shader   2198

« earlier    

Twitter
RT : I am working on more organic movement of my artificial life forms.
animation  shader  glsl  procedural  from twitter_favs
3 hours ago by danbri
Twitter
getting ready to enter the 21st century porting bunch of ~10yr old works to
gpgpu  compute  opengl  opencl  shader  from twitter_favs
15 days ago by shaneisley
Blending in Detail - Self Shadow
It’s a seemly simple problem: given two normal maps, how do you combine them? In particular, how do you add detail to a base normal map in a consistent way? We’ll be examining several popular methods as well as covering a new approach, Reoriented Normal Mapping, that does things a little differently.
opengl  shader  3d 
24 days ago by cothrun
ShaderGif
ShaderGif is an open source home for art made with code. Make gifs with GLSL, Javascript and p5.js.
webgl  shader  art 
4 weeks ago by cothrun
The Book of Shaders: about this book
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
shader  gl  graphics  generative  procedural  opengl  webgl  book 
5 weeks ago by ivar
Unity 3D Normal Map Sprites
So a while ago my friend was talking about having highlights on the player for the game InTheShadows. At first I thought it would be too much work, working in Unity 4x, there was no shader available to do this easily. I've never worked on shaders before and didnt know where to begin so I researched online and put together some bits of code to make a single shader that had all the features I needed.
unity  shader  normal  sprite  light  pixel  effect  Development  game 
5 weeks ago by vancura
Using Sprite Lamp with engines
Sprite Lamp is a tool for making normal maps. Normal maps are a way of encoding the orientation of the surface at every pixel, with something called a surface normal. This is a fairly standard way of doing things, and in general, a modern game engine that makes use of dynamic lighting will usually allow you to use normal maps out of the box, including normal maps created in Sprite Lamp. The fact that Sprite Lamp is usually used to apply normal maps to a sprite doesn’t make any real technical difference – you’re simply applying it to a ‘billboard’ mesh (a rectangle that is positioned to face the camera) rather than a more normal mesh.
unity  shader  normal  sprite  light  pixel  effect  design 
5 weeks ago by vancura
Ronja's Shader Tutorials
I'm making shader tutorials for Unity aimed at beginners.
gamedev  rendering  shader  unity 
6 weeks ago by LBdN
CRT shader examples
Love old games, but can't stand how they turn into pixel soup when you blow 'em up on your big screen? You're in luck! Thanks to the glories of modern emulation, we can play our old games on modern hardware, and have them look (almost) as good as we remember.
shader  CRT  emulation 
6 weeks ago by amason

« earlier    

related tags

2018  3d  acos  ai  animation  armour  art  artist  asfloat  audio  beauty  best  blender  blog  book  browser  brush  builtin  burn  c++  c  catlike  cg  cli  clouds  code  coder  coding  collection  color  compute  computer  computergraphics  cool  cos  creativecoding  crossproduct  crt  daz3d  derivatives  design  designer  development  discard  dissolve  ditm  dotproduct  drunkeffect  ecs  effect  emulation  engineer  explosion  fascinating  flowmap  font  forest  fragment  french  frustum  function  functions  fur  gallery  game-dev  game  gamedev  games  gbuffer  generative  gifs  gl  glsl  gpgpu  gpu  graphic  graphics  graveyard-keeper  guide  hacker  hide  hlsl  houdini  inspiration  intbitstofloat  isf  isnan  japanese  java  javascript  job  js  keijiro  language  learning  library  light  lighting  linux  live  livecoding  lut  lwjgl  mac  macos  madmapper  material  maths  matlab  matrices  nan  newmediaart  normal  nvidia  online  opencl  opengl  opensource  packing  paint  particle-system  particles  pbr  performance  photogrammetry  pipeline  pixel  pixelart  post-internet  procedural  processing  programming  psychedelic  puzzle  quine  ratchet  rendering  rotationalign  sandbox  shaderpacking  shaders  shadershowdown  shadertoy  simple  sin  smoke  snow  sol  soul  sound  sprite  surface  system  taa  texture  theory  three.js  tool  toon  trigonometry  tutorial  tutorials  unity  unity3d  unix  vdmx  verlet  vertex  vertexshader  vertices  vibrance  videos  vizicities  voxel  web-design  web  webgl  white-paper  wrapper 

Copy this bookmark:



description:


tags: