A Unified Theory for Designing Just About Anything – Christina Wodtke – Medium


25 bookmarks. First posted by mariusz 13 days ago.


A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
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4 days ago by wtd
★ A unified theory for designing just about anything ~
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6 days ago by BogieZero
RT : Brilliant piece by where she talks about Context, Architecture, Mechanics, & Poetics in design.
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7 days ago by hilla
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information Architecture & Interaction Design, and yet so bad at Graphic Design (and Apple software the opposite: pretty and pretty unusable.
Archive  design  process 
7 days ago by bruno
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
from instapaper
8 days ago by pelles
Starting with "C" (Context) is key. “A Unified Theory for Designing Just About Anything” by
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8 days ago by hexadecibel
By Christina Wodtke - Sep 9, 2017
articles  design  theory  principles  process 
10 days ago by mycotn
A few years back I was obsessed why the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
from instapaper
10 days ago by shuttlebrad
A few years back I was obsessed why the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
from instapaper
11 days ago by louderthan10
Suggests the CAMP acronym: Context (Where/who/why/how?), Architecture (How will it be structured?), Mechanics (What specific methods will be used in it?), Poetics (How will it make people feel?)
UX 
11 days ago by ahobday