of MIRT in uncovering individual differences and showed which factors are of relevance in long-term musical memory, although confirmatory analysis is necessary.
citizen_science  Museum_of_Science_and_Industry  research 
10 days ago
The competition is open to all UK creative industry organisations working with immersive technologies. Single company projects can receive up to £250,000, while collaborative projects up to £1m. All proposals must involve at least one participant who is a content creator and develop tools, products or services for creating and delivering immersive content.
10 days ago
Digital Strategy  |  Library of Congress
The Digital Strategy complements the Library's 2019-2023 strategic plan, Enriching the User Experience, which enumerates four high-level goals: expand access, enhance services, optimize resources, and measure results. The Digital Strategy describes what the Library plans to accomplish, in terms of digital transformation, over the next five years to achieve these goals. The transformation we describe below applies to all of the Library's programs, including our collections, researcher services, the United States Copyright Office, the Congressional Research Service, and the National Library Service for the Blind and Physically Handicapped.
Library_of_Congress  museum_digital_strategy_document  Strategy  library 
10 days ago
Smart Caption Glasses Launch — National Theatre  | AMA
At the AMA we are passionate about access to arts and culture. We provide online workshops on subtitling, with trainers from Stagetext and at AMA conference we ensure that at the very least our Keynote sessions are live subtitled. Having seen this in action, and also having a small amount of video captioning experience, I am aware of the amount of preparation and time it takes to subtitle a performance, so I jumped at the chance to see how these glasses work. 
National_Theatre  accessibility  subtitle  ar 
10 days ago
Hello World · GitHub Guides
The Hello World project is a time-honored tradition in computer programming. It is a simple exercise that gets you started when learning something new. Let’s get started with GitHub!

You’ll learn how to:

Create and use a repository
Start and manage a new branch
Make changes to a file and push them to GitHub as commits
Open and merge a pull request
10 days ago
Amplified | Nesta
Nesta has launched Amplified, a pilot programme, to encourage the development of creative digital ideas that generate a positive social outcome. We are offering £10,000 of grant funding to cultural and creative organisations to develop digital ideas. The ideas can be anything from a game to an interactive installation, as long as it seeks to generate a direct social outcome. The social outcomes can be anything from increasing community cohesion to reducing the consumption of single use plastics. The Amplified pilot will support the development of digital ideas through a number of activities:
nesta  fundraising 
13 days ago
Opinion: Finding the plot in science storytelling in hopes of enhancing science communication | PNAS
Borrowing communication strategies from the arts and humanities can help, and scientists would be wise to do so more often. As recent scholarship in science communications has suggested, an “information deficit” is not, by itself, the root cause of a poor understanding of science among portions of the lay public (1). Simply providing more information about a given issue won’t necessarily change minds or prompt, for example, a skeptical audience to accept the science of climate change.
storytelling  science  narrative  research 
13 days ago
Data Observatory | Data Science Institute | Imperial College London
The Data Observatory (DO) is the largest of its kind in Europe. Opened in November 2015, the DO provides an opportunity for academics and industry to visualise data in a way that uncovers new insights, and promotes the communication of complex data sets and analysis in an immersive and multi-dimensional environment.
Imperial_College_London  data  visualisation  immersive 
13 days ago
Museum Digital Matter interview with Michael Edson, Museum for the United Nation -UN Live
Michael Peter Edson is the co-founder of the Museum for the United Nations — UN Live, a newly forming institution based in Copenhagen, Denmark, and locations around the world.
13 days ago
Benefits of User-Centered Design | Usability.gov
Is including user experience in project development worth the time and resources?If so, how can you determine and communicate back the value of following a user-centered design (UCD) approach to your organization?When talking about the benefit of UCD, you can discuss success measures in terms of measuring user performance and satisfaction as well as calculating some of your return on investment.
13 days ago
Make your public sector website or app accessible - GOV.UK
Some types of content, website and organisations are exempt from the new public sector regulations.

