2018   17349

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Best Ergonomic Mechanical Keyboards in the World 2018: Guide/Reviews
This page offers a pretty great summary of the main ergonomic keyboards that are on the market. (Spoiler: It’s not a lot.)

Side note: “Ergonomic” really does mean “ergonomic” in this context—there aren’t pseudo-ergo keyboards here.
ergonomics  keyboards  2018  canonical 
55 minutes ago by handcoding
Keyboard Layout Exploration
“When I ported it to the Preonic, I did something that most people would think is strange, and treated the thing as though it was a Planck with a bottom row, rather than a Planck with a top row. This is directly inspired by the Arensito design, where the thumb has access to many more keys than in a normal setup.”
preonic  layouts  keyboards  2018 
1 hour ago by handcoding
The (infinite) quest for the perfect keyboard and layout · Simone Gotti
“While I’m really happy with my nyquist I have different ideas to improve it:

• Better thumb keys placement
• Staggered Columns layout (like the atreus)

“These are perfectly covered by the iris keyboard. The unique thing I’ll be missing are the lower keys where I put all the additional modifier. I really need them (without doing Mod Tap like described above) so I’m really tempted to improve the iris to add these missing keys.”
keyboards  nyquist  iris  2018 
1 hour ago by handcoding
WAI-ARIA menus, and why you should generally avoid using them › Marco's Accessibility Blog
“Generally, it seems that web developers read about these menu roles, and think a set of links within a list that may pop open another sub set of links is enough to warrant it calling a menu. Well, let me put it bluntly: Nope. Because these then don’t support the expected behavior, links bring you to other pages instead of performing an action, and thus are a totally different type of widget, etc.”
aria  menus  dropdowns  canonical  2018  menuitem 
1 hour ago by handcoding
Keyboard Layout Editor
This Preonic layout looks fairly ordinary, but perhaps this representation at Keyboard Layout Editor could be a good way to represent one’s layers and such?
(via: https://www.reddit.com/r/olkb/comments/9hx32l/comment/e6fg530?st=JMDSULMW&sh=56a74ee3)

(On second thought, the parenthesis and such here are actually pretty neat.)
keyboardlayouteditor  kle  preonic  reddit  2018 
2 hours ago by handcoding
The future of DIY abortions is the internet, not a back-alley doctor - The Verge
“Thanks to the introduction of abortion pills mifepristone and misoprostol — which, in combination, effectively induce abortion 95 percent to 98 percent of the time — it’s become possible to terminate an unwanted pregnancy without an invasive medical procedure. More to the point, it’s possible for women to take these pills to induce an abortion on their own, without the assistance of a doctor. Those pills can be bought online — so for many people, it’s possible to avoid the clinic entirely.”
abortion  2018  theverge 
2 hours ago by handcoding
Yuval Noah Harari on Why Technology Favors Tyranny - The Atlantic
It's a little hyperbolic ("the ai technology only gets better"), but it is a bite-size chunk suitable for friends & family. Consider the "cognitive dictatorships" phrase coined by Stross in Glasshouse.

"If you find these prospects alarming—if you dislike the idea of living in a digital dictatorship or some similarly degraded form of society—then the most important contribution you can make is to find ways to prevent too much data from being concentrated in too few hands, and also find ways to keep distributed data processing more efficient than centralized data processing. These will not be easy tasks. But achieving them may be the best safeguard of democracy."
AI  politics  technology  democracy  2018 
4 hours ago by mechazoidal
Crosse My Heart - fuchs - Teen Wolf (TV) [Archive of Our Own]
Stiles swiped open his phone with determination. It was just his goddamn rotten luck that he got trapped inside the boys locker room, during summer, with the one person who was possibly maybe potentially responsible for kicking off Stiles’ not-major and yet also not-insignificant sexuality crisis in the first place. Jesus.
2018  wc:under5k  oneshot  r:general  w:au  au:highschool  misunderstandings  rs:gettingtogether  tone:fluff  t:summer  pov:stiles  sp:lacrosse  s:stilesbisexualawakening  rs:sameage  tone:humor  op:alivelaura  op:alivehalefamily  5*  rs:firstkiss  comingout 
8 hours ago by faeriecourt
Chat Apps: Frontiers and Challenges for Journalism
Chat apps are quickly becoming the preferred medium for digital communication
in some of the world’s fastest-growing markets. Global monthly users of the top
four chat apps (WhatsApp, Messenger, WeChat, and Viber) now exceed those of
the top four traditional social media networks (Facebook, Instagram, Twitter, and
LinkedIn) (Business Insider Intelligence, 2017). The most popular chat app, WeChat,
had 889 million monthly active users as of Q4 2016 (according to Tencent Penguin
Intelligence’s 2017 WeChat User Behavior Report [as cited in Brennan, 2017]).
Given these radical shifts, the Institute for the Future (IFTF), with support from the
Google News Lab, conducted an ethnographic case study of the chat app news media
ecosystem in Korea. The goal was to better understand the role chat apps will play in
the creation and propagation of news around the world, highlighting key challenges
and opportunities for newsrooms and journalists.
reports  chat  conversation  apps  journalism  south-korea  2018  google  iftf 
8 hours ago by lavallee
traversing
Jiang Cheng raised a hand, his head still throbbing, and guided no small amount of energy into his palm. His right hand glowed purple, but the level of cultivation was significantly weaker than what he was used to.

