urban-planning   1268

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Archipelago of Protocols. Aristide Antonas - Aristide Antonas, Thanos Zartaloudis - Google Books
The concept of Urban Protocol names a strategy concerning the condition of Athens today. It would serve as an experimental pseudo-methodology that faces the condition of the city. The Urban Protocols are meant to introduce legal temporary occupancies of the abandoned city center that will be accepted and controlled by a municipal authority; the purpose of an Urban Protocol would be to establish cluster-like micro-legislative constructions with communal functions. Urban Protocols are formed as systems of rules. Using a video game terminology we may say that the Urban Protocols are “play-tested” in the city, performed and improved via Internet. The system of rules they represent could be transformed and re-established easily.

The Urban Protocol challenges the relation between the city and the Internet; the concept of user would function better for its performance than the one of citizen. Nevertheless its most sophisticated part would have to deal with the relation between user and citizen. Its most challenging legislative part is ruled by the relationship between the Internet and the state; the Internet is understood as the quick functional basis for the formation, installation and function of an Urban Protocol.
to-read  social-engineering  urban-planning  collective-organization  design-patterns  openness 
3 hours ago by Vaguery
I remember this was one thing that really made an impact on me about Japan when ... | Hacker News
”I wish there was more of this artisanship in the everyday city-life around us, to keep remind us how lovely life can really be. It's easy to forget sometimes.”
tjatterskott  culture  art  design  urban-planning  japan  quotes  architecture 
6 days ago by kr4d
What Are Smart Cities? - CB Insights Research
Technology is powering the rise of smart cities, transforming everything from traffic management to waste collection. We dig into the digital revolution giving rise to cities that are more connected, sustainable, and efficient — and what the future of urbanization might look like
urban-revitalization  urban-planning  smart-cities  Around-the-web  this-week-449 
18 days ago by areadevelopment
Women And Men Use Cities Very Differently
"Ask women and men how they, say, use transportation and you’ll get very divergent answers. The women, unsurprisingly, have a much more complex relationship."
cities  transit  transportation  urban-planning  planning  gender  human-behavior  humanfactors  environmental-psychology  wayfinding 
18 days ago by dilibrary
A Boyle Heights Rent Strike Forged a Path for Other Tenants to Fight Back
Like the rest of California LA is gentrifying and people are being priced out but this points to rent strikes and campaigning as a possibly effective way of fighting back against this. Plus mariachis.
business  urban-planning  usa  los-angeles 
5 weeks ago by mr_stru
Design Urban Campuses to Engage with the Community | Buildings
"Large cities provide colleges and universities located within their boundaries a dynamic place in which to situate curricular experiences. For these institutions, a city isn’t just a context to study, but rather it’s a cause to engage and shape."
highered-buildings  urban-planning  communities  cities  community-development 
5 weeks ago by dilibrary
High-Speed Rail - - What’s a Gadgetbahn? (2017)
The word is a portemanteau of the English “Gadget” and the German word “bahn”, which means rail or train. A gadgetbahn is a speculative transportation concept that proposes to solve planning and financial issues via some sort of magical techno-fix, likely some technology that doesn’t even exist yet. Classic examples of gadgetbahns are: monorails, “personal rapid transit”, maglevs, or the newest addition to the family, the “hyperloop”.
HSR  Rail  Urban-Planning  City  Transportation  Transit 
5 weeks ago by mfernando
Super-tall, super-skinny, super-expensive: the 'pencil towers' of New York's super-rich | Cities | The Guardian
The planning system in NYC is a bit odd which results in tall, thin buildings because of floor plan/footprint ration rules plus ability to sell ‘unused’ airspace to neighbouring buildings.
architecture  nyc  skyscrapers  finance  planning  urban-planning 
6 weeks ago by mr_stru
Beyond Beer, Bread and Bicycles: The Industrial Return To the City - Newgeography.com
On the West Coast, expect to see these urban industrial companies locate in Vancouver BC's South False Creek and Strathcona neighborhoods, Seattle's Georgetown and SoDo, Portland's Central East Side, and south and east of LA's Arts District. That industry has already gone between downtown LA and LAX, with SpaceX locating on Rocket Rd. in the industrial suburb of Hawthorne.
urban-planning  urban-revitalization  urban-industrialization  Metros  Around-the-web  this-week-448  suburbs  this-week-448-new 
6 weeks ago by areadevelopment
Model Metropolis
Almost as soon as SimCity came out, journalists, academics, and other critics began to speculate on the effects that the game might have on real-world planning and politics. Within a few years of its release, instructors at universities across the country began to integrate SimCity into their urban planning and political science curriculums. Commentators like the sociologist Paul Starr worried that the game’s underlying code was an “unreachable black box” which could “seduce” players into accepting its assumptions, like the fact that low taxes promoted growth in this virtual world. “I became a total Republican playing this game,” one SimCity fan told the Los Angeles Times in 1992. “All I wanted was for my city to grow, grow, grow.”
urban-planning  will-wright  simulation 
6 weeks ago by JorgeAranda
Cities: Don't Use Zoning to Exclude Families With Kids - CityLab
On planning rules that work against 3+ bed homes because no one wants noisy kids in their nice area.
urban-planning  usa  economics 
6 weeks ago by mr_stru
Model Metropolis
«Looking to understand how real cities worked, Wright came across a 1969 book by Jay Forrester called Urban Dynamics. Forrester was an electrical engineer who had launched a second career as an expert on computer simulation; Urban Dynamics deployed his simulation methodology to offer a controversial theory of how cities grew and declined.»
history  politics  simulation  games  urban-planning  1960s  1980s  sim-city  via-mastodon 
6 weeks ago by brennen
Model Metropolis
Almost as soon as SimCity came out, journalists, academics, and other critics began to speculate on the effects that the game might have on real-world planning and politics. Within a few years of its release, instructors at universities across the country began to integrate SimCity into their urban planning and political science curriculums. Commentators like the sociologist Paul Starr worried that the game’s underlying code was an “unreachable black box” which could “seduce” players into accepting its assumptions, like the fact that low taxes promoted growth in this virtual world. “I became a total Republican playing this game,” one SimCity fan told the Los Angeles Times in 1992. “All I wanted was for my city to grow, grow, grow.”

