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My collection of "one page" RPG systems! - rpg
A collection of simple RPG systems. Includes World of Dungeons.
roleplaying  gamedesign  GamingIdeas 
yesterday by mcherm
How to Make a Roguelike
An incredibly huge and detailed article on building "roguelike" computer games.
gameprogramming  programming  gamedesign 
yesterday by mcherm
Spirit Island | Board Game | BoardGameGeek
A cooperative game with a strong theme and supposedly good play. (But weak to "single person plans everything.)
games  gamedesign  via:reddit 
yesterday by mcherm
One Hour One Life
"a multiplayer survival game of parenting and civilization building by Jason Rohrer"



"This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour..."



"The thinking behind One Hour One Life [a YouTube playlist]

"How to Deal With A Crisis of Meaning" (The School of Life)
https://www.youtube.com/watch?v=nu8d3iW2yxM

"Bonsai: the Endless Ritual | Extraordinary Rituals | Earth Unplugged"
https://www.youtube.com/watch?v=PEGevD5jd64

"Power of the Market - The Pencil"
https://www.youtube.com/watch?v=R5Gppi-O3a8

"Primitive Technology: Forge Blower"
https://www.youtube.com/watch?v=VVV4xeWBIxE

"The Game Design Challenge 2011: Bigger Than Jesus Panel at GDC 2011"
https://www.youtube.com/watch?v=UAG6XzGah8Q

"Last Day Dream"
https://www.youtube.com/watch?v=ZWlbZO92ZyA

"334 Time Life - Rock A Bye Baby - 1976"
https://www.youtube.com/watch?v=63fBJPFPCbs "
games  gaming  videogames  jasonrohrer  civilization  parenting  philosophy  gamedesign  small  change  purpose  meaningoflife  meaning  generations  srg  edg 
12 days ago by robertogreco
Twitter
Turns out there aren't as many books on virtual worlds and social as I would like, but I've compiled a…
gamedesign  from twitter_favs
19 days ago by qdot
Tacit Dimension – game design for urban design | game design for urban design
"Tacit Dimension creates games to close the gap between urban research and the development of things and technologies used in urban life. As a lab we constantly develop the method of ‘research through design’ to generate knowledge and test innovative designs.

The term ‘Tacit Dimension’ is borrowed from the philosopher scientist Michael Polányi. He coined the term to elaborate on knowledge that we acquire through experience and through interactions with our environment, but which we can’t explicitly formulate. Yet tacit knowledge is always at the bottom of what we can put into words, draw or create.

Street Game Design
Streets, stairs, and the rhythm of traffic lights constitute our platform. We create games in which rules of the game blend in with every day rules of urban life.

Research Through Design
We create games to explore research questions regarding the urban. Games function as probes that provide knowledge in context. Often the game design process itself is the research tool.

Technology Testing
We use urban games to test prototypes of technologies and services that are designed for urban use."
games  gamedesign  play  urban  ubanism  technology 
20 days ago by robertogreco

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