Salesforce Video Wall on Vimeo
Salesforce approached Obscura with the opportunity to create imaginative media for the 107’ long LED video wall in the lobby of their flagship San Francisco office. Our creative teams worked closely together to envision and produce work that transforms a passageway into a mesmerizing hyperreal environment. From capturing California’s Redwood National Forest in stunning 12K resolution, to a designing a convincing CG waterwall and more – we held nothing back in striving to impart a sense of wonder to everyone that enters the building.
installation  Salesforce  video 
15 hours ago
One by One – Building digitally confident museums
‘One by One’ is a 30 month national digital literacy building project for UK museums of all sizes and types

It is funded by the Arts and Humanities Research Council (AHRC), is led by The University of Leicester in partnership with Culture24, and is being delivered together with a range of museums, strategic sector agencies and academic partners.
digital_skills  digital_transformation  AHRC  culture24  Ross_Parry 
15 hours ago
Wikimedia and The Met: A shared digital vision – Down the rabbit hole – Medium
Establishing a practice of openness requires a cultural institution to adapt the way they work — and resource — so that these acts of sharing can be sustained, analyzed, and amplified. Traditionally, this has been led within cultural institutions by a Wikipedian-in-Residence, a role that has evolved organically to become a critical unifying connection between the practices of the Wikimedia community and the processes, tools, and norms of a cultural institution. Starting with the first such residency at the British Museum in 2010, there have now been Wikimedian-in-Residence partnerships with nearly 150 organizations.
Wikipedia  wikimedia  Metropolitan_Museum_of_Art 
16 hours ago
Documenting the Now
DocNow responds to the public's use of social media for chronicling historically significant events as well as demand from scholars, students, and archivists, among others, seeking a user-friendly means of collecting and preserving this type of digital content. DocNow has a strong commitment to prioritizing ethical practices when working with social media content, especially in terms of collection and long-term preservation. This commitment extends to Twitter's notion of honoring user intent and the rights of content creators. The project is a collaborative effort among the University of Maryland, University of California at Riverside, and Washington University in St. Louis. We are extremely grateful for funding from the Andrew W. Mellon Foundation.
social_media  collection  archive 
16 hours ago
Everything You Always Wanted to Know About IIIF* (*But Were Afraid to Ask)
What follows is an account of all the questions that were asked as part of my session at the Museum Computer Network conference 2017, in which I invited participants to ask anything they wanted to about the International Image Interoperability Framework (IIIF). Questions were selected using the Lean Coffee format and answered by myself and/or IIIF experts that were embedded in the crowd.
cogapp  IIIF 
16 hours ago
Slow Looking
This relaxing full-screen immersive experience will slowly show your chosen image in detail. It takes a few rejuvenating minutes to complete, best enjoyed without distractions.

You can share the URL of your slow looking image with others, or add it to your website for free (see terms below).
IIIF  cogapp  zooming 
16 hours ago
Cuseum — 3 Reasons Mobile Wallet Is The Best Place For Your...
Cuseum worked with MBAs from MIT Sloan School of Management to research both options and understand which method is most effective for adoption. The conclusion: mobile wallet is the clear winner. 
membership  mobile 
16 hours ago
Instagram Trends: Visual Narratives of Embodied Experiences at the Museum of Islamic Art – MW18: Museums and the Web 2018
The Museum of Islamic Art (MIA) in Doha, Qatar is a landmark building in the city and the country. Located on its own island, the museum seems to float in the Arabian Gulf nestled between 'old' and 'new' Doha. Designed by renowned architect I.M. Pei, MIA is a popular destination for tourists and residents alike. With an Instagram following of more than 37 million users, the museum and its surrounding areas also prove to be a popular destination for photo opportunities. This paper presents the results of a 6-month study of more than 4,000 Instagram images, posted between November 2014 and November 2015, tagged to the Museum of Islamic Art's geolocation. Drawing on visual content analysis, the project reveals graphic trends in the visiting narrative, situating this experience not only within the museum's collection, but also within the social and cultural fabric of the country. The paper argues for a stronger emphasis to the role of visual media shared online, as a meaning-laden medium and embodied social practice that has the capacity to create preconceptions and expectations about museum visiting experiences. In addition, the potential of visual media is discussed as habitual products that fuel a virtuous circle of influence between individuals and communities through practices of collaboration and co-creation of information and narratives. Overall, the paper will offer an understanding of the potential of Instagram as a reflection of the cultural citizenship of the varied memory communities associated with the museum - online and offline.
mw2018  instagram  Museum_of_Islamic_Art  research  audience_research 
16 hours ago
The V&A Exhibition road ticketing screens | Victoria and Albert Museum
Earlier this year, with only two months until the new V&A Exhibition Road Quarter opened it’s doors to the public, I was given the rather urgent task of designing a digital interface, to allow visitors to buy tickets from self-service kiosks.

