robertogreco + wii   47

Masters of Modern Design: The Art of the Japanese American Experience | KCET
"From the iconic typeface of “The Godfather” book cover to Herman Miller’s Noguchi table, the influence of Japanese American artists and designers in postwar American art and design is unparalleled. While this second generation of Japanese American artists have been celebrated in various publications and exhibitions with their iconic work, less-discussed is how the World War II incarceration — a period of intense discrimination and hardship — has also had a powerful effect on the lives of artists such as Ruth Asawa, George Nakashima, Isamu Noguchi, S. Neil Fujita and Gyo Obata."

[via: https://twitter.com/LangeAlexandra/status/1123656364839067648 ]

[See also: https://www.curbed.com/2017/1/31/14445484/japanese-designers-wwii-internment ]
towatch  ruthasawa  georgenakashima  isamunoguchi  sneilfujita  gyoobata  2019  alexandralange  design  history  japanese-americans  art  modernism  internment  incarceration  wii  ww2 
8 weeks ago by robertogreco
Farewell to the Wii, A Great Gaming System After All
"Perhaps the best Wii idea of all, and one too little copied in other consumer electronics, was that the device itself lit up when something important had happened to it. If a friend sent you a message or if a game needed an update, the system would start emitting a blue glow from its disc drive. You didn't have to turn the Wii on to know something was ready for your attention; the device's light pattern showed it. Most inert consumer electronics do nothing like this, which is a pity. What a disappointing failure that we don't have more electronics that make themselves useful even while they are more or less turned off."
stephentolito  2012  messaging  signaling  ambientsignaling  ambient  ambien  nintendo  wii  from delicious
september 2012 by robertogreco
Nick Sweeney · things to make and do
"When I look at the iPad, I see something my dad could use without hand-holding to find the history of that banjo, to seek out those screws, to look at old video of Sonny Terry, to feed his glorious practical creativity, unencumbered by the need to learn the habits and quirks of computing, and not relying upon a transatlantic support department.
michalmigurski  nicksweeny  ipad  making  open  creativity  freedom  technology  wii  computers  2010 
april 2010 by robertogreco
Mass: We Pray - The Video Game
"A family shouldn’t have to wait until Sunday to worship the Lord. Now you can go to church every day without leaving your home. Participate in more..."
wii  religion  catholicism  humor  gaming  culture  games  nintendo  parody  via:crystaltips 
november 2009 by robertogreco
Murder, looting, pizza theft, and other hazards of cooperative video-gaming. - By Jamin Brophy-Warren - Slate Magazine
"Part of the problem (and the joy) of playing games is that such behavior isn't explicitly condoned or condemned. Looting and friendly fire aren't forbidden by most games, which leaves us to figure out our own rules. This is the right decision: Good game designers allow players to be whoever they want and trust they'll come to their own consensus about what constitutes "fair play." That's why the New Super Mario Bros. Wii was more enjoyable when I played it as God intended—with a good friend and copious amounts of beer. There was no back-stabbing, and no one's feelings were hurt."
games  videogames  play  wii  supermario  cooperation  humans  behavior  competition 
november 2009 by robertogreco
The New 'Situation': Frameworks for Spatial Mediation: ETech 2009
"What does the platform look like that allows digital architects to layer interaction models from massively multiplayer gaming and wii-like gestural performance onto urban-scale environments? We are building software, initially for an amusement park in Dubai, that integrates the datastreams from thousands of modular sensor nodes into a high-resolution realtime spatial model of people and objects."
mmo  bencerveny  kevinslavin  areacode  stamendesign  location-based  sensors  wii  gaming  games  performance  datastreams  modeling  objects  etech  2009 
january 2009 by robertogreco
Boing Boing: Offworld - An Offworld Thanksgiving: L-tryptophan edition
"Though I've never heard any of its directors or designers explicitly state it, I've got a strong hunch one of Animal Crossing's guiding principles was that of the Slow Life movement that spread across Japan in the early 'oughts, seeking to "shift from a society of mass production and mass consumption, to a society that is not hectic and does cherish our possessions and things of the heart."
animalcrossing  wii  slow  slowlife  japan  games  gaming  videogames 
november 2008 by robertogreco
Blackbeltjones/Work » Jessica Helfand and Tony Stark vs. Don Norman, Paul Dourish and Joss Wheedon
"3 years on from Firefly, most of the audience watching scifi & action movies/tv will have seen or experienced a Wii or iPhone, and so some of the work of moving technology from star to set-dressing is done"

