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Big Win for Web Accessibility in Domino’s Pizza Case – Law Office of Lainey Feingold
On January 15, 2019 the Ninth Circuit Court of Appeals gave a big win to digital accessibility in a case against Domino’s Pizza.  The lower court had ruled for Domino’s and tossed the case out of court. The appeals court reversed, ruling that the ADA covers websites and mobile applications and the case can stay in court.

The Opinion Summary, prepared by the court’s staff, has the bottom line, stating the panel of three judges) held that

the ADA applied to Domino’s website and app because the Act mandates that places of public accommodation, like Domino’s, provide auxiliary aids and services to make visual materials available to individuals who are blind.
Court Summary of Domino’s Pizza opinion
accessibility  webdev  ux  usability  law 
8 hours ago by rmohns
MeasuringU: 10 Things To Know About The Single Ease Question (SEQ)
The Single Ease Question (SEQ) is a 7-point rating scale to assess how difficult users find a task.

It’s administered immediately after a user attempts a task in a usability test.
Usability 
yesterday by pks
Reader Mode: The Button to Beat | CSS-Tricks
As a young nerd, I loved to immerse myself in digital worlds, learning the ins and outs of the rules someone else had created for me (intentionally or
usability  typography  reader_mode  content  css 
yesterday by vloux
(PDF) New ISO Standards for Usability, Usability Reports and Usability Measures
Several new and revised ISO standards will be published in 2016/17 that define the basic terms and concepts of usability (ISO 9241-11), give guidance on processes and outcomes of human-centred design (ISO 9241-220), provide examples of measures that can be used in usability evaluation (ISO/IEC 25022 and 25023) and define what should be included in usability evaluation reports for usability tests, inspections and surveys (ISO/IEC 25066). The paper explains some of the new content and how it can be used.
iso  standards  usability  ux  evaluation  heuristics 
2 days ago by garcon
(PDF) Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Playability (HEP), a comprehensive set of heuristics for playability, based on the literature on productivity and playtesting heuristics that were specifically tailored to evaluate video, computer, and board games. These heuristics were tested on an evolving game design to assess their face validity and evaluation effectiveness compared to more standard user testing methodologies. The results suggest that HEP identified qualitative similarities and differences with user testing and that HEP is best suited for evaluating general issues in the early development phases with a prototype or mock-up. Combined with user studies, HEP offers a new method for the HCI game community that can result in a more usable and playable game.
heuristics  games  ux  usability  playability 
2 days ago by garcon
Severity Ratings for Usability Problems: Article by Jakob Nielsen
Severity ratings can be used to allocate the most resources to fix the most serious problems and can also provide a rough estimate of the need for additional usability efforts. If the severity ratings indicate that several disastrous usability problems remain in an interface, it will probably be unadvisable to release it. But one might decide to go ahead with the release of a system with several usability problems if they are all judged as being cosmetic in nature.
usability  ux  nielsen  heuristics  severity  priority 
2 days ago by garcon
First Principles of Interaction Design (Revised & Expanded) | askTog
First Principles
Aesthetics
Anticipation
Autonomy
Color
Consistency
Defaults
Discoverability
Efficiency of the User
Explorable Interfaces
Fitts's Law
Human-Interface Objects
Latency Reduction
Learnability
Metaphors
Protect Users' Work
Readability
Simplicity
State: Track it
Visible Interfaces
ux  design  usability  principles  heuristics 
2 days ago by garcon
(PDF) Usability concerns of android casual game applications: Analysis and improvements
For the game to be successful and for a good user experience, game usability and its interface usability is very important. Users now have a great variety of mobile game applications but their usability is not guaranteed. Among many other game applications, android casual game applications are very “in” these days. Bubble shooter concept based games are selected for this study, being the casual game applications. As there was no usability framework for these types of games, so usability questionnaire framework is developed to test their usability on android games audience. Secondly usability improvement framework is also suggested to improve these games and is also the outcome of the study along with the questionnaire framework.
games  ux  usability  research  papers  heuristics  pdf 
2 days ago by garcon

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