The starting point for the digital design aspect of this project was certainly unusual. The concept had been conceived some time ago, by A_LA, the architects of the new Exhibition Road Quarter. As part of that ambitious vision, 8 large 56″ display screens would be joined side by side, to form a continuous horizontal display. These would play a dual role: marketing events on a single screen, but also forming 8 individual kiosks. These are each equipped with chip and pin readers for payments and printers for tickets.
V&A  ticketing  kiosk 
17 hours ago
Structuring for digital success: A global survey of how museums and other cultural organizations resource, fund, and structure their digital teams and activity – MW18: Museums and the Web 2018
How do museums and other cultural organizations identify exactly how big their digital teams should be, how they should be structured, and where they should sit in the organization? And how do they define and measure digital success? We surveyed 56 GLAM organizations across the world to find out some of the answers to the questions that digital leaders are asking right now. In this paper we examine how these organizations are re-configuring their digital teams to define and drive success, and identify the patterns that are beginning to emerge. We explore the changing structures and relationships that digital teams have with colleagues, and what this means for digital responsibility in the organization. We include key insights and practical advice to help organizations of all sizes understand how best to structure their digital teams—by revealing what works and what doesn’t—and help them identify the skills needed. Through a series of interviews with colleagues across the UK, US, Canada, Australia, New Zealand, and Europe, we explore how digital leaders are re-defining the role and mandate of a digital team. Our findings reveal that none of us have yet embraced full digital maturity. The majority are still using a centralized model, but aspire for digital to become distributed across the organization. Yet that won’t happen until we tackle a significant underinvestment in digital skills (most notably in data analysis and technical leadership), and until we begin to set—and measure—realistic objectives for digital success. This study presents a global picture of how digital is being shaped in museums, and conversely, how it is shaping our museums and cultural institutions today; we suggest next steps in helping organizations on their journeys to digital maturity.
mw2018  digital_transformation  digital_skills 
17 hours ago
Developers - Wellcome Collection
Explore diverse perspectives on health, life and what it means to be human
About our collections
collection  wellcome  IIIF  api  github 
6 days ago
Everything you need to make things that use Wellcome Collection
We’re working to build a modern platform for large-scale data aggregation, digital preservation and search, that will enable a step change in the questions researchers can ask of our collections. This platform sits at the core of the new Wellcome Collection website, but to fulfil our mission we must also make sure that the underlying data is easily accessible to all developers and researchers with a potential interest in our collections.
collection  wellcome  IIIF  api 
6 days ago
Matters in Media Art
This site aims to be a resource for collectors, artists, and institutions of all sizes caring for works of art that have moving image, electronic, and digital elements. If you have questions about how to acquire and preserve these works, here you will find practical tools and examples to guide you.
art  netart  collection  conservation 
9 days ago
Use and impact of cultural heritage images on Wikimedia Commons and Wikipedia – Catching The Rain
182,000 unique visitors in March 2018 (this means over 26% of visitors to the IWM website visited the online collections, contributing almost 40% to the total page views),
Imperial_War_Museums  wikimedia  Wikipedia  commons  benchmarks  collection 
9 days ago
Resources | Dexibit
Whitepaper: data driven insight in the cultural institution
This whitepaper explores the business drivers and return on investment for analytics and outlines a leadership approach to people, process and technology with options analysis and implementation best practices.
resources  analytics  metrics 
10 days ago
Hacking the Heist
The total value of the 13 stolen artworks is more than $500 million, making this heist the largest art theft in history. To this day, the case remains unsolved and frames which once held masterpieces by world’s most renowned artists are left empty on the walls… until now.

