Twitter
Made a video on targeted learning in gradient descent frameworks for nonparametric causal inference and parameter e…
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4 days ago
(429) https://twitter.com/i/web/status/1241787713893871616
Neuroevolution of Self-Interpretable Agents creative work from et al. Love the co…
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10 days ago
Untitled (https://attentionagent.github.io/)
Neuroevolution of Self-Interpretable Agents creative work from et al. Love the co…
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10 days ago
(429) https://twitter.com/i/web/status/1239618438827515907
Need something to fill the conference shaped hole in your heart? Welcome to CDC! From March 16th to March 20th:

🌐…
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16 days ago
Twitter
Artificial Metamorphosis: Evolutionary Design of Transforming, Soft-Bodied Robots

They evolve soft-bodied robots t…
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16 days ago
(429) https://twitter.com/i/web/status/1238088369420357633
The way to correctly generate a random point on the surface of a unit sphere is not to pick uniform distributions θ…
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20 days ago
Twitter
In every maze there's a forest.

Made with Processing () +Toxicliblibs () physics engine.

Parti…
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24 days ago
Twitter
Watching the meta learning course by & it is gold 💯💰. This slide summarizes the different methods nic…
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24 days ago
Twitter
Change your habits: Modern techniques for modern C#—Bill Wagner

I like most of Wagner's recommendations. However,…
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24 days ago
Twitter
Keeping this text file open has made a night and day difference in my git log. 1/

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25 days ago
Twitter
Wanted to make a comparison between Burst-CPU and GPU performance so made a little Mandelbrot explorer. Turns out i…
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26 days ago
(429) https://twitter.com/i/web/status/1235975899046002689
Finally, check out some Bowlbo gameplay! If you like what you see, add it to your STEAM wishlist and spread the wor…
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26 days ago
Twitter
off to a good start, I think! Level gen stuff tomorrow!
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4 weeks ago
Twitter
cubic bezier curve in 3d ❤️💜💙

the math to get a point on the curve at t (0 to 1) fits in a tweet too~

a = lerp( p…
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4 weeks ago
(429) https://twitter.com/phosphoer/status/1233555066402983936/photo/1
i love this pattern for waiting or iterating over time in coroutines
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4 weeks ago
Twitter
My laborious attempt last weekend to visualize for my students all the different ways we u…
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4 weeks ago
Twitter
Inspired by "The Art of Screenshake" and "Juice it or lose it", I played around with adding juice to a top-down veh…
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6 weeks ago
(429) https://twitter.com/OskSta/status/1227630283207385089/photo/1
I made some dynamic sandbanks. They help ground the environment and they soften the grid.
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7 weeks ago
Twitter
Thanks to for help with ledge code. This will expand a lot of gameplay possibilities.

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7 weeks ago
Twitter
spent the weekend working on the lighting and input 🐠☀️
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9 weeks ago
Twitter
Alright Lads, what's Kraken?

Apart from his skull...

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9 weeks ago
Twitter
"Scyther Murder" - Experimenting with hardlight and colour dodge shading! If yall have any pointers on how to impro…
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9 weeks ago
(429) https://twitter.com/i/web/status/1217991013429436416
The first patron test build of Tough Bippy is LIVE!
If you want to mess around in an early test room - we'd love to…
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10 weeks ago
Twitter
1. City Generator
2. grunge filters
3. Coffee
4. Old map a priest gave you to help navigate his town a…
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11 weeks ago
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