[Now at: http://magicalnihilism.com/2008/07/28/jessica-helfand-and-tony-stark-vs-don-norman-paul-dourish-and-joss-wheedon/ ]
mattjones  interface  scifi  sciencefiction  technology  wii  iphone  ux  firefly  josswhedon 
july 2008 by robertogreco
Born for Wii: Pikmin - Nintendo Wii Fanboy
"Pikmin came straight from mind of Shigeru Miyamoto...offered gamers something new. A delightful mix of strategy & discovery...defied real-time strategy conventions & put gamers in charge of smallest, most innocent army of creatures in gaming history"
game  gamecube  nintendo  shigerumiyamoto  wii  videogames  pikmin 
july 2008 by robertogreco
Born for Wii: Katamari Damacy - Nintendo Wii Fanboy
"A port of the original Katamari Damacy with a reworked control scheme would be right at home on the Wii, especially at a competitive budget price point."
games  gaming  videogames  nintendo  wii  katamaridamacy  keitatakahashi 
june 2008 by robertogreco
Opinion: MMOs Need a Wii | Game | Life from Wired.com
"Now I have no idea what this MMO will look like, and I don't think simply adding motion sensitive controllers will work in this instance" I'm guessing it might look like or be an ARG and get people out of their homes, not just out of their seats
wii  mmo  arg  games  gamedesign  videogames  future  gamechanging 
june 2008 by robertogreco
Wired's Boom Blox Blowout | Game | Life from Wired.com
"Boom Blox, an excellent new game for Wii, delivers explosive fun for casual players and hard-core gamers alike. The videogame is the result of a successful collaboration between Steven Spielberg and Electronic Arts. Wired.com's full coverage is below."
wii  games  videogames  gaming 
may 2008 by robertogreco
stevenberlinjohnson.com: Games and the iPhone
"knew SDK was coming...some kind of enterprise support...But you watched those games -- particularly with accelerometer support -- and it was suddenly clear that iPhone platform is potentially serious competitor to DS & PSP."
games  videogames  wii  iphone  via:cityofsound  nintendo  nintendods  psp 
march 2008 by robertogreco
Locus Online Features: Cory Doctorow: Put Not Your Faith In Ebook Readers
"When Nintendo can't get line-time for the Wii, what hope does a niche item like an e-book reader have?...[until we're all desktop fabberrs] put not your faith in hardware readers — take the easy way out and hack bits, not atoms."
kindle  ebooks  technology  manufacturing  nintendo  wii  literature  reading  corydoctorow  books 
march 2008 by robertogreco
Johnny Chung Lee - Projects - Wii
"NOTE: For most of these projects, you don't need the Nintendo Wii console. You only need the Wii controller and a bluetooth connection."
wii  johnnychunglee  bluetooth  whiteboards  visualization  videogames  tutorial  motion  multitouch  inventions  hardware  hacks  homebrew  electronics  diy  make  interface 
january 2008 by robertogreco
YouTube - videos from Johnny Lee
including Head Tracking for Desktop VR Displays using the WiiRemote, Low-Cost Multi-touch Whiteboard using the Wiimote, Tracking fingers with the Wii Remote
wii  hacks  whiteboards  display  input  wiimote 
december 2007 by robertogreco
'Super Mario Galaxy' Soars With Out-of-This World Camera Work
"If game designers are still struggling with getting their cameras right, it's because they're inventing a new visual language."
cameras  film  videogames  gaming  gamedesign  wii  nintendo  mario  games 
december 2007 by robertogreco
Cheap sensors could enable next-gen mo-cap games - Engadget
"The sensors are linked up and used like a rudimentary motion-capture suit -- only instead of needing a controlled environment and special cameras, microphones worn on the torso pick up beeps from the emitters to locate your limbs as you flail about."
technology  wii  future  motion  sensors 
november 2007 by robertogreco
screenfashion: MoteDaemon Archives
"MoteDaemon discovers Wii remotes in range, connects to them and listens on a TCP socket for incoming connections from your Flash/Flex application. When your application is connected, it instantly receives Wiimote motion and button data in a simple XML fo
wiimote  wii  flash 
november 2007 by robertogreco
Create Digital Motion » Control Visuals with Wii, Free: Adobe Flash, OSC, MIDI
"Little wonder, then, that visualists are eager to try new interfaces to help make visuals akin to performance instruments. Or, in less lofty terms, let’s get Wii remote wagging in the club tonight."
flash  howto  processing  wii  wiimote 
november 2007 by robertogreco
HullBreach - The MMO RPG for the Nintendo Wii
"Welcome to the official website for HullBreach, the browser-based space MMORPG for the Nintendo Wii. Game development is well underway with a public beta available for immediate play."
mmorpg  wii  gaming  games  videogames  nintendo 
october 2007 by robertogreco
DS demo downloads coming to the Wii - Engadget
"Dubbed "Everyone's Nintendo Channel" (at least in Japan), the service effectively turns your Wii into your very own DS Download Station, with both game demos and videos available to be transferred to your DS."
nintendo  nintendods  ds  wii  games  play  downloads  videogames 
october 2007 by robertogreco
Riverfold Software - Wii Transfer
"Wii Transfer can share your movies, music, and pictures directly to your Nintendo Wii using the Internet Channel. Browse iTunes playlists and iPhoto albums on your television. Convert your movies to formats the Wii understands, either streaming directly
nintendo  wii  mac  osx  software  converter  audio  media  movies  networking  diy  streaming  applications 
october 2007 by robertogreco
russell davies: powerpoint as a toy for thought