Then the door burst open.

“Jiang Cheng! Sleeping in is supposed to be my thing, you know—”

Jiang Cheng stared in horror at this teenage Wei Wuxian. He was running his mouth again—what was new—but it seemed like a distant memory or dream to be witnessing this young version of Wei Ying. He was still garbed in the purple of the Yunmengjiang Sect, rather than red and black. The face itself was unfamiliar, as Jiang Cheng had already gotten used to Mo Xuanyu’s boyish prettiness, and seeing Wei Wuxian’s classically handsome features reformed into the face of his younger self was somewhat traumatizing.
wc:1-5k  =modaozushi(fic)  *gen  *jiangcheng&weiwuxian  2018  author:baekhyun  fix-it  time.travel  canon.AU 
9 hours ago by claudine
Commentary: Critics say a San Diego museum's Postmodern entry should be preserved. But why keep what doesn't work? - Los Angeles Times
"Now, MCASD La Jolla is set to be reconfigured again. Selldorf, whose firm is known for work on historic museum buildings — including the Clark Art Institute in Williamstown, Mass., and the Neue Galerie in New York — has been charged with adding 30,000 square feet of gallery space — the museum currently has no dedicated space to show its permanent collection — which she will achieve by transforming the auditorium into galleries and by adding another hall on a newly acquired property to the south.

To weave this Franken-complex together, she is removing a portion of VSBA’s arched facade and the pergolas. She is also shifting the museum’s main entrance to the south, aligning it with Mosher Drew’s auditorium building, which means that Axline Court will no longer serve as the principal point of access — though it will remain as a gathering space. It is these latter moves that have raised a critical outcry.

First and foremost, there is the question of the entrance.

As part of their 1990s re-do, Venturi and Scott Brown placed the main doorway to the museum behind their concrete pergola, where it was not only difficult to find but also competed visually with the rebuilt arched sun porch of the newly uncovered Scripps house a few feet away — an entryway that, ironically, no longer served as entrance.

Confusion over the location of the entrance was such that about a year after the expansion was completed, the museum asked the architects to devise some sort of signage that would help point the way, hence the addition of the word “MUSEUM” in yellow capital letters above the correct doorway.

Goldberger, who was architecture critic for the New York Times and the New Yorker before becoming a contributing editor at Vanity Fair, is one of the major figures who signed the open letter condemning the Selldorf plan. In 1996, he wrote a glowing review of the Venturi Scott Brown expansion in the New York Times, describing it as “an exquisite project.” But in the piece, he also noted the awkward position of the entrance, which required visitors to “make an illogical turn to the left to arrive at the front door.”

Goldberger said this was a minor issue, in light of the museum’s “graceful composition” and its “public presence on the streets of La Jolla.” But as someone who has directed disoriented visitors to the entrance on numerous occasions, I would argue that an important part of a public institution’s public presence is a clear and welcoming doorway.

Then there is the matter of the pergolas.

In a 1996 review of the expansion, Los Angeles Times art critic Christopher Knight noted that the pergolas designed by VSBA echoed the delicate lines of a Gill-designed pergola that hugs the facade of the Scripps house, but that it did it on a much larger scale in “clever” “Toontown” fashion. The pergolas also serve to frame the Gill house, setting it apart from the street and the rest of the museum’s facade.

The petition argues that removing the Venturi, Scott Brown pergolas would “prevent visitors from experiencing [the Scripps house] in the way Gill intended: from the intimate, pedestrian-scaled space in front of it.”

But at this point, it’s hard to say what exactly we are experiencing of Gill’s original architecture.

