cogdog + netnarr   63

Was Charlottesville a Turning Point for the 'Alt-Right'? - The Atlantic
A longtime observer of its online haunts argues that the hodgepodge of people united by antagonism to PC culture were irrevocably divided by the deadly violence at last month’s rally.

A passage in Kill All the Normies argues that “the alt-right has more in common with the 1960s left slogan that it is forbidden to forbid than it does with anything most people recognize as part of any traditionalist right.”

That was the story until Charlottesville: The alt-right community had ideological racists in the same Internet subculture as young people alienated by the worst excesses of speech policing on Tumblr, or drawn to the aesthetics of 4chan, or taking a juvenile delight in breaking any taboos around them, much as young people in the 1960s did. Ensconced in that toxic milieu, they moved closer to its ideological racists, acting for reasons even they themselves didn’t fully understand or face.

In other words, Charlottesville was clarifying for the less extreme element on the alt-right. “The vast majority of the people who seem to be making up the bulk of this online are not willing to go that far,” Nagle wrote, “not even close. And so it’s made it all very real. All the different groups around the hard core of the alt-right kind of peeled off. They’ve all denounced the alt right, they don’t want to be associated with them.”
netnarr  resnetsem 
15 days ago by cogdog
(4) BEGINNING A STORY - Terrible Writing Advice - YouTube
Starting a story is easy! Just drown the reader in so much info dumping and exposition that they can’t possibly escape! Once the reader is stuck, then trap them in a web of flashbacks, in medias res, and prologues. They will never escape then and will be forced to read the rest of your story. Don’t forget to use a mirror to describe how the main character looks!
Storytelling  ds106  netnarr 
18 days ago by cogdog
Workshop: Making Twitter Bots for Digital and Cultural Literacy – Leonardo Flores, PhD
On Saturday, July 29 at 1:15 pm, I will be offering a workshop on creating Twitter bots at the Digital Pedagogy Lab in Vancouver.

Here’s a link to a Google document for the workshop that will allow you to read and make comments on the document. Please feel free to use the comment functionality to chime in and ask questions.
twitter  bot  netnarr 
7 weeks ago by cogdog
inequaligram
What do millions of social media images shared in New York, Bangkok, Sao Paolo, or London tell us about each city? Which parts of a city receive most attention and which remain invisible? How can we quantify and measure these patterns?  

Inequaligram project analyzes 7,442,454 public Instagram images shared in Manhattan over five months. We use measures of inequality from economics to analyze differences in sharing between parts of a city.

The ratio between a Census tract with most images and the tract with least images is staggering: 250,000 : 1. For locals, 50% of their images are shared only in 21% of Manhattan area. For tourists, this proportion is 12%. The significant parts of the city are thus largely invisible on Instagram.

The inequality of locals' Instagram sharing turns out to be bigger than inequalities in levels of income, rent, and unemployment.  The inequality of visitors' sharing is larger than income inequality in the most unequal countries. (See Analysis).  
equity  socialmedia  netnarr 
may 2017 by cogdog
BotOrNot by Truthy
BotOrNot checks the activity of a Twitter account and gives it a score based on how likely the account is to be a bot. Higher scores are more bot-like.
bot  twitter  cooltech  netnarr 
may 2017 by cogdog
Seedship
An interactive twine-based fiction game
text  game  netnarr 
april 2017 by cogdog
The Alchemy Web Site
 Nearly a gigabyte currently online of information on alchemy in all its facets. Divided into over 2700 separate topics and providing tens of thousands of pages of text, over 3000 images, over 300 complete alchemical texts, extensive bibliographical material on the printed books and manuscripts, numerous articles, introductory and general reference material on alchemy. This is essentially a reference library on the topic of alchemy.
   This site is organised by Adam McLean, the well known authority on alchemical texts and symbolism, author and publisher of over 80 books on alchemical and Hermetic ideas.
   Alchemy is a complex subject with many different interconnected aspects. Many people still only think of the quest of the philosophers' stone to change base metals into gold. On this web site you will be able to explore the riches of alchemical texts, some of which are wonderful works of allegorical literature, delve into its amazing, beautiful and enigmatic symbolism, and ponder its underlying hermetic philosophy, which holds a picture of the interconnection of the Macrocosm and Microcosm.
   This website is so complex and extensive that it can take some time to thoroughly explore all the sections. Clicking on the links in the menubar on the left or the buttons below will allow exploration of the major sections of the alchemy web site.
history  alchemy  netnarr 
april 2017 by cogdog
The Active Citizen in a Digital Age | Stanford University | NovoEd
We participate in our communities in many ways – as neighbors, volunteers, voters, donors, members of local organizations (PTAs, churches, associational groups), and political activists. Democracies depend on people being willing to participate. Some participation is required (paying taxes, some military service). But democracies also depend on people's willingness to join in by choice.

