Searched for "June 4, 2019" in this user's bookmarks. Found 161 results

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So, on mouse support... Apple made clear to me it is an ACCESSIBILITY FEATURE first and foremost. Meant for users who literally cannot access their devices without a mouse, joystick, whatnot. As @stroughtonsmith found, it’s in AssistiveTouch menu.

Thread…

— Steven Aquino (@steven_aquino) June 4, 2019
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14 days ago by mjtsai
Twitter
I'm Safari for normal browsing and Firefox for development. Chrome is only used when browser-specific apps must unfortunately be used.

— DHH (@dhh) June 4, 2019
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14 days ago by mjtsai
Twitter
Introducing iPad Apps for Mac #WWDC19 (summary) https://t.co/aFv1YFBbEv pic.twitter.com/squiOPbTTC

— Matt Birchler (@mattbirchler) June 4, 2019
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14 days ago by mjtsai
Twitter
UIKit on macOS Catalina has a wild new action sheet style. You gotta wonder if there's gonna be a new, unified design language in the pipeline for Year 4 when the universal binaries & App Store are here (we are in Year 2, iPad apps on macOS) pic.twitter.com/9qlQLCU8qC

— Steve Troughton-Smith (@stroughtonsmith) June 4, 2019
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14 days ago by mjtsai
Twitter
"In iOS 13, a new charging algorithm will keep your iPhone at 80% when charging overnight. That algorithm will determine when you typically wake up and start the day, and restart the charging sequence to give you fully charged battery when you wake up."

Absolutely brilliant https://t.co/B5QE54SnFS

— Dan Masters – OhMDee.com (@OhMDee) June 4, 2019
FavoriteTweet  OhMDee 
14 days ago by mjtsai
Twitter
The point of the OP was that Homebrew itself is written in (and depends upon) Ruby. Without Ruby, you can't install Homebrew.

— Nick Lockwood (@nicklockwood) June 4, 2019
FavoriteTweet  nicklockwood 
14 days ago by mjtsai
Twitter
I mean green field apps mostly. But, if you're writing UI that's conditional on other OS functionality, I guess that's an opportunity too. (For example, if there's a new extension point like interactive notifications, that sort of thing is typically OS-gated anyway.)

— Jeff Nadeau (@jnadeau) June 4, 2019
FavoriteTweet  jnadeau 
14 days ago by mjtsai
Twitter
This property has some extra functionality for NSToolbarItemGroup, and there are also some new items like NSMenuToolbarItem which presents itself as a pull-down.

— Jeff Nadeau (@jnadeau) June 4, 2019
FavoriteTweet  jnadeau 
14 days ago by mjtsai
Twitter
From What’s New in AppKit: You can now configure NSToolbarItem to be “bordered”, which puts the image/title in a toolbar-styled button instead of the classic large borderless button.

This used to require creating/configuring a button yourself and is now largely automatic. pic.twitter.com/DkV24kJQqa

— Jeff Nadeau (@jnadeau) June 4, 2019
FavoriteTweet  jnadeau 
14 days ago by mjtsai
Twitter
The architectural parts of SwiftUI are also separable from the cross-platform-ness. Even AppKit and UIKit share a lot of common or convergently-evolved architecture for layout, event dispatch, and so on. The framework can be consistent even if the components, and UIs, diverge

— Joe Groff (@jckarter) June 4, 2019
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14 days ago by mjtsai
Twitter
So if they’re not, SwiftUI will fail and Apple will return to platform-specific UIs. If they’re still going to be around, users will determine the outcome, as they have for previous attempts.

— Howard Oakley (@howardnoakley) June 4, 2019
FavoriteTweet  howardnoakley 
14 days ago by mjtsai
Twitter
One big thing I’m still missing from the API diff this year: A shiny, high-level, sane Keychain access API.
🙏 Apple, please throw SecItem*() into a 🔥 pit.
Every single developer who ever encountered it comes back with crippling PTSD.

— [renaud _lienhart]; (@layoutSubviews) June 4, 2019
FavoriteTweet  layoutSubviews 
14 days ago by mjtsai
Twitter
No, that's not really my fear. Both AppKit and Objective-C will be around for a long time.

The fear is that Apple believes cross-platform UIs are good and desirable.

— Jeff J. - UnderpassApp.com (@lapcatsoftware) June 4, 2019
FavoriteTweet  lapcatsoftware 
14 days ago by mjtsai
Twitter
‘All About Notarization’ was somewhat disappointing.

They kind of quickly explained Sparkle.framework issue. 🤷‍♂️

But looks like zero workflow improvements to automation & notarization. 😞#WWDC19

— Mark Munz (@mmunz) June 4, 2019
FavoriteTweet  mmunz 
14 days ago by mjtsai
Twitter
I just realized one HUGE thing about SwiftUI is you can “#if os(macOS)” (or whichever) out an entire file so it makes doing a single-target every platform build of an app possible while still using interface files! (XIBs and Storyboards are per-platform.)

— 𝚠𝚒𝚕 𝚜𝚑𝚒𝚙𝚕𝚎𝚢 (@wilshipley) June 4, 2019
FavoriteTweet  wilshipley 
14 days ago by mjtsai
Twitter
On the topic of SwiftUI for those coming from react background and not following swift spec closely – you may be disappointed if you ignored that "some" keyword views declarations use. It essentially prevents components from rendering different views structure for diff states pic.twitter.com/NMl1k9eEDZ

— Krzysztof Magiera (@kzzzf) June 4, 2019
FavoriteTweet  kzzzf 
14 days ago by mjtsai
Twitter
I went to the Core Data with CloudKit lab and, to their credit, the team did not run away and hide from me.

— Tom "Tom" Harrington (@atomicbird) June 4, 2019
FavoriteTweet  atomicbird 
14 days ago by mjtsai
Twitter
Sort of blown away by the take that a min OS target is harmful to a new framework. It’s absurdly small-minded; one or two years of adoption lag is nothing when the arc of such a system is measured in decades.

— Jeff Nadeau (@jnadeau) June 4, 2019
FavoriteTweet  jnadeau 
14 days ago by mjtsai
Twitter
See also https://t.co/bP1jbD33Ik

— Roben Kleene (@robenkleene) June 4, 2019
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14 days ago by mjtsai
Twitter
Turns out I have strong opinions about iOS style switches. They're just bad UI. While you can technically drag the switch which is what the metaphor calls for, your finger basically hides it anyway so it's effectively a tap on/tap off.

— Rory Prior (@roryprior) June 4, 2019
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14 days ago by mjtsai

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