Inspired by the anniversary of the heist and our love for this local museum, we decided to put our technology to use. Leveraging augmented reality, we’ve digitally placed the stolen art pieces back in their frames.
augmented_reality  art  Isabella_Stewart_Gardner_Museum 
11 days ago
The Difference Between Design Thinking, Lean Startup, and Agile
Design thinking refers to creative strategies designers use during the process of identifying problems designing solutions.
The lean startup is used to turn these proposed solutions into business models, underpinned by assumptions that are rapidly tested with actual customers to separate truth from fiction, learn and iterate towards product market fit.
Agile is at its core, a way of working, characterised by frequent and incremental delivery of product, ongoing reassessment of and adaptation of plans.
design_thinking  lean  agile 
11 days ago
12 Reasons Why Most Innovation Labs are Failing - Innov8rs
At the risk of oversimplification, I will summarize these unique behaviors into what I call the “dirty dozen.” This list isn’t comprehensive; I look forward to comments suggesting other significant factors. I hope that if you recognise these behaviors in your own lab, it will help you initiate change to improve your results. Simple changes can mean a lot to lab employees and the business units (BUs) that the lab serves.  The following list of behaviors is not in order of importance; moreover it is likely that combinations of behaviors are inhibiting your lab, rather than any single one.
lab  innovation 
11 days ago
Immersive technologies for audiences of the future: new funding - GOV.UK
£33 million from the Industrial Strategy Challenge Fund will support immersive technologies, with opportunities for businesses and researchers to work together.
fundraising  gov.uk 
11 days ago
text-adventure-engine/README.md at master · ManzDev/text-adventure-engine · GitHub
Text-adventure-engine (also Innocent Hill Engine) is a simple web engine for easy-create (without developer knowledge) classic interactive text adventures with support for simultaneous players and realtime chat.
github  open_source  text_adventure  games 
11 days ago
Bloom Open Space – A mixed reality installation by Brian Eno and Peter Chilvers
Musician, producer, visual artist, and thinker Brian Eno, together with longtime collaborator Peter Chilvers, present their latest work and initial foray into mixed reality with Bloom: Open Space, a groundbreaking generative audio-visual installation based upon their highly acclaimed, award-winning app, Bloom. The innovative mixed reality installation, enabled by Microsoft HoloLens, blurs the lines between the physical and virtual, exploring uncharted territory in the realms of both applications and generative art.
HoloLens  Microsoft  Brian_Eno  art 
11 days ago
Damien Hirst hates sausages! How Instagram became art's new playground | Art and design | The Guardian
In our era of post-truths and fake news, Prince’s Instagram appropriations seem as on trend as Cindy Sherman’s new image-dramas of self-presentation. But while she puts her art on Instagram, he makes his by plundering it. Either way, it’s becoming artists’ favourite social media app. Adolescents need Snapchat, media drones must have Twitter, musical.ly is for miming schoolgirls, and LinkedIn a mecca for middle managers – but increasingly, Instagram is where the art world plays.
art  instagram  Guardian 
11 days ago
VR project brings late Picasso work to life, at last | The Art Newspaper
For almost 50 years, the artist Pablo Picasso’s wild vision for a massive 102ft high public monument, which was to have been the world's tallest concrete sculpture, has remained unrealised. Now, however, scholars at the University of South Florida (USF), Tampa, are venturing to make it a reality—that is to say, a virtual reality.
vr  picasso  art 
11 days ago
Ticketing 2017: Two new projects take on complex challenges – MW18: Museums and the Web 2018
Museums and cultural heritage organizations wrestle with ticketing systems, finding it hard to access the data, apply complex discounting, and maintain brand experience. In 2017, two organizations took on innovative approaches to solve some of these problems. The Australian Centre for the Moving Image (ACMI) developed a new ticketing site internally, a Web product called Museum Nice and Simple Ticketing (MNST). Its key concept: a cart-less and login-less experience. Also in 2017, the Minneapolis Institute of Art (Mia) launched a new ticketing and transaction platform called Hive which uses an open source Web-standard approach to run transactions and work seamlessly with customers' membership records in Salesforce. Both institutions recognize the complexity and stress of developing these systems. And yet, both ACMI and Mia took this route. The session will explore key details of each project, including the following: - Why a ticketing project? What problem(s) were we trying to solve? - How each platform was built; - Similarities/differences between the organizations and projects; - Integration—the word that scares all technologists. This session is designed to be meaningful and useful for a number of different MW attendees, from senior decision-makers to software developers and the staff who spend their days working directly in ticketing and transaction systems. Attendees will learn real-world information about the technology, code base, APIs and UI/UX of each system. Attendees can expect an open discussion and active debate about the “best way to do this”—after all, not every organization can or should take the same approach. Attendees will take away practical knowledge about business systems, software development, and transaction processing that can be applied to their own organizations and professional careers.
ticketing  mw2018  Tessitura  Minneapolis_Institute_of_Arts  Australian_Centre_for_the_Moving_Image 
14 days ago
Creative Commons has a new global network strategy
The changes include an entirely new governance model and an upgraded chapter structure for collaboration. Current network platforms for action include copyright reform, open education resources and galleries, libraries, archives and museums (GLAM). If Creative Commons is successful with its new approach, the healthier the Internet will be.
14 days ago
The Art and Artificial Intelligence Laboratory at Rutgers: Advancing AI Technology in the Digital Humanities
The Art and Artificial Intelligence Laboratory at Rutgers is conducting research on the intersection between the two disciplines. Our aim is to push the envelope of computer vision and artificial intelligence by investigating perceptual and cognitive tasks related to human creativity. We are focused on developing artificial intelligence and computer vision algorithms in the domain of art.
art  image_recognition  artificial_intelligence  Rutgers 
28 days ago
