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Apple unveils new AR file format and ARKit 2.0
USDZ will be compatible with tools like Adobe, Autodesk, Sketchfab, PTC, and Quixel. Adobe CTO Abhay Parasnis spoke briefly on stage about how the file format will have native Adobe Creative Cloud support, and described it as the first time “you’ll be able to have what you see is what you get (WYSIWYG) editing” for AR objects.

The ARKit 2.0 update will enable multiple people to share the same AR experience, which means folks will be able to play the same game at the same time.
apple  augmented-reality  usdz  multiplayer  ios12  arkit 
7 days ago by lavallee
Lost Garden: Game design patterns for building friendships
In many online multiplayer games, players enter as strangers and remain strangers. Due to a variety of unquestioned logistics, economic and social signalling choices, other human beings end up being treated as interchangeable, disposable or abusable. We can do better.
gamedev  friendship  multiplayer  psychology 
june 2018 by jakobb
Gamasutra: Raph Koster's Blog - The Trust Spectrum
Today I want to share with you a design framework that I’ve been working on for a couple of years now with a team at Google’s Advanced Technology and Projects (ATAP) group, led by Aaron Cammarata. We call it “The Trust Spectrum,” and it’s a practical design lens for designing multiplayer games, particularly ones involving co-operative play.
gamedev  friendship  cooperation  trust_spectrum  multiplayer  psychology  raph_koster 
june 2018 by jakobb
Twitter
RT : Here's some fresh footage from the game and I been working on!!
E3  multiplayer  UE4  gamedev  from twitter
june 2018 by tingham

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