But even if something is exempt, all UK service providers have a legal obligation to make reasonable adjustments under the Equality Act 2010 (or Disability Discrimination Act 1995 in Northern Ireland).
accessibility  gov.uk 
13 days ago
How we’re helping public sector websites meet accessibility requirements - Government Digital Service
The new regulations are called ‘The Public Sector Bodies (Websites and Mobile Applications) (No.2) Accessibility Regulations 2018’. They are now law in the UK and implement the EU Directive on the accessibility of public sector websites and mobile applications.
accessibility  gov.uk 
13 days ago
Digital strategy 2018–2021 – Science Museum Group
Museums operate at their touch points with their audiences. Digital is increasingly a component of all visits and a visit in its own right. Digital is changing audiences’ behaviour and reshaping their museum experience:
museum_digital_strategy_document  Strategy  science_museum 
13 days ago
Responsive HTML Email Framework
The HTML email framework developed to help you build responsive HTML email templates using the pre-built grid options and basic components you need to build responsive HTML email templates. This HTML email framework support's over 60+ email clients and has been thoroughly tested using Litmus.com.
email  emarketing  template  responsive 
13 days ago
WCMA Digital Project – Williams College Museum of Art
Over the course of the project, the museum will develop a digital platform that makes visible the many ways WCMA’s collections are used by faculty, students, and the broader community. For instance, it will show how students use objects in unique thematic tours and how faculty teach on a range of subjects—from history and literature to botany, neuroscience, and statistics—in Object Lab and the Rose Object Classroom. The Mellon Project gathers the details of these interactions, adds them to the collection data, and shares them. Seeing how the collection is used adds new context and encourages new use.
Williams_College_Museum_of_Art  lab  commons  open_data 
13 days ago
The Royal Academy Summer Exhibition: chronicle250.com
The Paul Mellon Centre for Studies in British Art digitised 250 volumes of the Exhibition Catalogue for the Royal Academy Summer Exhibition, from 1769 to 2018, and commissioned in-depth scholarly articles for each year of the exhibition to coincide with the 250th anniversary of the Summer Exhibition. Digirati were commissioned by the Paul Mellon Centre to build the online version of the project.
Royal_Academy  exhibition  IIIF 
15 days ago
The Ultimate Social Media for Museums Guide | Sprout Social
This guide walked you through managing social media for museums in three parts. We first examined the basic setup that any museum would want. Next, we examined how you wanted to present your museum to the world and what to pay attention to. And finally, we provided some real-life content from museums around the world to help inspire you.
social_media  guidelines 
15 days ago
Government design principles - GOV.UK
1. Start with user needs
2. Do less
3. Design with data
4. Do the hard work to make it simple
5. Iterate. Then iterate again
6. This is for everyone
7. Understand context
8. Build digital services, not websites
9. Be consistent, not uniform
10. Make things open: it makes things better
gov.uk  design  principles  ux 
15 days ago
Every Smart Museum Needs an Instagram Moment – Museum Tech Trends – Medium
A few smart museums such as the Hirshhorn and The Broad have figured out that curating an Instagram moment is an effective method for growing audience engagement and boosting public relevancy. The Hirshhorn channeled the excitement of Yayoi Kusama‘s mirror rooms to increase its membership by 6,000 percent. The mirrors rooms captured the perfect Instagram moment, a fun and rewarding experience to share with friends — whether in-person or online. The Broad picked up on this new audience trend and instantly had sold out crowds for Kusama’s installation in LA.
emarketing  instagram 
15 days ago
The Philharmonia Orchestra to bring free Virtual Reality experience to London in September - FAD Magazine
A new digital partnership between the Philharmonia Orchestra and Southbank Centre is set to open on 27th September with two immersive, surround-sound Virtual Reality (VR) experiences presented in a custom-built sound studio in the Royal Festival Hall foyer at Southbank Centre. It will run between 27 – 30 September alongside the first two concerts of the Philharmonia’s new season, with tickets available to book from next week.
vr  Philharmonia_Orchestra  Southbank_Centre 
15 days ago
A New API for WCMA – Chad Weinard – Medium
It was a great summer at WCMA Digital. Summer means focused time to work on systems and infrastructure (yay!), without the delightful distraction of classes and students and faculty. It also means taking what you’ve learned in the hustle and bustle, and applying it, locking in gains for the future. For us, that means a new flexible datastore and a new API for our collection data.
api  collection  Williams_College_Museum_of_Art 
15 days ago
A Hologram of the First Woman of Color in Space Debuted on Museum Day | At the Smithsonian | Smithsonian
For “Defying Gravity,” visitors wear Microsoft HoloLens mixed-reality headsets and walk around as Jemison narrates. (Disclaimer: Microsoft is a sponsor of Museum Day) Unlike virtual reality, which is closed to the surrounding world, mixed reality adds images to existing surroundings. Holograms appear to illustrate what she says, including a life-size rendering of an astronaut doing a spacewalk, appearing tethered to the real-life Enterprise above the installation.
