Double Fine Explains What Makes a Good Adventure Game | IGN
Schafer also said in adventure games, "it’s okay to get stuck. It’s acceptable to not know what to do for a short period of time.” He recounted a story of playing Uncharted 2, saying, “there’s this one temple you walk into, and I knew I had to get to the ceiling of it, and I was thinking, ‘oh, I think I can see a ledge there, and there’s a little crack there.’ And I started to get that pleasant puzzle solving feeling. And right when I was about to figure it out, this text like ‘push A against post to climb wall’ came up, and I was like, ‘I was just about to figure that out! That’s so annoying.’ Why couldn’t I just think about that for a little while? Have some faith. I know I was just standing there not touching the controller, but I was really going to figure it out.”
november 2013
New video promotes PlayStation Plus on PS4 | CVG UK
Sony has confirmed that PS4 early adopters who subscribe to PlayStation Plus will have access to two Instant Game Collection titles at launch; shooter Resogun and platform puzzler Contrast.

The latter replaces DriveClub, which was previously planned to be a launch-day Instant Game Collection title before being delayed to March.

PlayStation Plus subscriptions cost $49.99/£39.99 a year or $9.99/£5.49 per month. A single subscription is applied to all three platforms; PS4, PS3 and Vita.
november 2013
Some things Battlefield 4 has taught me about war | PCGamesN
There are three decent female characters who appear in Battlefield 4’s campaign, and at no point in the game do they have their uniforms blasted off by a grenade. There isn’t a scene in the base where you walk in on one of them showering and they sassily snap, “what’s the problem sargeant, never seen a pair of military-grade jugalugs before?” You don’t ever follow one of these women up a ladder and have your character sarcastically comment on her arse. The bad guy never pins one of these women against a wall and kisses her on the neck or sniffs her hair before she knees him in the penis and balls. These are things that do not happen in Battlefield 4, which is a totally praiseworthy leap forwards for videogames writing and culture. Like, actually well done.
november 2013
Xbox One will last "conservatively 10 years" says Microsoft | GamesIndustry International
"Xbox One is going to start ahead, in terms of the experience we can deliver," Flannagan said. "And because we're built for the future, we're going to stay ahead. I think there is not a better experience you can buy this holiday, and there will not be a time this generation where there's a better experience you can buy than Xbox One...And it's probably going to be a pretty long generation. We're probably here for a while because we're built for the future. This is a console that will last you, conservatively a decade, if I had to put a bet down today."
november 2013
Activision says console transition behind lower Call of Duty sales | MCV
“As we have said for more than a year now, console transition years are volatile and hard to predict, and this year is proving no different,” Durkin said in an investor call, as reported by Seeking Alpha.

“Today, we announced that we had shipped into retail more than $1bn of Call of Duty: Ghosts globally on day one based on an average wholesale price. As expected, due to the console transition and digital distribution, this number is down versus last year.
november 2013
Sonic the Hedgehog Show 2013 — Sonic Returns to TV in New Animated Series | Variety
Videogame publisher SEGA has turned to Bill Freiberger (“The Simpsons,” “Drawn Together”) to help re-introduce the iconic blue character to viewers through the company’s first CG-animated series that launches on Cartoon Network in the U.S. and France’s Canal J and Gulli in Fall 2014. The new show, tentatively titled “Sonic Boom,” is a co-production between SEGA of America and Genao Prods.

The companies will initially produce 52 11-minute episodes of the comedy that targets kids age 6-11 and revolves around Sonic, his best friend and sidekick, Tails, their never-ending search for adventure and battles with Sonic’s arch-nemesis, Dr. Eggman.
october 2013
Take on Mars strives to turn the tedium of real-world Mars exploration into a fun game | Polygon
In Take On Mars, players can modify and control rovers and landers on the surface of the red planet. They can also manage the budgets of missions, as well as conduct scientific analyses and experiments in various scenarios on the Martian surface.

