allaboutgeorge + games   37

On the Floor Laughing: Traders Are Having a New Kind of Fun - James Somers - Technology - The Atlantic
The trick seems to be that games are constrained in a way that the real world isn't: there is a board, field, pitch, court, area, table, ring or other enclosure that bounds the action in space; clocks that bound it in time; and rules that restrict the space of allowable moves.

In some ways those constraints are what make games mentally satisfying, because they relieve us of what existentialists called "the anxiety of freedom." By giving us obvious, well-defined goals, they save us from having to define success; and with points, leaderboards, heads-up displays, indicators, badges, etc., they tell us exactly when we've achieved it.

[...] It's a lot harder to say whether you "have a healthy romantic relationship" or "are making a lasting contribution to something bigger than yourself" than that you've "lined up the yellow gemstones," "scored more points than the other team in twenty minutes," or "collected forty pounds of silver."
games  attention  technology  money  business  power  work 
may 2011 by allaboutgeorge
Local news is going mobile. | Pew Internet & American Life Project
One-quarter (24%) of mobile local news consumers report having an app that helps them get information or news about their local community. That equates to 13% of all device owners and 11% of the total American adult population. Thus while nearly 5 in 10 get local news on mobile devices, just 1 in 10 use apps to do so. Call it the app gap.

These mobile app users skew young and Hispanic. They are also much more active news consumers than other adults, using more sources regularly and “participating” in local news by doing such things as sharing or posting links to local stories, commenting on or tagging local news content, or contributing their own local content online.

Many news organizations are looking to mobile platforms to provide new ways to generate revenue in local markets. [...] Currently, only 10% of adults who use mobile apps to connect to local news and information pay for those apps. This amounts to just 1% of all adults.
mobile  local  news  journalism  games  information  location  technology  software  latino 
march 2011 by allaboutgeorge
Caterina.net» Blog Archive » FOMO and Social Media
FOMO —Fear of Missing Out— is a great motivator of human behavior, and I think a crucial key to understanding social software, and why it works the way it does. Many people have studied the game mechanics that keep people collecting things (points, trophies, check-ins, mayorships, kudos). Others have studied how the neurochemistry that keeps us checking Facebook every five minutes is similar to the neurochemistry fueling addiction. Social media has made us even more aware of the things we are missing out on. You’re home alone, but watching your friends status updates tell of a great party happening somewhere. You are aware of more parties than ever before. And, like gym memberships, adding Bergman movies to your Netflix queue and piling up unread copies of the New Yorker, watching these feeds gives you a sense that you’re participating, not missing out, even when you are.
attention  social  media  conferences  behavior  games  sxsw  facebook 
march 2011 by allaboutgeorge
The 'gamification' of news, and how it can be relevant | Old Media, New Tricks
Imagine a reader using her smart phone to open your news app while she’s sitting at a coffee shop. Instead of just the latest, or even hand-picked top stories, appearing on the main page, what if it had a section that showed news that was relevant to the area around that coffee shop? What if the “game” were that users get points for reading the news about all sections of the city (as they travel and check your stories, a map fills in, showing they saw the latest news for that area)? The game mechanic added in could also just be to show which of their Facebook friends had read the same stories, at the same location. So when you log into the app at that coffee shop, it tells you that three of your friends read the news from your site from that same shop. Users could also leave comments on the story that are location-specific or just a tip about the coffee shop (which could be displayed next to your news organization’s review, which also could appear thanks to location tagging).
news  media  newspapers  information  data  journalism  social  location  games  attention  community  mapping  presence 
march 2011 by allaboutgeorge
Stewart Buttefield built Flickr into a mass market tool. Can he be a success in online games? | VentureBeat
The usage numbers for all the social games are very high. We are in the middle of a very big disruption. It’s almost like the last two years have been like a compressed version of the shift that took place for the web from 1995 through 2002. People experimented with brand new companies. Google was tiny. Facebook hadn’t been conceived. Now the game usage is moving from the 5 percent or 10 percent of the population to 50 percent or more. Just look at Angry Birds. These games are passing the time. They’re not competing with $60 games.
games  technology  mobile  social  facebook 
november 2010 by allaboutgeorge
Scrawl of Duty: Novelists and Journos Defect to Video Game Industry | The New York Observer
"I'd been a journalist for 14 years. I had accomplished most of what I'd wanted to accomplish. I wrote cover stories, I'd written lots of features, I had this blog, I'd been on TV. It felt like there were structural changes affecting journalism, and going to another outlet would be a bit like same shit, different day. I felt like it was time to do something different; it was time to not be a journalist. The main thing to consider was, did I want to try to write games?"
journalism  media  writing  business  games  attention  fiction 
november 2010 by allaboutgeorge
GigaOm: Keeping the Powder Dry: What Will Apple Buy?: Apple «
We’ll see buys that provide RFID expertise, ways around the battery crunch that’s fast becoming the major barrier in mobile tech, and speedy and dependable methods of streaming content to and from smartphones and tablets. This is where the fight on the horizon is in the mobile sector, and this is where Apple’s many guns will be pointed when the battle comes.
mobile  business  apple  facebook  sony  games  tablet  rfid  ipad  iphone 
november 2010 by allaboutgeorge
Joe Posnanski » Blog Archive » The Return of the Hand
This is something I have thought a lot about — but it never really crystallized for me until the Uruguay-Ghana game here at the World Cup last week. To recap the moment quickly, the score was tied in the final seconds of injury time when Ghana, in one last magnificent burst, put a shot on goal, then another shot on goal and finally a third. The first was saved by the goalkeeper, the second blocked by Uruguay’s Luis Suarez. The third, a header from Ghana’s Dominic Adiyiah, was almost across the line and in the net when Suarez, in desperation, knocked it out with his hand.
sports  soccer  ethics  games  behavior  identity  worldcup  ghana  uruguay 
july 2010 by allaboutgeorge
Tiger Woods and the Superstar Effect - WSJ.com
"Anything that makes us more aware of superior performance will also make us more aware of our own performance, which can be a bad thing. That's why it's always best to sit at the front of the class when taking a hard test. You don't want to start comparing yourself to anybody else."
games  sports  testing  education  attention  social  creativity  psychology  behavior  health 
april 2010 by allaboutgeorge
While My Guitar Gently Beeps - The Beatles - Rock Band - NYTimes.com
“In 10 years’ time you’ll be standing there, and you will be Paul McCartney. You know that, don’t you?” He made a sound like a “Star Trek” transporter. “You’ll have a holographic case, and it will just encase you, and you will be Paul McCartney.” He paused and then said, “God knows what that will mean for me.” Then he added slyly, “I’ll be the guy on the original record.”
music  livemusic  games  gaming  creativity  beatles  mtv 
august 2009 by allaboutgeorge
MediaPost Publications Most Americans Still Befuddled By Smartphones 07/02/2009
Women are far more eager to rate texting as very important (71% compared to 46% of men), cameras (55% of women versus 30% of men), listening to music on their mobile devices (44% of women versus 25% of men) and game functions (14% versus 9% of men.) Women were also more likely to rank GPS and book reading features as very important.