Smithsonian  space  HoloLens  ar 
15 days ago
The Tate's Digital Transformation
John Stack was the visionary Head of Digital Transformation at the Tate, a collection of four major art galleries in the UK, including Tate Modern, the most visited gallery devoted to modern and contemporary art in the world. Stack was the architect of the Tate's "fifth gallery," its online presence. Stack had guided the Tate through two digital strategy planning processes and his team had experienced much success in developing the Tate's fifth gallery into a virtual place filled with immersive and engaging content, activities, experiences, and communities. Looking to the future, Stack was working to execute a new digital strategy, one that included digital as a dimension of everything the Tate did, both physically and virtually. This effort was raising important questions about organizational structure, marketing strategy, product and service design, and return on investment. What would it take to be a truly digital organization where digital was the norm?
Harvard_Business_Review  Tate  digital_transformation 
19 days ago
University Programs That I Follow - Museum Planner
The world of museum exhibition design is going through a significant shift to include digital media and human computer interaction.  Below is a list of university programs that I follow and festivals that I follow.  University Program Areas Related to Museum Exhibition Design
- Industrial Design
- Human Computer Interaction
- Environmental Design
- Interaction Design
- Mechatronics
list  festival  interactive  exhibition_design 
19 days ago
Wolfgang KPI Report 2019
For this reason, we've expanded the scope of the Wolfgang E-commerce Report 2019 beyond Google Analytics to include the new Facebook Analytics reporting.
benchmarks  kpis  ecommerce  2018 
19 days ago
Social Media Guidelines
The Solomon R. Guggenheim Museum strives to create an inspiring, informative, and engaging social media community filled with a range of voices. We welcome engagement and constructive dialogue, and every Guggenheim community member has the right to participate in respectful discussions on our social media channels listed above. The guidelines outlined below will help foster a courteous and dynamic environment for all community members.
guggenheim  community_management  comments 
20 days ago
Museum experiments with Facebook Live video | National Museums Scotland Blog
When you click the little live video button on Facebook you have a three-second countdown, before the broadcast begins*. I took a deep breath before clicking into our first live broadcast with Martin Goldberg, our Senior Curator of Scottish History and Archaeology, as he welcomed people into our Celts exhibition on 23 June 2016.
Facebook  live  national_museums_of_scotland 
20 days ago
Making ‘Dive into Color’ | Cooper Hewitt Labs
‘Dive into Color’ is an interactive timeline for exploring the Cooper Hewitt collection by colour/colour harmony and time. It is exhibited in ‘Saturated: The Allure and Science of Color’ 11 May 2018 – 13 Jan 2019.
Cooper-Hewitt  generous_interfaces  timeline  image_recognition 
20 days ago
Digital Catapult - Mapping creative immersive media trends
We created a list of 130 of the most impactful immersive creative media experiences from the last 4-5 years, and after several months of research combining data, interviews, our own experience and feedback from focus groups, we identified 15 creative format trends with significant mainstream potential. 
vr  ar  mixed_reality  Digital_Catapult 
24 days ago
Digitizing the vast 'dark data' in museum fossil collections
But now digital technologies – including the internet, interoperable databases and rapid imaging techniques – make it possible to electronically aggregate museum data. Researchers, including a multi-institutional team I am leading, are laying the foundation for the coherent use of these millions of specimens. Across the globe, teams are working to bring these “dark data” – currently inaccessible via the web – into the digital light.
24 days ago
[this is aaronland] successful distractions
All location or positioning technology trends towards identification at the atomic or individual level. If we are going to deploy these technologies far and wide within our institutions then I want to leave you with a final question. It's a question that I think we not only need to ask ourselves but that we actually need be able to articulate an answer for: Are museums going to be more than the carrot to surveillance capitalism's stick?
24 days ago
Designing a minimum viable experience • V&A Blog
Working in digital media in the museum sector can be as challenging as it is rewarding, all the more so, if you’re using an Agile approach to digital development. It is sometimes hard to think of a set of processes more at odds with the traditionally waterfall project management processes within the museum. But might we deliver better, more audience focussed products and experiences by using a more Agile approach? We hope that our Immersive Dickens project will show how.
