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Sharing Slow Ideas | The New Yorker
In the era of the iPhone, Facebook, and Twitter, we’ve become enamored of ideas that spread as effortlessly as ether. We want frictionless, “turnkey” solutions to the major difficulties of the world—hunger, disease, poverty. We prefer instructional videos to teachers, drones to troops, incentives to institutions. People and institutions can feel messy and anachronistic. They introduce, as the engineers put it, uncontrolled variability. But technology and incentive programs are not enough. “Diffusion is essentially a social process through which people talking to people spread an innovation,” wrote Everett Rogers, the great scholar of how new ideas are communicated and spread. Mass media can introduce a new idea to people. But, Rogers showed, people follow the lead of other people they know and trust when they decide whether to take it up. Every change requires effort, and the decision to make that effort is a social process. This is an article that is kind of about a programme aimed at reducing newborn deaths, but also has a lot of great behavioural insights.
ifttt  tumblr  medicine  technology  education  making  change  tobereviewed 
29 minutes ago by creature
Tacit Dimension – game design for urban design | game design for urban design
"Tacit Dimension creates games to close the gap between urban research and the development of things and technologies used in urban life. As a lab we constantly develop the method of ‘research through design’ to generate knowledge and test innovative designs.

The term ‘Tacit Dimension’ is borrowed from the philosopher scientist Michael Polányi. He coined the term to elaborate on knowledge that we acquire through experience and through interactions with our environment, but which we can’t explicitly formulate. Yet tacit knowledge is always at the bottom of what we can put into words, draw or create.

Street Game Design
Streets, stairs, and the rhythm of traffic lights constitute our platform. We create games in which rules of the game blend in with every day rules of urban life.

Research Through Design
We create games to explore research questions regarding the urban. Games function as probes that provide knowledge in context. Often the game design process itself is the research tool.

Technology Testing
We use urban games to test prototypes of technologies and services that are designed for urban use."
games  gamedesign  play  urban  ubanism  technology 
1 hour ago by robertogreco
crap futures — Scratch an itch: A taxonomy of automation
Tumblr is a place to express yourself, discover yourself, and bond over the stuff you love. It's where your interests connect you with your people.
futurist  essay  technology  philosophy 
4 hours ago by colindocherty
The End of Trust (McSweeney's 54) | Electronic Frontier Foundation
EFF and McSweeney’s have teamed up to bring you The End of Trust (McSweeney’s 54). The first all-nonfiction McSweeney’s issue is a collection of essays and interviews focusing on issues related to technology, privacy, and surveillance.
The collection features writing by EFF’s team, including Executive Director Cindy Cohn, Education and Design Lead Soraya Okuda, Senior Investigative Researcher Dave Maass, Special Advisor Cory Doctorow, and board member Bruce Schneier.
privacy  technology  security  trust  books  EFF  download 
5 hours ago by rgl7194
Center for Humane Technology
The Center for Humane Technology is a world-class team of former tech
insiders and CEOs who are advancing thoughtful solutions to change the
culture, business incentives, design techniques, and organizational
structures driving how technology hijacks our brains.
technology  ethics 
13 hours ago by endoverse

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