tysone + ux   6

The of course principle of design | Om Malik
Most companies (including web startups), he said, are looking to “wow” with their products, when in reality what they should be looking for is an “‘of course’ reaction from their users.”
design  ux  toteach 
april 2012 by tysone
A Brief Rant on the Future of Interaction Design
Hands do two things. They are two utterly amazing things, and you rely on them every moment of the day, and most Future Interaction Concepts completely ignore both of them. Hands feel things, and hands manipulate things.
forsnd  design  interaction  touch  prediction  ui  ux 
november 2011 by tysone
Interaction10: How to Design an Experience for Experience Designers? | Design for the New Economy | Fast Company
The joy, and challenge, of designing a conference for designers is that they can be the most vocal critics when something doesn't "feel" quite right. Experience is attention to detail.
toread  conference  ux 
march 2010 by tysone
Nimble Design - /the/path/of/most/resistance
"Unfortunately for the average person, the file system is so complex that everything outside of the desktop and the documents folder appears to be a vast labyrinth which most likely hides booby traps and minotaurs."
ui  ux  interface  apple  usability 
march 2010 by tysone
Overdoing the interface metaphor
"We’re often told that we should design our websites and software to mimic real-life objects. The iPhone strengthened this idiom, and Apple has been driving this home hard for the iPad. But it’s not absolute, and it’s not always the best idea. ... DVD players don’t make fake whirring noises for five minutes before letting you eject a disc to simulate rewinding."
forsnd  ui  interface  ux  design 
march 2010 by tysone
52 Weeks of UX
"A discourse on the process of designing for real people."
forsnd  ux  ui  design 
march 2010 by tysone

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