tysone + agile   8

Real Editors Ship
Paul Ford writes, "No one wrote a book called Editors: Get Real and Ship or suggested that publishers use agile; they don't live in a "culture" of shipping, any more than we live in a culture of breathing. It's just that not shipping would kill the organism."
process  editing  technology  journalism  agile 
july 2010 by tysone
On Language - Iterate - NYTimes.com
In a landmark 1980 paper, the computer scientists Bill Buxton and Richard Sniderman summed up the iterative approach to design as “Keep trying until you get it right,” acknowledging that the key question was “How do you know when you have got it ‘right’?” The schemers behind Facebook may be rolling out iterations like crazy, but only time will tell if they’re iterating their way into oblivion.
iteration  agile  strategy  language 
june 2010 by tysone
ignore the code: Removing Features
"Constant vigilance is the price you pay for an elegant application. This means you have to learn to say no. ... As a programmer or designer, it’s easy to become a bit too invested in your application’s feature set; accepting that something you’ve put a lot of work in needs to be changed or removed can be hard. But sometimes, it has to be done."
software  design  ui  usability  development  agile  simplicity  programming  forsnd 
february 2010 by tysone
What's the suckage to usage ratio? - (37signals)
The price of shipping is imperfection. If you wait for your product to be perfect, you’ll never finish it. Fortunately you can decide which features should be closer to perfect and which can slack off a little.
37signals  agile  strategy 
december 2009 by tysone
Three Rivers Institute » Blog Archive » Approaching a Minimum Viable Product
"By far the dominant reason for not releasing sooner was a reluctance to trade the dream of success for the reality of feedback."
strategy  development  agile  productivity  advice 
august 2009 by tysone
Agile Project Management Is Like Teenage Sex - What To Fix
# It's very awkward trying to make happen
# You can't wait until you finally get the real deal
# Nobody is really doing that much of it anyway
agile  process  geekhumor 
june 2009 by tysone
Top 10 Reasons Why Corporate IT Sucks
There are so many reasons why working for the 'IT Man' sucks. Badly managed companies have high turnover, low morale, and employees who hate their jobs. Obviously, many of the causes overlap, so this will be a living document, changing over time and with your feedback.
agile  IT  corporate 
february 2009 by tysone
A List Apart: Articles: Getting Real About Agile Design
Software must be visible and valuable from the start. A lot of the Agile Manifesto is fundamentally relevant to designers. Interactions above processes. Collaboration above negotiation. Feedback. Simplicity. All music to our ears.
agile  usability  development  process  design 
december 2008 by tysone

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