dandv + game   50

No evidence to support link between violent video games and behavior -- ScienceDaily
"Researchers at the University of York have found no evidence to support the theory that video games make players more violent.

In a series of experiments, with more than 3,000 participants, the team demonstrated that video game concepts do not 'prime' players to behave in certain ways and that increasing the realism of violent video games does not necessarily increase aggression in game players."
video  game  violence  study 
may 2019 by dandv
Boy-Coy - Creative Design Studio - Mobile & Web
"Boy-Coy is a creative design studio. The place where perfect websites, mobile apps & games come to life."

Neat parallax scrolling. Linked at https://www.webdesignerdepot.com/2013/12/take-ux-to-the-next-level-by-adding-delight/
hire  web  app  game  design  studio  digital  agency 
december 2017 by dandv
This Is Why Passionate Girls Come Across As Clingy | Thought Catalog
"She’s forward, because she wants the real deal. She doesn’t want a fling that lasts for under a month. She wants a strong relationship with someone that takes her seriously.

So if she texts you too many times or tells you she likes you too early, that’s okay. She’s not going to hide her truth to make you feel more comfortable. If her passion scares you off, oh well. It means that you weren’t the right person for her. It means that it’s time for her to move along and find someone that sees the world like she does.

Unlike everyone else, she doesn’t want to come across as chill, as the girl that doesn’t care about whether or not you remain in her life. She wants to show you that she cares. She wants to make you feel special. Important. Loved."
against  game  players  women  honesty  clingy 
march 2017 by dandv
Nim Counting Games
Two players count from 1 to 20. Whoever says "20" first wins. One person can say up to three numbers, starting with the number after the other player's last number.
game  counting  numbers  fun 
january 2017 by dandv
HTML5 is the next $100 billion game platform | GamesBeat | Games | by Albert Lai, Big Viking Games
The same advantages apply to PWAs (vs. native apps).

Opinion post by Viking Games.

"We believe over the next 12 months, billions of mobile messenger users will become prolific consumers of games and apps using HTML5 and messenger bots. "

[[* “Applications” that companies and develop once and deployed everywhere.
* The elimination of dependencies on third-party gatekeepers (i.e., Apple’s App Store or Google Play) and 30 percent commission charges.
* The elimination of delays in app store review cycles that can often up to two weeks versus. real time deployment.
* Higher degree of shareability and virality with the creation of instantly playable games.
* Ability to embed games/apps into any native applications with broad distribution (such as messengers, social apps, news apps, etc.)

Distribution is one of the biggest challenges for any open mobile instant game. The open mobile web sounds great but without a centralized app store, it is difficult for users to discover these games and keep them coming back. Messenger applications have solved this problem.

Salesforce.com became famous for its “no software” mantra. The same applies to the mobile games and apps world. We are now moving to the “post-app world” where we no longer need to be fully dependent on apps to deliver rich native like experiences.

HTML5 means mobile experiences can now be delivered instantaneously and embedded in any future application, independent of any specific platform, application or operation system changes. This is the disruptive and power benefit of this open standard. HTML5 truly delivers on the holy grail of “write once, deploy everywhere” and even better yet, instantly.]]
HTML5  mobile  game  advantages  benefits  PWA 
december 2016 by dandv
Meet The World's Most Loving Girlfriends -- Who Also Happen To Be Video Games | Huffington Post
thousands of men and women around the world — from high-schoolers to the middle-aged scattered from Johannesburg to Jacksonville — have become hooked on the companionship its digital girlfriends provide.

There are fans who snuggle up with “hugging pillows” that are printed with life-sized portraits of their girlfriends, which are available in clothed or semi-nude versions.

a player in Hong Kong, has even posed his Manaka pillow at the dinner table.

Some players barely understand the game’s Japanese phrases, a kind of blissful ignorance that seems to keep minor imperfections from marring the fantasy of their relationships.