V&A  agile  MVP 
24 days ago
Science Museum Group Journal - Information age? The challenges of displaying information and communication technologies
For computing technology displaying the media together with the technology is a challenge. Unlike the nostalgia that is evoked by, say, a telegram, the display of emails or web videos is too mundane and contemporary to be effective – there is not enough distance for reflection or consideration through an interesting cultural lens. In considering the World Wide Web we decided to focus on how information is shared and transferred through the network. Working with the inventor of the web, Sir Tim Berners-Lee, and inventor of hypertext narratives Tim Wright, we developed an environment that explored ideas such as web addresses, coding and packet switching. The plan was that the abstract concept of a distributed information network could be explained to visitors by understanding how emails, videos and text were transferred and shared on the web.
science_museum  interactive  exhibition_design 
25 days ago
juxta - subject3795
Juxta - Postcards
This collection visualizes the Royal Danish Library's collection: Postkortsamlingen (The Postcard Collection)
generous_interfaces  library  Royal_Danish_Library  collection 
4 weeks ago
DOTS visualizes Danish cities referenced in articles related to your search in the Royal Library's Danish newspaper archive.
generous_interfaces  library  collection  Royal_Danish_Library 
4 weeks ago
Visualizing Image Fields
This page visualizes a large image collection within an interactive WebGL scene. Each image was processed with an Inception Convolutional Neural Network, trained on ImageNet 2012, and projected into a two-dimensional manifold with the UMAP algorithm such that similar images appear proximate to one another.
generous_interfaces  Royal_Danish_Library  library  collection 
4 weeks ago
KB Labs — Det Kgl. Bibliotek
KB Labs seeks to find new ways to combine the library’s digital cultural heritage collections and research, with the latest methods within machine learning. The lab is an initiative taken by the IT department at the Royal Danish Library.

Here you will find different applications made by the Royal Danish Library to visualize, engage or showcase the different materials or collections that we have available, to inspire and deepen the knowledge of what collections we actually have, and hopefully expand the use of these.
lab  Royal_Danish_Library  library 
4 weeks ago
State of Museum Access 2018: does your museum website welcome and inform disabled visitors? – VocalEyes
VocalEyes, in collaboration with Stagetext and Autism in Museums are delighted to publish the State of Museum Access 2018 and launch the Museum Access Pledge. A major barrier to disabled people visiting museums is the lack of advance information. Museum websites are key tools for providing visitor access information, and the absence of this contributes to the ‘disability engagement gap’; where people with a disability are less likely to be regular or frequent visitors of museums than those who are not disabled.
4 weeks ago
The Tate Uses Wikipedia for Artist Biographies, and I’m OK With It - Matthew Lincoln, PhD
So yes, if there’s any complaint to be made about the Tate linking to copy from Wikipedia for its artist biographies, it is that they ought to openly and proudly commit resources to enhancing and updating Wikipedia’s information on these artists when they can. But it doesn’t pass the sniff test to argue that the Tate should be committing resources to rewording existing artist biographies just so that they can have their own, special text made just for the Tate website. It’s already a harsh uphill battle to get museums to avoid reinventing the wheel, and if this reassignment of resources can push other institutions to do the same, I won’t be sad about it.
Wikipedia  Tate  collection 
5 weeks ago
Stock footage - Exclusive 4K and HD video clips | Vimeo Stock
We partner with world-class creators to curate exclusive footage that looks like nothing else. Plus, creators on Vimeo Stock keep up to an industry-leading 70% of the revenue for their clips.
video_production  vimeo 
5 weeks ago
High Tea Evaluation Report (pdf)
High Tea is a browser-based strategy game based around the opium trade in China's Pearl Delta in the 1830s. It was commissioned as part of the web presence for 'High Society', a Wellcome Collection exhibition that ran between November 2010 and February 2011.
Our objectives were to reach new audiences with Wellcome Collection themes and content, establish new and meaningful engagement with the themes of the exhibition and do this through a high-quality game that offered a satisfying playing experience.
This report is an evaluation of the game against these objectives, through both quantitative and qualitative research. Plays were tracked with Google Analytics; an online survey was carried out; individual players were interviewed in depth and a focus group held; and comments on games portals and wider reaction was tracked.
wellcome  evaluation  audience_research  games 
5 weeks ago
3 Reasons Why Pinterest Is Still Relevant for Nonprofits
Pinterest is a discovery platform. The unique nature of Pinterest is that people use it discover new things and search for inspiration.

This means your nonprofit has a higher chance of being found by brand new people on Pinterest than on platforms like Facebook and Instagram, where we tend to follow and like organizations we already know or are familiar with.  