When Mosher Drew wrapped its own building around the Scripps house in the 1950s, a portion of the Gill house was torn down during construction. This included demolishing the original sun porch, stripping part of the facade and filling in windows. In a lecture delivered in 1979, architecture critic Esther McCoy described watching pieces of the structure come down: “I saw the wrecking company razing it. Real labor to destroy a Gill building.”

So when VSBA uncovered the Gill structure, it wasn’t simply uncovering. It was also rebuilding. And to their credit, the architects went to terrific lengths to get it right: using poured concrete where Gill had used poured concrete and reinserting windows that matched the ones in historic photographs of the house.

The Scripps house now largely exists as fragments embedded in the larger museum, the most complete original portion of which is the entry foyer. And even that is not in its original state: It was refurbished first by Mosher Drew, then by VSBA, which added gray wainscoting. (One can only imagine what Gill, who was all about stripped-down Modernism, would make of wainscoting.)

Lastly, there are the issues of urban planning.

One of the principal arguments for leaving the current design untouched is to preserve the ways in which the museum relates to the streets of La Jolla. “Its street frontage, museum store and cafe extend the rhythm of Prospect Street’s lively storefronts,” reads the petition, “celebrating the museum’s location in the village commercial center and drawing visitors towards the building.”

In my experience, that is an optimistic view of how the museum relates to the street.

Although the museum sits within a commercial zone, it is at a point where the area grows increasingly residential. Pedestrian traffic tends to peter out two blocks away, both on Prospect Street to the north and Silverado Street to the east. One of the closest commercial sites to the museum is a restaurant more than a block away that was recently shuttered for renovations and shows no signs of reopening. Most folks who land at the museum arrive intentionally, not because they happen to wander in.

Moreover, the critical focus on the street ignores the site’s larger natural context: namely, the Pacific Ocean.

For whatever reason, MCASD La Jolla has historically turned its back on this incredible feature — with loading docks that offer views of the water and a sidewalk cafe that overlooks ... asphalt.

Moreover, if, as intended, you approach the museum by walking south on Prospect Street, the first thing you encounter on the museum’s property is not a garden, cafe or gallery. It’s the parking lot — a parking lot with resplendent views of the ocean where I’ve seen families (including my own) pose for group pictures amid the parked cars. It is absurd.

In their design, Venturi and Scott Brown smartly dealt with some of these challenges. The architects sliced windows into Mosher Drew’s more oppressive structures, allowing visitors glimpses of coastline in galleries that had once been boxed in. And they linked the ocean-view garden on the site’s eastern slope — now the Edwards Sculpture Garden — with the museum for easier access. (Previously, it was accessible to the public only from Coast Boulevard; the garden will remain unchanged in Selldorf’s design.)

In her redesign, Selldorf is working to reorient the entire museum complex to the ocean, its best asset. Parking will go underground, allowing for a public park, a more pastoral place to enjoy ocean views. Other spaces that engage the Pacific will include terraces, meeting rooms, an event space. In this regard, her makeover is overdue.

Postmodern architecture is experiencing a critical moment. It is at a point where it looks old enough to be outdated — too flamboyant in our age of austere iPhone minimalism — but not old enough to have achieved the status of venerable. Iconic structures, such as Michael Graves’ Portland Municipal Services Building in Oregon and Philip Johnson’s AT&T Building in New York (now the Sony building) have faced the threat of wrecking balls and ill-conceived renovations.

I am wary of erasing architectural history. But as Aaron Betsky noted in a column in Architect magazine about the case of MCASD La Jolla, “advocates are asking us to preserve a building that has a somewhat confused organization, banal spaces and ridiculous ornamentation.”

Selldorf’s plan holds on to elements of the site’s myriad design histories — to which she will add her own story. In a way, it’s in keeping with the museum’s own history as a place of continuous architectural evolution. There is no reason that evolution should stop in the 1990s."
2018  carolinamiranda  lajolla  mcasd  sandiego  architecture  design  history 
16 hours ago by robertogreco
Why the return of Animal Crossing feels so good - Polygon
"THE POWER OF NICE

A seemingly-unrelated selection of shows and movies in the past few years have each gained their fair share of critical acclaim, popularity and financial success, all linked by one common trait: They’re unrelentingly nice.

The Paddington movies have both found massive critical and box office success, all while essentially being feature-length commercials about the virtues of being polite and kind. Paddington 2 is currently the highest-rated Rotten Tomatoes movie of all time, usurping Toy Story 2’s record of the most consecutive certified Fresh ratings from reviewers. The total number of tracked positive reviews for Paddington 2 is 205, compared to zero negative reviews, for those counting at home.

