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ibugtoday : Empowering the Blind Through Accessible Technology
non-profit organization promoting the individual independence, social integration, and educational development of the blind and visually impaired community through accessible technology. iBUG (iBlind Users Group) endeavors to transform the blind community through accessible technology so they can live extraordinary lives full of independence, productivity, communication and social integration in a world where everything is within the realm of possibility.
blind  disability  vision  ios  mobile  accessibility  community 
2 days ago by cyberchucktx
On chronic pain
I have, since my late teenage years, had chronic pain in both wrists, a result of heavy computer use that started when I was very young. I was fascinated by computers and absolutely determined to become an expert at everything that could be done on them; this drive led me to many spans of overworking as I tried to do everything I could in as short a time as I could. This obsessiveness combined with poor ergonomic practices led to a slow buildup of nerve adhesions and chronic tendinitis.

Nearly everyone experiences pain at some point in their life. A stubbed toe, a broken arm, a headache; during the moment it is difficult to focus on anything else, the pain taking center stage.

Chronic pain is a bit more insidious. It can be just as intense as acute pain, but it never really goes away. The brain gets used to it and adapts, coping with it by learning to ignore it. But this constant need to put it on a shelf takes effort, and that continuous effort is quite a drain on one’s energy.

The constant fight against this energy drain also is subject to other influences that are harder to ignore. There are always dozens of little stimuli that need to be constantly filtered out; background noises, little breezes, too-warm weather, the feeling of hair on your neck, the urge to use the restroom. But the mental effort that it takes to keep these at bay come from the same pool as the effort taken up by managing pain responses. And when that pool gets depleted, it can hit hard; when I hit my limit for the day it is like I’m pressed up against a wall, unable to move at all, unable to even breathe anymore. Every little stimulus suddenly takes my complete attention and the massive tidal waves of the millions of little things come crashing down around me.
by:Fluffy  disability  work  ChronicPain 
3 days ago by owenblacker
Dealing with Ambiguity in Accessibility - Jonathan Hassell
One of the problems with WCAG is that it encourages you to learn to blindly follow an accessibility checklist rather than look deeper to create accessible experiences for disabled and older people, which should be the aim.

While this may not initially seem like a problem, the reality is that, once you start applying WCAG, you quickly find that there are lots of grey areas in it, and that there are a host of accessibility experts forever arguing over what rules should be applied when to achieve accessibility.

What started out as a clear set of rules to cover your organization from accessibility risk, and open up potential new audiences, is gradually revealed as the tip of an accessibility iceberg that is more complex, because it’s actually about how to consistently help real people get good user-experiences of your products, which are tracking the constant changes in digital technology.

Very quickly, you realise that you need to learn WCAG’s strengths and weaknesses, and move beyond it into how to handle ambiguity around the edges of our knowledge of accessibility. You need to become comfortable and confident in finding other sources of best-practice to help you make ‘justifiable decisions’ about accessibility for the specific products you are creating, in the countries, cultures and contexts you are creating them.
accessibility  citizensonline  ambiguity  wcag  disability  sarah_lewthwaite 
4 days ago by oddhack
This Is a Bully’s Language – Marcel Slimjim – Medium
I’m 24, and I’m lucky because none of my friends have died. This should not be something anyone has to say, but here we are. Not everyone I know is as fortunate as I am. It’s not every couple months…
politics  socialism  abuse  activism  disability  socialjustice  DSA 
5 days ago by thejaymo
Twitter
Act as a cohesive community not as fragmented factions.
This is the way to really gain traction for
disability  from twitter_favs
6 days ago by mgifford
Twitter
Stop asking about whether you need to use a mike because you have a loud voice. Use the mike. awareness…
Disability  from twitter_favs
12 days ago by jbfink
Opinion | The Magic of a Cardboard Box - The New York Times
"On April 20, Nintendo released a new line of accessories for its best-selling Switch game console. Rather than being digital add-ons, they were physical ones: punch-and-fold parts engineered to turn the Switch console into a piano, a fishing rod or a robot. All are made of cardboard.

On March 4, Walmart ads shown during the Oscars centered on shipping boxes. The writer and director Dee Rees, nominated for “Mudbound,” created a 60-second ad in which the threat of bedtime gets incorporated into a sci-fi wonderland a little girl has imagined inside a blue cardboard box.

In June 2014, Google handed out kits for a low-cost virtual reality headset to be used with a smartphone. The headset was named Cardboard, for what it was mostly made of, and users assembled the units themselves.

In April 2012, “Caine’s Arcade,” an 11-minute short featuring a boy named Caine Monroy, was widely shared on the internet. Caine had spent his 2011 summer vacation building an arcade in the front of his father’s East Los Angeles auto-parts store out of the boxes the parts came in. He had the freedom to create an environment because cardboard comes cheap, and his father gave him space.