This class provides an introduction to the roles of individuals and associations in shaping our collective public life and the civic fabric of our towns, states, and countries. Sometimes this involves coming together to influence governing bodies such as city councils or public agencies; sometimes it focuses on doing the things your community wants but can't or won't get government to do.
activism  civic  netnarr  mooc 
april 2017 by cogdog
Wakefulness and Digitally Engaged Publics - Hybrid Pedagogy
A public pedagogy of wakefulness critiques existing systems of education that are removed or distanced from the concerns of the public. Academics are responsible for unpacking complex ideas in the public space while using research and education as a means to enact change.
academia  activism  netnarr 
april 2017 by cogdog
Politaoke – You for Office!
It’s real political speeches that we’ve turned into Karaoke!

Politaoke is non-partisan political karaoke project in which participants can respeak real contemporary political speeches from local, national and international politicians. Now you too can deliver the great rhetoric filled speeches of today’s most important politicians in this audience participation performance! Just come to a show, select a speech and take the mic when your name is called. It’s just like Karaoke, but easier since you don’t have to sing!
activism  netnarr 
april 2017 by cogdog
Conflict Kitchen
Conflict Kitchen is a restaurant that serves cuisine from countries with which the United States is in conflict. Each Conflict Kitchen iteration is augmented by events, performances, publications, and discussions that seek to expand the engagement the public has with the culture, politics, and issues at stake within the focus region. The restaurant rotates identities in relation to current geopolitical events.
activism  netnarr 
april 2017 by cogdog
Artists Without a Cause - AWAC
Artists Without a Cause AWAC strives to create a symbiotic relationship between artists working in the political and social field with organizations and activists who are championing a cause. We want to bridge the gap and create a common language between goal- oriented and focused activists and process-oriented artists working on the same issues.
art  activism  netnarr 
april 2017 by cogdog
iTunes' Terms And Conditions Turned Into A Satirical Graphic Novel
You accept and comply with them on daily basis, you mindlessly scroll through them just to get to the ‘continue’ button, yet you most likely have never read them, despite a nagging feeling that you probably should: the terms and conditions of any app or website. Infamous for being over 20,000 words long, the iTunes T&C might just be the most unappealing of them all, but comic artist Robert Sikoryak managed to make them not only readable, but also immensely enjoyable by turning them into a graphic novel.
copyright  comic  netnarr 
march 2017 by cogdog
Tentacular Archaeology
Wouldn’t you like to write and deploy on the web your own generative piece of tentacular archaeology? Eldritch Archaeology? (Or maybe an abstract generator – one click, and you’re done. Something new everytime. We all just do variations on the same paper over and over again anyway, don’t we….)

You can, now, via glitch.com. This site allows you to remix and deploy others’ code. So I rewrote the site report generator and moved it to Glitch; you can see it in action at ªªhttps://lovecraftian-archaeology.glitch.me/ andºº if you want to remix it go to the edit page.
netnarr 
march 2017 by cogdog
Tracery
Tracery is a super-simple tool and language to generate text, by GalaxyKate. It's been used by middle school students, humanities professors, indie game developers, professional bot makers, and lots of regular people, too.
generator  javascript  netnarr 
march 2017 by cogdog
Pedagogy and the Class Blog | samplereality
How do you get students to post?

How do you get students to do anything?

You grade it.

