Lost Garden: Loops and Arcs


34 bookmarks. First posted by mitch.olson april 2012.


Loops are repeated, creating wisdom
Arcs are played once. They create knowledge, but that knoweldge is context-sensitive, and can easily be misapplied
games  hani_reci 
june 2012 by fischerlees
ex cases, understanding which behavior is a loop and which is an arc helps tease apart the systemic behaviors. Of the two, loops are rarely discussed in any logical fashion.  People note the arcs and comment on them at length while being quite blind to the loops driving the outcomes. Both criticism and religions are lovely examples of how loop analysis can provide a practical descr
from instapaper
may 2012 by alper
prev comment related to recommended article
from twitter
may 2012 by staysmall
Here are two tools I've been using lately to better understand the functionality of my game designs.  The first is the loop, a structure that should be very familiar to those who have looked into skill atoms.  The second is the arc.
gamedesign  gamemechanics  gameloops  z3 
may 2012 by DirkSonguer
yeah, this hits the spot. question: how to make text adventures into loops?
games  design 
april 2012 by aparrish
"Here are two tools I've been using lately to better understand the functionality of my game designs.  The first is the loop, a structure that should be very familiar to those who have looked into skill atoms.  The second is the arc."
gamedev  articles 
april 2012 by mtowber
Loops and Arcs on Lost Garden:
from twitter
april 2012 by peterwooley
How to reduce games to "loops" of engaging gameplay to increase repeatability
gamedesign  primitives  from instapaper
april 2012 by sridatta
Here are two tools I've been using lately to better understand the functionality of my game designs.
programming  development  code  resources 
april 2012 by dannygarcia
Here are two tools I've been using lately to better understand the functionality of my game designs.  The first is the loop, a structure that should be very familiar to those who have look skill…
from readability
april 2012 by locks