Am I a bad feminist?
Article by Margaret Atwood in The Globe and Mail
culture  feminism  margaretatwood 
Claire Hummel
Rad artist working on the Campo Santo's In The Valley Of Gods.
art  illustration  conceptart  artist  camposanto 
21 days ago
How to Raise a Prodigy | The New Yorker
Great quote: "As the nineteenth-century Russian philosopher Alexander Herzen said, after the unimaginable loss of a child drowned (in words famously adapted by Tom Stoppard in “The Coast of Utopia”), “Because children grow up, we think a child’s purpose is to grow up. But a child’s purpose is to be a child. Nature doesn’t disdain what only lives for a day. It pours the whole of itself into each moment. . . . Life’s bounty is in its flow, later is too late.”"
newyorker  article  prodigy  children 
26 days ago
Nova Alea: A Gentrification Demonstration | Rock, Paper, Shotgun
Neat article about Paolo Pedercini's game "Nova Alea," an interesting exploration of the systems behind gentrification and real estate speculation. The best part is actually a comment under the article:

"Okay, so, a little essay from your local Geography lecturer:

If we think of this small area in Nova Alea as synonymous with a wider metropolitan region (i.e. a city and its subrubs and environs), it kind of much models what is known as a the ‘rent gap theory’ which attempts to expalin gentrification in purely economic terms.

Investors come in when there is an exploitable difference between existing rental income and possible future rental income. In the game this is the decision making about when to buy: Is this area likely to rise in price soon, if so, buy it up.

Basically, what you get from this is the see-saw effect you see in the game. Areas go up in value, this effects nearby areas, eventually the ‘bubble’ bursts, areas massively de-value, but, after time, become viable investment opportunities again.

This model has been used to explain the kind of to-and-fro of wealthy middle class families moving in and out of surburban areas over the 20th and 21st Century in the US.

There is also a somewhat mroe abstract argument which disputes the idea that it’s all about ‘buying low and selling high’ and you just wait in-between for the prices to rise (which is basically the rent-gap theory). Instead, the argument suggests that ‘regenration’ is a necessary by-product of the contradictory nature of capitalism. Basically, capital produces a surplus, this needs to go somewhere. ‘Run-down’ areas of the city are then argued to proide what has been called a ‘spatial fix’ for capital investment. Investors pump their surplus into these areas, the after-effect of this is that they raise in value, producing more profit (and more surplus…)

The model only kind of works in this context, and doesn’t really work in many nother cases.

In the UK, at least, this purely economic model doesn’t really work. This game suggests that as prices rise, this radiates out from the area. Anyone living outside of London and near ex-industrial areas will tell you this is not the case. Many places simply will not be viable areas for ‘regeneration’ until public governance and money go into developing these areas. It’s big business for councils now to basically package up market areas as viable investment opportunities for regeneration firms. What you note, Pip, with regards to the narative that runs “first the students, then the coffee shops, then the middle class” is a familiar story. And it’s now been latched oto by many planners who see what they term the ‘creative class’. Basically: try to fil your warehouses with artists by renting them as cheap studios. This will encourage the kind of services that the local artists want (nice coffe shops, interesting shops, a littly bit ‘quirky’ etc.) which, then, makes it viable for those warehouses to be replaced by apartments, as the area can be sold to the middle classes because of its ‘character’ and the nice shops / coffee bars.

What happens to the artists renting the cheap space? Well, if they’re not successful enough to afford the new space, screw them; they’ve done their job in laying the framework for regeneration! It’s a horribly intrumentalist attitude, but it’s rife amongst planers.

What the game does that’s interesting is that it takes the economic model of rent gap theory and places you in the position of someone for whom that model is basically ‘the way the world works’ (quite literally, that’s the code of the game). But then starts to make it awkward as the messy, difficult processes of people, politics, communities and legislation ‘get in the way’ of your nice investment-wait-profit system.

Through the game we start to see gentrification as something that happens on many scales; something social, cultural, political and econnomic, something that involves many different actors all exerting agency on the processes.

The problem is, this idea of the nice neat economic profit-maximising model being ‘disrupted’ by local forces doesn’t ring true.

Go back to the idea of the ‘creative class’ I mentioned earlier. Neoliberal planners have already found ways to make best USE of nice ‘community’ aspects. We might see an artists commune, with artists, startup tech companies, community projects etc. We might even see ‘counter culture’; projects emerging out of these tech companies and artists that are explicitly challenging the kinds of economics and poltics behind neoliberal regeneration.

Except, the planners and dveelopers want this! They know that these kinds of communities will make the area appealing to the aspirant middle classes, who are looking for ‘quirky’ shops and bars rather than costa and weatherspoons.

Planners & developers don’t see these kinds of communities as a challenge as the game sets them out to be. They see them as part and parcel of the ‘regeneration’ process. By setting the groudnwork for making the area marketable. The same processes that up-roots communities and understands the poorer working class areas not as existing communities but, despite people living there, as some kind of run-down ‘urban wilderness’ for ‘urban pioneers’ to move into (seriously, these are the kinds of collonial terminology developers use!).