Allen is straight — by her estimate, a least a quarter of the LovePlus fan page’s followers are also female — and has dated men in the past. Those relationships haven’t ended well.

But LovePlus has also helped Allen, who has Asperger’s syndrome, feel more at ease during social interactions.

“This game series got me out of my shell of being antisocial and gave me confidence — not just relationship skills-wise but being more open to talking to people either in English or Japanese,” she says. “It did wonders for me. “

“[Manaka’s] constant positive comments, which are uplifting, made me realize, even if the world let me down, at least I have her cheering me on and supporting me, as if she believed in me,” she says. “Even if you neglect her for two full days — I know this from experience – she’ll send you an email asking you, ‘Are you ok? I’ve been worried about you.’ I’m thinking, ‘Wow, I wish more people would be like that towards me if I wasn’t on Facebook a couple days.’”

On days when he’s down, Martinez activates Manaka’s “comfort mode,” a setting that makes her wax poetic about how important Martinez is to her, or how badly she wants him to be happy.

Konami evidently imagined players becoming so deeply dependent on their LovePlus girlfriends that it created an “SOS button.” If users are “feeling suicidal,” they “can use this button and the girl will try to cheer them up,” according to http://nloveplus.wikia.com/wiki/Category:LovePlus_Mode
Japan  girlfriend  sim  simulator  game  virtual  relationship  weird 
october 2016 by dandv
What If 3D Printing Was 100x Faster? | Joseph DeSimone | TED Talks - YouTube
CLIP - Continuous Light Interface Production: control light and oxygen to solidify or not a liquid resin, pulling it out of a reservoir of liquid. 25x-100x faster than traditional layer-by-layer 3D printing, smooth surface finish, uniform mechanical properties, directly manufacturable from the CAD model. Supports any polymer, e.g. dampening (vibration control) or elastic elastomers (sneakers), ultra-strong, very light etc.

* real-time stent fabrication in the operating room
* digital dentistry
* mezoscale fabrication - 10 to 1000 microns (subtractive techniques from the silicon industry can't do that very well)
TED  3D  printing  revolution  cool  video  manufacturing  game  changer  paradigm-shift 
april 2016 by dandv
Anti-Candy Crush Game 'Trademarks' All Of Your Words
In response to Candy Crush trying to trademark "candy"
trademark  game  words  trademarkville  fun 
march 2014 by dandv
Venison Sale Restrictions Should Be Loosened, Some Say - WSJ.com
In the US, it's legal to hunt deer, but not to sell the meat. There are between 30 and 45 million deer, which have become a nuisnace. Meanwhile, restaurants import venison from New Zealand, and deer farms breed buck with big antlers for high-priced hunts on fenced preserves.
absurd  stupid  USA  law  illegal  sell  wild  game  meat  deer 
january 2014 by dandv
How to master your life - Leading a better life - Quora
"Being successful at The Sims is very easy. It’s just like real life, **except without a barrier between what you decide and what you do.**"

Say you want to get fit.

In the Sims, you immediately buy whatever lame fitness equipment you can afford. If you can’t afford anything, go run in the park. Each day you tell your Sim to spend a spare minute exercising, and although progress is slow, you see their bars slowly inch up. Success is guaranteed.

In real life you think about getting fit. You’re not sure what to buy. Can you really afford the ‘right’ equipment? You read reviews. Do you have enough time? You ask questions on Quora. Maybe you buy something. You don’t know how to use it. Maybe you use it a couple times. You don’t see any results. You talk and think and share and do anything but exercise.

The first lesson from The Sims is good decisions require little thought. To get fit: exercise. To be smarter: read. To eat healthier: cook. Such mechanics are elementary to a child playing the game, but when leading your own life, your mischievous mind paralyses you with too much thinking. Stop holding out for perfect decisions. Pick. Act.

You can solve half the hassles of humanity this way. “I like this girl, how do I get her to like me?” Just click on her, and pick something.

