tysone + process   38

Quote: You know, one of the things that really hurt… by Travis Jeffery of 37signals
Designing a product is keeping five thousand things in your brain and fitting them all together in new and different ways to get what you want. And every day you discover something new that is a new problem or a new opportunity to fit these things together a little differently.
And it’s that process that is the magic.
design  steve_jobs  quotes  inspiration  process 
april 2013 by tysone
It just doesn't matter - Signal vs. Noise (by 37signals)
The best designers and the best programmers aren’t the ones with the best skills, or the nimblest fingers, or the ones who can rock and roll with photoshop or vim, they are the ones that can determine what just doesn’t matter. That’s where the real gains are made.
strategy  process  management  startup  quotes  from delicious
may 2011 by tysone
Designed with SCIENCE! A Bit About Mule Design's Research Methods
You know how the most challenging part of design isn’t thinking of the right solution, but convincing the decision-makers? Well, now you do
forsnd  design  process  advice  favorite  from delicious
march 2011 by tysone
The 30 steps to mastery - Bobulate
29. Mastery arrives, you mistake it for a gust of wind.
process  learning  toteach  mastery 
december 2010 by tysone
1.0 Is the Loneliest Number — Matt Mullenweg
Usage is like oxygen for ideas. You can never fully anticipate how an audience is going to react to something you’ve created until it’s out there.
process  advice 
november 2010 by tysone
Master Planner: Fred Brooks Shows How to Design Anything
"Edwin Land, inventor of the Polaroid camera, once said that his method of design was to start with a vision of what you want and then, one by one, remove the technical obstacles until you have it. I think that’s what Steve Jobs does. He starts with a vision rather than a list of features."
forsnd  design  process  creativity 
august 2010 by tysone
Design what you know - (37signals)
I know it’s not always possible, but, when it is, pick something to work on that you’re around all the time. Something that bugs you. Something that you’ve been paying attention to for years. Solve a problem that you yourself experience. Design what you know.
design  ui  process 
july 2010 by tysone
Real Editors Ship
Paul Ford writes, "No one wrote a book called Editors: Get Real and Ship or suggested that publishers use agile; they don't live in a "culture" of shipping, any more than we live in a culture of breathing. It's just that not shipping would kill the organism."
process  editing  technology  journalism  agile 
july 2010 by tysone
How Can Journalists and Programmers Collaborate More Effectively?
Matt Waite says, "The most hated enemy? The unstructured stakeholder meeting, where the floor gets flung open to whatever idea that just pops out."
forsnd  data  process  journalism  newsapps 
july 2010 by tysone
Core77 speaks with Jonathan Ive on the design of the iPhone 4: Material Matters - Core77
"The best design explicitly acknowledges that you cannot disconnect the form from the material--the material informs the form," says Ive. "It is the polar opposite of working virtually in CAD to create an arbitrary form that you then render as a particular material, annotating a part and saying 'that's wood' and so on. Because when an object's materials, the materials' processes and the form are all perfectly aligned, that object has a very real resonance on lots of levels. People recognize that object as authentic and real in a very particular way."
jonathanive  apple  design  process 
june 2010 by tysone
Creative Space and iPad » Matt Legend Gemmell
Before there can be code, there should be design. ... The potential of iPad is to decouple as many tasks as possible from my work environment -- and to keep me away from that environment when I'm doing things that don't actually require me to be there other than to use a computer.
ipad  creativity  process 
may 2010 by tysone
Stop saying ‘innovation’
Scott Berkun writes, "Einstein, Ford, Leonardo da Vinci, Picasso, and Edison rarely said the word and neither should you. Every crowd I’ve said this to laughed and agreed. The I-word is killing us."
innovation  process  advice  language  forsnd 
march 2010 by tysone
Overcoming Creative Block
"Often referred to as “writer’s block”, the concept of an inspiration rut is unfortunately very familiar to every creative in any field. Sometimes ideas just don’t show up to work." Alex Cornell rounds up 25 strategies.
forsnd  creativity  strategy  process  advice 
february 2010 by tysone
The brick approach - Bobulate
"Start with the doorknob. Once you become a doorknob expert, you can move on to becoming a room expert, a door expert, a window expert. Make connections, and you can become an expert on how public spaces can foster community interaction, or how city design can alleviate congestion."
quote  strategy  iteration  process 
january 2010 by tysone
You can always do less - (37signals)
"As programmers and designers, we often fall in love with our requirements and are unable to kill our darlings. We mistake what we said we’ll do with what must be done. It’s rarely so; you can always do less," says David Heinemeier Hansson.
forsnd  software  scope  productivity  strategy  process 
january 2010 by tysone
Alex Payne — Don't Be A Hero
Here’s the thing: the hero is the most damaging person on a team, particularly on a team that’s supposed to be writing high-availability or otherwise mission-critical software.
process  strategy  management 
january 2010 by tysone
The art of editing - Bobulate
Whether we like it or not, we’ve been given a new role. This promotion came about without warning, without training, without org charts or manuals. In addition to our current positions, let’s face it, now we’re all “editors.” ... Editing is to media as a performance is to a composition: It is an act of interpretation, rich with opportunities for personal insight, misguided judgments, or brilliance. ... Where once editors and curators provided meaning, now we’re providing it.