Average Industry Rates as of January 2018
Art, Culture, Entertainment (e.g., galleries, museums, musicians, theatre, film, crafts)
16.94% 56.32% 17.28% 50.91% 7.03% 6.87% 0.01%
benchmarks  email  emarketing  kpis 
4 weeks ago
A 30 minute email marketing roadmap – Sam Scott Wood – Medium
Lately I’ve been asked to help a few organisations overhaul their email marketing. It’s a tool arts and culture organisations rely on a lot, but often we’ve been doing things the same way for years. So here are five things you can do to improve your email marketing, in less time than it takes to grab lunch.
email  emarketing  kpis  benchmarks 
4 weeks ago
CacheFlowe | Home | TWF Talk: UX for Interactive Installations
I had the privilege of speaking at the TWF conference in Krakow Poland in September, 2017. After being invited to speak about my recent work I spent several months taking notes on the previous six years of building interactive installations for a variety of clients, museums and public art projects. I gave a quick intro to what this medium is, and quickly moved on to relay the many lessons I've learned, primarily from the User Experience perspective.
interactive  installation  user_experience  presentation 
4 weeks ago
Crowdsourcing: the British Library experience
A talk for the CILIP MMIT group at their 'The wisdom of the crowd? Crowdsourcing for information professionals' event, Heritage Quay, University of Huddersfield, March 2018
Mia_Ridge  crowdsourcing  slideshare  British_Library 
4 weeks ago
Indigitization Toolkit | Indigitization
The purpose of the toolkit is to provide a reference document as well as a series of templates for BC First Nations communities interested in undertaking digitization projects. The Indigitization toolkit also fits into a broader goal to provide support to First Nations communities in the management of their information.
digitisation  toolkit 
4 weeks ago
Rasta project
Rasta is a system built to automatically identify the artistic style of a paiting from a picture of this painting. It can identify the style of any known or unknown painting. Currently, it can recognise 25 styles: Abstract Art, Abstract Expressionism, Art Informel, Art Nouveau (Modern), Baroque, Color Field Painting, Cubism, Early Renaissance, Expressionism, High Renaissance, Impressionism, Magic Realism, Mannerism (Late Renaissance), Minimalism, Naïve Art (Primitivism), Neoclassicism, Northern Renaissance, Pop Art, Post-Impressionism, Realism, Rococo, Romanticism, Surrealism, Symbolism and Ukiyo-e.
image_recognition  machine_learning  art 
4 weeks ago
What We’re Learning about 360 Videos in Museums | Moosha Moosha Mooshme
Now that I have finished sharing interviews with five different institutions, I wanted to conclude this series with some overarching findings that emerged. First, a reminder:
360  video  panorama 
4 weeks ago
Unleashing the arts through new experiences - Microsoft In Culture
Explore how leading artists and institutions continue to push boundaries with technology.
Microsoft  sponsorship 
4 weeks ago
Dr Leigh Shaw-Taylor — Faculty of History, University of Cambridge
My primary  research interests are in (i) long-run economic developments in England from the late medieval period down to the late nineteenth centuries with a particular focus on occupational structure; (ii) comparative work in the same field (iii) tthe development of agrarian capitalism and (iv) the contribution of transport improvements to the Industrial Revolution.
University_of_Cambridge  data  train  map  research 
5 weeks ago
Application gallery | Help centre
People are using the Trove API to create all sorts of new tools, interfaces, and visualisations. Here are a few examples. If you know of any others, please let us know.
National_Library_of_Australia  api  generous_interfaces 
5 weeks ago
Linked Art
Linked Art is a Community working together to create a shared Model based on Linked Open Data to describe Art. We then implement that model in Software and use it to provide valuable content. It is under active development and we welcome additional partners and collaborators.
cidoc  linked_open_data  art 
5 weeks ago
This introduction to describing images, an institutional supplement to the Art Beyond Sight guidelines, is posted here for MCA Coyote team members. The guidelines are in development and changing regularly. Check back here for updates.
audio_description  guidelines  Museum_of_Contemporary_Art_Chicago 
5 weeks ago
Cabinet de Réalité virtuelle (The Cabinet of Virtual reality) | Muséum national d'Histoire naturelle
For the first time in a French museum, the National Museum of Natural History is dedicating a permanent room to virtual reality. The Cabinet of Virtual Reality is located on the third floor of the Gallery of Evolution. Its programme schedule begins with an experience very much in keeping with the Gallery’s permanent exhibition: Journey into the heart of Evolution. Later, a catalogue comprised of several different experiences will be proposed, with a different programme for each session. This will be changed and updated throughout the seasons and in keeping with the museum's events and features.
National_Museum_of_Natural_History  vr 
5 weeks ago
European Museums Get Adventurous With Virtual Reality - The New York Times
Bruno David, president of the museum, said it was impossible to illustrate the same concept if restrained to the traditional means of physical objects and text, so the museum turned to technology. The museum renovated a room to permanently house five VR stations and plans to offer a VR sea diving experience to coincide with a 2019 exhibition.
vr  New_York_Times 
5 weeks ago
National Geographic built 'Space Projection Helmets' for its new show
When it came time for National Geographic to build an immersive experience for its new show, One Strange Rock, the network didn't want another virtual reality experience. So it worked together with McCann and New York City-based Tomorrow Lab to build something entirely new: Space Projection Helmets. From the outside, they look like replica NASA gear -- fitting since One Strange Rock is focused on astronauts and their view of Earth. On the inside, though, they have all of the equipment necessary for a personal theatrical experience. You can think of the helmets as mini OMNIMAX cinemas, the dome version of IMAX screens typically found in science museums.
National_Geographic  vr  space 
5 weeks ago
Create High-Impact Data Visualizations: Nine Effective Strategies
In service of that belief, there are few things that bring me as much joy as visualizing data (smart segmentation comes close). There is something magical about taking the tons and tons of complexity that lurks in our data, being able to find the core essence, and then illustrate that simply. The result then is both a mind and heart connection that drives action with a sense of urgency
visualisation  data 
5 weeks ago

