robertogreco + ubicomp   243

The Internet of Things You Don’t Really Need - The Atlantic
"We already chose to forego a future of unconnected software. All of your devices talk constantly to servers, and your data lives in the Cloud because there’s increasingly no other choice. Eventually, we won’t have unconnected things, either. We’ve made that choice too, we just don’t know it yet. For the moment, you can still buy toasters and refrigerators and thermostats that don’t talk to the Internet, but try to find a new television that doesn’t do so. All new TVs are smart TVs, asking you to agree to murky terms and conditions in the process of connecting to Netflix or Hulu. Soon enough, everything will be like Nest. If the last decade was one of making software require connectivity, the next will be one of making everything else require it. Why? For Silicon Valley, the answer is clear: to turn every industry into the computer industry. To make things talk to the computers in giant, secured, air-conditioned warehouses owned by (or hoping to be owned by) a handful of big technology companies.

But at what cost? What improvements to our lives do we not get because we focused on “smart” things? Writing in The Baffler last year, David Graeber asked where the flying cars, force fields, teleportation pods, space colonies, and all the other dreams of the recent past’s future have gone. His answer: Technological development was re-focused so that it wouldn’t threaten existing seats of power and authority. The Internet of Things exists to build a market around new data about your toasting and grilling and refrigeration habits, while duping you into thinking smart devices are making your lives better than you could have made them otherwise, with materials other than computers. Innovation and disruption are foils meant to distract you from the fact that the present is remarkably similar to the past, with you working even harder for it.

But it sure feels like it makes things easier, doesn’t it? The automated bike locks and thermostats all doing your bidding so you can finally be free to get things done. But what will you do, exactly, once you can monitor your propane tank level from the comfort of the toilet or the garage or the liquor store? Check your Gmail, probably, or type into a Google Doc on your smartphone, maybe. Or perhaps, if you’re really lucky, tap some ideas into Evernote for your Internet of Things startup’s crowdfunding campaign. “It’s gonna be huge,” you’ll tell your cookout guests as you saw into a freshly grilled steak in the cool comfort of your Nest-controlled dining room. “This is the future.”"
2015  ianbogost  iot  internetofthings  design  davidgraeber  labor  siliconvalley  technology  power  authority  innovation  disruption  work  future  past  present  marketing  propaganda  google  cloud  cloudcomputing  computers  code  googledocs  ubicomp  ubiquitouscomputing  everyware  adamgreenfield  amazon  dropbox  kickstarter 
june 2015 by robertogreco
Interface Critique | Words in Space
[Updated version [22 Jan 2014]: http://www.wordsinspace.net/wordpress/2014/01/22/interface-critique-revisited-thinking-about-archival-interfaces/ ]

"how do we critique an interface?"

… "We should attend to variables of basic composition (e.g. the size, shape, position, etc., of elements on the screen), as well as how they work together across time and space: how we read across panels and scenes, how we follow action sequences and narrative and thematic threads through the graphic interface."

… "Reading “beneath” those graphic frames provides insight into the data models structuring our interaction with the technology. ... The design of an interface thus isn’t simply about efficiently arranging elements and structuring users’ behavior; interface design also models – perhaps unwittingly – an epistemology and a method of interpretation."

… "In our interface critique, then, we might also consider what acts of interpretive translation or allegorization are taking place at those nodes or hinges between layers of interfaces."

… "We might consider how the interface enunciates – what language it uses to “frame” its content into fundamental categories, to whom it speaks and how, what point(s) of view are tacitly or explicitly adopted. ... How the interface addresses, or fails to address us – and how its underlying database categorizes us into what Galloway calls “cybertypes” – has the potential to shape how we understand our social roles and what behavior is expected of us."

… "We also, finally, must consider what is not made visible or otherwise perceptible. What is simply not representable through a graphic or gestural user interface, on a zoomable map, via data visualization?"

