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Cultural group selection plays an essential role in explaining human cooperation: A sketch of the evidence
Pursuing Darwin’s curious parallel: Prospects for a science of cultural evolution: http://www.pnas.org/content/early/2017/07/18/1620741114.full

Axelrod model: http://ncase.me/trust/

Peer punishment promotes enforcement of bad social norms: https://www.nature.com/articles/s41467-017-00731-0
Social norms are an important element in explaining how humans achieve very high levels of cooperative activity. It is widely observed that, when norms can be enforced by peer punishment, groups are able to resolve social dilemmas in prosocial, cooperative ways. Here we show that punishment can also encourage participation in destructive behaviours that are harmful to group welfare, and that this phenomenon is mediated by a social norm. In a variation of a public goods game, in which the return to investment is negative for both group and individual, we find that the opportunity to punish led to higher levels of contribution, thereby harming collective payoffs. A second experiment confirmed that, independently of whether punishment is available, a majority of subjects regard the efficient behaviour of non-contribution as socially inappropriate. The results show that simply providing a punishment opportunity does not guarantee that punishment will be used for socially beneficial ends, because the social norms that influence punishment behaviour may themselves be destructive.

https://twitter.com/Peter_Turchin/status/911886386051108864
Peer punishment can stabilize anything, both good and bad norms. This is why you need group selection to select good social norms.
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june 2017 by nhaliday
soft question - Thinking and Explaining - MathOverflow
- good question from Bill Thurston
- great answers by Terry Tao, fedja, Minhyong Kim, gowers, etc.

Terry Tao:
- symmetry as blurring/vibrating/wobbling, scale invariance
- anthropomorphization, adversarial perspective for estimates/inequalities/quantifiers, spending/economy

fedja walks through his though-process from another answer

Minhyong Kim: anthropology of mathematical philosophizing

Per Vognsen: normality as isotropy
comment: conjugate subgroup gHg^-1 ~ "H but somewhere else in G"

gowers: hidden things in basic mathematics/arithmetic
comment by Ryan Budney: x sin(x) via x -> (x, sin(x)), (x, y) -> xy
I kinda get what he's talking about but needed to use Mathematica to get the initial visualization down.
To remind myself later:
- xy can be easily visualized by juxtaposing the two parabolae x^2 and -x^2 diagonally
- x sin(x) can be visualized along that surface by moving your finger along the line (x, 0) but adding some oscillations in y direction according to sin(x)
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january 2017 by nhaliday
gt.geometric topology - Intuitive crutches for higher dimensional thinking - MathOverflow
Terry Tao:
I can't help you much with high-dimensional topology - it's not my field, and I've not picked up the various tricks topologists use to get a grip on the subject - but when dealing with the geometry of high-dimensional (or infinite-dimensional) vector spaces such as R^n, there are plenty of ways to conceptualise these spaces that do not require visualising more than three dimensions directly.

For instance, one can view a high-dimensional vector space as a state space for a system with many degrees of freedom. A megapixel image, for instance, is a point in a million-dimensional vector space; by varying the image, one can explore the space, and various subsets of this space correspond to various classes of images.

One can similarly interpret sound waves, a box of gases, an ecosystem, a voting population, a stream of digital data, trials of random variables, the results of a statistical survey, a probabilistic strategy in a two-player game, and many other concrete objects as states in a high-dimensional vector space, and various basic concepts such as convexity, distance, linearity, change of variables, orthogonality, or inner product can have very natural meanings in some of these models (though not in all).

It can take a bit of both theory and practice to merge one's intuition for these things with one's spatial intuition for vectors and vector spaces, but it can be done eventually (much as after one has enough exposure to measure theory, one can start merging one's intuition regarding cardinality, mass, length, volume, probability, cost, charge, and any number of other "real-life" measures).

For instance, the fact that most of the mass of a unit ball in high dimensions lurks near the boundary of the ball can be interpreted as a manifestation of the law of large numbers, using the interpretation of a high-dimensional vector space as the state space for a large number of trials of a random variable.

More generally, many facts about low-dimensional projections or slices of high-dimensional objects can be viewed from a probabilistic, statistical, or signal processing perspective.

Scott Aaronson:
Here are some of the crutches I've relied on. (Admittedly, my crutches are probably much more useful for theoretical computer science, combinatorics, and probability than they are for geometry, topology, or physics. On a related note, I personally have a much easier time thinking about R^n than about, say, R^4 or R^5!)

1. If you're trying to visualize some 4D phenomenon P, first think of a related 3D phenomenon P', and then imagine yourself as a 2D being who's trying to visualize P'. The advantage is that, unlike with the 4D vs. 3D case, you yourself can easily switch between the 3D and 2D perspectives, and can therefore get a sense of exactly what information is being lost when you drop a dimension. (You could call this the "Flatland trick," after the most famous literary work to rely on it.)
2. As someone else mentioned, discretize! Instead of thinking about R^n, think about the Boolean hypercube {0,1}^n, which is finite and usually easier to get intuition about. (When working on problems, I often find myself drawing {0,1}^4 on a sheet of paper by drawing two copies of {0,1}^3 and then connecting the corresponding vertices.)
3. Instead of thinking about a subset S⊆R^n, think about its characteristic function f:R^n→{0,1}. I don't know why that trivial perspective switch makes such a big difference, but it does ... maybe because it shifts your attention to the process of computing f, and makes you forget about the hopeless task of visualizing S!
4. One of the central facts about R^n is that, while it has "room" for only n orthogonal vectors, it has room for exp⁡(n) almost-orthogonal vectors. Internalize that one fact, and so many other properties of R^n (for example, that the n-sphere resembles a "ball with spikes sticking out," as someone mentioned before) will suddenly seem non-mysterious. In turn, one way to internalize the fact that R^n has so many almost-orthogonal vectors is to internalize Shannon's theorem that there exist good error-correcting codes.
5. To get a feel for some high-dimensional object, ask questions about the behavior of a process that takes place on that object. For example: if I drop a ball here, which local minimum will it settle into? How long does this random walk on {0,1}^n take to mix?

Gil Kalai:
This is a slightly different point, but Vitali Milman, who works in high-dimensional convexity, likes to draw high-dimensional convex bodies in a non-convex way. This is to convey the point that if you take the convex hull of a few points on the unit sphere of R^n, then for large n very little of the measure of the convex body is anywhere near the corners, so in a certain sense the body is a bit like a small sphere with long thin "spikes".
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december 2016 by nhaliday
the-perfect-bug-report
Reproducing bugs is awful. You get an issue like “Problem with Sidebar” that vaguely describes some odd behavior. Now you must somehow reproduce it exactly. Was it the specific timing of events? Was it bad data from the server? Was it specific to a certain user? Was it a recently updated dependency? As you slog through all these possibilities, the most annoying thing is that the person who opened the bug report already had all this information! In an ideal world, you could just replay their exact session.

Elm 0.18 lets you do exactly that! In debug mode, Elm lets you import and export the exact sequence of events from a program. You get all the information necessary to reproduce the session exactly, from mouse clicks to HTTP requests.
worrydream  functional  pls  announcement  debugging  frontend  web 
november 2016 by nhaliday
Opetopic - Home
Opetopic is an experimental graphical proof assistant for higher category theory.
math  algebra  worrydream  visualization  tools  ide  math.CT 
july 2016 by nhaliday
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