A Unified Theory for Designing Just About Anything – Christina Wodtke – Medium


35 bookmarks. First posted by mariusz 10 weeks ago.


RT : A Unified Theory for Designing Just About Anything
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14 days ago by schraeds
methods, maps, and models
design  resources  Product 
7 weeks ago by benkutil
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
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7 weeks ago by mjays
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information Architecture & Interaction Design, and yet so bad at Graphic Design (and Apple software the opposite: pretty and pretty unusable. via Pocket
IFTTT  Pocket 
8 weeks ago by amirhhz
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information Architecture & Interaction Design, and yet so bad at Graphic Design (and Apple software the opposite: pretty and pretty unusable.
article 
8 weeks ago by mud
Interesting summary of different aspects of design theories.
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8 weeks ago by kevinog
A Unified Theory for Designing Just About Anythinghttps://t.co/mg5SiVx45B#design #ux

— Gustavo Pimenta 🌶 (@gustavocpimenta) September 26, 2017
design  theory 
8 weeks ago by guspim
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
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9 weeks ago by wtd
★ A unified theory for designing just about anything ~
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9 weeks ago by BogieZero
RT : Brilliant piece by where she talks about Context, Architecture, Mechanics, & Poetics in design.
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10 weeks ago by hilla
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information Architecture & Interaction Design, and yet so bad at Graphic Design (and Apple software the opposite: pretty and pretty unusable.
Archive  design  process 
10 weeks ago by bruno
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
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10 weeks ago by pelles
Starting with "C" (Context) is key. “A Unified Theory for Designing Just About Anything” by
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10 weeks ago by hexadecibel
By Christina Wodtke - Sep 9, 2017
articles  design  theory  principles  process 
10 weeks ago by mycotn
A few years back I was obsessed why the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
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10 weeks ago by shuttlebrad
A few years back I was obsessed why the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information…
from instapaper
10 weeks ago by louderthan10
Suggests the CAMP acronym: Context (Where/who/why/how?), Architecture (How will it be structured?), Mechanics (What specific methods will be used in it?), Poetics (How will it make people feel?)
UX 
10 weeks ago by ahobday