I don’t mean to sound cynical so much as realistic. It’s a fact: students need to know that what they’re spending their limited time doing is valued by us, their professors. And how do we show we value something in the classroom? At the most superficial level, by grades. So I typically make the blogging a substantial part of the semester grade. For example, in my most recent graduate class on postmodernism, I required once-a-week postings that would add up to 20 percent of the final grade
pedagogy  teaching  netnarr 
march 2017 by cogdog
The Tessera
THE TESSERA is an alternate reality game (ARG) about a mysterious collective of historically significant innovators, known as “The Tessera,” hunted by an even more unknown character who goes by “S.” Players navigate real-world and online computational thinking puzzles with the help of the ghosts of these famous men and women who are trying to save everything their think-tank stands for from S’s destructive tendencies.

In the Computer History Museum, ghosts have come to visit us in our world; In The Tessera, we can visit them in theirs.

Tessera: Ghostly Tracks is a real-world experience where players try to identify the ghosts of figures in computer history that are haunting the Computer History Museum in Mountain View, CA. Tessera: Light in the Dark is an online game where players use real world media and skills to interact with the fictional world of the Tessera, working together to unravel the mystery of a haunted Victorian-era tavern.
game  arg  netnarr 
february 2017 by cogdog
The True History of Fake News | by Robert Darnton | NYR Daily | The New York Review of Books
In the long history of misinformation, the current outbreak of fake news has already secured a special place, with the president’s personal adviser, Kellyanne Conway, going so far as to invent a Kentucky massacre in order to defend a ban on travelers from seven Muslim countries. But the concoction of alternative facts is hardly rare, and the equivalent of today’s poisonous, bite-size texts and tweets can be found in most periods of history, going back to the ancients.
news  fakenews  history  netnarr 
february 2017 by cogdog
This Augmented Reality App Tells Indigenous Stories in Canadian Cities - Motherboard
Adrian Duke showed me his phone while we stood outside Vancouver's Skwachàys Lodge. An animated raven popped up to tell me the story behind this boutique hotel, which houses Indigenous artists and their works. The raven was modelled on a commissioned painting by Garnet Tobacco, whose other paintings are on display inside the gallery.

Skwachàys Lodge used to just be another hotel until the nonprofit Vancouver Native Housing Society took it over, in 2011. Squamish Nation Chief Ian Campbell named it after the once-marshy land it occupies. Now, it houses Indigenous artists-in-residence, those at risk of homelessness who are given shelter-rate apartments, and patients who come from elsewhere in British Columbia, on Canada's West coast, seeking medical treatment in this city.

