5948
pics/README.md at master · corkami/pics · GitHub
Posters explaining various binary formats - wav, exe, bz2, swf, tar, png, pdf, etc.
visualization 
1 hour ago
PLF C++ Library - plf::colony
Fast data structure for unordered-array-of-struct, especially for gamedev. However, the comparison with std::vector seems unfair, especially erasing, where you'd instead swap(v[i], v.back()) and then v.pop_back(). The main advantage of colony over other data structures I've seen is that iterators & pointers are never invalidated, so you can store pointers in other data you have instead of an ID/handle/index.
c++  software  gamedev 
2 hours ago
Twitter
We just released multiplayer editing in Figma! Real-time simultaneous editing for designers.
from twitter_favs
yesterday
Multiplayer Editing in Figma – Figma Design – Medium
We just released multiplayer editing in Figma! Real-time simultaneous editing for designers.
from twitter_favs
yesterday
Jvdo comments on Room detection in games like terraria
Algorithm used by Terraria to determine whether a room is complete
algorithms  gamedev 
2 days ago
Error | Unity Community
Awesome! Unity is publicly experimenting with an upgraded .NET runtime and C# 6! Hooray for !
from twitter_favs
2 days ago
Game Engine Containers - handle_map
"This article explores the creation of a data container for game programming. This container is meant to take the place of C++ standard library containers such as std::map and std::unordered_map, with an alternative that stores data contiguously in memory."
c++  software  gamedev 
6 days ago
Twitter
RT : My Roguelike Celebration 2016 experience, pics+info from the largest-ever RL gathering
from twitter_favs
7 days ago
Roguelike Celebration 2016, the Experience - Grid Sage Games
RT : My Roguelike Celebration 2016 experience, pics+info from the largest-ever RL gathering
from twitter_favs
7 days ago
immersivemath forum – Anyone can ask, anyone can answer!
Today, we're launching a forum () where anyone can answer and reply to questions. We will be active there as well!
from twitter_favs
11 days ago
Twitter
Packed room for Zach & Tarn Adams talking about Dwarf Fortress's rogue inspiration
from twitter_favs
12 days ago
Schedule - Roguelike Celebration
⚔🛡🔮The Roguelike Celebration is TOMORROW! 🔮🛡⚔
Schedule & Info:
Streaming: & roguelike_con2
from twitter_favs
13 days ago
Twitch
⚔🛡🔮The Roguelike Celebration is TOMORROW! 🔮🛡⚔
Schedule & Info:
Streaming: & roguelike_con2
from twitter_favs
13 days ago
Roguelike Celebration
I'm going to the Roguelike Celebration in San Francisco this weekend. Woot@!
from twitter
14 days ago
Twitter
I'm going to the Roguelike Celebration in San Francisco this weekend. Woot@!
from twitter
14 days ago
Twitter
I’m going to d3.unconf next month to level up my visualization skills—
from twitter
15 days ago
Twitter
This excerpt from 's anti-portfolio is hilarious. Much kudos for the honesty.
from twitter_favs
15 days ago
GiveWell | Charity Reviews and Research
GiveWell has an updated website. What I particularly love is the section "our mistakes". Imagine that on gov. sites!
from twitter_favs
15 days ago
Twitter
People! Know anyone who does pew-pew art and may wanna work on our pew-pew-pew MMO? call toll-free: jobs.com
from twitter_favs
16 days ago
Twitter
RT : CPU cycle cost for most operations. Useful when starting to write perf sensitive code.
from twitter
16 days ago
Infographics: Operation Costs in CPU Clock Cycles - IT Hare on Soft.ware
RT : CPU cycle cost for most operations. Useful when starting to write perf sensitive code.
from twitter
16 days ago
Twitter
RT: HALF of top rated games on Steam made w/ Flash, GameMaker, RPGMaker, AdventureGameStudio, HTML5, etc

from twitter_favs
16 days ago
Virginia Tech to test Chipotle drone-delivery program
Burrito delivery by drone! Around 2004 a coworker and I were trying to figure out how practical automated burrito delivery would be, and came up with many schemes, including pneumatic tubes and balloon drops. This looks more practical than our ideas
future  transportation 
21 days ago
Tech Notes: TypeScript nullable types
Typescript nullable vs not-nullable types are a consequence of structural union types and flow-sensitive type analysis
typescript 
24 days ago
Factorio in Unity/C# – Part 1 | enzisoft
Series of blog posts to see if Unity/C# can achieve a similar level of performance as Factorio's C++ code. Explores just the conveyor belts, finds Unity/C# to be much slower than regular C#, finds workarounds.
performance  gamedev 
24 days ago
The technology behind preview photos | Engineering Blog | Facebook Code | Facebook
Facebook compresses cover images down to 200 bytes (!) for quick loading on slow connections
performance 
25 days ago
Sunius comments on Future of Mono for Unreal Engine
Possible explanation of why Unity uses such an old version of C#
history  technology 
25 days ago
Demystifying Magic Leap: What Is It and How Does It Work?