These 21st-century storytellers turned to cardboard for the same reasons that children have long preferred the box to the toy that came in it: cardboard is light and strong, easy to put up, quick to come down and, perhaps most important, inexpensive enough for experiment. Cardboard constructions can be crushed, painted, recycled and stuck back together. Cardboard furniture can be adjusted as children grow, and cardboard creations become more sophisticated as children gain skills: It is as malleable as the body and the mind.

Technology companies’ embrace of cardboard’s cool suggests something parents and teachers never forgot: The box is an avatar of inspiration, no charging required. Cardboard is the ideal material for creativity, and has been since the big purchase, and the big box, became a fixture of American postwar homes.

Corrugated cardboard boxes were introduced in the 1880s, and slowly replaced wooden crates as the shipping method of choice. Robert Gair, a paper bag manufacturer in Brooklyn, realized that he could slice and crease paper on his machines in a single step. A box could quickly be cut out and scored, creating a flat blank ready to be assembled as needed, the same construction method exploited by Google and Nintendo. Because flattened boxes were easier to ship and distribute, manufacturers could buy them in bulk, assemble, and then ship their own product to consumers.

As household objects grew larger, the play potential of those boxes increased. The purchase of a new washing machine was a cause for celebration in my neighborhood as a child, as it meant access to a new playhouse in somebody’s yard. Dr. Benjamin Spock praised the cardboard box as an inexpensive alternative to a ride-on car or a readymade cottage. In 1951, Charles and Ray Eames mocked up a version of the packing boxes for their Herman Miller storage furniture with pre-printed lines for doors, windows and awnings: When the adults bought a bookshelf, their kids would get a free toy.

Cardboard was considered such a wonder material during this era that Manhattan’s Museum of Contemporary Craft (now the Museum of Arts and Design) devoted a 1967-1968 exhibition, “Made with Paper,” to the medium. With funding from the Container Corporation of America, the curator Paul J. Smith turned the museum galleries into a three-dimensional paper wonderland. The CCA also funded a cardboard playground created by students at the Parsons School of Design that included pleated trees, an enveloping sombrero and a movable maze for children to explore.

James Hennessey and Victor Papanek’s “Nomadic Furniture,” published in 1973, was part of a renaissance in DIY instruction, one that emphasized the cardboard’s open-source bona fides, as online instructions for making your own Google Cardboard did. The “Nomadic” authors demonstrated how to create an entire cardboard lifestyle, one that could be tailored to different sizes, ages and abilities.

Cardboard sets you free from the average, as Alex Truesdell discovered when she began to design furniture with children with disabilities. Truesdell, inspired by another 1970s cardboard carpentry book, developed play trays, booster seats, high chairs and other assistive devices made of corrugated cardboard that could help children with disabilities participate fully in society. As founder of the Adaptive Design Association, Ms. Truesdell was named a 2015 MacArthur Fellow for her work. Her organization offers classes and consultation in design and methods at no and low cost, and expects participants to pass on their knowledge. Cardboard, as a material, wants to be free.

Cardboard’s central role in childhood has not gone unnoticed: in 2005, the cardboard box was inducted into the National Toy Hall of Fame. “We were particularly motivated by the exceptional qualities that cardboard boxes hold for inspiring creative, open-ended play,” says Christopher Bensch, vice president for collections and chief curator at the Strong National Museum of Play in Rochester. Nirvan Mullick, the filmmaker who made “Caine’s Arcade,” went on to found a nonprofit group, Imagination.org, that organizes an annual “global cardboard challenge” — one taken up by over a million kids in 80 countries.

At a time when toys have become ever more complex and expensive, it is worth returning to the box, seeing it not as trash but as a renewable resource for play.

For my daughter’s seventh birthday, she requested a cardboard-themed party. (I swear, I had nothing to do with it.) “Cardboard creations” is a highlight of “choice time” at her school, where kindergartners and first-graders have an end-of-day craft session with shoeboxes and paper towel rolls.

We gave up recycling for several weeks before the party and accumulated an embarrassingly large pile in the center of the living room. When the kids arrived, I waved them toward the boxes and bins of glue sticks, washi tape, paint, wrapping paper scraps and stickers.

“Make whatever you want,” I said, and they did."
alexandralange  cv  cardboard  2018  victorpapanek  nintendo  caine'sarcade  hermanmiller  benjaminspock  jameshennessey  diy  making  makers  alextruesdell  design  disabilities  disability  choicetime  recycling  eames  charleseames  rayeames  robertgair  technology  boxes  creativity  imagination  cainmonroy 
14 days ago by robertogreco

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