asterisk2a + virtualgoods   8

Don’t Expect Facebook’s WhatsApp to Make Any Real Money for Years | Re/code
“By being a part of Facebook, it makes it so that [WhatsApp] can focus for the next five years or so purely on connecting more people,” Zuckerberg said. Were Facebook not to have acquired WhatsApp, he continued, the pressure would have increased on WhatsApp CEO Jan Koum to eventually “focus more on revenue models” and monetization over the near term, rather than on the company’s continued growth. [...] “I think by itself, WhatsApp is worth more than $19 billion. It’s hard to make that case today because they have so little revenue, but look at the messaging apps already out there,” Zuckerberg said, pointing to existing competitors like KakaoTalk, WeChat and Line, which are already monetizing (in some cases, quite successfully). [...] 70 percent of those returning to the app on a daily basis. Those levels of engagement are unheard of in Internet circles, and it’s why Zuckerberg and company were so taken by the fast-growing mobile app.
Facebook  WhatsApp  exitstrategy  exit  strategy  monetization  virtual  goods  virtualgoods  freemium  Start-Up  entrepeneurship  entrepreneurial  Social  Network  socialnetwork  Platform  KakaoTalk  WeChat  Line  Viber  Skype  Rakuten  ICQ  Messaging  Platform  Communication  Platform  Twitter  Instagram  Silicon  Valley  engagement  interaction  returning  user  KPI  message  app  message  application 
february 2014 by asterisk2a
Gambit Payments | CrunchBase Profile
Gambit is a payments solution for social networks.

Gambit enables game publishers to monetize their communities by connecting their users with direct payment methods (credit cards, PayPal, mobile payments), and with offers.
virtualcurrency  virtualgoods  monetization 
april 2010 by asterisk2a
SupersonicAds | Virtual Currency Monetization for Europe
The leading virtual currency monetization platform in Europe
Social apps and game developers - increase your revenue in International markets with SupersonicAds.

SupersonicAds operates a monetization tool for virtual currency in social applications and game communities. With our unique localization engine and large variety of local advertisers, we deliver the best user experience while increasing revenue for our partners.
virtualgoods  virtual  currency  socialmedia  micropayments  monetization  payment-system  advertising  games  social 
april 2010 by asterisk2a
Virtual goods sales to hit $1 billion in 2009 as social games pay off big | VentureBeat
Thanks to the astonishing growth of games on social networks such as Facebook and MySpace, the U.S. virtual goods market is poised to clear $1 billion in revenues in 2009, more than doubling from a year earlier, according to a new report.

By 2010, revenues could hit $1.6 billion as users become more comfortable paying for virtual goods in small transactions that are executed in a seamless fashion. But 2009 will be remembered as the year when it all took off, said Justin Smith, founder of Inside Network and co-author of the report.
virtualgoods  ecosystem  payment  payments  micropayments  micropayment 
october 2009 by asterisk2a

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