sspela + interactive   52

Wick: The Internet's Free and Open-Source Creation Toolkit
Wick is a free browser-based toolkit for creating small interactive things for the Internet. With Wick, you can create games, animations, and everything in between. Your creations can run on any device with a web browser - that means mobile too. And since Wick lives in the browser, you don't have to download any extra software to use it!
interactive  web  animation 
august 2017 by sspela
Panic Blog » The Panic Sign
With a simple, clean web app, we’ve enabled anyone in the city to change the colors of our sign.

There’s something surprisingly special about standing on a street corner, tapping on your phone, and watching some colors you chose appear on a big brick building. I mean, don’t get me wrong, it’s not going to change the world, but it’ll change our colors.
cityhack  colors  sign  interactive  panic  magic  city 
may 2016 by sspela
Astonishing comics that 'save your game' when you turn the page / Offworld
His illustrated choose-your-own-adventure stories often seem to defy the paper they're printed on, unfolding both literally and figuratively into tales so complex that it's hard to believe they can exist outside of a computer. Indeed, his most mind-bending comics bear many of the familiar hallmarks of video games: tutorials, secret codes, multiple endings and even the ability to "save" your "game."
comics  jasonshiga  cyoa  interactive  interactivefiction  chooseyourownadventure  books 
may 2016 by sspela
3.05: Gossip is Philosophy
In a blinding flash of inspiration, the other day I realized that "interactive" anything is the wrong word. Interactive makes you imagine people sitting with their hands on controls, some kind of gamelike thing. The right word is "unfinished." Think of cultural products, or art works, or the people who use them even, as being unfinished. Permanently unfinished.
brianeno  interactive 
october 2015 by sspela
The Story of Christoph Niemann’s Petting Zoo App : The New Yorker
"Simplicity is not about making something without ornament, but rather about making something very complex, then slicing elements away, until you reveal the very essence."
app  ideas  simplicity  interactive  zoo  christophniemann 
april 2013 by sspela
Hopscotch as a Hyperbook
It is informative to consider how Hopscotch might differ if it was implemented as an electronic text. On a computer, each chapter would be a node, linked to the following chapter. At the beginning of the novel, the reader would choose between the two paths; subsequently, each reading would appear linear. No further choices would be required; no indication of the intertwining of chapters would be apparent. There would be no anchors, no internal links. In short, there would be little indication that Hopscotch was a hypertext at all. The novel, then, must be a paper hypertext. [...] The actual experience of reading this book depends on having to physically search through the pages for the next chapter in sequence. Along the way, one flips through text one has never seen, text to be read later, text that perhaps will never be reached. [...]
interactive  chooseyourownadventure  paper  book  hopscotch  hypertext  juliocortazar 
march 2013 by sspela
None
"An adventure game, curiously, is one of the most satisfying of works to have written: perhaps because one can always polish it a little further, perhaps because it has so many hidden and secret possibilities, perhaps because something is made as well as written."
games  chooseyourownadventure  narrative  interactivefiction  play  *****  grahamnelson  essays  scoring  adventure  storytelling  interactive  puzzles  design 
march 2013 by sspela
ScienceDirect.com - Futures - Stepping into futures: Exploring the potential of interactive media for participatory scenarios on social-ecological systems
In this paper, we explore the potential of interactive media to aid communication on natural resources management from a Complex Adaptive Systems perspective. Because humans are able to process information much more effectively in visual form than through any other communication channel, visualization can reduce the need for information simplification, as well as decrease risks of miscommunication [10]. Also, interactive visual communication can make what is communicated more vivid and engaging [11].
scenarios  geography  multimedia  information  interactive  future 
november 2012 by sspela
Storytelling With Maps | Esri Insider
Story Maps are interactive web maps that combine text and other content to tell a story about the world. Producing these stories helps Esri discover and develop storytelling techniques, tools, and best practices. More importantly, the stories have spurred development of templates and other resources with the goal of enabling thousands of people—GIS professionals, web developers, graphics specialists, and others—to build and publish their own story maps.
web  esri  interactive  stories  storytelling  maps  gis 
november 2012 by sspela
Advice to the Aspiring Interactive Cartographer - Axis Maps Blog
"Steal the stuff that works and think about how the stuff that doesn’t could be improved. Learn how to quickly make UI mock-ups and wireframes of your map. Iterate over your designs before you build them, using that critical eye you’ve developed critiquing other people’s work on your own. Repeat for 2 weeks or so and then put it down because it’s probably good enough."

"1) Load the data. 2) Make things work. 3) Make things pretty."
goodenough  davidheyman  programming  gis  cartography  interactive  mapping  maps 
september 2012 by sspela
253 - interactive novel home
a novel for the Internet about London Underground in seven cars and a crash
chooseyourownadventure  interactivefiction  underground  london  interactive  hypertext 
august 2012 by sspela
Hopscotch by Julio Cortazar | Quarterly Conversation
Like the best authors, he trusts his readers. He constructs a labyrinth for them and then leaves them to figure it out. Physically, Hopscotch resembles a labyrinth in that it takes readers through its pages via an intricate, twisting path.
path  trust  labyrinth  chooseyourownadventure  literature  interactive  hopscotch  juliocortazar 
august 2012 by sspela
UnGoogleable: A Conversation With Robin Sloan, Creator of 'Fish: A Tap Essay' | Complex
They said it [the lack of a back button] forced them to pay attention and, you know, that it almost felt a little risky. Like “Shit, I better read this because I might not get any chance to come back to it.” And nothing on the Internet is like that. You can always scroll back, you can always hit the back button, you can undo everything, you can always go back. So I think just the fact that this is different is kind of cool. The fact that it’s not the way we’re used to interacting with text.
robinsloan  interactive  reading  internet  text  back  backbutton  buttons 
august 2012 by sspela
SimCity Essay
What makes interaction with computers so powerfully absorbing - for better and worse - is the way computers can transform the exchange between reader and text into a feedback loop. Every response you make provokes a reaction from the computer, which leads to a new response, and so on, as the loop from the screen to your eyes to your fingers on the keyboard to the computer to the screen becomes a single cybernetic circuit. [...]
[SimCity creator] noticed after a while that [he] was having more fun building islands than blowing them up."
[...]
"Learning and winning (or, in the case of a non-competitive "software toy," "reaching one's goals at") a computer game is a process of demystification: one succeeds by discovering how the software is put together."