Duke, 30, is a member of the Muscowpetung Nation. He's developing a new augmented reality app—think Pokémon Go—to share Indigenous stories that are tied to physical places like this one. It's called Wikiupedia, and Skwachàys is one of its first geolocations.
app  Storytelling  netnarr 
february 2017 by cogdog
The Institute for Infinitely Small Things
conducts creative, participatory research that aims to temporarily transform public spaces and instigate dialogue about democracy, spatial justice and everyday life. The Institute’s projects use performance, conversation and unexpected interventions to investigate social and political “tiny things”.
art  netnarr 
february 2017 by cogdog
Net Art Anthology
This two-year online exhibition will present 100 artworks from net art history, restaging and contextualizing one project each week.
Devised in concert with Rhizome's acclaimed digital preservation department, Net Art Anthology also aims to address the shortage of historical perspectives on a field in which even the most prominent artworks are often inaccessible. The series takes on the complex task of identifying, preserving, and presenting exemplary works in a field characterized by broad participation, diverse practices, promiscuous collaboration, and rapidly shifting formal and aesthetic standards, sketching a possible net art canon.
art  internet  netnarr 
february 2017 by cogdog
Alchemical Properties of Foods: Hundreds of Foodstuffs Classified According to Their Elemental Nature.
the reference in parentheses after each entry is an alchemical rating of the foodstuff's archetypal signature or elemental essence.
alchemy  food  netnarr 
february 2017 by cogdog
How the inventor of Mario designs a game
Shigeru Miyamoto's design philosophy, explained.
design  ds106  games  netnarr 
february 2017 by cogdog
TV 2 | All That We Share - YouTube
We live in a time where we quickly put people in boxes. Maybe we have more in common than what we think? Introducing All That We Share. The English version.
netnarr 
february 2017 by cogdog
Homaro Cantu + Ben Roche: Cooking as alchemy | TED Talk | TED.com
Homaro Cantu and Ben Roche come from Moto, a Chicago restaurant that plays with new ways to cook and eat food. But beyond the fun and flavor-tripping, there's a serious intent: Can we use new food technology for good?
cooking  netnarr 
january 2017 by cogdog
The power of personal narratives in the classroom | Trends and Issues in Higher Ed
A UW Bothell professor shares how digital storytelling can be a powerful tool for learning—for students and instructors
ds106  Storytelling  netnarr 
january 2017 by cogdog
What Makes a Person: The Seven Layers of Identity in Literature and Life – Brain Pickings
“It is the intentions, the capacities for choice rather than the total configuration of traits which defines the person.”
culture  ds106  netnarr  character  Storytelling 
january 2017 by cogdog
A guide to joining twitter now it’s an unremittingly bleak document of how awful everything is — Ned Potter
It's a little late for that unless you've scrolled right to the end, but basically find the right people and Twitter can still be great. I still love it. It's still useful. It's still enriching. And that's because of the people I follow and interact with.
twitter  netnarr 
january 2017 by cogdog
Why Students Should Blog in Public – Messy Thinking
This post attempts to make the argument for public edu-blogging as an essential component of a connected learning strategy for higher education.  After a brief introduction to common elements of emerging digital pedagogies (specifically “open,” “connected,” and “networked”), it will define connectivity and the development of digital workflows as desired student outcomes associated with networked participatory cultures.  Personal learning networks and e-portfolios will be identified as associated and potentially “high impact” pedagogical strategies that may support connected learning outcomes while enhancing student engagement and success. Finally, the post will demonstrate how blogging fits into the development of personal learning networks and e-portfolios as a foundational (if not singular) pedagogical tool for success.
blogging  education  netnarr 
january 2017 by cogdog
Wanderway
Wanderway is an open online course created for small non-profits, artists, and creative small businesses. It will teach you how to experiment with digital engagement when you are strapped for time and resources. It will also guide you through exploring the emotions and ethics behind digital work. It was made for individuals, conference buddies, teams, boards, and even entire organizations across the non-profit world. It’s free, unfacilitated, and entirely online. You can go at your own pace, or be led through a series of email reminders and prompts. You don’t even need to login to access content.
library  museum  course  socialmedia  netnarr 
january 2017 by cogdog
From the archives: Cards Against Creativity (Download!) | The Museum of the Future | Museums and culture in times of social and technological change
Last June, together with Don Undeen and the Creative Museum project, I developed a one-off game inspired by Cards Against Humanity. Cards Against Creativity was designed to start conversations during a workshop about creativity in museums, and to generate new ideas for projects, exhibitions, etc.

If you’ve ever played Cards Against Humanity, you know the gameplay is super easy: One player asks a fill-in-the-blank question or poses a statement, and the other players respond with pre-filled cards with answers. Best (funniest, most appropriate, etc.) answer wins. For the Creative Museum event we remixed the format a little bit, to help participants take ideas from one workshop to the next, remix ideas from different speakers, interact with each other and create a quick summary at the end of the event.