… "Yet we should also consider the possibility that some aspects of our cities are simply not, and will never be, machine-readable. In our interface critique, then, we might imagine what dimensions of human experience and the world we inhabit simply cannot be translated or interfaced."
toread  shannonmattern  interface  ubicomp  design  2014  johannadrucker  stevenjohnson  criticism  scottmccloud  cities  alexandergalloway  adamgreenfield  materiality  scale  location  urban  urbanism  time  space  orientation  frameanalysis  minorityreport 
january 2014 by robertogreco
Mass + Text
Text from the about page: http://massandtext.tumblr.com/post/51958922935/what-is-mass-text ]

"Mass + Text wants to understand the relationship between language (analogue and digital signals), physical objects, and the communities they anchor. I’m curious about how we translate thought into form, and back again.

Mass + Text happened because I like words, and I like the idea that objects are a byproduct of their cultural context. I think there’s an interesting back and forth between said things and made things, and this is an attempt to think-through-writing till I make some sense of it.

I’m not quite sure what I’m doing, but I’m going to scratch this itch anyway. What I do know is that the emergence of ubiquitous computing is going to bring together language and objects in weird and interesting ways, with implications for architecture, media, journalism, consumer technology, and fashion. This is my attempt to begin to make some sense of it.

***

The ease with which we’re able to summon and dismiss texts on glowing rectangles makes us forget that language isn’t weightless. The ways in which we call out and respond to each other are deeply anchored within physical things. Heavy things. We make meaning by spilling oceans of ink, crushing mountains of herbs and minerals into pigments, and by sliding slabs of quivering muscle against each other.

And even when we summon an idea from the depths of cyberspace,and it leaps onto our screens, that idea is bound to this plane by physical objects. Language exists within at least three dimensions.

So if language can shape mass (indeed, if language is mass), what will new forms of communication mean for the things we build, and the way we build? Can we incorporate content into spaces and objects in ways that go beyond merely turning them into display screens? How does this communication influence our relationships with our tools?

With ourselves?

***

Areas of interest:

• the evolution of media and journalism: what does it mean that ESPN is interested in the data being harvested from wearable tech such as the Jawbone UP? If the medium is the message, how will media companies design for wearable computing devices that have very little room for display screens?

• internet-connected devices: the coming wave of “smart" devices offers an opportunity to rethink everything from how these objects look to what they do. How do you design analog/digital interfaces that take into account qualities of mass such as weight, texture and temperature?

• architecture: we can speak to our spaces, and our spaces can speak back (through location-based Foursquare tips, geo-triggered alerts, changing room temperature to suit our personal profile, etc.). The built form is how we interface with the city, and changes to that form have implications for everything from our ideas about privacy, community, and to discussions about who has the right to the city.

• fashion: we know clothing can be language, but the use cases of clothing-as-tool have been surprisingly few, i.e. clothing can keep us warm, and they offer some measure of protection from weapons, but that’s about it. How can we make clothing even more useful? And how will those utilitarian scripts be reflected in aesthetics?

• histories of communication: everywhere mass intersects with text, an idea finds its way into our world, be it when a finger strikes against a keyboard, or when someone’s vocal chords rub together. I want to understand that threshold, liminal space where a concept is impregnated within an object, and given form."
text  communication  objects  emmanuelquartey  language  digital  communities  community  blogs  ubicomp  internetofthings  networkedobjects  senses  media  journalism  wearable  technology  jawbone  architecture  design  fashion  history  interfaces  ux  mobile  smartdevices  analog  wearables  iot 
july 2013 by robertogreco
cityofsound: Journal: Notes on "Ambient Commons", by Malcolm McCullough
"As explained in Lisa Reichelt’s Twitter-friendly coinage of “ambient intimacy,” social media use countless trivial messages to build a detailed portrait, even an imagined presence, of a friend. At least to some degree, this restores a lost kind of awareness found in traditional life. The upstairs shutters are opened, the bicycle is gone from its usual spot at the usual time, deliveries are being made, and the neighbors are gossiping. To their enthusiasts, social media re-create some of this environmental sense, albeit across the necessary distances and at the accelerated paces of the metropolis."



