mjtsai + colincornaby   494

Twitter
One reason all the pro app vendors built their own UI toolkits to ship the same UI cross platform is because they were getting feedback people couldn't even deal with small differences between the platforms. Heck, Adobe even added Window-sisms into Mac creative cloud.

— Colin Cornaby (@colincornaby) October 20, 2018
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yesterday by mjtsai
Twitter
The 2013 Mac Pro, Final Cut Pro, USB-C, USB-A, literally every single keyboard change, every macOS release since Lion, Thunderbolt, built in CD drives, the Touch Bar, glossy displays, Gatekeeper, removable Mac batteries, removal of ExpressCard, FireWire...

— Colin Cornaby (@colincornaby) October 20, 2018
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yesterday by mjtsai
Twitter
I generally think that there are many possible futures where the Mac does not exist. Apple doesn’t want to build the Macs that pros want, and pros don’t want the iOS-ification. If Apple wants everything to be an iPad easy to see them just making iPads.

— Colin Cornaby (@colincornaby) October 20, 2018
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yesterday by mjtsai
Twitter
I'm a little worried by OpenGL's deprecation in Mojave + the number of new OpenGL bugs in Mojave. But so far it seems like they're all getting fixed.

— Colin Cornaby (@colincornaby) October 19, 2018
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2 days ago by mjtsai
Twitter
I love the sound of my 2017 MacBook Pro's keyboard. It almost sounds like a nice mechanical keyboard.

Which is how I know it probably annoys the hell out of everyone around me.

— Colin Cornaby (@colincornaby) October 19, 2018
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2 days ago by mjtsai
Twitter
It's weird seeing Photoshop on iPad reframed around Marzipan. Photoshop on Mac is not AppKit. Photoshop on iOS is not UIKit. Adobe wrote their own UI framework a long time ago so they could ship on Mac the same thing they ship on Windows.

— Colin Cornaby (@colincornaby) October 18, 2018
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2 days ago by mjtsai
Twitter
Few more late night pro-apps-on-iPad-thoughts: Most benchmarks I see on iPad vs Mac are single core benchmarks. A-series is great at those. But pro apps are multicore. A-series multicore performance is good, but not amazing compared to Intel. Multicore use overheats iPads too

— Colin Cornaby (@colincornaby) October 18, 2018
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3 days ago by mjtsai
Twitter
Even getting past RAM and GPU, stuff like Final Cut Pro just seems like a fools errand if the iPad can't host the terabytes of assets most projects have. Certainly room for something kind of like Final Cut Express, but doesn't seem like iPad is in a place to replace the Mac.

— Colin Cornaby (@colincornaby) October 16, 2018
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5 days ago by mjtsai
Twitter
More thoughts on the iPad Pro and it's lack of high end specs for pro work: Could we ever see Apple ship an iPad Pro with >16 gigs of RAM and >1 TB of drive space? Other manufacturers are shipping tablets with those specs. But Apple is stuck between the high end and Chromebooks.

— Colin Cornaby (@colincornaby) October 16, 2018
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5 days ago by mjtsai
Twitter
Kind of surprised no one has mentioned memory in talking about Photoshop on iPad. Photoshop can typically use way more than 4 gigs (32 bit limit) on more intensive projects, which is more memory than an iPad ships with. Add in that iOS shuts down apps that use too much memory...

— Colin Cornaby (@colincornaby) October 16, 2018
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5 days ago by mjtsai
Twitter
Still love the keyboard on the 2017. Still dislike the keyboard on the 2016. Generally meh on the 2018 keyboard. https://t.co/C6EmyPKLZG

— Colin Cornaby (@colincornaby) October 13, 2018
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8 days ago by mjtsai
Twitter
I actually think the editorial content is good. It's an improvement over the last one. But it still feels verrrry weird to use.

— Colin Cornaby (@colincornaby) October 12, 2018
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9 days ago by mjtsai
Twitter
As much crap as I give Apple on hardware these days, it is REALLY hard to find a display as good as what you'd get in an iMac. Anything within striking range is basically the cost of an iMac (including the UltraFine 5k.)