Despite all this attention, few writers looked closely at the work which sparked Wright’s interest in urban simulation in the first place. Largely forgotten now, Jay Forrester’s Urban Dynamics put forth the controversial claim that the overwhelming majority of American urban policy was not only misguided but that these policies aggravated the very problems that they were intended to solve. In place of Great Society-style welfare programs, Forrester argued that cities should take a less interventionist approach to the problems of urban poverty and blight, and instead encourage revitalization indirectly through incentives for businesses and for the professional class. Forrester’s message proved popular among conservative and libertarian writers, Nixon Administration officials, and other critics of the Great Society for its hands-off approach to urban policy. This outlook, supposedly backed up by computer models, remains highly influential among establishment pundits and policymakers today. […]

When we consider the social effects of computers in political and social life, we usually think in terms of expanded power and new possibilities. This perspective on computation permeates even our critical visions of technology. But we should also be attentive to the power that computers and the accompanying language of “systems” and “complexity” have to narrow our conception of the politically possible.
sim-city  cities  urban-planning  law  segragation  jay-forrester 
7 weeks ago by jbrennan
How to Build a Multigenerational City in Austin, Texas - CityLab
The lives of the young and the old rarely cross in many American cities. After I moved to Austin, I used a volunteer opportunity as a way to change that.
this-week-448  Around-the-web  Matt  Austin  texas  southwest  cities  demographics  quality-of-life  urban-planning  urban-revitalization 
7 weeks ago by areadevelopment

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