"The world has been filling with many new kinds of ambient interfaces. Nothing may be designed on the assumption that it will be noticed. Many more things must be designed and used with the ambient in mind. Under these circumstances, you might want to rethink attention."



"Embodiment makes the difference. Walking provides more embodiment, more opportunity for effortless fascination, and better engagement than looking or sitting. Depending on the balance of fascinating and annoying stimuli, a walk around town may well do some good. That balance is now in play, under the rise of the ambient."



""Does having more ambient information make you notice the world more, or less? Can mediation help you tune in to where you are? Or does it just lower the resolution of life?"

"(T)he Internet shakes the university to its core; presumably, the two are now breeding a new heir."

(((The first statement is true. The second? Not without a little help, at least not with purpose and foresight. And no, it's not massive open online courses (MOOCs). MOOCs are the mp3 of education - they radically disrupt the distribution of information, but that's only one slice of the wider pie. mp3s have not radically changed music; largely only distribution. Likewise, MOOCs are the low-hanging fruit of learning: the easiest bit to translate and transmit, and the lowest value component. It is learning at its simplest, its most mundane. This is still useful as it frees up education - say, the university - to spend its time and resources doing something higher value instead - focusing on moments of intense, engaged collaboration, together in physical space. The rest can be displaced: with a hand; it is no great loss. No more than compact discs, and their absurdly-named "jewel boxes". Anyway.)))"

"The role of architecture seems central to future inquiries into attention. The cognitive role of architecture is to serve as banks for the rivers of data and communications, to create sites, objects, and physical resource interfaces for those electronic flows to be about. At the same time, architecture provides habitual and specialized contexts by which to make sense of activities. And, where possible, architecture furnishes rich, persistent, attention-restoring detail in which to take occasional refuge from the rivers of data."
(((Very good. Again, you won't see architects getting this pointed out at architecture school much currently - with a few honourable exceptions - but there's a good role for architecture in future (alongside many other things of course.))))
danhill  ambient  ambientintimacy  architecture  design  information  technology  2013  cityofsound  lisareichelt  malcolmmccullough  experience  embodiment  urban  urbanism  softcity  visibility  communication  sensing  attention  cognition  softcities  ubicomp  internetofthings  iot 
july 2013 by robertogreco
5 Things About Ubiquitous Computing That Make Me Nervous | Design Culture Lab
"[I]t is difficult to develop a critical perspective whilst in school that includes the possibility of *not* designing something, simply because we force them to make things."

"[O]ur imaginations are not as strong when we come to the task of redesigning design itself."

"to understand … *process* as a form of social, cultural, political, ethical, etc. *agency*"

***

"1. Technological determinism & defeatism

Or, the cultural belief that technological development and progress is inevitable, and we have to adapt.

2. Technological solutionism

Or, the cultural belief that technology is the best solution to life’s problems.

3. Quantification imperatives

Or, the cultural belief that everything can and should be measured, and that everyday life would be better if all our decisions were based on these data.

4. Connection & sharing imperatives

Or, the cultural belief that everyday life would be better if more information was transmissible and accessible to people.

5. Convenience & efficiency imperatives

Or, the cultural belief that people would be better off if there were more technologies to make daily life more convenient, and common tasks more efficient."

"Like many students facing a critique of their practice, they struggled to understand how they could proceed. Some still focussed on how to provide the right solutions to the right problems (I asked who should get to decide what is right); others wanted to know how they could predict the likelihood of something bad happening (I pointed back to #3); and a few wanted ethical guidelines (I wondered if this fell under #2, or if I needed to add a #6, Prescriptive imperatives). Taking a more pedagogical perspective, a couple of students recognised that it is difficult to develop a critical perspective whilst in school that includes the possibility of not designing something, simply because we force them to make things."