Men, on the other hand, are far more likely to rank calendar functions that link to their computers as very important (46% versus 39%).
gender  men  women  mobile  research  business  technology  location  games  photography  music  social 
july 2009 by allaboutgeorge
D.I.Y. News Blog Post Contest, Episode 2 - The Lede Blog - NYTimes.com
Welcome to our second D.I.Y. News Blog Post contest. Since many readers quickly solved the riddle in our first challenge, this time around we’re making things a little harder.

You will see that there are two photographs in this post. Both taken today, at two points on the globe not far apart. Your mission, should you choose to accept it, is to use the comments box below to tell us specifically where they were taken and how they relate to one another. Please include links to news articles on the Web that help put the images in context, so we can explain what happened, where it happened and why it matters.

Good luck.
newspapers  nytimes  journalism  social  news  media  photography  games  public 
february 2009 by allaboutgeorge
Confessions of an Aca/Fan: Race in Digital Space (Revisited): An Interview with Sarah N. Gatson (Part One)
While one might assume that a fandom identity takes the ultimately salient position in a fandom space, what exactly might that fandom identity entail, and who is to say what is the "appropriate" salience a fan's other identities should take in that fan-expressive space? Not talking about race, gender, class, sexuality - or being pressured not to do so - in a fandom space ends up offering a "generic" or "normalized" fan. If that fan is generic, what has typically been the go-to generic fan identity? The fanboy, who also has a presumed race, class, and sexuality, right? We're being disingenuous if we pretend that this isn't so.
attention  identity  presence  reputation  games  race  gender  class  sex  creativity  online  sports 
december 2008 by allaboutgeorge
Confessions of an Aca/Fan: "Hanging Out, Messing Around, Geeking Out": A Conversation with the Digital Youth Project (Part Two)
[...] For example, interest-driven genres of participation tend to have a more geeky identity associated with them, involve congregating on specialized and often esoteric interests, and reaching beyond given, local school networks of friends. This is a whole package of things that goes together, a recognizable genre for how youth participate in online culture and social life. We also think of hanging out, messing around, and geeking out as genres of participation. [...]
teenagers  children  online  internet  games  creativity  youth  sociology 
november 2008 by allaboutgeorge
Op-Ed Columnist - I’m Singin’ in Beijing - Op-Ed - NYTimes.com
“I really don’t know how a little girl in China might respond to being told your teeth are not good enough. But doesn’t that happen all the time in Hollywood?"
hollywood  china  olympics  nytimes  games  music 
august 2008 by allaboutgeorge
BuzzMachine » Blog Archive » What if they didn’t give a party and nobody cared?
"Time to boil the thing to its essence. It’s not a TV company or a game company. It’s a local news company. Either that has market demand or it’s doomed."
media  newspapers  medianews  television  games  news  community  journalism 
july 2008 by allaboutgeorge
Are we closer to a 'Matrix'-style world? - Frontiers- msnbc.com
“We are, as humans, just trained to look at faces. In a virtual environment, where you use a computer-generated figure that doesn’t look quite right, it’s a distraction from the action of the movie.”
science  marketing  technology  computers  cinema  games  aesthetics 
may 2008 by allaboutgeorge
Poynter Online - E-Media Tidbits - Why is Baidu Beating Google in China?
"The most popular game in China provides excellent training in grabbing fast chances in a fast-changing environment. In contrast, Western strategies tend to reward long-term planning, branding, and a stable environment. [...T]hese values matter less."
china  web  internet  newspapers  games  creativity  aesthetics  asia  asian 
january 2008 by allaboutgeorge
Drugs to build up that mental muscle - Los Angeles Times
"Just think what it would do to anybody's career in about any area. There are not too many occupations where it's really good to be dumb."
brain  drugs  health  music  marketing  science  classical  classicalmusic  games  athletes 
december 2007 by allaboutgeorge
New Pornos Announce More Dates, YouTube Contest
