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Why 536 was ‘the worst year to be alive’
A mysterious fog plunged Europe, the Middle East, and parts of Asia into darkness, day and night—for 18 months. "For the sun gave forth its light without brightness, like the moon, during the whole year," wrote Byzantine historian Procopius. Temperatures in the summer of 536 fell 1.5°C to 2.5°C, initiating the coldest decade in the past 2300 years. Snow fell that summer in China; crops failed; people starved. The Irish chronicles record "a failure of bread from the years 536–539." Then, in 541, bubonic plague struck the Roman port of Pelusium, in Egypt. What came to be called the Plague of Justinian spread rapidly, wiping out one-third to one-half of the population of the eastern Roman Empire and hastening its collapse, McCormick says.
climatechange  rpg  softapocalypse 
9 hours ago by josephaleo
Dungeons & Dragons, it's even nerdier than it sounds.
rpg  dnd  math  from twitter_favs
16 hours ago by eaton
10 Essential Pieces of Gear for Any Disaster
These have all been chosen with emphasis placed on lightweight, multipurpose designs that can fulfill two or more objectives at once. So in the bunker, on the road or on foot all of these items are worth your coin and room in your pack.
softapocalypse  rpg 
yesterday by josephaleo
The Nentir Vale - The Nentir Vale
This regional setting is a modification of the generic "Points of Light" setting of 4th edition. The following text overrides any other material wherever there are differences (so it's very important to know). The world as you know it is composed of isolated pockets of civilization surrounded by dark areas of untamed wild. The small communities and even largest cities' inhabitants are mostly cut off from the world outside their walls. Travel between cities and villages is dangerous, and most people are ignorant about the rest of the world aside from rumor. Bandits, vicious humanoids, and monsters of all kinds inhabit the darkness between settled areas, and those who wish to venture out do so at their own risk.
yesterday by fozbaca
Run a Nentir Vale Campaign for D&D 5th Edition - Tribality
The Nentir Vale is a setting where you’ll find small, isolated “points of light” surrounded by the darkness of the untamed wild. Travel between communities is dangerous with bandits, vicious humanoids, and monsters of all kinds in control of the darkness between settled areas. The Vale was once a frontier area on the edge of empires, but the empires of Humans (Nerath), Dragonborn (Arkhosian) and Tieflings (Bael Turath) all fell long ago.
dnd  rpg 
yesterday by fozbaca
Fallcrest | RPG | FANDOM powered by Wikia
Fallcrest stands amid the Moon Hills at the falls of the Nentir River. Here travelers and traders using the old King’s Road that runs north and south, the dwarven Trade Road from the east, and the river all meet. The surrounding ridges shelter several small valleys where farmers and woodsfolk live; few are more than six or seven miles from the town. In general the people outside Fallcrest’s walls earn their living by farming or keeping livestock, and the people inside the walls are artisans, laborers, or merchants. People with no other prospects can make a hard living as porters, carrying cargo from the Lower Quays to the Upper Quays (or vice versa).
DnD  rpg 
yesterday by fozbaca

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