editing  design  process 
december 2009 by tysone
Cormac McCarthy on The Road - WSJ.com
"I’m not interested in writing short stories. Anything that doesn’t take years of your life and drive you to suicide hardly seems worth doing."
cormac_mccarthy  literature  writing  process  wsj  inspiration 
november 2009 by tysone
Agile Project Management Is Like Teenage Sex - What To Fix
# It's very awkward trying to make happen
# You can't wait until you finally get the real deal
# Nobody is really doing that much of it anyway
agile  process  geekhumor 
june 2009 by tysone
Rands In Repose: A Deep Breath
Communication in a group of people is an endless exercise in alignment. No matter how well you know your team, you can never predict where the internal dialogue of your team is going to wander.
management  strategy  process  advice 
june 2009 by tysone
Mud Rooms, Red Letters, and Real Priorities | 43 Folders
You eventually learn that true priorities are like arms; if you think you have more than a couple, you're either lying or crazy. ... Because, if you aren’t rejecting or dumping things every single day, you don’t know your priority. You’re making things up. If you think you have 35 priorities, then yes: you also think you have 35 arms. Is it any wonder you’re feeling awkward and unsure?
productivity  gtd  tips  process 
april 2009 by tysone
The first one’s the hardest | i love typography, the typography and fonts blog
It’s been said that type design is the art of making unequal things appear equal. Noordzij’s theory of the Stroke of the Pen is apparent even in monoweight sans-serifs. Flip Helvetica’s A, V, or W sideways, and you’ll see that the diagonal strokes are slightly unequal. Rotate the O in Futura, which I was always told was a perfect circle, and you’ll see why that’s not true.
design  typography  process 
march 2009 by tysone
Khoi Vinh interviews Jason Fried
"Another thing I find interesting is that when big groups really want to get things done, they don't make the group bigger, they make the group smaller. ... And I think it also begs the question: Why have small teams as exceptions? Why not make them the norm? If they do better work, and communicate more clearly, why not encourage more small teams?"
strategy  nytimes  process  37signals  khoi_vinh  jason_fried  getting_real 
march 2009 by tysone
Learning from failure is overrated - (37signals)
"I don’t understand the cultural fascination with failure being the source of great lessons to be learned. You might know what won’t work, but you still don’t know what will work. That’s not much of a lesson. Instead, put most of your energy into studying your successes."
design  strategy  process  failure  iterate 
february 2009 by tysone
Derek Powazek - Programmers are Tiny Gods
"Like designers, if you give a programmer a problem with parameters, they’ll apply every bit of genius they have to solve it in the best possible way. If you tell them how to do it, you’ll suffer the wrath of an angry God."
strategy  programming  culture  process  communication  team  programmers 
january 2009 by tysone
Derek Powazek - What’s Your Suggestion?
"It’s fine to list all the ways an idea is bad. But you have to immediately follow it with a suggestion."
strategy  culture  process  interaction  designer  team  critique 
january 2009 by tysone
Simple. | Jason Santa Maria
"Simplicity is not the goal. It is the by-product of a good idea and modest expectations." - Paul rand
design  strategy  process  quote  paul_rand 
january 2009 by tysone
Daily Routines
How writers, artists, and other interesting people organize their days.
strategy  culture  process  reference  life 
january 2009 by tysone
Noisy Decent Graphics: All the ephemera that's fit to print *
This is beautiful and fun... "Russell and I thought it would be interesting to take some stuff from the internet and print it in a newspaper format."
design  process  print  publishing 
january 2009 by tysone
Locus Online Features: Cory Doctorow: Writing in the Age of Distraction
We know that our readers are distracted and sometimes even overwhelmed by the myriad distractions that lie one click away on the Internet, but of course writers face the same glorious problem: the delirious world of information and communication and community that lurks behind your screen, one alt-tab away from your word-processor.
writing  process  productivity 
january 2009 by tysone
A List Apart: Articles: Getting Real About Agile Design
Software must be visible and valuable from the start. A lot of the Agile Manifesto is fundamentally relevant to designers. Interactions above processes. Collaboration above negotiation. Feedback. Simplicity. All music to our ears.
agile  usability  development  process  design 
december 2008 by tysone
The Branding of Polaroid, 1957 - 1977: Polaroid film package design, 1958
"You know long it takes to do simple? About ten times longer than fast and dirty." -- Paul Giambarba
design  strategy  process  quotes 
november 2008 by tysone
Big Contrarian → Divide.
The idea of design divorced from engineering is laudable, but the way it so often plays out makes it implausible. ... The two disciplines have to play off each other. One has to influence, guide, and challenge the other. The gulf between what technology is capable of and what we see in the interactive marketplace has to be shortened.
design  engineering  creativity  process  productivity  management 
august 2008 by tysone
ideas are just a multiplier of execution - O'Reilly ONLamp Blog
To me, ideas are worth nothing unless executed. They are just a multiplier. Execution is worth millions. That’s why I don’t want to hear people’s ideas. I’m not interested until I see their execution.
quotes  management  process 
august 2008 by tysone

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