Basically, the kinds of communities that ‘get in the way’ of developers, as in this game, have become the kinds of communities develpoers want to encourage. yet again, neoliberal captialism has found a way to absorb its criticisms and sell them back to us!"
game  rps  molleindustria  gentrification 
29 days ago
Sheldon Brown's Bicycle Glossary
Like the Jargon File, but for bikes!
bike  reference 
29 days ago
Unity plugin for collecting player feedback in-game
gamedev  unity  plugin 
9 weeks ago
Granny Gear Inches
Informative article on gear inches and granny gears, from Bikepacking.com.
bike  bikepacking  gearing 
11 weeks ago
Poppi's Fine Public Restrooms — Home
Bike gear like the Fabio's Chest bag from Poppi aka Ultraromance
bike  store 
november 2017
Washington State Business Licensing FAQ
Info about getting a business license in WA
wa  legal  business 
september 2017
The Premium Mediocre Life of Maya Millennial
On point. "Premium mediocre" feels like the callsign of a generation.
class  culture 
september 2017
17776: What football will look like in the future
Amazing story about the future of football, America, society, life...
football  story  art  fiction  writing  sf  games  jonbois 
september 2017
How work changed to make us all passionate quitters | Aeon Essays
How neoliberalism created a culture of quitting, in which every job is just seen as a stepping-stone to the next job. "When employees are treated as short-term assets, they reinvent themselves as marketable goods, always ready to quit"
business  capitalism  economics  work 
july 2017
Game accessibility guidelines | A straightforward reference for inclusive game design
"Award winning guidance, examples and advice on why and how to cater for gamers with disabilities and other impairments"
design  gamedev  games  disability  accessibility  ux 
june 2017
Mad Skillz for Directing Dialogue
GDC Talk by DB Cooper about directing voice actors for games
gamedev  voiceacting  vo  video  gdcvault  gdc 
june 2017
Shibori Dragon
Online store with fabric, thread, notions, etc., with a focus on Japanese patterns, sashiko, etc.
sewing  fashion  sashiko 
april 2017
The Secrets of the 80-Year-Old Chinese Runway Model
"By most objective standards, okay, he was pretty hot, easily the hottest grandpa, but still, something more than just grandpa hot."

From GQ.
health  fashion  china  fitness 
march 2017
The Daily Yonder
Rural News and Information
blog  news  rural  usa 
march 2017
Sideways Dictionary
"It's like a dictionary, but using analogies instead of definitions. Use it as a tool for finding and sharing helpful analogies"
march 2017
Companion denim from Barcelona.
"Selvedge denim, raw, custom jeans and high quality indigo goods."
jeans  fashion 
march 2017
Makers of iPhone Cases, Bags, Laptop Backpacks & Sleeves
march 2017
"Balanced news, issues and opinions, media bias ratings, political news"
media  news  politics 
january 2017
"Online lifestyle news site covering sneakers, streetwear, street art and more."
fashion  blog 
november 2016
"Globally Sourced Menswear."
november 2016
The Moral Economy of Tech
Maciej Cegłowski: "This is the text version of remarks I gave on June 26, 2016, at a panel on the Moral Economy of Tech at the SASE conference in Berkeley."

Some choice quotes: "Approaching the world as a software problem is a category error that has led us into some terrible habits of mind."

"We started out collecting this information by accident, as part of our project to automate everything, but soon realized that it had economic value. We could use it to make the process self-funding. And so mechanized surveillance has become the economic basis of the modern tech industry."

"Those who benefit from the death of privacy attempt to frame our subjugation in terms of freedom, just like early factory owners talked about the sanctity of contract law. They insisted that a worker should have the right to agree to anything, from sixteen-hour days to unsafe working conditions, as if factory owners and workers were on an equal footing.

Companies that perform surveillance are attempting the same mental trick. They assert that we freely share our data in return for valuable services. But opting out of surveillance capitalism is like opting out of electricity, or cooked foods—you are free to do it in theory. In practice, it will upend your life."

"The first step towards a better tech economy is humility and recognition of limits. It's time to hold technology politically accountable for its promises. I am very suspicious of attempts to change the world that can't first work on a local scale. If after decades we can't improve quality of life in places where the tech élite actually lives, why would we possibly make life better anywhere else?"

"We should not listen to people who promise to make Mars safe for human habitation, until we have seen them make Oakland safe for human habitation."
talk  tech  morality  philosophy  machinelearning  ai  capitalism  surveillance  maciej 
july 2016
Artist Dan Bandit, AKA Ghostshrimp, known for designing the world of Adventure Time
art  adventuretime 
may 2016
How 'Concept Creep' Made Americans So Sensitive to Harm - The Atlantic
"Perhaps we’d even see the creation of brand new legal concepts such as 'micro-treasons,' defined as 'brief and commonplace daily verbal, behavioral, or environmental indignities, whether intentional or unintentional, that communicate hostile, derogatory, or negative attitudes toward the United States of America.'"
psychology  usa 
april 2016
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