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Illustration in the App Store + Subtraction.com
I can’t emphasize enough how truly unusual it is for a tech company to invest in editorial design at this scale. With this App Store redesign, Apple has created a truly compelling alternative to what I described in January as the monoculture of visual expression within product design, a tendency to avoid exploring the rich range of possibilities where design meets illustration. Apple shows that when a company is open to the potential there, when it’s willing to combine art and science, great things can come into focus.

See my full collection of screen grabs at pinterest.com.
apple  appstore  design  art  ux 
1 hour ago by rmohns
Podcasts App: The Ultimate Guide | iMore
I just starred Podcasts App: The Ultimate Guide on Inoreader https://ift.tt/2J63JL5
Apple 
1 hour ago by ninthart
Apple rejects Valve's Steam Link app due to 'business conflicts' • Mac Rumors
Juli Clover:
<p>In a statement, Valve said that Apple initially approved Steam Link for release on May 7, but ultimately decided to reject the app because of conflicts that had not been recognized by the original review team:
<p>On Monday, May 7th, Apple approved the Steam Link app for release. On Weds, May 9th, Valve released news of the app. The following morning, Apple revoked its approval citing business conflicts with app guidelines that had allegedly not been realized by the original review team.

Valve appealed, explaining the Steam Link app simply functions as a LAN-based remote desktop similar to numerous remote desktop applications already available on the App Store. Ultimately, that appeal was denied leaving the Steam Link app for iOS blocked from release. The team here spent many hours on this project and the approval process, so we're clearly disappointed. But we hope Apple will reconsider in the future.</p>


Valve's appeals have not been successful at the current point in time, and the company is now hoping that media attention may spur Apple to change its mind.

The Steam Link app for iOS, which was announced on May 9, is designed to allow Steam users to play their Steam games on an iPhone, iPad, or Apple TV using either a 5GHz WiFi network or a wired Ethernet connection to a host PC or Mac. </p>


Michael Gartenberg points out that the likeliest explanation is that Apple's coming up with something of its own that does the same which will be shown off at WWDC, and an internal screwup meant they only realised this would clash once Valve had made the announcement.

Sucks, though. Valve won't be pleased, Valve users won't be pleased, app developers will be wondering what the hell is going on, and if Apple really has something for WWDC it's going to have to be amazing. And if it has nothing - what?
apple  wwdc  valve 
4 hours ago by charlesarthur
Tim Cook confirms Apple Music's 50 million users, push into TV and movies
[Cook] said that in total, the service has more than 50 million users between paid members and trials, in contrast to the 40 million paid subscribers the company declared in April.

Looking at Apple's growth numbers, the company appears to be posting about 4 million conversions a month to a paid subscription above and beyond any makeup for cancellations. This number has been consistent since at least January, suggesting that Apple will have about 60 million paid subscribers before the holiday season, three years after launch.
apple  stats  mercato  musica  streaming  digitale  spunti 
4 hours ago by nicoladagostino
Hackintosh Before Hackintosh: When Mac Fans Skinned Windows
When macOS was still OS X, some Windows users weren’t afraid to remake their desktops in Apple’s vision. It was the ultimate case of imitation and flattery.
apple  history  mac  windows 
7 hours ago by gdw
Apple's $539m in damages is a ‘big win’ over Samsung • Bloomberg
Mark Gurman:
<p>Apple sought about $1bn in a retrial of a case that originally produced a verdict of that amount in 2012, while Samsung argued it should pay only $28m this time.

Jurors in federal court in San Jose, California, decided only on damages Thursday. It was already established that the South Korean company infringed three of Apple’s design patents - covering the rounded corners of its phones, the rim that surrounds the front face, and the grid of icons that users view - and two utility patents, which protect the way something works and is used.

“Today’s decision flies in the face of a unanimous Supreme Court ruling in favor of Samsung on the scope of design patent damages,” Samsung said in a statement after the verdict. “We will consider all options to obtain an outcome that does not hinder creativity and fair competition for all companies and consumers.”

John Quinn, a lawyer for Samsung, told the judge the verdict isn’t “supported by the evidence,” and that the company would raise its objections in court filings.

Apple said in a statement that the case “has always been about more than money.”

“We believe deeply in the value of design, and our teams work tirelessly to create innovative products that delight our customers,” the company said.

The basic question for the jury was: should Samsung have to pay damages based on sales of its smartphones or just their components that infringed the iPhone maker’s patents?

A $1.05bn jury verdict in 2012 was whittled down by a previous retrial in 2013, along with appeals and adjustments. After Samsung agreed to pay some damages, the case went to the US Supreme Court in 2016 and was returned to US District Judge Lucy Koh with an order to revisit $399m of that award. Now Samsung has to pay an additional $140m.

The verdict is a “big win” for Apple, said Michael Risch, a law professor at Villanova University School of Law in Pennsylvania. After the Supreme Court’s ruling, “Apple’s upside should have been capped at what it won before,” he said. “Beating that number at trial is a huge victory given that the Supreme Court has theoretically ruled against it.”

That also makes it a “huge loss” for Samsung, “and shows the risk it took by continuing to fight,” he said. “Samsung’s luck with the jury ran out this time, and Apple received a bigger proportion of what it sought.”</p>

It feels like this case and its spinoffs have been going on forever. Samsung overplayed its hand, though. The benefit it got from its copying have been far bigger, though.
Samsung  apple  patent 
16 hours ago by charlesarthur

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