javascript fast iterative solver for Inverse Kinematics
Fullik : javascript fast iterative solver for Inverse Kinematics on three.js is a conversion from java to Caliko 3D libs
Caliko library is an implementation of the FABRIK inverse kinematics (IK) algorithm
kinematics  robotics  Programming 
20 hours ago
lowRISC · lowRISC
lowRISC is creating a fully open-sourced, Linux-capable, RISC-V-based SoC, that can be used either directly or as the basis for a custom design. We aim to complete our SoC design this year.

Our open-source SoC (System-on-a-Chip) designs will be based on the 64-bit RISC-V instruction set architecture. Volume silicon manufacture is planned as is a low-cost development board.

lowRISC is a not-for-profit organisation working closely with the University of Cambridge and the open-source community.
hardware  riscv  soc  embedded 
5 weeks ago
Foundations of Game Engine Development
Foundations of Game Engine Development is a new book series currently being written by Eric Lengyel. Its four volumes cover the essentials of game engine development in the broad areas of mathematics, rendering, animation, and physics.
gamedev  book  geometricalgebra 
6 weeks ago
DoorScope, the free DOORS and ReqIF viewer
DoorScope is a software application which can be used in the specification review process. Specifications can be exported from IBM DOORS® and viewed with links, object attributes and change history (including tables, images and richtext). Objects can be annotated and marked with their review status. There is also a fulltext search and scripting facility. DoorScope is a single executable and runs natively on Windows without installation. The source code is available under GPL or - on request - under user-specific licences.
requirements  Software 
7 weeks ago
Primitive Shape Detection in Point Clouds
A primitive shape detection algorithm is implemented in a C++ based software. The algorithm is implemented for planes, spheres and cylinders. Results show that the algorithm is able to detect the shapes in data sets containing up to 90% outliers. Furthermore, a real-time tracking algorithm based on the primitive shape detection algorithm is implemented to track primitives in a real-time data stream from a 3D camera. The run-time of the tracking algorithm is well below the required rate for a 60 frames per second data stream. A multiple shape detection algorithm is also developed. The goal is to detect multiple shapes in a point cloud with a single run of the algorithm. The algorithm is implemented for spheres and results show that multiple spheres can be successfully detected in a point cloud. The accuracy and efficiency of the algorithms is demonstrated in a robotic pick-and-place task.
c++  geometricalgebra  pointcloud  3d  vision  robotics 
december 2016
Mathematics for Physics | An Illustrated Handbook
This book is meant to complement traditional textbooks by covering the mathematics used in theoretical physics beyond that typically covered in undergraduate math and physics courses. The idea is to provide an intuitive, visual overview of these mathematical tools, with guiding end goals including but not limited to spinors and gauge theories.
Physics  geometricalgebra 
december 2016
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