"A few students even accused me of being defeatist and anti-technology in my critique, but I responded that I never said that ubicomp shouldn’t be designed, and neither did I say that we couldn’t create technologies in more critical, or interrogative ways. A serious problem, I think, is that our imaginations are not as strong when we come to the task of redesigning design itself. Design still suffers, for example, from having contradictory interests in sustainability and planned obsolescence, and still responds to the perils of mass production through the design of small-run luxury goods. In these, and other cases, one problem is simply substituted for another–and the solutionist imperative encourages us to respond by designing and producing more and more in turn.

In my class this term we’re using Anne Balsamo’s Designing Culture as a starting point for identifying when, where and how designers make decisions. For all our focus on teaching students to design digital and physical products, I don’t think we’re doing a good enough job of getting them to understand their process as a form of social, cultural, political, ethical, etc. agency. There is still, I think, too much emphasis on design process as some sort of mythical, mystical, essentially ineffable, act of creation.

This problem, I think, is further compounded in more critical approaches, where design effectively begins and ends with the creative act."



"By articulating “things that make me nervous” instead of talking about “things that are bad,” I had hoped to help students realise that critique is also not a final act. I wanted them to keep moving, to keep acting–but with greater awareness, responsibility and accountability. Critique shouldn’t stop us from acting or, in my opinion, tell us how to act. Critical awareness should help us situate ourselves, make active decisions to do some things and not others, and accept the consequences of these actions for ourselves and others."

***

[See also:

"And indeed true “interrogative” works, in my estimation, are best when they suspend questions indefinitely. They press and hold two or more opposing functions or symbolic/expressive gestures together at once, without resolve."

"resisting the seduction of “solutions” in design where “problems” become invisible"

http://hastac.org/forums/disability-moving-beyond-access-academy

and

"Sometimes *not* building is the right answer, but it is not one that architects are trained to recommend."

http://www.wired.com/wired/archive/8.06/koolhaas_pr.html ]
annegalloway  criticalthinking  design  making  thinking  ubicomp  awareness  adesign  evgenymorozov  solutionism  technologicalsolutionism  2013  defeatism  determinism  quantification  measurement  data  everydaylife  efficiency  productivity  ethics  pedagogy  howwethink  howweteach  crticism  designcriticism  annebalsamo  decisionmaking  criticaldesign  remkoolhaas  sarahendren  inquiry  questions  questioning  systemsthinking  agency  cv  tcsnmy  products  technology  convenience  sharing  connections  culture  capitalism  teaching  learning  imagination  designeducation  education  unschooling  deschooling  canon  shrequest1 
march 2013 by robertogreco
The Cooper Journal: The best interface is no interface
"Creative minds in technology should focus on solving problems. Not just make interfaces.

As Donald Norman said in 1990, “The real problem with the interface is that it is an interface. Interfaces get in the way. I don’t want to focus my energies on an interface. I want to focus on the job…I don’t want to think of myself as using a computer, I want to think of myself as doing my job.”

It’s time for us to move beyond screen-based thinking. Because when we think in screens, we design based upon a model that is inherently unnatural, inhumane, & has diminishing returns. It requires a great deal of talent, money & time to make these systems somewhat usable, & after all that effort, the software can sadly, only truly improve w/ a major overhaul.

