snearch + product   25

Good Software Takes Ten Years. Get Used To it. - Joel on Software
Make a ten year plan. Make sure you can survive for 10 years, because the software products that bring in a billion dollars a year all took that long. Don't get too hung up on your version 1 and don't think, for a minute, that you have any hope of reaching large markets with your first version. Good software, like wine, takes time.
Business  Professional_Software_Development  IT  Software  Product  TOP  Inspiration  Erfolgsprinzip  higher_quality 
may 2016 by snearch
How I built a profitable bootstrapped side project.
When you are starting any new project, its going to look like shit at the beginning. Once you’ve done a few sessions of coding, it’s still going to look like shit. I found it useful to buy in some graphic design bits in the form of templates to get over the initial hurdle of looking at my project and thinking it looked a mess. As Deckchair is built on top of the Bootstrap framework, this was pretty easy as there are loads of marketplaces out there for designs. WrapBootstrap, AgileUI and ThemeForest are just a few links and there are a few open source templates out there too for free. I was lucky enough to have the skills to also wack together a logo and adjust a few things in the theme I bought, to
Business  Website  Product  mehr_A_verdienen  webdesign  Bootstrap  Template 
may 2016 by snearch
How should I market this game? | Hacker News
patio11 2694 days ago

Here's why I hate games as applications for the typical one-man software development shop:

1) They require a huge upfront investment in asset creation.

2) The assets start depreciating instantly, because gamer expectations are constantly advancing. (Expectations for all apps advance, but for games it is particularly acute. In five years Bingo Card Creator will still look like Bingo Card Creator, but a 2013 game which resembles a 2008 game will be virtually unsaleable. Look at how much even "casual" games have advanced in the last 24 months if you don't believe me.)

3) 1+2 means that the post-launch sales curve is decreasing, rather than increasing (as it is for most apps). This makes post-launch marketing and other improvements largely a black hole of effort, instead of a series of steps one can proceed through to build value.

4) Games are typically needs not wants. Accordingly, it is both hard to convince people to pay for them and hard to market them via search engines, because people don't typically know they want a [match three game with dragon theme and some differentiating feature].

5) Hit driven -- winners win, everyone else takes a bath on asset development costs.

6) The people who play them most are those who are least able or willing to pay for them, and most capable of getting them for free

The App Store brings the fun that is writing a game to any other field of software development, with the exception of point #6. Selling a game on the App Store brings you to the double whammy -- you have constantly depreciating art assets AND the fall-off-front-page-and-watch-sales-die effect contributing to murder your post-launch sales graph.

Marketing  Product  Software  Game  AppStore  games  patio11 
may 2016 by snearch
Writing a website in Rust | Hacker News
neverminder 3 hours ago

That's my general feeling as well. Coming from Scala transition into "dabbling" with Rust was actually quite smooth. I try to stick to functional style where possible, exhaustive pattern matching, everything wrapped in Result/Option, etc - eliminates the need of unit testing in many cases.



neverminder 26 minutes ago

If you want to use Scala, Play Framework 2.4 + Slick 3.0 would be the deadliest combination in my opinion.

TOP  Inspiration  IT  Business  Entrepreneurship  Product  Scala  Slick  Rust  exhaustive_pattern_matching  Erfolgsprinzip  functional  programming 
may 2015 by snearch
What is the best way for an engineer to get rich? - Quora
"Rich" is all relative but here are some ideas for a software engineer to become a millionaire in a reasonable time frame:
Erfolgsprinzip  become_a_millionaire_in_a_reasonable_timeframe  TOP  Inspiration  passive_income  Business  Entrepreneurship  Product 
may 2015 by snearch
Mach es selbst! Das Geschäft mit individuellen Produkten › Impulse
Start-ups als Treiber

“Die Treiber dahinter waren Start-ups”, erklärt Frank Piller vom Lehrstuhl für Technologie- und Innovationsmanagement an der RWTH Aachen. Ein typisches Beispiel sei die Firma Mymuesli aus Passau. Der Hersteller lässt Käufer ihr Müsli im Internet aus 80 Zutaten selbst mischen. Die Gründer sind inzwischen so erfolgreich, dass aus dem Drei-Mann-Betrieb innerhalb weniger Jahre ein Unternehmen mit 340 Mitarbeitern geworden ist.

Schokolade und Müsli sind aber nur zwei Beispiele. Individuellen Tee gibt es etwa bei “5 cups and some sugar“, während Myuniquebag Handtaschen zum Selbst-Designen verkauft. Auch Großunternehmen tummeln sich mittlerweile in dem Markt: Coca-Cola verschickt auf Wunsch Flaschen mit dem Namen des Kunden, beim Schoko-Hersteller Ritter Sport lässt sich die Verpackung individuell gestalten.
mehr_A_verdienen  Business  Entrepreneurship  Startup  Individualisierung  Product 
august 2014 by snearch
Dylan: the harsh realities of the market | Hacker News
When I'm not programming I like to get some distance from my work and hang out with people who have diverse interests.
TOP  Inspiration  Product  development  Business  Entrepreneurship  Freelancing 
august 2014 by snearch
Ask Altucher Ep. 41 "I have a product to sell, what's my next step?"
Once you have a product, you just have to go for it, even at a loss, and sell it. The feeling that you get from that first sale will give you the drive that you need.