Won’t You Be My Neighbor?, a heartfelt and straightforward documentary about the life and work of Mister Rogers, is now the highest-grossing biographical documentary of all time.

[embed: https://www.youtube.com/watch?v=FhwktRDG_aQ ]

But this trend (can I call it “nicecore?”) isn’t just limited to theatres.

On the small screen, NBC’s Making It, which may be the first craft-based reality competition show I’ve ever seen, pulled in millions of viewers over its six-week summer run and was just greenlit for a second season. And on Netflix, there is the runaway success story of the Queer Eye reboot, which, on top of effortlessly conveying a message of positivity, kindness and betterment through self-care, also won three Emmys this year. It was nominated for four.

The trend of Nice Media seems to be the sun-filled, hopeful answer to the negativity and division offered nearly everywhere else. No single video game series encapsulates that sense of safe, intentional and welcoming niceness like Animal Crossing, and it has been doing it for almost 20 years.

BELLS AND WHISTLES

There is no game quite like Animal Crossing, which makes it hard to properly explain and even harder to recommend. Most people won’t share your enthusiasm when you sit them down and tell them that the minute-to-minute gameplay mostly involves harvesting fruit, paying off personal debt to an enterprising raccoon, and delaying your Saturday night plans to make sure you can watch a dog play guitar.

But at its core, Animal Crossing is about living in a small town composed entirely of anthropomorphic animals. Sometimes you’re a villager, and sometimes you’re the mayor. What you do from there is up to you.

It shares the general God’s-eye-view life simulator vibe of The Sims, but it’s way less interested in letting you micromanage a neighborhood of people. Instead, it gives you direct (but decidedly less omnipotent) control over a single villager’s life.

[embed: https://www.youtube.com/watch?v=rJ6eGtsgbfM ]

While it can be just as surprisingly addictive and compelling as farming games like Harvest Moon, Story of Seasons and Stardew Valley, the looming threat of bankruptcy is the driving force of those games, compelling every player in the same direction of a more profitable farm. Meanwhile, Animal Crossing is happy to let your debt remain unpaid forever, and your villager has no discernible job or occupation. At least until New Leaf shoved you into the world of municipal governance.

The only real goal in these games is to pass the time in the best way you see fit; the endgame is to be happy. Along the way, like most fans of the series, you’ll likely find yourself having your own moments of emotional connection with the game. Everyone ends up with their own personal Animal Crossing moments, and those personal stories are a huge reason why people love the games as much as they do.

Feel free to share your own stories in the comments. I’m going to start with some of my own.

SMALL TOWN STORIES

My time with Animal Crossing goes all the way back to the GameCube original, a game that announced its humble intention to take over my life right on the front cover. The game’s save files were so large that they required an entire 59-block memory card’s worth of space, so that initial release came bundled with its own memory card as a gesture of practical kindness.

That memory card would soon hold a world that I relied on in a very direct way.

I went through a months-long depressive episode near the tail end of my sophomore year of high school, thanks to a mixture of hormones and early-era cyberbullying. I did all my schoolwork remotely, and spent my days either visiting a child psychologist or playing the GameCube. I would send letters to my villagers (specifically Rasher, Pierce and Goldie) about how sad, lonely and suicidal I was feeling.

They would send me carpets and shirts in return; that’s just what Animal Crossing villagers do. And it helped, especially since they would remember if I didn’t visit them for a few days. The game would tell me, specifically, how many days it had been since I had last interacted with it. It kept me accountable, made me feel needed and got me through a difficult (but all-too-common) part of my teenage years.

While reminders to come back to games are now common in the age of mobile gaming, Animal Crossing never felt like a nag. It was a relationship that gave as much as it asked me to give, and it held me accountable when even playing a game felt like it would be too much.

This trend would continue throughout my life, with major emotional moments supported and enhanced by my time in a virtual village. Animal Crossing: Wild World was there when I was dealing with constant insomnia-inducing stress nightmares during my time in university, with soothing music and absolutely no judgment about my sleep patterns.

[embed: https://www.youtube.com/watch?v=_ITM1vFiV6U ]

My New Leaf town was a monument to the people I loved at the time: fruit trees from a visiting friend, rare Nintendo-specific items from my brother, and clothing and letters from my partner at the time. The town was also essentially abandoned during our breakup, left for Isabelle (the player’s Deputy Mayor and the newest addition to the Smash Bros. Ultimate roster) to run during my years-long absence.

