Gamasutra: Andrew Yoder's Blog - The Door Problem of Combat Design


15 bookmarks. First posted by lesbaker 14 days ago.


An examination of classic level design and techniques for inviting the player into arenas instead of fighting from the doors.
interaction_design  motion  architecture  design  game_design 
13 days ago by jbkcc
An examination of classic level design and techniques for inviting the player into arenas instead of fighting from the doors.
gamedev  strategy 
14 days ago by raphman
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer…
from instapaper
14 days ago by joeybaker