[http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/660/575]
systems  play  learning  winning  decisions  computers  loops  cybernetics  feedback  simulations  games  simcity  essays  interactive  tedfriedman 
july 2012 by sspela
Not a Film, Not a Game, But a Living Novel
“As an author, you tend to feel like you want to create the entire world – but to really make a story work, you may only tell half of it,”
martinburckhardt  interactive  interactivefiction  games  storytelling 
april 2012 by sspela
Kartograph – rethink mapping
Kartograph is a new framework for building interactive map applications without Google Maps or any other mapping service
python  interactive  mapping  maps 
march 2012 by sspela
Home | Bus-Tops
Bus-Tops is a collaborative public art installation across 20 London boroughs. There are 30 red and black LED screens dotted around London, on the roofs of bus shelters. Absolutely anyone in the world can create artwork for them, creating a new exhibition space for the public, and Public Art.
led  bus  animation  busstops  interactive  art  london 
february 2012 by sspela
Choose Your Own Adventure books: How The Cave of Time taught us to love interactive entertainment. - Slate Magazine
Life isn't that way. Choose Your Own Adventure is not that way. Choose Your Own Adventure is a simulation that approximates the choices that we face in our lives. [...]

These books were the gateway drugs of interactive entertainment [...]. You don't often see people combining the hacker perspective with the literary perspective. You don't see typing and programming mix together that much." David Lebling agrees, "Computers push graphics, books push reading, but there was a brief shining moment when computers pushed reading." And, inversely, during that same time, the Choose Your Own Adventure books pushed programming.
gradyhendrix  hacking  simulations  life  programming  interactivefiction  interactive  reading  books  chooseyourownadventure 
january 2012 by sspela
American Migration [Interactive Map] - Forbes
"Close to 40 million Americans move from one home to another every year."
usa  migrations  maps  interactive  population 
november 2011 by sspela
How the world population got to 7 billion - interactive | Environment | guardian.co.uk
"From the neolithic revolution to the first rubber condom, here is the story of how human beings came to dominate earth, and reach 7 billion in number."
population  growth  interactive  7billions  world  earth  people 
october 2011 by sspela
NFB/interactive - National Film Board of Canada
It's the result of artists and storytellers of all sorts utilizing new technology, to explore new forms of creation, for a new kind of Canada.

The stories they're telling here are new, but share a lot in common with the work that came before: they present distinct voices, strong points-of-view, and unique perspectives. They also share the same ambition to provoke discussion, spur debate and challenge the way we think.

So let the conversation begin. The digital space, more than anything, is the new meeting place – the school gymnasium or church basement of our time. It’s where we connect as a community, look forward to the future, and embrace change together, in order to make change happen.

Scary or otherwise.
flash  animation  stories  interactive  canada  multimedia  storytelling 
may 2011 by sspela
Novel with shuffleable table of contents? | Ask MetaFilter
table of contents could be shuffled around according to some provided lists, and the book re-read accordingly, acquiring new meanings and interpretations with each shuffle
book  interactive 
december 2010 by sspela

related tags

*****  3d  7billions  adriatic  adriaticsea  adventure  alps  animation  apollo  apollo11  app  arizona  art  audio  australia  back  backbutton  blog  book  books  borders  brianeno  brisbane  bus  busstops  buttons  buzzaldrin  california  canada  cards  cartography  charts  children  chooseyourownadventure  christophniemann  cities  city  cityhack  clapping  coasts  collecting  colorado  colors  comics  computers  conflicts  control  croatia  cybernetics  cyoa  dams  davidheyman  decisions  design  details  dots  download  drawing  drought  earth  ebooks  environment  esri  essays  excel  feedback  finland  flash  floods  future  games  geography  gis  goodenough  gradyhendrix  grahamnelson  graphs  growth  hacking  helsinki  hervetullet  history  hopscotch  html  hurricanes  hypertext  ideas  imagination  infographics  information  interactive  interactivefiction  interactivity  internet  israel  jasonshiga  javascript  jfk  joedavis  jonbruner  juliocortazar  labyrinth  learning  led  life  lighthouse  links  literature  london  loops  macro  magic  map  mapping  maps  marimekko  marina  martinburckhardt  media  metal  migrations  moon  moonlanding  multimedia  municipality  music  narrative  nasa  naturaldisasters  negotiation  neilarmstrong  nevada  news  notebook  nyc  opensource  openstreetmap  palestine  panic  paper  path  peace  people  petermeyers  plague  planning  play  politicalgeography  population  popup  poster  programming  puzzles  python  qgis  reading  river  robinsloan  sandy  sankey  scenarios  scoring  sea  sign  simcity  simplicity  simpsons  simulations  space  spatialplanning  springfield  stories  story  storytelling  systems  tedfriedman  telescopictext  text  textbook  thesimpsons  tradingcards  traffic  trust  tutorial  underground  urbanism  urbaplanning  usa  utah  video  visualization  war  water  web  web2.0  winning  world  writing  zoo 

Copy this bookmark:



description:


tags: