fatecore   20

Aspects List - RPGnetWiki
Aspects are a phrase, a quote, or a sentence that defines a truth about a character or a game truth
rpg  roleplaying  story  tool  table  list  fate  fate-rpg  fatecore  risus  games  tabletop 
5 weeks ago by Glutnix
RPG Note Cards
Web application for playing Fate Core and similar games online
fate  fatecore  rpg  roleplaying  online  multiplayer  webapp 
6 weeks ago by Glutnix
Alternative Initiative System (Fate Core) - Google Docs
Interesting alternative method for handling initiative in conflict.
fatecore  rpg  fae 
9 weeks ago by axodys
Galactic Campaigns • View topic - Star Wars in Fate Core & Fate Accelerated
Nice illustration of FAE pc evolution mechanics via the character of Luke Skywalker.
rpg  fae  fatecore 
9 weeks ago by axodys
New to Fate? A Quick List of Resources
If you’re looking to find out more about Fate or want a quick understanding of the core elements of the system, this quick list of a resources will help get […]
fatecore  fate  rpg  resources 
9 weeks ago by Glutnix
Revisiting Fate Compel Refusal | Ryan Macklin
Considering the idea of negotiating an alternative aspect to a compel rather than an outright no. A fate point is still spent by the player, but they get to shape the narrative to their advantage.
fatecore  rpg 
9 weeks ago by axodys
Fate Stunts for RPG Roles: Tank
Good ideas for additional combat oriented defensive stunts.
fatecore  rpg 
9 weeks ago by axodys
Twitter
An introduction to 's rules, summed-up in a 2-page comics!…
tabletoprpg  FateCore  from twitter_favs
july 2017 by rickenharp
Twitter
Reading now. Having "the usual" .
FateCore  from twitter_favs
august 2016 by daisyk
Fate Core: Writing Adventure Fractals Part 3 | Ryan M. Danks
Yesterday, we discussed a revision to the previously created adventure fractals. Today, I’d like to delve into a thorough method of writing these adventure sheets to help GMs fly through the process. Writing an adventure shouldn’t take more than 20 minutes, assuming you already know what the story will be about.
fate  fatecore  fae  fateaccelerated  adventures  gming  fractal  design 
january 2014 by dlkinney
Fate Core: Adventure Fractals Part 2 | Ryan M. Danks
In my opinion, no system for running games can get too simple for a GM. They already have so much to worry about, why make them have to also add bookkeeping to that list? This update removes all complicated bookkeeping. You could literally have everything you need for the whole adventure on the front (and maybe back, for an adventure with a lot of scenes) of a 3×5 card!
fate  fatecore  fae  fateaccelerated  adventures  gming  fractal  design 
january 2014 by dlkinney
Fate Core: Adventure Fractal | Ryan M. Danks
When creating an adventure, first write it out narratively as you otherwise would, but take each scene and make an aspect out of it – as though each scene were an area of the phase trio. Then, create a difficulty pyramid using the PC’s apex skill as the middle stat and going up and down from there. Difficulties are probably best recorded in a manner similar to FAE, “Good at/Bad at”. To add NPCs, simply give each one (or group of them) an aspect or two to set them apart (this could potentially come from the adventure aspects), and one or more stunts (+2 version, most likely) to show where they are particularly proficient. Everything else they do rolls with the adventure stats. Oh, and don’t forget their vitals: stress/consequences!
fate  fatecore  fae  fateaccelerated  adventures  gming  fractal  design 
january 2014 by dlkinney
(500) http://www.kickstarter.com/projects/evilhat/fate-core
I am blown away by the kickstarter. $10 gets you insane numbers of PDFs, ends tomorrow. so excited!!!
FateCore  from twitter
january 2013 by laura47

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