Next, figure out who your market is and start advertising to them. Whether it is something that will improve, help, or satisfy them, make sure you convince them it's better than what they currently do or use.
Altucher_James  first_sale  Marketing  product  Business  Entrepreneurship 
june 2014 by snearch
Kawasaki on Why Your Startup is Dead if You Can’t Enchant
“Show me the Times, Businessweek or Fortune article that predicted the success of Twitter or Facebook, or Apple or Yahoo for that matter — any of those success stories. There’s none. So what you need to do is plant many seeds.

Read more:
Software  product  Erfolgsprinzip  Startup  print!!!  verblüffen  begeistern  säen 
december 2013 by snearch
#AltDevBlog » Confessions of a failed indie developer
However, there was huge elephant in the room – money. I was living off savings and my wife’s income, but with a mortgage and two children, this was running out fast. I needed external funding to keep going. Looking back I’m not completely sure why I didn’t try talking to a publisher or venture capitalist – I guess I was paralysed by a fear of rejection
Freelancing  CONs  Profession  programming  games  ISV  product  Startup 
august 2013 by snearch
Twitter / Boostpark: Kein Kunde in Sicht? Mach durch ...
Kein Kunde in Sicht? Mach durch Pressemitteilungen auf das Unternehmen aufmerksam! Komm zum @startplatz Workshop!
TOP  Inspiration  Website  product  Marketing 
august 2013 by snearch
A Year of MongoDB | Hacker News
It’s a distributed near–real‐time querying system for data at rest that supports subset of SQL.

Google has scalable SQL database called Spanner[1]. They also have a proper NoSQL database called internally Megastore[2] that provides distributed transactions based on entity‐groups on top of BigTable. Also known as High Replication Datastore and available via AppEngine[3].


eranation 1 day ago | link

All I can say is this: if the saying "Always plan to throw away your MVP" is true, then I can't see any other storage solution other than MongoDB (or a similar schema-less document storage DB) for MVPs. The speed of development and flexibility are simply worth it. Yes, it is hard to refactor a live product and move it from MongoDB to MySQL / Postgre but was done before and you only do that if you get traction, so its a good problem to have.

I would start with MongoDB, get a grip on what on earth the product is doing, finalize the schema on the fly based on A/B tests, customer feedback and analytics, only once the schema is finalized move it to a SQL database if needed.

If you are not using a good ORM + DB migration system, then MongoDB will make perfect sense when you are quickly iterating through ideas and trying to find a product / market match. You really have no clue how your data schema is going to look like in the end, why confine it at the start? the vast majority of startups sadly won't get even near the phase where they really reach scale related performance issues, so choosing MongoDB for prototyping your business absolutely makes sense to me.


adambard 19 hours ago | link

When I develop against MongoDB in python, ruby, or clojure, I consider it less a database and more a persistence layer for my dicts/hashes/hash-maps, with a handy-dandy query functionality built in.

Hell, in clojure I usually develop against a hash-map of hash-maps stored in-memory until the project gets far enough to re-implement the data layer (which I've hopefully abstracted well enough to not be a big deal).

Think of Mongo less like a schemaless postgres, and more like a persistent redis. Ease-of-use is its true advantage, and I think anyone who exceeds its capacity should be happy to have the problem.

Google  SQL  Spanner  internal_tool  BigTable  Megastore  Databases  website  product  MongoDB  PROs  Clojure  ORM  persistence-layer  Webdevelopment  Python  Ruby 
may 2013 by snearch
Why You Should Do A Tiny Product First « Unicornfree with Amy Hoy: Creating And Selling Your Own Products
So, one of the major changes that Alex and I are making to 30×500 is to teach our students to create an educational product first. What’s an educational product, or infoproduct? Anything small that teaches (which isn’t software): an ebook, a report, a white paper, a screencast, a video series, a workshop.

Why? Well… let me tell you a little story.
Entrepreneurship  print!!  educational  product  ebook  report  white_paper  screencast  video_series  workshop 
may 2013 by snearch
The mental switch – From Service Business to Product Business in 1 Year | About bootstrapping, entrepreneurship & personal development
If you can get to $1.000 monthly recurring in 4 months, you can as well get to $5.000 in 12 months, no? And to $20K in 2 years, no? Set clear financial, short term and tangible goals. In our Ruby on Rails and mobile agency Zorros, this translates to the following:
Freelancing  Product  Entrepreneurship  print! 
february 2013 by snearch

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