Frye_Art_Museum  curator  user_generated_content  exhibition 
5 weeks ago
React and GraphQL at the Powerhouse Museum
1. Museum Collection Project
2. Public GraphQL API
3. Collection Website
4. What did we learn?
powerhouse_museum  Museum_of_Applied_Arts_and_Sciences  collection  api 
5 weeks ago
Scan The World
Scan the World is an ambitious initiative whose mission is to archive objects of cultural significance using 3D scanning technologies, producing an extensive platform of content suitable for 3D printing.

Through collecting scan data from the community and museums alike, Scan the World serves as a public effort to bring art to the masses in a way more tangible than ever before, all in the wider context of a meaningful contribution to education, preservation, and accessibility.
3d_printing  3d_scanning 
5 weeks ago
Home | American Art Collaborative
The American Art Collaborative (AAC) is a consortium of 14 art museums in the United States. The Collaborative believes that Linked Open Data offers rich potential to increase the understanding of art by expanding access to cultural holdings, by deepening research connections for scholars and curators, and by creating public interfaces for students, teachers, and museum visitors.
linked_open_data  cidoc 
5 weeks ago
8 Common Website Mistakes Revealed Via Content Audits - Moz
Mistake #1: No clear calls-to-action
Mistake #2: A lack of content for all stages of the customer journey
Mistake #3: Testimonials aren’t used to their full potential
Mistake #4: Not making content locally relevant (if it matters)
Mistake #5: Not talking about pricing
Mistake #6: Getting lost in jargon
Mistake #7: Page duplication from migration to HTTPS
Mistake #8: Poor internal linking and site architecture
5 weeks ago
Expanding Our Collection’s Global Reach on the Spanish Wikipedia
The volume of pageviews has increased during this period, but a question arises about which articles are getting more engagement. Looking at the distribution of the pageviews in the histogram for the month of December 2017, we can see that five articles are getting more than twenty thousand pageviews, which represents over half of the total of volume of pageviews. The long tail of the articles pageviews includes pages with a much lower volume, due to the fact that, in some cases, these are new articles recently created on the Spanish Wikipedia, and in other cases because the content covers a more niche topic. As some of these are more specific or solely dedicated to an artwork, it could be argued that Wikipedia readers will be more likely to see these images.
Elena_Villaespesa  Metropolitan_Museum_of_Art  Wikipedia  commons  metrics 
5 weeks ago
Capturing 20,000 objects in 2 shoots: the making of a Google Museum View | National Museums Scotland Blog
The Digital Media Team here at National Museums Scotland led delivery of the project so I’ve captured some of the lessons we learned to help others understand what’s involved in creating a Google Museum View.
national_museums_of_scotland  Google_Cultural_Institute 
5 weeks ago
A better search for Drupal | Web Services Blog
Drupal comes with a built in search module that provides some pretty basic search options. Like everything else we do, we ask ourselves, "how can this be better?" One of our recent projects has given us the opportunity to evaluate some new options for search. 
drupal  search 
5 weeks ago
Seeing Earth from Outer Space
Humans have been trying to capture pictures of Earth since the invention of the camera in the 1800s. The earliest aerial photographs were taken from the tops of tall buildings, from kites and balloons, and even from cameras attached to pigeons in flight. In 1946, just after World War II, American scientists strapped a camera to a captured German V2 rocket and launched it into space.
space  longform  narrative 
5 weeks ago
Nautilus | Science Connected
Nautilus is a different kind of science magazine. We deliver big-picture science by reporting on a single monthly topic from multiple perspectives. Read a new chapter in the story every Thursday.
science  longform 
5 weeks ago
We are bombarded with news and comment 24 hours a day. It is getting harder and harder to separate accurate stories from fake news – and it’s exhausting.
Mosaic takes the time to dive into a subject. We work with writers all over the world to tell stories that you won’t find anywhere else.
How long are our stories? As long as they need to be. As long as it takes to give you what you need to know about contemporary biology, health and medicine.
We thoroughly fact check and edit every story we run, so you can be sure that what you’re reading, watching or listening to is not only compelling but also accurate and considered – the opposite of fake news.
Mosaic tells stories about the science you care about in a changing world.
wellcome  longform  commons 
5 weeks ago
Wu Tang Clan Disciples: What museum technologists can learn from the Wu-Tang Clan
For those of you that made it to Atlanta, I did a brief presentation at MCN2011 about collaboration to create digital interactive exhibits. Some people noted that my presentation contained references to the hip-hop group Wu-Tang Clan. Why the Wu? I choose them because they are an extraordinary example of the benefits of working on projects as a team. Here are seven tips from the Wu-Tang way of working that we can learn from.

