robertogreco + wp7   3

Augmented Paper - Matt Gemmell
"For me, software experiences that feel like Augmented Paper are those that second-guess our (developers’) natural tendency to put functionality first, or to think of our apps as software. Apps are only incidentally software; software is an implementation detail. Instead, apps are experiences. Design an experience. Make it as beautiful — and as emotionally resonant — as it can possibly be. Then adorn the core experience and content with only as much functionality as is absolutely necessary. Functionality…is like seasoning. A little is an enhancement; any more destroys the flavour…and may well be bad for you. These new classes of devices, so immediately personal and portable and tactile, aren’t desktop-era shrines demanding incantation and prostration. They’re empowering extensions to our real, actual lives - and that’s a profound thing. They take what was once prosaic or mundane, and give us just a taste of superpowers. They’re augmentations, and they should be beautiful."
instapaper  aesthetics  tactile  clear  invisibleinterfaces  instinctivecode  digital  minimalism  skeuomorph  tablets  augmentation  mobile  ipad  iphone  applications  augmentedpaper  mattgemmell  2012  via:preoccupations  designasexperience  ui  ux  windowsphonemetro  windowsphone7  metro  windows  design  ios  apple  android  wp7  from delicious
april 2012 by robertogreco
From Transportation to Pixels - Mike Kruzeniski
"…summary of a talk Windows Phone Design Team has given…originally posted on the Windows Phone Developer Blog.

In November, myself & Albert Shum drove a few hours north to visit our friends at the Vancouver User Experience Meetup, to talk about Metro & the design philosophy behind Windows Phone. The beginning of the presentation traced the roots of the Windows Phone Metro design language, a topic we’ve spoken about at a number of developer conferences (Watch Albert at MIX 2010). From there, we decided to push the discussion a bit further this time, to look at where we see Metro going next. As you can imagine, this was a lot of fun. Our presentation was over an hour long and covered a lot of material, so rather than just posting the slides up, I’ll describe the talk in its four parts. First, the story of Metro. Second, a look back at history of UI design. Third, visions of future UI design in Science Fiction. Fourth and finally, where we see UI (& Metro) headed in the future."

[Now here: http://kruzeniski.com/2011/from-transportation-to-pixels/
and here: http://blogs.windows.com/windows_phone/b/wpdev/archive/2011/02/16/from-transportation-to-pixels.aspx ]
design  mikekruzeniski  windowsmobile7  windowsphone7  windowsphonemetro  ui  typography  motion  digital  vannevarbush  bumptop  designfiction  gestures  eink  2011  wp7  metro  microsoft  from delicious
may 2011 by robertogreco
Entelligence: Let's get digital -- Engadget
"one of the things I like about WP7 is that it's not a digital UI pretending to be analog. The user interface is flat...no photorealistic depictions of real world items, no shading, & no 3D effects. Everything is conveyed through the use of fonts, shapes & color. It's digital & it's proud. Overall, I like it, & the more I use it, the more I prefer it. Returning to a more digital approach means Microsoft was able to rethink the nature of applications and services and create the concept of hubs, where like functions meet similar functions w/out need for separate applications. It takes some getting used to, but the more I use it, the more natural it feels."

[via: http://twitter.com/tcarmody/status/20098622824 ]
analog  digital  technology  design  wp7  windowsphone7  microsoft  ui  ux  skeuomorph  windowsphonemetro 
august 2010 by robertogreco

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