The approach worked really well to add a new dimension to the event, and create an open and creative atmosphere among participants.
creativity  game  netnarr 
january 2017 by cogdog
The Future of Cities
What does “the future of cities” mean? To much of the developing world, it might be as simple as aspiring to having your own toilet, rather than sharing one with over 100 people. To a family in Detroit, it could mean having non-toxic drinking water. For planners and mayors, it’s about a lot of things — sustainability, economy, inclusivity, and resilience. Most of us can hope we can spend a little less time on our commutes to work and a little more time with our families. For a rich white dude up in a 50th floor penthouse, “the future of cities” might mean zipping around in a flying car while a robot jerks you off and a drone delivers your pizza. For many companies, the future of cities is simply about business and money, presented to us as buzzwords like “smart city” and “the city of tomorrow.”
future  netnarr 
january 2017 by cogdog
The Science of Life and Death in Mary Shelley’s Frankenstein | The Public Domain Review
Professor Sharon Ruston surveys the scientific background to Mary Shelley’s Frankenstein, considering contemporary investigations into resuscitation, galvanism, and the possibility of states between life and death.
literature  science  netnarr 
december 2016 by cogdog
SketchPort - Drawing inspiration
SketchPort is a modern environment for digital drawing.
ds106  netnarr  drawing  visual 
december 2016 by cogdog
Network Effect
The Internet is said to show our common humanity. Through its data, it is said to provide a kind of omniscience, and through its social networks, a deeper sense of connection. For those without access, it holds the promise of a better life. For those of us who use it a lot, its power to affect our lives is clear — but what is the nature of that effect? How does it change our behavior? The way we see others? The way we see ourselves?
art  inspiration  interactive  netnarr 
december 2016 by cogdog
Privilege: Sometimes It’s Not the Devil You’re Advocating For | Disorderly Politics
I’m not a fan of the word “privilege.” In some ideal world where arguments don’t happen, and confrontation doesn’t exist, and people only ever have the best, most benevolent intentions in mind, “privilege” would be a perfectly acceptable word. The term “check your privilege” would actually be helpful and informative. But in the real world, bringing up privilege is the intellectual’s way of shutting something down by telling someone else to STFU. “Privilege,” like “patriarchy” and “microagression” is just a buzzword. It’s a vacuous argument-ender less concerned with human empathy and constructive discussion and more concerned with making sure someone else feels bad for some unintentional, inherent transgression against some group of people you’re expected to pity on principle. You can say that that’s not what “privilege” is supposed to do, but you know that’s what it does–just like how a parent telling their socially awkward kid that they’re “special and unique” isn’t supposed to make them feel bad. But it does.
netnarr 
december 2016 by cogdog
Cicada: Solving the Web's Deepest Mystery - Rolling Stone
Marcus Wanner needed a little adventure in his life. A skinny 15-year-old brainiac with wire-frame glasses and wavy brown hair, he was the eldest of five, home-schooled by their mother, a devout Catholic, near Roanoke, Virginia. Shuttling Marcus between home, church and the Boy Scouts seemed like the best way to keep him away from trouble (and girls). "I missed out on a lot," he recalls with a sigh. "I didn't get out much."
netnarr  ds106 
december 2016 by cogdog
Truthy Lies and Surreal Truths: A Plea - Hybrid Pedagogy
But this problem is bigger than the proliferation of misinformation in today’s media landscape. Sure, captioning that Venezuelan video as Los Angeles could have been an honest mistake. While I think that’s true for those retweeting it, I find it hard to believe that whoever originally shared it made an honest mistake, given the architecture and the chant, not to mention all the Venezuelan flags! I think it more likely that the originator of this misinformation has something insidious in mind. Something that takes advantage of how easy it is today to pass along media uncritically.
netnarr 
december 2016 by cogdog
Interactive Communications and Simulations (University of Michigan)
The Interactive Communications & Simulations Group at the University of Michigan has served the K-16 community for over 30 years. We support a dynamic assortment of innovative web-based programs harnessing the power of simulation gaming, activism and service learning, and social networking for educational purposes.

Our working model of the Internet is not just as a passive repository for information, but as an interactive space where new kinds of learning can occur. Thousands of students from over 400 public and private schools in 36 American states and 25 countries overseas have been involved in ICS exercises. In networking together far-flung classes of students and their teachers, ICS creates "global classrooms" which may be comprised of hundreds of students, but which are manageable because of the structure of the exercises.

