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Lost Garden: Game design patterns for building friendships
In many online multiplayer games, players enter as strangers and remain strangers. Due to a variety of unquestioned logistics, economic and social signalling choices, other human beings end up being treated as interchangeable, disposable or abusable. We can do better.
gamedev  friendship  multiplayer  psychology 
5 weeks ago by jakobb
Gamasutra: Raph Koster's Blog - The Trust Spectrum
Today I want to share with you a design framework that I’ve been working on for a couple of years now with a team at Google’s Advanced Technology and Projects (ATAP) group, led by Aaron Cammarata. We call it “The Trust Spectrum,” and it’s a practical design lens for designing multiplayer games, particularly ones involving co-operative play.
gamedev  friendship  cooperation  trust_spectrum  multiplayer  psychology  raph_koster 
5 weeks ago by jakobb
RT : Here's some fresh footage from the game and I been working on!!
E3  multiplayer  UE4  gamedev  from twitter
5 weeks ago by tingham
Battlefield 1 mit DLC: Neue und aktualisierte Multiplayer-CPU-Benchmarks inklusive Ryzen R7 1700 [Update]
Der DLC "They Shall Not Pass" für Battlefield 1 ist das erste Erweiterungspaket für Battlefield 1 und kann seit dem 14. März für Besitzer des Premium-Zugangs gespielt werden. Das Paket umfasst vier neue Karten sowie Waffen und Truppen der französischen Armee. Wir haben uns nicht nur die grafischen Anforderungen der drei neuen Maps angesehen, sondern auch die CPU-Performance dieser. Mit dabei: AMDs "Volks-Achtkerner" Ryzen R7 1700.
benchmark  bf1  multiplayer  game  ryzen  cpu 
7 weeks ago by pralku
Much Assembly Required
Program the 8086-like microprocessor of a robot in a grid-based multiplayer world.
assembly  asm  game  programming  online  multiplayer 
8 weeks ago by vicchow
Dinahmoe Labs - Plink
intuitive multiplayer music experience
audio  music  game  multiplayer 
9 weeks ago by cmaresh

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