5 weeks ago
The Hirshhorn Eye is a museum smartphone guide that's actually cool
On Saturday, the Hirshhorn Museum, which is the U.S. national museum of modern art, launches a new smartphone museum companion called Hirshhorn Eye (or, Hi). Hi allows museum visitors to scan pieces of art with their phones, and generate videos featuring iconic artists like Koons or Yayoi Kusama talking about their work. The best part? It's Not. An. App.
Hirshhorn  app 
5 weeks ago
Museums in the Digital Age: Opening up at Birmingham Museums Trust | Europeana Pro
Birmingham Museums Trust recently took the decision to make images of its out-of-copyright collections freely available under a Creative Commons CC0 licence. We spoke with Linda Spurdle, Digital Development Manager, about why the Trust is adopting open access policies and what it hopes to achieve.
Birmingham_Museums_Trust  commons  collection 
5 weeks ago
Quantifying the attention potential of pervasive display placements
Being able to quantify the attention potential of pervasive display placements holds promise in selecting suitable placements, scoping expectations of impact, informing display designs and calibrating engagement data against placement-related factors when evaluating display designs. This paper contributes a first version of an instrument to quantify the attention potential of display placements, focusing in particular on small interactive displays in museum environments. It reports on an empirical evaluation revealing strong and significant correlations between quantified attention potential and measured attention and engagement. The paper describes the methodology of the evaluation, discusses its findings and their limitations, and concludes with a call for more research into quantifying the attention potential of display placements.
research  kiosk 
5 weeks ago
Fail Better: Lessons Learned from a Formative Evaluation of Social Object Labels
This paper presents Social Object Labels as an in-gallery commenting platform and reports on a formative evaluation of the concept focusing on visitors' awareness and mental models of the developed prototype. Findings confirm many design assumptions underlying the evaluated prototype but also flag up serious problems resulting in low engagement levels. They suggest a need to de-emphasise optical markers in the user interface, to provide visitors with a clear idea about the potential rewards of engagement and to align the interaction design with users' expectations shaped by the wider interaction environment. The paper concludes with an tentative outlook on future design directions.
kiosk  research 
5 weeks ago
Helix time
Helix is a tool for visualizing time and analyzing information. It gives users power to better organize, understand, and share the value hidden in their data.
timeline  visualisation 
5 weeks ago
Effectively shifting gears between the different phases of the Innovation Pipeline | Innovation Management
Design Thinking is a mindset that allows teams to explore customer-centric insights, needs, and problems through abductive thinking and inductive qualitative research methods in order to inform the starting point for a risky project. This is the phase where you ask yourself if you’re building the right things.

Lean Startup is a mindset that enables teams to further de-risk the innovation process whilst exploring and validating core beliefs, assumptions and hypothesis in a systematic scientific way through fast evidence-based learning loops.

Business Model Innovation is a mindset that allows teams to prototype value creation, capture and delivery exchanges amongst stakeholders whilst defining clear assumptions and hypothesis to validate in further evidence-based learning iterations.
innovation  agile  lean  business_model  canvas  design_thinking 
5 weeks ago
Engaging with the YouTube Generation - Young Cultural Journeys Report 2018 - Museums + Heritage Advisor
YouTube was the most referenced platform in the qualitative elements of our recently published research. It came in third place across the quantitative, behind Snapchat and Instagram.  As Snapchat is a peer to peer messaging platform, contact might feel unprofessional and inefficient due to the short lifespan of the content. Instagram can bridge the gap between quick and friendly follower engagement but was less accessed by those in disadvantaged areas. YouTube is universal. In our research, YouTube was the most popular platform for 58% of 10-11 year olds.
audience_research  youth  YouTube 
5 weeks ago
Young People’s Cultural Journeys Arts Connect June 2018
This report shares rich and robust insight into the lives of digitally native young people, their journeys and attitudes to arts and culture – as they define it – and its place in their lives.
Commissioned by Arts Connect,
the Bridge Organisation for
West Midlands, the research was undertaken by Morris Hargreaves McIntyre, the largest cultural strategy agency in the UK, and one of the UK’s most creative, participatory arts organisation, We are Frilly.
youth  audience_research 
5 weeks ago
Data-led design: Using visitor behaviour to inform touchscreen content | National Museums Scotland Blog
Our research focused on numbers. Access to analytics data meant we could look at the number of people tapping each screen. This allowed us to interrogate which labels, chapters and content were most popular, and draw some insights which could be applied to the new content.