"The Plenitude [book]...nice discussion of the problems and delights of creating 'stuff'...'Toy For Thought' made me realise what I'd love to see happen. I'd love someone to do to PowerPoint what the Wii did to Xbox and the Playstation. What might this me
presentations  powerpoint  keynote  physical  interactive  visualization  style  information  data  toys  play  performance  images  photography  interaction  wii  haptic  motion  senses 
september 2007 by robertogreco
Technology Review: The iPhone's Untapped Potential
"Apple could do a lot more with all the sensors in the iPhone. Researchers at other companies have been developing mobile-phone applications that can employ data collected by these sorts of sensors to infer a user’s behavior."
computer  human  interface  iphone  sensors  habits  behavior  reality  realitymining  aware  motion  light  sound  wii  apple 
july 2007 by robertogreco
Start with the iPhone, Work Back to Human Nature
"Apple...rotating your screen...adjusting brightness for you...other smart people have already been busy using them for more creative ends. Like learning about human nature...light, motion,sound sensing to get a picture of what a user is doing all day
computer  human  interface  technology  iphone  sensors  habits  behavior  reality  realitymining  aware  motion  light  sound  wii 
july 2007 by robertogreco
Dimension-Bending Games Stretch Fabric of Space and Time
"Games are a superb environment for experimenting with new perceptual takes on geometry and physics. Designers craft these worlds from scratch, after all; they don't have to obey normal laws of reality."
education  environment  games  geometry  math  nintendo  perception  physics  reality  space  time  visualization  wii  learning  videogames 
july 2007 by robertogreco
Wiiiiiiiii!: Nintendo Opens Wii to Indie Developers - Gizmodo
"Just as some traditionally open companies close the door to third-party developers, the traditionally closed Nintendo will open WiiWare in early 2008."
nintendo  wii  developers  videogames  games  play  programming  independent 
june 2007 by robertogreco
Tale of Tales» Blog Archive » Little girls will save the industry!
"Capucine is based on four fundamental principles: * Give life rather than take it. * A unique gameplay element: the beam of light. * Build your own path. * The player creates his own enemies."
games  play  girls  videogames  capucine  pc  wii 
june 2007 by robertogreco
Capucine
"This game takes place in a fantastic universe where everything is dead...controls a child who holds a “capucine”...enables her to survive in this desolated world...can hand on her own life to the surroundings thanks to a beam of light she can cast fr
games  videogames  pc  wii 
june 2007 by robertogreco
Wii - Iwata Asks - Wii As A Shared Space For All the Family
"I really hope Wii will prove useful in providing chances for this type of interaction between family members."
wii  play  families  children  interaction  communication  videogames  messages  nintendo  design  software  parenting 
november 2006 by robertogreco
Nintendo Wii
"Starting from today, I'd like to deliver a unique (perhaps unprecedented) series of interviews explaining the vision behind Wii, our revolutionary new console. Over the course of the next few weeks we will hear from those who were actually involved in th
design  interviews  games  play  nintendo  wii  videogames 
october 2006 by robertogreco
DS-x2 - Healthy Nintendo Appetite (new ad ideas for Nintendo)
"Nintendo products are good to still your hunger, at least that's what GamePaused wants us to believe."
design  advertising  communication  marketing  food  ds  nintendo  wii  nintendods 
september 2006 by robertogreco
Go Nintendo » Blog Archive » One fan’s idea - Wii Hide & Seek- What are you waiting for?
"Introduing Wii Hide You Seek. Wii Hide You Seek brings a very basic concept into the picture. Its a massive online hide and seek game, featuring numerous locations, such as a Mansion, a neighboordhood, or even a city. It will offer many different ways to
nintendo  wii  online  internet  socialsoftware  games  play  mmog 
may 2006 by robertogreco
British Gaming Blog » Blog Archive » Making of the Revolution and More
"avalon on the Revolution Report boards has found a Japanese booklet from Nintendo, containing several pictures of the Revolution and several versions of the controller when it was being made. The booklet seems to be about 2007 recruitment, as Nintendo ar
nintendo  games  videogames  images  design  play  wii 
february 2006 by robertogreco
Floor Screen (Nintendo) - Google Video
"Este es un set especial que Nintendo hizo en el E3 2005 para Zelda, es un calabozo, lo increible del video es la interaccion que tiene el set con las personas. Vale la pena, por eso lo guardo."
nintendo  games  interface  technology  videogames  Interactive  video  space  wii 
january 2006 by robertogreco
Proving the Concept: How Revolution Will Change Games from 1UP.com
"Well, we're sick of waiting, so we came up with a list of hypothetical Revolution game concepts...and took them to impartial third-party developers to find out how practical it is for games on Revolution to be more than just gimmicks."
games  videogames  nintendo  interface  wii 
november 2005 by robertogreco
Gamasutra - Japanese Developers Comment On Revolution
"The latest issue of Japanese consumer game magazine Nintendo Dream features a series of short quotes from various prominent Japanese developers, concerning their thoughts and plans for the Nintendo Revolution console. As translated by consumer site IGN,
games  nintendo  fun  technology  interface  videogames  wii 
october 2005 by robertogreco

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