ICS programs are not distance-learning courses in the traditional sense of the term. Rather, they are collaborative projects defined by extended interactions between students at different schools, thematic content in a variety of subject areas, opportunities for personal engagement through character-play, self-expression or social activism, and (often) involvement of university-level mentors under the supervision of the project directors. Each project involves meaningful, often intensive, communication among K-12 students, mentors, and facilitators. ICS activities use custom-built environments specific to each project's goals.
games  roleplay  simulation  netnarr 
december 2016 by cogdog
Web Annotation as #DisruptiveMedia – Remi Kalir
Over the past few weeks I have had the pleasure of co-authoring a conversation about web annotation for the “disrupted” issue of the Journal of Media Practice. My co-author is none other than my dear friend and colleague Jeremy Dean, Director of Education at Hypothesis. Our conversation about the practices and politics of web annotation is intended to be more than a two-way exchange.

We have performed a scholarly dialogue and invited interpretation of that conversation through the modern social media practice of web annotation. One challenge is whether – or how – this conversation becomes generative of traditional scholarship, such as a more linear, peer-reviewed article. We recognize that this distributed conversation may in the end be too ethereal or too noisy, testing our ability to subsequently and usefully capture and represent a layered, versioned textual experience as more conventional academic prose. We embrace the emergent and unpredictable quality of web annotation as an opportunity to remark upon and disrupt scholarly communication and knowledge production.
netnarr  annotation 
december 2016 by cogdog
Game Changers
The Game Changers Programme is an open six-week opportunity to explore the role of Game Design Thinking in fostering creative problem solving, cross-disciplinary design collaboration and gaming literacy. Or, in plain words, we will help you in trying your hand at making your own games (board games, card games, digital games, you name it)!

The Programme is a gamified six-week programme involving weekly stages (missions) with sub-tasks (quests) to help you self-evaluate your progress as a game designer, and generate your first “Design Diary” in the form of a blog. The Programme includes open sessions with industry experts (workshops, speakers, etc.) throughout the process. A variety of support materials will be made available via this website, our dedicated Game Changers online resource, encouraging an ethos of sharing, collaboration and remixing.
game  gamebasedlearning  netnarr 
november 2016 by cogdog
Teaching photography as a visual language
It is by establishing this concept of language that I begin to construct an understanding of photography as a process of visual storytelling in which images are words, series of images are sentences and paragraphs, and bodies of work become completed or evolving stories. The importance of narrative within photography is then aligned to a sense of narrative already learned through more traditional study of language construction and presentation. The successful single image can of course come from a series of images just as a beautifully written paragraph or sentence can come from a chapter, but the pre-conceived idea of what constitutes a successful image will then be seen as a demonstration of technical proficiency or given aesthetic implementation of course learning created to meet a marking matrix.
photography  thruthelens  netnarr 
november 2016 by cogdog
The Chymistry of Isaac Newton Project
Isaac Newton, like Albert Einstein, is a quintessential symbol of the human intellect and its ability to decode the secrets of nature. Newton's fundamental contributions to science include the quantification of gravitational attraction, the discovery that white light is actually a mixture of immutable spectral colors, and the formulation of the calculus. Yet there is another, more mysterious side to Newton that is imperfectly known, a realm of activity that spanned some thirty years of his life, although he kept it largely hidden from his contemporaries and colleagues. We refer to Newton's involvement in the discipline of alchemy, or as it was often called in seventeenth-century England, "chymistry." Newton wrote and transcribed about a million words on the subject of alchemy. Newton's alchemical manuscripts include a rich and diverse set of document types, including laboratory notebooks, indices of alchemical substances, and Newton's transcriptions from other sources.
netnarr  alchemy 
november 2016 by cogdog
Telegram launches a new anonymous blogging platform
Messaging platform Telegram has launched Telegraph, a new tool for publishing stories on the Web without having to register for an account.

It’s like the most lightweight blogging platform ever. Just visit telegra.ph, add a title and your name, and you’re off. You can add text and format it with Markdown, and even embed images from your computer, as well as tweets and videos from YouTube and Vimeo.
publishing  writing  anonymous  dipp  netnarr 
november 2016 by cogdog
Technobabble Generator - SciFi Ideas
We’ve created this technobabble generator to help writers characterful technical jargon to their science fiction works. Does a complicated piece of technology need fixing on your spaceship? Don’t know what that piece of technology is? Try out the technobabble generator and see if its randomly generated nonsense fits the bill.
generator  netnarr 
november 2016 by cogdog
Grues in the workplace
This year, instead of avoiding online new sites, I thought I'd do something fun for the team I work with, the team at Slack. I decided to build something that wold allow the team to play the 1979 text adventure game Zork, inside of Slack.