It took a bit of trawling through the data – we have over 50 labels running through the same content management system (CMS) with data available for each at various levels of complexity – but we were able to spot patterns in behaviour and some some surprising results.
kiosk  audience_research  research  national_museums_of_scotland 
5 weeks ago
One Collection: The future of the Science Museum Group's storage and archive facilities - Museums + Heritage Advisor
The Science Museum Group (SMG) is embarking on what it calls its most ambitious project in a generation to transport 320,000 items, over the next five years, to a purpose built collections management facility at its National Collections Centre in Wiltshire
science_museum  collection  digitisation 
5 weeks ago
Earth - Luke Jerram
Measuring seven metres in diameter, Earth features 120dpi detailed NASA imagery of the Earth’s surface. With this artwork, Luke hopes to create a sense of the Overview Effect, which was first described by author Frank White in 1987. Watch this great film about the phenomenon. The Overview Effect transforms astronauts’ perspective of the planet and mankind’s place upon it. Common features of the experience are a feeling of awe for the planet, a profound understanding of the interconnection of all life, and a renewed sense of responsibility for taking care of the environment.
space  installation  projection 
5 weeks ago
Introducing MASSIVE by Sketchfab (Alpha) - Sketchfab Blog
MASSIVE uses a combination of data streaming and automated Level of Detail (LOD) mesh processing to make it possible to browse much larger 3D models in a browser.
5 weeks ago
2018 NMC Horizon Report | EDUCAUSE
For more than a decade, EDUCAUSE has partnered with the New Media Consortium (NMC) to publish the annual Horizon Report - Higher Education Edition. Earlier this year, EDUCAUSE acquired the rights to the NMC Horizon project, which identifies and describes the higher education trends, challenges, and developments in educational technology likely to have an impact on learning, teaching, and creative inquiry. EDUCAUSE is publishing this 15th edition to both honor and work actively with the NMC’s Horizon legacy.
horizonreport  2018 
5 weeks ago
Visualising the Royal Photographic Society collection: Part 2 • V&A Blog
I ran the RPS images through the VGG16 neural network (named for the Visual Geometry Group at Oxford University, who developed it), which is a convolutional neural network: a type of machine learning model particularly suited to image analysis. The model was already trained on the Imagenet database (over 14 million modern photographs) and I didn’t do any further retraining.
V&A  image_recognition  collection  generous_interfaces 
6 weeks ago
The Uffizi Digitization Project
The Virtual World Heritage Laboratory (VWHL), based in in the Indiana University School of Informatics and Computing, in collaboration with partners at the Politecnico di Milano and the University of Florence is digitizing in 3D digitization the complete collection of Greek and Roman sculpture in the Uffizi, Pitti Palace, and Boboli Gardens on behalf of the Gallerie degli Uffizi. This is the third largest collection of its kind in an Italian state museum. Largely assembled by the Medici from the fifteenth to the eighteenth centuries, the statues include works of exceptional interest to students of Greek and Roman art, notably the Medici Venus, the Medici Faun, the Niobids, and the Ariadne. The contract was signed by the parties on May 19, 2016 and work commenced on May 23, 2016.
Uffizi  digitisation  collection  sculpture  photogrammetry  3d_scanning  sketchfab 
6 weeks ago
Mixed Reality Museum in Kyoto: A unique insight into centuries-old Japanese artwork - Asia News Center
The 10-minute experience provides a dynamic, holographic narrative that helps temple visitors better understand Tawaraya Sotatsu’s vision for The Folding Screen of Funin and Raijin. A holographic Kennin-ji monk guides guests through the experience as contextual, digital descriptions populate within the dedicated temple room. One of the most compelling experiences is seeing the world’s first 3D renditions of works from the same Fujin and Raijin theme by Ogata Korin, Sakai Hoitsu and other artists of the Rinpa school who were inspired by Tawaraya Sotatsu. Each was produced 100 years apart and they are physically in several separate museums, but in this experience, you get to see them all side by side in very high resolution and in compelling 3D holographic images.