You Gotta Have a Crew
Wu-Tang clan is made up of eight rappers (nine before the death of ODB). When you have this many collaborators in one group, you have lots of creative minds working together to reach the same goal. Having a team of people work on a project means you have better and faster results because the responsibility is shared. However…

There Must Be A Strong Leader
In Wu-Tang, RZA runs the show. Sure, there are a lot of strong personalities contributing to the product, but RZA chooses the direction they go, and he has final say. On technology projects, someone has to take responsibility for setting the goals to reach. Committee doesn’t make great projects. Have a leader, have a vision, and take the expertise of each group member and put it where it can enrich the whole.

C.R.E.A.M. (Cash Rules Everything Around Me)
Maybe not all of you are familiar with the term, but it’s applicable to all of our work. Technology projects are expensive. The costs of the devices and the hours of labor to develop and implement them add up quickly. Focus on the outcomes, divide labor between the members of the group, and have deadlines for each project.

Work With What You Have
The first few Wu-Tang albums sound like they were recorded in a basement. That’s because they were recorded in RZA’s basement. You have to use what’s available to you, and you have to maximize that to your advantage. It’s not going to be perfect, but if you are doing something original that has engaging content, most of your audience won’t mind.

Have A Network
Wu-Tang is not just a group of rappers, they are also collaborators with a number of other groups. Their willingness to share what they learned and their success has opened doors for other artists. Your institution can’t work in a void. Find other organizations to share knowledge and information with. Everyone benefits.

Innovate, Don’t Recreate
Wu-Tang is influential because they took their interests, 60′s and 70′s kung-fu cinema, and put it in the framework of hip-hop music. They didn’t reinvent the genre, just spun it in a way that highlighted their strengths. You don’t have to create something brand new for your museum. Take what you have available to you and put your mark on it.
Strategy  Wu-Tang  Clan 
5 weeks ago
Full Photogrammetry Guide for 3D Artists
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.
photogrammetry  guidelines  digitisation 
6 weeks ago
Overview - MAAS API Documentation
Welcome to the documentation for MAAS’s Public API. This API offers access to our collection objects as well as and other types of data.

