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From Zero to Game Designer: how to start building video games even if you don’t have any experience
2 years ago I was just 17 year old high school student who knew nothing about coding. But I pushed forward anyway, and within a few months I published my first…
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july 2018
The Last Conversation You’ll Ever Need to Have About Eating Right
It’s beyond strange that so many humans are clueless about how they should feed themselves. Every wild species on the planet knows how to do it; presumably ours…
from instapaper
june 2018
Twitter
RT : AirBnb says RN is bad: Everyone, let's stop using RN.
Artsy says RN is good: Let's adopt RN. It's the future!

I ca…
from twitter
june 2018
Twitter
I just played & scored:
👟 911 Meters

😎 2,129 Style Points
🍖 11 Bones
🍑 7 Booty Bounces
🐥 4 Duck Smacks…
from twitter
june 2018
Introduction To Unity’s Shader Graph
Unity 2018.1 was just released and one of the major new features is Shader Graph, a new visual programming language for creating shaders. In this article we are…
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may 2018
Designing complex products – Perficient Digital Labs
Designing complex products Thoughts on managing complexity After the overwhelmingly positive interest in my Designing Data-Driven Interfaces article, I decided…
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april 2018
Airtable's Andrew Ofstad on maintaining simplicity at scale - Inside Intercom
Product complexity is one of a growing startup’s many challenges. How can we offer users more without making it harder for them to find success using our…
from instapaper
april 2018
The dizzying story of Symphony of the Seas, the largest and most ambitious cruise ship ever built
S ymphony of the Seas – which, on its maiden voyage from Barcelona in March 2018 became the largest passenger ship ever built – is about five times the size of…
from instapaper
april 2018
Serenity Caldwell’s 2018 iPad Review
Serenity Caldwell, writing on iMore : To me, the 2018 base-model 9.7-inch iPad is a special beast: It hits a line drive right through the company's fabled…
from instapaper
april 2018
Why Is the Human Brain So Efficient? - Issue 59: Connections - Nautilus
T he brain is complex; in humans it consists of about 100 billion neurons, making on the order of 100 trillion connections. It is often compared with another…
from instapaper
april 2018
Twitter
Another benefit of using the grid for me is the named areas. E.g. if that <header> needs to have different var…
from twitter
april 2018
Twitter
In my experience, grid-gap alone makes doing most one-dimensional layouts much easier. Once we’ll have flex-ga…
from twitter
april 2018
Twitter
Let’s dive deeper ¯\_(ツ)_/¯
from twitter
april 2018
(429) https://twitter.com/i/web/status/981612497869377536
I’ve only just discovered Scapple and can’t be more happy that I finally found the mind-mapping app t…
from twitter
april 2018
Creating Themeable Design Systems
TL;DR: Design systems + CSS Zen Garden = Awesome. Is it possible to create a single design system that powers wildly different-looking brands and experiences?…
from instapaper
april 2018
Designing Design Tools
Designing Design Tools Nolwenn Maudet Research conducted under the supervision of Wendy Mackay & Michel Beaudouin-Lafon at University Paris-Saclay PhD thesis in…
from instapaper
april 2018
Workflow and Design Behind Creating One Game from Another in a Single Week (7DRL Postmortem)
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer…
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april 2018
My Game Design Degree: A Postmortem
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer…
from instapaper
april 2018
Rules of the Game: Five Further Techniques from Rather Clever Designers
Session Name Rules of the Game: Five Further Techniques from Rather Clever Designers Speaker(s) Richard Rouse III, Erin Hoffman-John, Soren Johnson, Raph…
from instapaper
april 2018
Boutique publishers are the future of the indie games market
Graham Smith Monday 5th March 2018 Share this article Recommend In an increasingly crowded marketplace where dozens of games are released every day, most of…
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april 2018
GDC Vault
You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log…
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march 2018
Procedurally Generating History in 'Caves of Qud'
Session Name Procedurally Generating History in 'Caves of Qud' Speaker(s) Jason Grinblat Company Name(s) Freehold Games Track / Format Independent Games Summit…
from instapaper
march 2018
(429) https://twitter.com/i/web/status/980053331476471809
I’d love using Copied as a bookmarking app, but current “Copied Clipper” share extension requires too ma…
from twitter
march 2018
Classic Game Postmortem: 'Ultima Online'
Session Name Classic Game Postmortem: 'Ultima Online' Speaker(s) Raph Koster, Starr Long, Richard Garriott de Cayeux, Rich Vogel Company Name(s) Independent,…
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march 2018
Tracking Uncertainty of Work | CSS-Tricks
Direct Link → Ryan Singer writes about project and time management issues that I’ve been experiencing lately. He describes two states of every project:…
from instapaper
march 2018
Towards Self-Balancing Card Games - Patch Quest
Making a card game is hard! Players want decks that are strong, but they also want decks that are unique and represent their individuality. They want the game…
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march 2018
One Year of Game Development and Design Self-education
tldr: This is a community project to help aspiring solo game developers and designers, through small assignment projects, gain the knowledge and skills required…
from instapaper
march 2018
Vlambeer co-founder shares advice on building better action games
Vlambeer co-founder Jan Willem Nijman took the stage during the Control Conference in Amsterdam last November to share some good advice for building better…
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march 2018
Art Design Deep Dive: Crossing Souls ' striking '80s-infused pixel art
The Gamasutra Deep Dives are an ongoing series that aim to shed light on how specific design, art, or technical features within a video game come to be, in…
from instapaper
march 2018
Twitter
I love using it as a wiki/brain-dump for all the things, because it’s very flexible and can hold any type o…
from twitter
march 2018
Beating Procrastination
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer…
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march 2018
Twitter
Finding a lot of inspiration in game design articles these days and is a fount of wisdom. This whole “De…
from twitter
march 2018
'Make me think, make me move': New Doom 's deceptively simple design
Doom is known for its speed and straightforwardness – move fast, shoot demons. It's a seemingly simple combination that, at the franchise’s best, evokes an…
from instapaper
march 2018
Twitter
Have you read the book before?