— Colin Cornaby (@colincornaby) October 12, 2018
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9 days ago by mjtsai
Twitter
I wish on 1x displays that Mojave would let you counteract the less clear text by upping the scaled resolution a bit, like Windows. I.E. let me display at 1080p on a 1440p display to get a bit more Retina-y.

— Colin Cornaby (@colincornaby) October 11, 2018
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10 days ago by mjtsai
Twitter
I wonder what desktop web apps are going to do about dark mode.

I wonder what mobile web apps are going to do about dark mode.

— Colin Cornaby (@colincornaby) October 9, 2018
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12 days ago by mjtsai
Twitter
Actually I realized that one doesn’t directly say Marzipan outside of store, it just says developers in general can continue to control app distribution, which could be taken a lot of ways.

— Colin Cornaby (@colincornaby) October 9, 2018
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12 days ago by mjtsai
Twitter
So we've done our best to try and repro the iOS 12/Core Data External Binary Storage bug in our apps... and we can't.

I'm not saying the bug doesn't exist. I know it does. I just don't know why we can't repro it in our apps, and it's driving me crazy.

— Colin Cornaby (@colincornaby) October 4, 2018
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16 days ago by mjtsai
Twitter
Don't get me wrong, a common subset of classes would be a good thing. But any highly theoretical Mac UIKit is never going to be the same UIKit on iPhones.

Which takes us back to what's the big deal with AppKit.

— Colin Cornaby (@colincornaby) October 4, 2018
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17 days ago by mjtsai
Twitter
"The problem with the Mac is it's basically a fork Apple's platform so we'll take UIKit and then add a bunch of Mac functionality to it so that basically it's a fork of Apples platformOhNo."

— Colin Cornaby (@colincornaby) October 4, 2018
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17 days ago by mjtsai
Twitter
Anyway, Apple has said publicly they see their services revenue as the upcoming big driver. Pushing this sort of thing certainly would boost their services revenue.

— Colin Cornaby (@colincornaby) October 1, 2018
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19 days ago by mjtsai
Twitter
Might also explain why Apple is so big into subscriptions. A subscription model would take each hardware sale and add a continued monthly revenue stream. Over lifetime of a device, the subscription cut that Apple makes could even be more than their hardware profits on the device.

— Colin Cornaby (@colincornaby) October 1, 2018
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19 days ago by mjtsai
Twitter
So if you were trying to make the Mac more competitive in software attachment metric, you'd want a technology like Marzipan that pushes those subscription/IAP sort of iOS apps directly onto the Mac App Store. And those iOS apps have already been hit with no third party IAP rules.

— Colin Cornaby (@colincornaby) October 1, 2018
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19 days ago by mjtsai
Twitter
If you look at platforms this way, iOS would be the clear winner with tons of purchase/subscription/IAP revenue. Mac would be a sliver of that, with Apple seeing little cut of those software sales, and Pro Mac would be non existent. Which matches how Apple treats those platforms.

— Colin Cornaby (@colincornaby) October 1, 2018
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19 days ago by mjtsai
Twitter
Thread: I've had a theory that Apple is starting to use a software attach metric, like console makers, in deciding the success of their platforms. I.E. they are determining how successful their platforms are by how much software revenue they generate for Apple.

— Colin Cornaby (@colincornaby) October 1, 2018
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19 days ago by mjtsai
Twitter
The Mac Home app is a direct refutation to the idea that iOS developers won't just use Marzipan to ship thoughtless iOS shovelware on the Mac. From Apple themselves.

— Colin Cornaby (@colincornaby) September 26, 2018
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24 days ago by mjtsai
Twitter
The lack of fixes around Boot Camp (no eGPU support, Mojave dropping support for it on some Macs) makes me wonder if Boot Camp is abandoned or going to be abandon by Apple. Would be kind of a shame.

