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This Professor Has Documented 2,000 Soda Machines in Video Games - Waypoint
In 2016, Marshall University professor Jason Morrissette was playing Batman: Arkham Knight. While sneaking around the shadows, Morrissette stumbled upon a soda machine. Like many games, Akrham Knight doesn’t feature any real-life soda products; that’d cost money.
aggregation  archive  design  games  play  pop  culture  research  videogames  weird  stream 
march 2018 by therourke
Real Artists Copy: An Conversation with Artist Nick Briz — HIGHWATER
New Media Artist and Educator Nick Briz has a perspective on copying, stealing and sharing on the web that all artists and creatives need to hear.
aggregation  appropriation  art  copy  copying  glitch  information  internet  nick  briz  teaching  stream 
june 2016 by therourke
35-year-old Voyager 1 skirts solar system edge with an 8-track and 68K of memory
With an eight-track tape recorder and 100,000 times less memory than an iPod, Voyager 1 is celebrating its 35th birthday at the edge of the solar system.

Traipsing through a giant, turbulent, plasma bubble near the fringes, the longest-running, most-distant spacecraft in NASA's history celebrates a launch anniversary on Wednesday. After more than three decades of trekking, the craft is currently flirting with the edge of our system, poised for a precedent-setting puncture to the other side.
voyager  space  computation  travel  history  archive  post  memory  prosthesis  technology  communication  Carl-Sagan  physics  NASA  recording  aggregation  universe 
september 2012 by therourke
Why contemporary art fails to come to grips with digital - A response to Claire Bishop.
This month, Art Forum published a very timely, and beautifully written essay by Claire Bishop entitled, Digital Divide: on contemporary Art and New Media“.

In it, Bishop analyses the contemporary art-world’s reluctance to conceptually engage with the changes which have been wrought by the proliferation of digital technology. She wonders why so few contemporary artists confront “the question of what it means to think, see, and filter affect through the digital, [and] reflect deeply on how we experience, and are altered by, the digitization of our existence?”

However, I would contend that one of the central reasons the contemporary visual art world hasn’t come to grips with digital, is that it explicitly disavows the visual art that has. Bishop’s article is emblematic of this.
claire-bishop  art  digital  digital-art  digital-media  media  new-media  philosophy  ontology  theory  response  reference  post  information  data  aggregation  archive  archives  archivisation  practice  praxis  contemporary-art  internet  net-art  from instapaper
september 2012 by therourke

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