“But what do I say?” Anything moves you closer to your goal. Pick something. “But she might not like me!” Right now, she doesn’t even know you. Fix that. Pick something.

The second lesson from The Sims is to nurture your state.

If your Sim is tired, desperate for company or wetting themselves, they won’t get much done. A decent player keeps an eye on these bars and never lets them slide too far; the exceptional player builds a life that takes care of them automatically.

And so it is in real life. If you’ve found yourself having a crappy pointless argument, chances are you were a bad mix of tired, stressed, or hungry at the time. If you want to be your wittiest, smartest, and most resilient, you’d better take consistently good care of yourself. The best way to be consistently awesome is to be in a consistently good state.

The third lesson from The Sims is to build selected skills.

Almost every action your Sim can take makes them better at something. Some skills are easier to gain, depending on your natural strengths, but you can get impressively decent at just about anything with time.

You don't live forever though, so to get great at something means saying no to something else. You must pick, and focus. Fully developed strengths tend to make your weaknesses irrelevant. Woody Allen would not be better off if he had spent less time writing and more time at the gym.
insight  game  gaming  Sims  life  lesson  parallel  paradigm-shift  inspiration  motivation  profound 
november 2013 by dandv
Dollar auction - Wikipedia, the free encyclopedia
Players with perfect information in the game are compelled to make an ultimately irrational decision based completely on a sequence of rational choices made throughout the game
thought  experiment  game  theory 
september 2013 by dandv
Escape from the Mysterious Room – Real Escape Room SF | Real Escape Game in the U.S | SCRAP Entertainment Inc.
See also Escape from the Bank, http://realescapegame.com/sf6_bank/

Apparently only during October 2013

[[More than 20,000 people have played this game in Japan, China, and Taiwan.
REAL ESCAPE ‘ROOM’ open in Japantown, San Francisco!
The door will actually be locked. After you enter the room, you will start to look for the clues under a table, move a sofa, gather strange items, find cryptic codes, and — if you were able to solve all the mysteries, you will open the last door with your own hands.

The max number of participants for each game are limited to 11 people. Teamwork will definitely be crucial for escape.

Real Escape Game from Japan is a unique and interactive live puzzle event where teams solve mysteries and clues within a time limit. This game requires you to escape from a place filled with puzzles to stump you and your fellow players. The objective of the game is to find and solve the mystery in order to escape within the time allotted. Players are encouraged to work in teams to crack the puzzles more efficiently and the Game Master directs gameplay to add a touch of drama into the story.]]
real  life  escape  game  room  date  idea  fun  cool 
september 2013 by dandv
Criminals Look Different From Noncriminals
Contrary to popular belief, you can assess people's character and personality by simply looking at them. Nice people look nice, and nasty people look nasty, and it appears that humans have innate psychological mechanisms to tell them apart. [...] Jeffrey M. Valla, Stephen J. Ceci, and Wendy M. Williams of Cornell University show that people can tell criminals and noncriminals apart simply by looking at their still photos.

[...] individuals cannot tell what type of criminals they are. [Explanation:] criminals do not specialize. In empirical reality, there are men who commit (all types of) crimes, and there are men who do not.

In both experiments, women are unable to spot rapists. In order to be a successful rapist, the man has to be able to fool the woman and earn her trust initially. Men who "fit the bill" by looking like a rapist or otherwise criminal and dangerous would not be able to do that.
fun  game  spot  criminal  psychology  stereotype  face  judge 
april 2011 by dandv
How to beat roulette using a shoe computer
An observer would tap every time the ball passed by a certain point. The computer would calculate (basically) the decrease in velocity and transmit wirelessly in which octant the ball was likely to end.

Story at http://en.wikipedia.org/wiki/Eudaemons
beat  roulette  gambling  shoe  computer  cool  game  strategy 
november 2010 by dandv
Gameful :: Useful games
[[As a planet, we spend 3 billion hours a week playing computer and videogames. That's a LOT of time - enough to change our lives, and probably save the world (the real world) while we're at it.

