A Unified Theory for Designing Just About Anything – Christina Wodtke – Medium


37 bookmarks. First posted by mariusz september 2017.


RT : A Unified Theory for Designing Just About Anything
from twitter_favs
november 2017 by schraeds
methods, maps, and models
design  resources  Product 
october 2017 by benkutil
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
from instapaper
october 2017 by mjays
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information Architecture & Interaction Design, and yet so bad at Graphic Design (and Apple software the opposite: pretty and pretty unusable. via Pocket
IFTTT  Pocket 
september 2017 by amirhhz
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information Architecture & Interaction Design, and yet so bad at Graphic Design (and Apple software the opposite: pretty and pretty unusable.
article 
september 2017 by mud
Interesting summary of different aspects of design theories.
from twitter
september 2017 by kevinog
A Unified Theory for Designing Just About Anythinghttps://t.co/mg5SiVx45B#design #ux

— Gustavo Pimenta 🌶 (@gustavocpimenta) September 26, 2017
design  theory 
september 2017 by guspim
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
from instapaper
september 2017 by wtd
★ A unified theory for designing just about anything ~
from twitter
september 2017 by BogieZero
RT : Brilliant piece by where she talks about Context, Architecture, Mechanics, & Poetics in design.
from twitter
september 2017 by hilla
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information Architecture & Interaction Design, and yet so bad at Graphic Design (and Apple software the opposite: pretty and pretty unusable.
Archive  design  process 
september 2017 by bruno
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
from instapaper
september 2017 by pelles
Starting with "C" (Context) is key. “A Unified Theory for Designing Just About Anything” by
from twitter
september 2017 by hexadecibel
By Christina Wodtke - Sep 9, 2017
articles  design  theory  principles  process 
september 2017 by mycotn
A few years back I was obsessed why the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
from instapaper
september 2017 by shuttlebrad
A few years back I was obsessed why the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
from instapaper
september 2017 by louderthan10
Suggests the CAMP acronym: Context (Where/who/why/how?), Architecture (How will it be structured?), Mechanics (What specific methods will be used in it?), Poetics (How will it make people feel?)
UX 
september 2017 by ahobday