HoloLens  mixed_reality 
7 weeks ago
Finally: A new website for SMK – SMK Open – Medium
One rare nearly set-in-stone decision was our choice of Wordpress as CMS. Although any choice of CMS comes with strings attached, we strongly feel that Wordpress is appropriate for us. While, our desire for complex use of content items across the site might seem to point to systems with more powerful data models, the accessibility of the Wordpress backend and the fact that it is virtually a Danish museum standard (meaning very little need for staff training) are much more important to us. Notably, though, our implementation is “headless”, meaning that we are using Wordpress more as a data repository than a front-end-generator.
statens_museum_for_kunst  redesign  wordpress 
8 weeks ago
Explore Historical Images through the Library of Congress Free to Use Browser Extension | The Signal
I was tasked with designing and developing a proof-of-concept Chrome browser extension to increase awareness and interaction with digital images with no known copyright restrictions. These images are of particular interest because they can be used freely for any purpose. Once installed, the extension will change the background of each new tab to a random picture from the Library’s collections that is free to use and reuse. The extension will encourage the use of these images by giving users the option to easily download, email, and share the photos on Facebook and Twitter. Users will also be encouraged to learn more about the items by interacting with them on the Library’s website. By clicking on the title of any image, the user will be taken directly to the item’s page on loc.gov. Similar extensions have been created by Europeana, The New York Public Library, and MappingVermont.
Library_of_Congress  collection  chrome  extension 
8 weeks ago
Draft list of term sources for Spectrum 5.0 – Collections Trust
When following a Spectrum procedure, you will often be advised to record something using ‘a standard term source’. But what sources? And where to find them?

Using consistent terms is crucial for retrieving information quickly and accurately when you want it. To help, we’ve drawn up this list of the published term sources we know about, mapped to relevant Spectrum units of information.
collections_trust  taxonomy 
8 weeks ago
Ranking the 6 Most Accurate Keyword Difficulty Tools - Moz
This study is uniquely scientific, in that each blog had one specific keyword target. We optimized the blog content specifically for that keyword. Therefore every post was created in a similar fashion.
8 weeks ago
How to Engage Teens in Museum | Museum People
Teenagers- a group that can benefit the most from museums have an important role in our society. What they do, what they accomplish, and what they are exposed to, has every effect on not only your personal future, but also the future of our society as a whole. It is incredibly important to expose teens to meaningful museum programming. We know museums ensure understanding and appreciation for various groups and cultures. For this reason (especially into today’s political climate) we need to get teens involved in museums. So I ask you, what can be done to get teenagers engaged in museums independently? How can we make teenagers feel museums can also cater to them?
youth  kids  Museum 
8 weeks ago
Being a member of Wallace Youth has given me an insight into the world behind the scenes at museums, through informative talks from several curators and staff members from the various departments at the Wallace from publicity to conservation.
youth  kids  Museum 
8 weeks ago
Why have museums forgotten the teens? | Culture professionals network | The Guardian
It's not enough to be family-friendly – we need to persuade teenagers that museums are for them too, says Mar Dixon
youth  kids  Museum 
8 weeks ago
Resources - Kids In Museums
Take a look at our reports, resources and case studies to inspire you for Takeover Day.

To read all of Kids in Museums Takeover Day Resources download the Takeover Day Factsheets Pack

You can read Kids in Museums Takeover Day Resources individually by clicking on the links below:
youth  kids  Museum 
8 weeks ago
3D Laser Scanning for Heritage | Historic England
The first edition of 3D Laser Scanning for Heritage was published in 2007 and originated from the Heritage3D project that in 2006 considered the development of professional guidance for laser scanning in archaeology and architecture. Publication of the second edition in 2011 continued the aims of the original document in providing updated guidance on the use of three-dimensional (3D) laser scanning across the heritage sector. By reflecting on the technological advances made since 2011, such as the speed, resolution, mobility and portability of modern laser scanning systems and their integration with other sensor solutions, the guidance presented in this third edition should assist archaeologists, conservators and other cultural heritage professionals unfamiliar with the approach in making the best possible use of this now highly developed technique.
photogrammetry  LIDAR  Historic_England 
8 weeks ago
GitHub - gettypubs/quire: Documentation for Quire, a multiformat publishing framework
Quire is a modern, multi-format publishing framework designed to create books as authoritative and enduring as print, and as vibrant and feature-rich as the web, from a single set of plain text files. All without ever signing-up for an account, paying a fee, or setting up and maintaining a complicated server.
book  web_design  open_source  Getty 
8 weeks ago
Welcome to collectiveaccess.org | collectiveaccess.org
CollectiveAccess is free open-source software for managing and publishing museum and archival collections.