— Colin Cornaby (@colincornaby) September 25, 2018
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26 days ago by mjtsai
Twitter
I also have a 555 in my work MacBook Pro, and the 580 on my home machine definitely feels better even for simple things like the window server. I wish the 555 felt better, but the 580 is a pretty great GPU.

— Colin Cornaby (@colincornaby) September 25, 2018
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26 days ago by mjtsai
Twitter
macOS security would be so much more straightforward if we could declare what we want to do through entitlements, and then have the user allow at launch. The situation with Apple Events and synthetic UI events is a complete mess.

— Colin Cornaby (@colincornaby) September 25, 2018
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26 days ago by mjtsai
Twitter
In an ideal world, the Mac app would be really good at administration, while day to day flipping on and off lights was handled by a menu extra or today widget. I don’t want to open a whole app to adjust my desk backlight, and I don’t want to talk to Siri at night.

— Colin Cornaby (@colincornaby) September 25, 2018
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26 days ago by mjtsai
Twitter
Both? Technology problems are things like blurry fonts on 1x displays, drag working inconsistently, etc... On design the weakness of the iOS app is it’s really bad at doing complicated admin with frustrating iOS controls, and the Mac app inherits all of that while wasting space.

— Colin Cornaby (@colincornaby) September 25, 2018
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26 days ago by mjtsai
Twitter
I haven't even gotten started on the Home app on Mac. It's somehow gotten worse since the initial seed.

AppKit HomeKit app please.

— Colin Cornaby (@colincornaby) September 24, 2018
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26 days ago by mjtsai
Twitter
Just to add to the confusion, it's not even present/showable when you actually pop another view onto the stack, meaning it doesn't even really reliably bridge the navigation controller concept from iOS. pic.twitter.com/cliSVohErb

— Colin Cornaby (@colincornaby) September 24, 2018
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26 days ago by mjtsai
Twitter
I'm not a huge fan of this hiding title bar in the new App Store. It's clever, but confusing to new users (I didn't even know it was there.) It makes the app look a little cleaner but non uniform. And it seems like a haphazard experiment around iOS navigation controllers on Mac. pic.twitter.com/vWcfiGsK52

— Colin Cornaby (@colincornaby) September 24, 2018
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26 days ago by mjtsai
Twitter
Speaking of which... uhhhhh... Does Marzipan not support elastic scrolling right now on Mac? Cause that's super unexpected. But it doesn't seem to be working for me right now.

— Colin Cornaby (@colincornaby) September 24, 2018
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27 days ago by mjtsai
Twitter
I mean, in a lot of ways it's better because it actually supports live resize and doesn't have a strong case of the text fuzzies. But if this is the future of app navigation on Mac I am very much not a fan.

— Colin Cornaby (@colincornaby) September 24, 2018
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27 days ago by mjtsai
Twitter
I haven't spent much time with it in the GM. But at least on the last beta, while it looks a little better, still unhappy at the funny UIKit-ish navigation, and updates seems as glitchy as ever.

— Colin Cornaby (@colincornaby) September 24, 2018
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27 days ago by mjtsai
Twitter
Still think Apple will work A series into some Macs. But I think it will be more for not dealing with Intel’s margins/schedule. I don’t think it would be a huge leap in performance, especially because A series still has a heck of a lot of trouble running at load.

— Colin Cornaby (@colincornaby) September 23, 2018
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28 days ago by mjtsai
Twitter
These numbers don’t make a whole lot of sense on their face. We usually talk about the A series trading blows with the i3. Faster than a desktop i7 or Xeon seems awfully suspicious...

But JavaScript benchmarks can also be real variable on their own. https://t.co/j2r32SgF5k

— Colin Cornaby (@colincornaby) September 23, 2018
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28 days ago by mjtsai
Twitter
Also the signal is much improved on the ATT model. The X shipped with a crappy modem for ATT.