The simulation consists of three modes. The Space Program is a career-like mode where players can unlock equipment as they progress and manage the budgets a fictional space agency. In Scenarios, players land on Mars with a functional vehicle and are tasked with completing individual research missions. Alternatively, players can create their own custom scenarios with the game's editor.
october 2013
Destiny beta in early 2014 |
The beta will include a "diverse sampling of major activities" from the full game, though these were not specified. To gain entry into the Destiny beta, players can visit and follow the instructions.
october 2013
Women in Games: Rebalancing The Scales | GamesIndustry International
I have a strong memory of one meeting in particular, concerning a game that had both a male and a female playable character. The game was ambitious, and there were concerns that the schedule might be slipping. A female exec was the first to volunteer a solution that the female playable character be cut altogether - and I just wilted. I thought the female playable was so important to the success of the game - because many of its players WERE going to be women - and I felt so disheartened that she was first on the chopping block. (I also had people tell me that we shouldn't have a female playable because “Women are harder to animate.”)
october 2013
News: Valve files Half-Life 3 trademark | CVG UK
Valve is yet to make any official announcements, but the listing uncovered on the official European Registration Office website - filed on September 29 - would suggest that the developer could be preparing to finally break its silence on the much-rumoured sequel.
october 2013
Nvidia's outrageously high-end 'Battlebox' PCs focus on compromise-free 4K gaming | PC Advisor
Each entry in the Battlebox line rocks at least a pair of Nvidia's high-end GeForce Titan or GTX 780 video cards running in SLI, paired with overclocked Intel Core i5 or i7 processors, and abundant amounts of RAM. (Hey, it takes powerful hardware to push all the pixels processed at 4K resolutions.)

Nvidia claims that the heavy-duty Battleboxes manage to pump out an impressive 45 to 60 frames per second at 4K resolution with super-high detail settings and all of Nvidia's proprietary bells and whistles--such as PhysX and TXAA anti-aliasing--enabled. That's mighty impressive, and a clear dig at AMD's audacious, console- and PC-spanning Mantle technology.
october 2013
Ian Livingstone leaves Eidos | GamesIndustry International
Livingstone will continue in the games business with investments and mentoring in the mobile and online space, as well as continue with his projects The Livingstone Foundation and the Next Gen Skills campaign.

While at Eidos - which was bought by Square Enix in 2009 - Livingstone has had a hand in the launch of multiple IP including Tomb Raider, Thief, Deus Ex, Hitman and Legacy of Kain.

"Every industry has pioneers and legends, words which can be used too casually, but not in the case of Ian, who should be an inspiration to everyone making games all over the world," offered Phil Rogers, CEO of Square ENix US and Europe. "Without his creativity and vision, names like Games Workshop, Fighting Fantasy and Tomb Raider might never have been."
september 2013
New Kinect can understand two people talking at the same time | Polygon
This second iteration of Kinect can both hear and understand two people speaking at once, and additionally is able to see whether their mouths are moving in a dark room, said new technology lead developer Nick Burton during the session.

The new Kinect sensor can detect 25 joints between six different people, as well as recognize who is using the controller, estimate heart rates and map faces to 1,400 points.
september 2013
Killzone dev Guerrilla confirms work on new IP has begun • News •
In an interview with Eurogamer at EGX 2013, lead designer Eric Boltjes said the Shadow Fall team were keen to branch out into other types of games, and work on doing so has started.

"I can be true about it, yes. That's definitely what's happening right now. I can't tell you what we're thinking of but yes," he said.

"As a studio we do want to branch out, and we have started work on a new IP, something completely different to Killzone. I don't want to say anything about it right now, but as a studio we do want to keep it fresh."
september 2013
Sony's PS4 tops Xbox One as gamers' holiday choice: Reuters/Ipsos poll | Reuters
Asked about their interest in dedicated game devices, 26 percent of 1,297 people surveyed online last week say they are likely to purchase the new PlayStation 4 when available, versus 15 percent opting for the Xbox One.

The rift widens among those below the age of 40. Of that group of 408 people, 41 percent picked Sony's PS4 versus 27 percent for Microsoft's Xbox One, according to a Reuters/Ipsos poll conducted from Sept 23 to Sept 27.
september 2013
Creating Naya’s Quest was a 'playful process' of discovery | Polygon
Naya's Quest is a browser-based isometric platformer that requires players to solve puzzles by manipulating their surroundings with a strange device. Cavanagh said that the game's most frustrating aspect isn't actually its puzzles. Instead, it's the game's lives system, which knocks players back a room every time they fail.
september 2013
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