I call dibs on "Sing Me Spanish Techno" or "Bones of an Idol."
music  games  video  canada 
september 2007 by allaboutgeorge
Is This Man Cheating on His Wife? - WSJ.com
"Our brains are not specialized for 21st-century media. There's no switch that says, 'Process this differently because it's on a screen.' "
marriage  online  relationships  identity  games  aesthetics  love  dating  polyamory  yasns  psychology  attention  presence  reputation 
august 2007 by allaboutgeorge
Poynter Online - E-Media Tidbits: Playing Along With News Stories
"Some journalists saw the spreadsheet in databases and said, 'I can use these to do good reporting!' Others looked at it and went, 'Oh, great, now they want me to do spreadsheets.' "
games  news  journalism  creativity  online 
july 2007 by allaboutgeorge
Virtual marketers have second thoughts about Second Life - Los Angeles Times
"[T]he representations of the people who play in it don't have human needs. Food and drink aren't necessary, teleporting is the easiest way to get around and clothing is optional. In fact, the human form itself is optional."
games  online  www  marketing  behavior  fashion  food  corporations 
july 2007 by allaboutgeorge
The Daily Dish: World of Womencraft
"It is three times more common that men choose to play women than vice versa."
gender  men  women  games  online  aesthetics  identity  power 
june 2007 by allaboutgeorge
Axess, a magazine for the liberal arts and social sciences: "A second chance at a better life"
"Men who choose to play female avatars can, therefore, be driven by rational, economic logic just as well as by the willingness to construct a new, social identity [...]"
technology  identity  men  women  gender  games  online  aesthetics  behavior 
june 2007 by allaboutgeorge
Wired News: Why a Famous Counterfactual Historian Loves Making History With Games
"The power of counterfactual thinking is that forces us to step outside of our comfort zones. When we think about historical events, we have 20/20 hindsight -- so we forget how confusing and uncertain they were at the time."
history  games  technology  story  nonfiction  memory  information  thinking 
may 2007 by allaboutgeorge
Study of N.B.A. Sees Racial Bias in Calling Fouls - New York Times
“Basically, it suggests that if you spray-painted one of your starters white, you’d win a few more games. [,,,] There’s bias on the basketball court, but less than when you’re trying to hail a cab at midnight.”
basketball  sports  race  black  white  games  ethics  justice 
may 2007 by allaboutgeorge
NBA refs study: Numbers clearly interesting but not clear | IndyStar.com
"[F]rom 1991-2004, [... of] the top eight players from each of the 26 teams who advanced to the NBA Finals [...] only 25 were white. So if racial bias was deciding games, it wasn't getting teams deep into the playoffs."
race  sports  ethics  basketball  justice  games 
may 2007 by allaboutgeorge
BBC NEWS | UK | Magazine | Hitting a wall
"It has a rather corporate image. People think of aggressive yuppies knocking each other about on the squash court. Michael Douglas played squash in Wall Street. Donald Rumsfeld recently said he plays it every day. I'm not sure that helps."
games  uk  recreation 
january 2007 by allaboutgeorge
The New Yorker: Mind Games: What Neuroeconomics Tells Us About the Brain
“Does it make sense to play tough with a person you meet on a street in L.A.? No. For one thing, you will probably never see that person again. For another, he may pull out a gun and shoot you.”
economics  health  science  social  public  behavior  games  happiness  investing  identity  stress  money 
september 2006 by allaboutgeorge
NYT: Video Games Are Their Major, So Don't Call Them Slackers
"So you have these four basic types that occupy the environment [...] Killers act like predators, and like any ecosystem, if you increase the number of killers and facilitate them, you decrease the number of achievers and socializers."
technology  education  aesthetics  culturalstudies  cinema  games  college  marketing  crime 
november 2005 by allaboutgeorge
NYT: Chalkboards? Try Using Chessboards
"A lot of times in education we try to teach kids the one right answer and that leads, in my opinion, to robotic thinking. Real life isn't like that. Is there ever one right answer? Generating alternatives for the sake of alternatives is a good thing."
education  chess  academia  games  thinking 
april 2005 by allaboutgeorge

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