"Magic Leap has not been forthcoming with details about how their technology works. From what little we know, it is a truly novel system with capabilities far beyond the off the shelf components"
technology 
26 days ago
A tool for analysing colour schemes
"During the Christmas vacation I read the fantastic book Color and Light: A Guide for the Realist Painter by James Gurney. It contains a number of really interesting ideas about colour schemes, so I"
color  gamedev 
26 days ago
Wild Shadow AMA 2016-09-01
The three of us spent ~5 hours and posted ~66 answers. Fun afternoon! I also made a “museum” with the AMA answers
from twitter
28 days ago
Realm of the Mad God
Oh man, & AMA starts in 10 minutes...I'm so excited! Go to follow it
from twitter_favs
28 days ago
GitHub - jwhitfieldseed/terrapin: Procedural map generation in JavaScript
I've been playing with procedural map generation in JavaScript. So much fun!
from twitter_favs
4 weeks ago
The Fallen of World War II on Vimeo
How many people died in World War II? Video shows visualizations.
visualization  history  video 
4 weeks ago
Emu War - Wikipedia, the free encyclopedia
The Australian Army employed soliders armed with Lewis Guns in the Great Emu War of 1932. The Emus won:
from twitter_favs
4 weeks ago
A Super-Simple Makefile for Medium-Sized C/C++ Projects
Makefile for C++ projects that puts object files in a separate directory and automatically handles dependency tracking. I've used a variant of this in some of my projects, and it's really nice.
c++ 
4 weeks ago
Twitter
Chapter 7: Dot products and duality.
from twitter_favs
5 weeks ago
Twitter
update: this is still brilliant
from twitter_favs
5 weeks ago
Aging And Unstable, The Nation's Electrical Grid Is 'The Weakest Link' : NPR
Peaker power plants, renewables, energy storage, paying for plants that are rarely used, excess production that has to be wasted, sagging power lines, etc.
engineering 
5 weeks ago
The progression of the 18650 battery
Laptop and phones seem to be improving battery tech. The 18650 batteries went from 2600mAh in 2010 to 3600mAh in 2013, much faster improvement than I would expect
technology 
5 weeks ago
Pokemon GO and Interactive Dynamic Video - YouTube
Augmented reality objects modify the scene seen through the camera (minor transforms). This video is fun, but the underlying technology is much more impressive: http://www.interactivedynamicvideo.com/ They analyze the vibrations of an object so that they can then synthesize motion given a stimulus
graphics 
5 weeks ago
NetHack 4
NetHack's design philosophies, including making things easy enough that experienced players can play with self-imposed restrictions
design  gamedev 
6 weeks ago
Twitter
Yelp seems to have recently changed their default filters (see the second last). Gotta get to the important things.
from twitter_favs
6 weeks ago
Twitter
Half-edges are a useful way to represent mesh geometry. gives an introduction
from twitter
6 weeks ago
Twitter
looks like this buddy here on my desk!
from twitter_favs
6 weeks ago
Twitter
Pillars of Exile has a built-in bobblehead option
from twitter
6 weeks ago
Twitter
A sociologist of science once told me science is a priesthood. I was annoyed, but have come to appreciate the point.
from twitter_favs
6 weeks ago
srikumarks/FD.js
"fd.js is a Javascript finite domain constraint programming (CP) library with a design based on the CP features of Mozart/Oz. In particular, fd.js aims to separate the concerns of constraint problem specification, branching strategy and search strategy through the use of "computation spaces"."
programming  structure 
6 weeks ago
Twitter
Whoa! A full month after release, RimWorld is still in the top 3 sellers on Steam! Thanks everyone!
from twitter_favs
6 weeks ago
Pathfinding for Tower Defense
Pathfinding for Tower Defense
 from Red Blob Games
from twitter_favs
6 weeks ago
Hammerspoon: Getting Started
Hammerspoon lets you automate some aspects of OS X using Lua. Events like keypresses, window changes, app launches, wifi changes, screen changes (switching to external display), battery/power, etc. can run lua commands. This may replace Stay (window configuration per monitor setup) + Sticker (window snapping) for me but I haven't tried yet.
mac  software 
6 weeks ago
10 mindblowing uses for the world-changing substance that never was
Possibly a hoax or an invention with many caveats, but Starlite's story is a neat one. Hairdresser invents material that can withstand a blowtorch, demonstrates it on TV, then won't sell it to anyone thinking he can make more money elsewhere, thinks this way for decades, then dies. Revolutionary invention lost.
technology  stories 
6 weeks ago
Untitled (https://www.redfin.com/CA/Hillsborough/45-Berryessa-Way-94010/home/1550934)
whoa the flintstones house off 280 is for sale and the inside is even stranger than I imagined:
from twitter_favs
7 weeks ago
Twitter
The bot is one of my favourites. An evocative map of a rich land you’ll never see, once an hour.
from twitter_favs
7 weeks ago
Martin O'Leary | Teaching
Do you have an updated link to the Javascript Ice Sheet Model link on ?
from twitter
7 weeks ago
Twitter
Beautiful map generation article from explains beautiful procedurally generated maps
from twitter
7 weeks ago
Generating fantasy maps
Procedural map generator that uses Voronoi, non-perlin height maps (yay), water with erosion, name generator, and label placement. Article explains each step, with interactive demos too.
procedural  maps  gamedev 
7 weeks ago
GitHub - Dozed12/df-style-worldgen
Dwarf Fortress style world generator, with history
maps  procedural 
7 weeks ago
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