This API acts as a central data store to run several Museum applications such as:
Museum_of_Applied_Arts_and_Sciences  collection  api 
6 weeks ago
Breathe, A Digital Ghost Story - Digital scholarship blog
Recently I posted about The Cartographer's Confession an immersive digital story based in London, where readers interact with the app on location. However, then the ‘beast from the east’ arrived in the UK and made walking in London rather a bracing and slippy experience last week!

So if during the cold weather you prefer seeking chills of a different kind, you may like to read Breathe, a digital ghost story, from the comfort and warmth of your sofa or bed. The story takes about fifteen minutes to read, is designed for mobile devices and it is available for free. To start reading, go to http://www.breathe-story.com/.
storytelling  British_Library 
6 weeks ago
Not being photogenic in the age of Instagram: Natural History Museums
The 5 museums that were analyzed were all natural history museums that are located in major English speaking cities. English speaking cities were chosen so that there could conceivably be an overlap in audiences. The cities chosen were New York City, London, Washington D.C., Chicago, and Los Angeles. The museums were, respectively, the American Museum of Natural History; the Natural History Museum, London; the National Museum of Natural History; The Field Museum of Natural History; and the Natural History Museum of LA.
instagram  Natural_History_Museum  American_Museum_of_Natural_History 
6 weeks ago
Wicked problems | Ecsite
Six professionals on what it means to tell stories using digital technologies
storytelling  narrative 
6 weeks ago
Instagram is killing the way we experience art in museums — Quartzy
Curators have come to embrace social media as a way for visitors to engage with art, explains Dr Kylie Budge, a senior research fellow at Western Sydney University. “It tips the balance of power and makes the experience more democratic on some levels,” she says. “There’s an element of co-creation involved. With platforms like Instagram available, the person experiencing the art now has the capacity to respond and create something instantly that communicates their reaction.”
instagram  social_media  art 
6 weeks ago
15 Remarkable Women We Overlooked in Our Obituaries - The New York Times
Since 1851, The New York Times has published thousands of obituaries: of heads of state, opera singers, the inventor of Stove Top stuffing and the namer of the Slinky. The vast majority chronicled the lives of men, mostly white ones; even in the last two years, just over one in five of our subjects were female.
New_York_Times  editorial  storytelling 
6 weeks ago
Designing a new welcome experience at the V&A | Victoria and Albert Museum
Instead of focussing on the delivery mechanism – digital or otherwise – we needed to take a step back, and understand what our visitors want and need as they enter the Museum. So, we created a customer experience map – a visualisation of the different journeys our visitors take, with a view to improving their overall experience.
journey_mapping  v&a  signage 
6 weeks ago
Exit Interview
Not your Museum's HR Department • New podcast coming soon
6 weeks ago
Identifying art through machine learning
Our collaborators at Google Arts & Culture Lab used an algorithm to comb through over 30,000 exhibition photos, looking for matches with the more than 65,000 works in our online collection. In total, it recognized over 20,000 artworks in these images, and we used those results to create a vast network of new links between our exhibition history and online collection. These connections bolster an already unparalleled resource for the millions of visitors to moma.org.
MoMA  Google_Cultural_Institute  image_recognition  exhibition 
6 weeks ago
Machine learning meets culture
Whether helping physicians identify disease or finding photos of “hugs,” AI is behind a lot of the work we do at Google. And at our Arts & Culture Lab in Paris, we’ve been experimenting with how AI can be used for the benefit of culture. Today, we’re sharing our latest experiments—prototypes that build on seven years of work in partnership the 1,500 cultural institutions around the world. Each of these experimental applications runs AI algorithms in the background to let you unearth cultural connections hidden in archives—and even find artworks that match your home decor.
generous_interfaces  machine_learning  Google_Cultural_Institute 
6 weeks ago
Museums and the machine-processable web / Cool stuff made with cultural heritage APIs
There's of lot of behind-the-scenes work using linked data and cultural heritage APIs.  When data is open, as well as structured, people outside the organisation can make cool stuff.  Here's a selection of sites, apps and hacks that help demonstrate the value of linked open cultural data.  If you've made something cool or useful, don't be shy - add it to the list!
api  list 
6 weeks ago
Van Gogh Museum - Visit the museum about Vincent van Gogh in Amsterdam - The Netherlands
What inspired Vincent van Gogh? How did he transform into a modern artist? Who were his friends? How did he cope with his illness? Was he ever lucky in love? Read the stories and get to know Vincent even better.
van_gogh_museum  Van_Gogh  storytelling  narrative 
6 weeks ago
Playing with Cultural Heritage: references | Thinking about museums
My interest in play, games, and cultural heritage is longstanding. Longtime readers of this blog will remember a series of posts I wrote about gamification and my discomfort with the way it is applied to museum experiences. More recently, Peabody Essex Museum has been developing the PlayTime exhibition, an exploration of the role of play in contemporary art.
6 weeks ago
Artists Protest Elite Art World With Unauthorised AR Gallery At The MoMA | Gizmodo Australia
On Friday, eight artists launched an augmented reality gallery at the Museum of Modern Art in New York, digitally overlaying their artwork over the museum's. Motherboard reports the guerrilla installation was created and deployed without the museum's permission. "Hello, we're from the internet" is an "unauthorised gallery concept aimed at democratizing physical exhibition spaces, museums, and the curation of art within them," according to MoMAR, which developed the exhibit. "MoMAR is non-profit, non-owned, and exists in the absence of any privatised structures," the group's website states.
ar  MoMA 
6 weeks ago
Culture is Digital - GOV.UK
Using technology to drive audience engagement, boosting the digital capability of cultural organisations and unleashing the creative potential of technology.
dcms  gov.uk 
6 weeks ago
Explore the Museum's collection with Sir David Attenborough | Natural History Museum
Virtual reality is providing unprecedented access to the Museum's most precious specimens.
Hold the World, commissioned by Sky VR Studio, will transport you behind the scenes of the Museum and take you on a guided tour of collection highlights with the world's foremost natural history broadcaster, Sir David Attenborough.
Sky  vr  Natural_History_Museum 
6 weeks ago
Why Facebook Is a Waste of Time—and Money—for Arts Nonprofits | artnet News
The co-founder of the nonprofit Center for Artistic Activism explains why his company has officially de-friended Facebook.
7 weeks ago
Sticky tape and string: Learning faster from TripAdvisor reviews
So, it being a Friday afternoon at ACMI, I decided to see how far I could get with a bit of computational sticky tape and string, in the form of a Python script to scrape our TripAdvisor reviews, and the simplest thing that could possibly work to visualise it. The results are interesting, but ugly and imperfect; in other words, a good start.
Trip_Advistor  Australian_Centre_for_the_Moving_Image 
7 weeks ago
Two fellowships to launch as part of new Magic Leap partnership | News | Royal Shakespeare Company
We will work with the creative technology pioneers to explore how 'spatial computing' can transform theatre.