Needless to say, it was a very fun game to play collaboratively. Commands were handled separately then chat, so discussions could happen along side the adventure. and anyone could type a command at any time. Team mates would hop in the #zork channel when they had a few minutes, read what had happened since their last visit, and maybe make a few moves of their own. It was entertaining to watch unfold.
netnarr 
november 2016 by cogdog
Trizbort, the Interactive Fiction Mapper
Trizbort is a simple tool which can be used to create maps for interactive fiction.

Over the years a number of styles have evolved for interactive fiction mapping. Trizbort focuses on creating maps in only one of these styles, as popularised by Infocom: labelled boxes for rooms, with lines connecting them.
mapping  netnarr 
november 2016 by cogdog
Quest - Write text adventure games and interactive stories
Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere. In a web browser, downloaded to a PC, or turned into an app
games  ds106  netnarr 
november 2016 by cogdog
Squiffy - A simple way to write interactive fiction
Squiffy is a tool for creating interactive fiction - that is, multiple choice games that focus on text and story. Players navigate through the game or story by clicking links. Sometimes these kinds of games or stories are known as gamebooks.

Squiffy is free and open source. It creates HTML and JavaScript, so you can upload it to your own website, or you can upload your games for free to textadventures.co.uk. You can also turn your game into an app using PhoneGap.
ds106  Storytelling  web2storytelling  netnarr 
november 2016 by cogdog
learn, teach, repeat: Rough thinking about annotation and online activism...kind of like climatefeedback.org
Talking with educators in the last year about the importance of, and potential for, online annotation, I refer often to the work of the folks at climatefeedback.org. When I get puzzled looks from teachers or the predictable, "so what?" from school leaders after I show someone how to mark an online text using hypothes.is, or how to see public annotations in the hypothes.is stream, I step back from the logistical demonstrations to describe an emerging example that there is a group of scientists who are concerned about the popular media's presentation of climate change and climate science. They have organized an online annotation effort to effectively fact check the media. In that way, I try to justify my interest and excitement about online annotation. Digital notes in online margins are not just a tool for bookworms, they are a tool for bookworm activists.
netnarr  activism  annotation 
november 2016 by cogdog
Annotation: Toward Resistance and Solidarity
An update on Marginal Syllabus activities is long overdue. Here are a few thoughts about what this emergent experiment in informal educator learning has done, where it may be going, and what some of us are thinking – particularly in a post-election context that demands critical thinking, resistance, solidarity, and activism.
netnarr  activism  annotation 
november 2016 by cogdog
The Six Main Stories, As Identified by a Computer - The Atlantic
A machine mapped the most frequently used emotional trajectories in fiction, and compared them with the ones readers like best.
storytelling  ds106  narrative  netnarr 
july 2016 by cogdog
The Science Of Storytelling: How Narrative Cuts Through Distraction Like Nothing Else | Co.Create | creativity culture commerce
In the first of a three-part series, author Jonathan Gottschall discusses the science of storytelling--not just escapism, stories have real power to hold human attention and shape our thinking.
storytelling  narrative  ds106  netnarr 
march 2014 by cogdog
MEAN KITTY: THE GAME (playable on computer) - YouTube
Click the annotations to find Sparta! Then, leave a comment when you find him and tell us how many videos videos it took you to find him! NOTE: This game only works on computers because annotations are not supported on any other devices yet. HISTORY OF THIS GAME: This was the first interactive video on YouTube which back then used a feature called "video responses" to link these videos together. Later, the video response feature was altered and then removed from YouTube making this series virtually unplayable but now with the help of annotations, it's back! The letters that quickly appear during each video were originally used to create each videos thumbnail because back then, we were able to upload our own.
game  video  narrative  ds106  inspiration  netnarr 
february 2014 by cogdog

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