— Colin Cornaby (@colincornaby) September 22, 2018
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29 days ago by mjtsai
Twitter
I feel like there are minor upgrades from the X build quality. Edges feel a bit grabbier which digs the phone into my hands a bit better. The sides feels more grippy. All around the phone doesn’t feel like it’s going to fly out of my hands as much as the X did. https://t.co/bSSxU7VXSi

— Colin Cornaby (@colincornaby) September 22, 2018
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29 days ago by mjtsai
Twitter
In short: I found a pretty critical bug in Mojave for corporate customers that I reported months ago, and the public Bug Reporter closed it because public Bug Reporter is dumb.

— Colin Cornaby (@colincornaby) September 18, 2018
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4 weeks ago by mjtsai
Twitter
When Mojave first went into beta I found a bug where if your network account password is close to expiring, Mojave won't let your Mac finish boot. Bug Reporter wouldn't take it without a sysdiagnose, which I didn't have. Coming up on new password time, and bug is still there.

— Colin Cornaby (@colincornaby) September 18, 2018
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4 weeks ago by mjtsai
Twitter
Apple seems more and more like it’s becoming a volume sales company, and the death of the iPhone SE seems like another casualty. Very likely that the SE was both profitable and their worst seller. But for years, Apple was a company who’s whole business was niche products.

— Colin Cornaby (@colincornaby) September 15, 2018
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5 weeks ago by mjtsai
Twitter
Even stuff like ProMotion hasn't made it's way to the Mac. Meantime HDR10 and 120hz are all over the PC side once you get out of the entry level stuff.

— Colin Cornaby (@colincornaby) September 13, 2018
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5 weeks ago by mjtsai
Twitter
I love high quality screens so I'm not going to complain too much but...

Why is Apple shoving technology great for movie watching like HDR10 into our phones, and not onto our Macs where we actually make and watch movies?

— Colin Cornaby (@colincornaby) September 13, 2018
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5 weeks ago by mjtsai
Twitter
I’m betting it is, but any bets on if the iPhone XS is still PenTile?

— Colin Cornaby (@colincornaby) September 13, 2018
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5 weeks ago by mjtsai
Twitter
Spoiler: UIKit does unsurprisingly poorly with live resize on the Mac

— Colin Cornaby (@colincornaby) September 13, 2018
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5 weeks ago by mjtsai
Twitter
I hope the iPhone XS fixes the screen scratching issues that were present on the X. For the first time in more than a few years my iPhone screen is full of scratches. Not sure what they changed.

— Colin Cornaby (@colincornaby) September 12, 2018
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5 weeks ago by mjtsai
Twitter
The problem wasn’t that the Mac didn’t have a Home app. I always have my phone on me, I always had the iOS app.

The problem is that Home is complicated enough to justify a full AppKit app with a better interface.

Availability is not the problem. https://t.co/xZGlQLyeGS

— Colin Cornaby (@colincornaby) September 4, 2018
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6 weeks ago by mjtsai
Twitter
"But Colin you'll be able to run Yelp"

Yeah seems to be running just fine already. pic.twitter.com/vrugbJ4jDk

— Colin Cornaby (@colincornaby) September 3, 2018
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6 weeks ago by mjtsai
Twitter
The other thing that always seems to get missed is that the apps that Marzipan can bring to the Mac and the apps that are missing from the Mac are two different sets of apps.

Will Marzipan bring Windows only software to the Mac? No? Then what apps are we talking about?

— Colin Cornaby (@colincornaby) September 3, 2018
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6 weeks ago by mjtsai
Twitter
You would think with provisioning Apple could just ask at first launch if it’s ok for an app to have a set of permissions.

Instead we’re stuck with a whole bunch of annoying permission dialogs.

— Colin Cornaby (@colincornaby) August 31, 2018
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7 weeks ago by mjtsai
Twitter
Even if you had a VP of Mac... what's to ensure that guy get's listened to?

In the Jobs days... Jobs was the CEO. There was no one higher to blab on about iPhone sales and whatever else.