Today, we announce a new partnership with technology pioneers Magic Leap to look at how spatial computing can change the way audiences experience theatre. This will include the launch of a Fellowship for students or recent graduates, starting in Autumn 2018. 
shakespeare  Royal_Shakespeare_Company  Magic_Leap 
7 weeks ago
Invisible Insights: learning from Trip Advisor reviews
The British Museum gets on average 1,000 Trip Advisor reviews a month, with an average rating of just over 4.6 stars. These come in multiple languages, describing visits in great detail and giving unprecedented insight into the visitor experience. The comments include things that emails to the Museum rarely, or never mention: the temperature in the galleries, the size of the crowds on specific days, language and wayfinding issues, how overwhelming the Museum can seem, who they visited with and how amazing it is that it’s all on display for free. Each of these thousands of reviews holds an indication of what visitors like and what we can improve — having scores with the reviews means that we can also figure out which topics have the strongest impact on satisfaction. This dataset is not only much larger in size than the one we previously built using direct messages. It is also more representative of our international audience, and features much a much broader range of conversation topics.
Trip_Advistor  British_Museum  audience_research 
7 weeks ago
Creative Crowdsourcing: How the Smithsonian Turned Data Entry into Engagement — AMT Lab @ CMU
Five years ago, the SI invited the public to help transcribe diaries, labels, and ephemera from their archives. Since then nearly 10,000 volunteers have cataloged almost 350,000 pages of field notes, ledgers, logs, proofs, and albums. This case study, Smithsonian Institution Volunteers: Transcription Center, is insightful, defending the traditional field museum model, and demonstrating digital humanities as a catalyst for new growth in old institutions.
Smithsonian  transcription 
7 weeks ago
Application gallery | Help centre
People are using the Trove API to create all sorts of new tools, interfaces, and visualisations. Here are a few examples. If you know of any others, please let us know.
7 weeks ago
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