That's why we've created a secret HQ for people who are making games that are making us:
- happier
- smarter
- stronger
- healthier
- more collaborative
- more creative
- better connected to our friends and family
- and better at WHATEVER we love to do when we're not playing games

EVOKE, Fold It etc.
useful  game  online  games  statistics  time  spent  playing 
november 2010 by dandv
Time Magazine Throws Up Its Hands As It Gets Pwned By 4Chan
The 4chan maniacs gamed an online poll from Time.com on a massive scale
Time  4chan  cool  hack  geek  crowdsourcing  online  poll  game  cheat 
november 2010 by dandv
Onyx, the game of sexual exploration
"Onyx is a game of sexual exploration designed for two to six consenting adults. It runs on Macintosh, Windows, and Linux systems. Players perform all kinds of intimate actions, from mild to kinky. As the game progresses, so does the action! Play with people you are intimate with--or want to be!"
sex  game  fun  group 
october 2010 by dandv
Please Rob Me
How people don't realize what kind of information they volunteer
humor  home  address  house  security  privacy  twitter  4sq  game  social  Four  Square 
february 2010 by dandv
First-Person Tetris
A cool take on the classic game
Tetris  cool  online  game  fun 
january 2010 by dandv
Auditorium - Index
A bit similar to The Incredible Machine
puzzle  physics  game  Flash  fun  flow  light 
november 2009 by dandv
Online Tetris with preview of how the next piece will fit
Excellent for supporting the case made by "The Extended Mind": the mind uses external processing, not just external memory. If that external processing (figuring out how a piece of Tetris would fit the existing ones) could be moved into a chip implanted in the brain, would we consider it part of the brain's normal processing? Perhaps so. Then, why do we make the distinction now between internal and external processing, just because there's a computer screen and a pair of eyes between them?
Tetris  preview  online  game  extended  mind  brain  external  processing 
february 2009 by dandv
Psychology and the sexes | Nurture strikes back | Economist.com
Women improved spatial acuity to the level of men's after playing action computer games
psychology  sex  computer  game  nurture  gender  research 
september 2007 by dandv
WORLD MAP - countries of the world
Geography quiz: race against time clicking given countries on a nameless political map
geography  quiz  fun  flash  game  map  world  test 
july 2007 by dandv
Ironic Sans: 50 States in 10 Minutes
Online JavaScript game: name the 50 USA states in 10 minutes. Just type state names in the box.
online  game  USA  states  JavaScript  fun 
march 2007 by dandv
Catch 33
Move the mouse cursor over numbers from 1 to 33, as fast as you can. The number are moving targets.
fun  game  flash  speed  mouse  number  33 
january 2007 by dandv
20Q.net Inc.
Online game: the AI tries to guess the object you are thinking about, by asking ~20 ~yes/no questions.
fun  interesting  AI  game  online  guess  object 
november 2006 by dandv
Google Image Labeler
Collaborative way to tag random images. You are paired with a random partner and identical tags for the same image earn you score.
Google  image  tag  game  search  community 
september 2006 by dandv
Geosense: an online world geography game
A simple online game where you are told the name of a city and country and must click on the world's political map as close as possible to that city. No zooming or geographical features. Play alone or against other players
geography  game  fun  world  online  map  test 
april 2006 by dandv
Free Keyboard Typing Games Online
1 to 5 minute games, configurably involving letters, capital letters, number, and the keypad. Slightly stupid "Press Next" message when you complete a game (there's no "Next" button)
typing  game  online  fun  productivity  keyboard 
april 2006 by dandv
UTPG :: Working To Keep Unreal Tournament Alive!
Latest Unreal Tournamet patches - 4.51b as of 2006-04-12
unreal  tournament  patch  game 
april 2006 by dandv

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