— Colin Cornaby (@colincornaby) August 30, 2018
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7 weeks ago by mjtsai
Twitter
Yeah I mean that's complicated. The point of integrating was so that iOS and Mac could share back and forth more without it turning into a Forstall/Whoever else throw down. So in theory you want a single lead.

Not working out that way though.

— Colin Cornaby (@colincornaby) August 30, 2018
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7 weeks ago by mjtsai
Twitter
Marzipan seems like one platform is giving up a lot for the sake of the other. It definitely feels less like a reconciling and more of a "iOS is trying to eat the Mac on it's own turf." Even the corners of the dev community that like Marzipan talk that way.

— Colin Cornaby (@colincornaby) August 30, 2018
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7 weeks ago by mjtsai
Twitter
@lapcatsoftware (re deleted tweets) I don't know if they are doing a very good job bridging iOS and Mac. They both have very opinionated histories, and despite what I think engineers on both sides would say, seems like they're in a fight to see which one will eat the other.

— Colin Cornaby (@colincornaby) August 30, 2018
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7 weeks ago by mjtsai
Twitter
Mojave seems to be entering this bad trajectory where each seed is getting more unstable. Going from pretty decent a few seeds ago to annoying, persistent problems across all my Macs in the last few seeds.

— Colin Cornaby (@colincornaby) August 30, 2018
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7 weeks ago by mjtsai
Twitter
Back To My Mac created a virtual Bonjour group across all your remote devices. Useful for so many things. Besides being able to share screens you could SSH back into your home machine.

iCloud Drive is not at all a replacement. :(

— Colin Cornaby (@colincornaby) August 21, 2018
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8 weeks ago by mjtsai
Twitter
Wait Mojave added a checkbox in Get Info to pin an app to the external GPU no matter which monitor it is on? Whoa, cool! When did that happen?

— Colin Cornaby (@colincornaby) August 21, 2018
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8 weeks ago by mjtsai
Twitter
I wouldn’t call mine frequent, but they happen enough for me to notice and be annoyed by when they happen. https://t.co/m9lzA0pjbO

— Colin Cornaby (@colincornaby) August 17, 2018
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9 weeks ago by mjtsai
Twitter
It's possible that it was never really blocked and I was reading too much into the logs, but that I don't have a tool to validate that is kind of annoying.

— Colin Cornaby (@colincornaby) August 15, 2018
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9 weeks ago by mjtsai
Twitter
Does anyone know how to manually authorize something to send Apple events in Mojave? One of my apps sends Apple Events from a command line tool (ugh) and Mojave doesn't seem to prompt for authorization and just denies access.

— Colin Cornaby (@colincornaby) August 15, 2018
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9 weeks ago by mjtsai
Twitter
Side observation: My understanding is Amaroq is one of the best of the mobile clients, and it's pretty bad compared to the official Twitter client

— Colin Cornaby (@colincornaby) August 14, 2018
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9 weeks ago by mjtsai
Twitter
My Mastodon feed is pretty slow moving right now, but there are a lot of posts being made over there that I don't see being made over here.

— Colin Cornaby (@colincornaby) August 14, 2018
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9 weeks ago by mjtsai
Twitter
I actually forgot Microsoft ported Powershell to macOS https://t.co/5gE4pEKkwU

— Colin Cornaby (@colincornaby) August 7, 2018
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10 weeks ago by mjtsai
Twitter
Epic's reason for keeping it off of App Stores where possible is the same reason Apple wants it on the Mac Store: It makes an obscene amount of IAP money and Apple wants a cut of it everywhere they can get a cut.

— Colin Cornaby (@colincornaby) August 3, 2018
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11 weeks ago by mjtsai
Twitter
Apple: "With Marzipan maybe Epic would put Fornite on the Mac App Store"
Me: "Bwahahahahahahahaha"https://t.co/iQjIDxeLFw

— Colin Cornaby (@colincornaby) August 3, 2018
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11 weeks ago by mjtsai
Twitter
Also annoying thing about iOS/Mac development: Still no CMake integration in Xcode, after both Visual Studio and Android Studio have added integration.

