shader   2198

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RT : I am working on more organic movement of my artificial life forms.
animation  shader  glsl  procedural  from twitter_favs
3 hours ago by danbri
getting ready to enter the 21st century porting bunch of ~10yr old works to
gpgpu  compute  opengl  opencl  shader  from twitter_favs
15 days ago by shaneisley
Blending in Detail - Self Shadow
It’s a seemly simple problem: given two normal maps, how do you combine them? In particular, how do you add detail to a base normal map in a consistent way? We’ll be examining several popular methods as well as covering a new approach, Reoriented Normal Mapping, that does things a little differently.
opengl  shader  3d 
24 days ago by cothrun
ShaderGif is an open source home for art made with code. Make gifs with GLSL, Javascript and p5.js.
webgl  shader  art 
4 weeks ago by cothrun
The Book of Shaders: about this book
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
shader  gl  graphics  generative  procedural  opengl  webgl  book 
5 weeks ago by ivar
Unity 3D Normal Map Sprites
So a while ago my friend was talking about having highlights on the player for the game InTheShadows. At first I thought it would be too much work, working in Unity 4x, there was no shader available to do this easily. I've never worked on shaders before and didnt know where to begin so I researched online and put together some bits of code to make a single shader that had all the features I needed.
unity  shader  normal  sprite  light  pixel  effect  Development  game 
5 weeks ago by vancura
Using Sprite Lamp with engines
Sprite Lamp is a tool for making normal maps. Normal maps are a way of encoding the orientation of the surface at every pixel, with something called a surface normal. This is a fairly standard way of doing things, and in general, a modern game engine that makes use of dynamic lighting will usually allow you to use normal maps out of the box, including normal maps created in Sprite Lamp. The fact that Sprite Lamp is usually used to apply normal maps to a sprite doesn’t make any real technical difference – you’re simply applying it to a ‘billboard’ mesh (a rectangle that is positioned to face the camera) rather than a more normal mesh.
unity  shader  normal  sprite  light  pixel  effect  design 
5 weeks ago by vancura
Ronja's Shader Tutorials
I'm making shader tutorials for Unity aimed at beginners.
gamedev  rendering  shader  unity 
6 weeks ago by LBdN
CRT shader examples
Love old games, but can't stand how they turn into pixel soup when you blow 'em up on your big screen? You're in luck! Thanks to the glories of modern emulation, we can play our old games on modern hardware, and have them look (almost) as good as we remember.
shader  CRT  emulation 
6 weeks ago by amason

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