collection_management  open_source 
9 weeks ago
CollectionSpace | collections management software for museums and more
CollectionSpace is an open, flexible and scalable collections management solution that evolves with emerging needs to offer high value and high return on investment. CollectionSpace can energize your patron experience, increase your staff engagement and deliver the true value of your physical assets. Hosting has never been more affordable and we can help you with your data migration to save you time staff hours. Training and support is dependable, trusted and straightforward. As a LYRASIS service, CollectionSpace offers proven reliability from a community trusted non-profit with 82 years of experience. If you are using a legacy CMS, it’s time to consider a change to a museum-focused community like CollectionSpace.
collection_management  open_source 
9 weeks ago
Visualising the Royal Photographic Society collection • V&A Blog
At the V&A, I’m sitting in with Digital Media and have been working with the (partly-)digitised Royal Photographic Society (RPS) collection. The RPS collection showcases the history of the art of photography, and includes over 270,000 photographs. The photographs are of varying forms (small and large prints, glass slides etc.) and were made using a range of techniques, including early experiments in the development of photographic technology. It’s a diverse collection including photographs made by important early pioneers as well as plentiful, widely-produced types.
generous_interfaces  collection  photography  V&A 
9 weeks ago
Exceptions to copyright - GOV.UK
‘Fair dealing’ is a legal term used to establish whether a use of copyright material is lawful or whether it infringes copyright. There is no statutory definition of fair dealing - it will always be a matter of fact, degree and impression in each case. The question to be asked is: how would a fair-minded and honest person have dealt with the work?
copyright  gov.uk 
9 weeks ago
Searching, Browsing, and Filtering Open Access Content in Digital Collections
How are GLAM (Gallery, Library, Archive, and Museum) institutions building the ability to search, browse, and filter the growing pool of open access content in digital collections? In this paper, we can review the practices of four institutions and aggregators.
collection  commons  creative_commons 
9 weeks ago
How the Smithsonian is turning its art exhibitions into virtual realit
The iconic museum recently announced a partnership with Intel and Linden Lab (creators of Second Life) that turns its current exhibition, No Spectators: The Art of Burning Man, into a virtual experience on Linden Lab’s social VR platform.
America_Art_Museum  Smithsonian  vr  intel 
9 weeks ago
AI and Museum Collections. – Adam Moriarty – Medium
These 2,000 images were processed with an average confidence score of around 60%. We were able to take all those with a high score (i.e. >60%) and import them directly into our source system. I added a classification identifying these as auto-created records for administrative transparency.
image_recognition  collection 
9 weeks ago
Experiments in Audio: First Steps – nationalgalleries-digital – Medium
It seems that audio/multimedia guides are an expectation for specific visitor groups.
Most significant museums at a national or international level will offer some form of digital guide to complement the physical visit, despite an uptake of only 5–8%.
Visitor engagement increases with the use of audio/multimedia guides.
In cases where a visitor took a guide, this made a positive impact on the visitor satisfaction, as well as the time they spent in the museum.
national_galleries_of_scotland  audioguide 
9 weeks ago
Using the Hive Mind: WikiData Integration and Artist Pages
As well as this internal information, you may see an option on some pages to view biographical information from two external sources — Wikipedia and the Getty’s Union List of Artist Names. This information is pulled in to our site dynamically, thanks to the magic of Linked Open Data. This use of information outside of the organisation’s control marked a drastic change in thought for the galleries, and there was a lot to consider before we decided to go down this particular path.
wikidata  national_galleries_of_scotland  collection  linked_open_data 
9 weeks ago
A Chatbot Adventure – The Studio
A year ago, the Studio set out to make a museum chatbot. During countless brainstorming sessions we asked many questions: What will it do? How will it talk? Will we use AI? Which platform will we develop for? Will people chat with it?
Carnegie_Museums_of_Pittsburgh  chatbot  Facebook 
10 weeks ago
University of Birmingham: Choosing a good metric
Using a number of different metrics to triangulate a judgement is considered good practice. Peer review of research outputs alongside the use of metrics is still considered the gold standard.
University_of_Birmingham  metrics  kpis  research 
10 weeks ago
Pricing - The British Library
Scanned images and paper copies
£9.40   First image of each item
£0.42   Subsequent images from the same item

Standard digital images
£31.95 First image of each item
£8.55   Subsequent images from the same item

Premium digital images
£58.60 First image of each item
£14.93 Subsequent images from the same item
British_Library  digitisation 
10 weeks ago
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