I logged back in when the game updated two years ago. And although Isabelle remembered the exact number of days I had been gone, the damage wasn’t beyond repair. My house was filled with roaches, but they could be cleared out within a few minutes. The once-pristine fields of Fürville had become overgrown with weeds, but a helpful sloth would cheer you on as you removed them or, for a small fee, get rid of them all for you overnight. Friends would move away, but they’d always send a goodbye letter, and new villagers would be eager to greet you and start virtual relationships.

There is no way to win in Animal Crossing, but that also means there’s no way to lose. Life in your village goes on without you, but it always welcomes you back.

A PLACE TO CALL YOUR OWN

The most valuable currency in Animal Crossing is time. An hour in the game is the same as an hour outside of it, so the game marches to the beat of your own life. At the same time, there is no real way to grind out progress in these titles, because they’re about patience; in fact, they seem to actively punish players who try to rush.

You cannot make a tree grow faster, but you’re liable to destroy your flower gardens or wear grass down into dirt paths by running through your town instead of walking.

You can have all the bells in the world, but you’re limited by the rotating daily stock at each of of the shops. You can catch bugs, go fishing and dig for fossils for hours each day, but you’ll still have to live through four real-world seasons to see them all. The game has its own pace, and you have to give into it if you want to get everything it has to offer. Few games are as capable of slowing us down, a trait that is sorely needed when everything else seems to be speeding up.

All of this — the emphasis on patience, the freeform approach to player agency, the overwhelming sense of forgiveness and kindness that stretches from the game’s systems to its text — combines to make a game that is, above all else, nice. And this commitment to niceness makes it an oasis of positivity in an increasingly reactionary and fragmented media landscape.

[embed: https://www.youtube.com/watch?v=kEJXS0MiKOA ]

Won’t You Be My Neighbor? transports you to a reality of kind actions and good deeds — for 93 minutes. The entire run of Queer Eye currently consists of 16 episodes and one special; you could charitably watch the whole thing in a weekend (if not an afternoon). Making It is only six episodes long, and won’t return for another year. This gathering wave of nicecore media is truly a gift, but it’s finite and fleeting — a few welcome drops of clear, cool water in an overwhelmingly murky bucket.

But the most powerful thing Animal Crossing offers us is an experience that doesn’t end after an hour or a season, but stays with us for as long as we need it. Because what we remember about these games are how they made us feel, and the stories they left us with long after we left our villages behind. They made us part of a community, and that community felt welcoming and generous.

Most games are power fantasies, and the easiest kind of power to convey is violence. They’re all about enforcing your will on the world through straightforward, goal-oriented action. And that’s enjoyable, without a doubt. But Animal Crossing offers a different sort of power fantasy: a world where you have unlimited kindness to spare, and you’re never punished for it. That doesn’t happen in real life; even Mr. Rogers’ funeral was picketed.

If nicecore is the natural artistic reaction to the state of the world, then it’s all too fitting that Animal Crossing should return and claim its throne (or, more likely, its comfortably weathered armchair) as the nicest franchise in gaming history.

It has been sorely missed."
2018  animalcrossing  nintendo  games  gaming  videogames  nicecore  niceness  fredrogers  mrrogers  mikescholars  paddington  paddingtonbear  small  slow  time  care  caring  power  violence  patience  agency  kindness  forgiveness  pace  play  presence  friendship 
18 hours ago by robertogreco
A Step in Line - Dexterous_Sinistrous - Teen Wolf (TV) [Archive of Our Own]
Derek felt flustered. “I’m sure Derek Hale would be interested still, despite his reclusiveness,” he added.

Stiles looked at Derek like there was something funny about him. “You’re pretty adamant about that,” he commented.

Derek sighed some, “I just think someone like you would be a refreshing face and perspective for someone like Derek Hale to meet.”

Stiles softly smiled at that. “Thanks,” he uttered. “But enough about me, what about you?”

Derek felt flustered—again. He wasn’t sure if he should reveal it all there or wait it out. He liked the time he was spending with Stiles, but he was terrified of what would happen once Stiles knew the truth about him.
~*~
Or, the one where Derek meets one of his biggest fans, but Stiles doesn't know who he is.
4.5*  2018  wc:under5k  oneshot  r:general  au:human  w:au  c:writer!derek  s:fan!stiles  conventions  tone:fluff  rs:mistakenidentity  s:bisexual!stiles  d:derekwearsglasses  pov:alternating  misunderstandings  tone:humor  rs:gettingtogether  d:famous!derek  d:awkward!derek  fandom 
21 hours ago by faeriecourt

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