CMake is not alien to Apple either. Swift and LLVM both are built with it.

— Colin Cornaby (@colincornaby) August 3, 2018
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11 weeks ago by mjtsai
Twitter
The latest VMWare Fusion release is really not good

:(

— Colin Cornaby (@colincornaby) August 2, 2018
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11 weeks ago by mjtsai
Twitter
Quartz is definitely similar, but at least last time I checked a few years ago, you can’t just throw a vector image into a CALayer. I know there have been some changes around vector recently though.

— Colin Cornaby (@colincornaby) August 2, 2018
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11 weeks ago by mjtsai
Twitter
Oh sure. I mean it renders out with DirectX which is still pixel based. But modern Vista apps basically were a layer tree, vector contents sort of thing which was ahead of Apple in a few respects, but also really tough on cheap Windows hardware.

— Colin Cornaby (@colincornaby) August 2, 2018
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11 weeks ago by mjtsai
Twitter
With the disclaimer that stuff like icons is still clearly bitmap, Vista was a vector based system. It’s why they were able to ship non integer display scales that release. They also released a suite of vector UI tools for devs. Legacy apps were opted out.

— Colin Cornaby (@colincornaby) August 2, 2018
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11 weeks ago by mjtsai
Twitter
I don’t think Aero looked better, but Microsoft got every widget and doodad rendering on the GPU and converted everything to vector, both of which Apple had been trying to do unsuccessfully. In Yosemite Apple couldn’t even properly do semi transparency in a window like MS could.

— Colin Cornaby (@colincornaby) August 2, 2018
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11 weeks ago by mjtsai
Twitter
I'm actually surprised that number is as high as it is, especially after my earlier tweets. I still suspect Mac pro usage is in a large decline, but they must be picking up new users in the non-pro market.

But... users buying lower end configs have less of a profit margin.

— Colin Cornaby (@colincornaby) August 1, 2018
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11 weeks ago by mjtsai
Twitter
It’s not helping that Apple is trying to convert Mac users to the iPad at the same time. And it tends to leave pros who can’t use the iPad more and more unhappy with the Mac.

— Colin Cornaby (@colincornaby) August 1, 2018
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11 weeks ago by mjtsai
Twitter
Since 10.7, the pro Mac is in this weird cycle where they focus on making the Mac more like iOS, more pros get dissatisfied and leave, they don’t get the pickup from iOS customers they want, so they make the Mac more like iOS...

— Colin Cornaby (@colincornaby) August 1, 2018
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11 weeks ago by mjtsai
Twitter
The App Store has all these really bizarre design queues from iOS for NO REASON.

Make it full width. It'll be ok Apple.

— Colin Cornaby (@colincornaby) July 31, 2018
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11 weeks ago by mjtsai
Twitter
They could deal with OpenGL -> Metal if they wanted to in a variety of different ways. But if they're just done with the Mac market in general, OpenGL provides a nice excuse that saves face.

People seem fixated on OpenGL part, but the Apple pro ecosystem has been bad for a while

— Colin Cornaby (@colincornaby) July 31, 2018
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11 weeks ago by mjtsai
Twitter
Take from a few years of working on pro software: Mac professional software vendors have been looking for the door even since 2010-ish when stuff like the Mac Pro went downhill. Would Autodesk be dumping Mac products if the Mac Pro was still a popular and powerful solution?

— Colin Cornaby (@colincornaby) July 31, 2018
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11 weeks ago by mjtsai
Twitter
Another hot take on Mac OpenGL deprecation: You know what doesn't support full desktop OpenGL? A lot of GPU cores used with ARM processors.

Apple's ARM GPU cores certainly don't have full desktop OpenGL drivers, even if the hardware could support desktop OpenGL.

— Colin Cornaby (@colincornaby) July 30, 2018
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11 weeks ago by mjtsai
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