It’s def one of the best things I’ve ever read, so I can’t wait to see the…
from twitter
march 2018
Double Buffer · Sequencing Patterns · Game Programming Patterns
← Previous Chapter ≡ About The Book § Contents Next Chapter → Double Buffer Game Programming Patterns Sequencing Patterns Intent Cause a series of sequential…
from instapaper
march 2018
(429) https://twitter.com/kkga_/status/979092675000524800/photo/1
Reading a paper book in the evening is my favorite part of the day lately
from twitter
march 2018
(429) https://twitter.com/i/web/status/978975184140062720
Same here: on Mac, on iOS. As for todos, I’m a long time user of things,…
from twitter
march 2018
(500) http://Mail.app
Same here: on Mac, on iOS. As for todos, I’m a long time user of things,…
from twitter
march 2018
Limbo: Balancing Fun and Frustration in Puzzle Design
Session Name Limbo: Balancing Fun and Frustration in Puzzle Design Speaker(s) Jeppe Carlsen Company Name(s) Playdead Track / Format Game Design Overview This…
from instapaper
march 2018
(60) FTL Postmortem: Designing Without a Pitch - YouTube
The creation of FTL: Faster Than Light began with the desire to experience what it would feel like to be the captain of a starship. Many games have focused on…
from instapaper
march 2018
(60) A Course About Game Balance - YouTube
In this 2016 GDC session, game designer and educator Ian Schreiber presents a summary of his college-level course in game balance, examining the major topics…
from instapaper
march 2018
How Super Hexagon Puts You in a Trance - Breakdown
A lot of games seem stressful on the surface but are actually relaxing once you get the hang of them. Super Hexagon is one of them. Follow me on Twitter -…
from instapaper
march 2018
Lessons learned after two years as an indie developer | Vladimir Slav
As the release of out third game, is coming tomorrow, I thought it would be a good time to take a break and take a look on two years of my life as indie…
from instapaper
march 2018
‘Stardew Valley’ Creator Eric Barone on the Game’s Lonely Origins and His Secretive Next Game
It’s just after lunch and Eric Barone, a 30-year-old developer, is at his computer in his Seattle apartment. It’s a place he rarely leaves: only to go get…
from instapaper
march 2018
Twitter
Hello, is there a way to disable the "layer guidelines" appearing on the canvas when holding Shift/Cmd? I s…
from twitter
march 2018
Webflow Ecommerce: Visually design, build, and grow online stores
. strikes again by building an absolutely gorgeous website for the upcoming Webflow Ecommerce beta 😍 →
from twitter
march 2018
(429) https://twitter.com/i/web/status/975674889511333889
So, for some reason, I decided that it's easier to move the environment while keeping the car stationary ¯\_(ツ)_/¯…
from twitter
march 2018
Observer · Design Patterns Revisited · Game Programming Patterns
Observer Game Programming Patterns Design Patterns Revisited You can’t throw a rock at a computer without hitting an application built usingthe…
from instapaper
march 2018
Architecting Games in Unity | Rus SCAMMELL
Interview with Rustum Scammell: http://gamesauce.org/news/2014/06/09/... Delivered at Casual Connect Asia, May 2014 Unity gives you a rich set of building…
from instapaper
march 2018
Unity with MVC: How to Level Up Your Game Development
First time programmers usually start learning the trade with the classic Hello World program. From there, bigger and bigger assignments are bound to follow.…
from instapaper
march 2018
MVC in Unity
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer…
from instapaper
march 2018
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