There is a better path: No UI. A design methodology that aims to produce a radically simple technological future without digital interfaces. Following three simple principles, we can design smarter, more useful systems that make our lives better."
glowingrectangles  via:maxfenton  screens  square  paymentsystems  nfc  everyware  ubicomp  calmtechnology  markweiser  ambercase  kevinashton  adamgreenfield  donaldnorman  goldenkrishna  computing  nest  ui  cars  interfaces  interactiondesign  from delicious
august 2012 by robertogreco
How low (power) can you go? - Charlie's Diary
"Today we are used to the public sensors around us being noticeable if you know what to look for. In 20 years time this may no longer be the case, and the social implications are worth exploring. … Let's look at London, a fairly typical large capital city. London has a surface area of approximately 1570 square kilometres, and around 7.5 million inhabitants (not counting outlying commuter towns). Let us assume that our hypothetical low-power processor costs 10 euro cents per unit, in large volumes. To cover London in CPUs roughly as powerful as the brains of the Android tablet I'm reading this talk from, to a density of one per square metre, should therefore cost around €150M in 2040, or €20 per citizen. … "It has been said that the internet means the death of privacy — but internet-based tracking technologies aren't useful if you leave your computer at home and switch off your smartphone. In contrast, the internet of things — the city wallpapered from edge to edge with sensors and communicating processors — really does mean the death of privacy. You'd have to lock yourself in a faraday cage and switch off all the electrical devices near to you in order to regain any measure of invisibility. … we're going to be subjected to more monitoring than most people today can possibly imagine. … The logical end-point of Moore's Law and Koomey's Law is a computer for every square metre of land area on this planet — within our lifetimes. And, speaking as a science fiction writer, trying to get my head around the implications of this technology for our lives is giving me a headache. We've lived through the personal computing revolution, and the internet, and now the advent of convergent wireless devices — smartphones and tablets. Ubiquitous programmable sensors will, I think, be the next big step, and I wouldn't be surprised if their impact is as big as all the earlier computing technologies combined."
charliestross  2012  sensors  future  tracking  surveillance  ubicomp  everyware  privacy  internetofthings  via:Preoccupations  iot 
august 2012 by robertogreco
The New Aesthetic Needs to Get Weirder - Ian Bogost - Technology - The Atlantic
"The New Aesthetic is an art movement obsessed with the otherness of computer vision and information processing. But Ian Bogost asks: why stop at the unfathomability of the computer's experience when there are airports, sandstone, koalas, climate, toaster pastries, kudzu, the International 505 racing dinghy, and the Boeing 787 Dreamliner to contemplate?"

[Nice selection of quotes chosen and comment by @litherland below]

Yes.
Rather than wondering if alien beings exist in the cosmos, let's assume that they are all around us, everywhere, at all scales.
Why should a new aesthetic [be] interested only in the relationship between humans and computers, when so many other relationships exist just as much? Why stop with the computer, like Marinetti foolishly did with the race car?
Being withdraws from access. There is always something left in reserve, in a thing.

Cf. Derrida, e.g., “L'annihilation des restes, les cendres peuvent parfois en témoigner, rappelle un pacte et fait acte de mémoire.”
thinking  via:litherland  futuristmanifesto  filippomarinetti  thecreatorsproject  gregborenstein  timmorton  levibryant  grahamharman  brucesterling  aggregation  ontography  carpentry  dada  futurism  surprise  disruption  ubicomp  georgiatech  awarehome  michaelmateas  zacharypousman  marioromero  tableaumachine  robots  robotreadableworld  timoarnall  alienaesthetic  nataliabuckley  avant-garde  craftwork  craft  art  design  intentionality  jamesbridle  computing  computers  davidmberry  philosophy  technology  thenewaesthetic  newaesthetic  2012  ianbogost  ooo  object-orientedontology  objects 
april 2012 by robertogreco
Playmakers on Vimeo
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.

Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.

Playmakers investigates four main themes:

Part 1: Play…

Part 2: Public space…

Part 3: Technology…

Part 4: Theatre/art…"

[See also: http://playmakers.org.uk/ ]
blasttheory  simonevans  quentinstevens  paulinabozek  duncanspeakman  mattadams  simonjohnson  clarereddington  jackcase  thomasbrock  hollygramazio  alexfleetwood  hide&seek  art  theater  urbanplay  urbangames  parkour  social  urbanism  urban  legal  law  publicspace  fun  ubiquitousconnectivity  ubicomp  geolocation  geocaching  socialgames  gaming  via:chrisberthelsen  playmakers  play  games  rules  arg  pervasivegames  pervasive  2010  howardrheingold  michaelwesch  hide&seek;  from delicious
february 2012 by robertogreco
Pasta&Vinegar » “Animal-Computer: a manifesto”
"The article is about sophisticated computerized environments affording complex interactivity to pets and animals. Agricultural engineering, primate cognition studies, pet-tracking systems and telemetric sensor devices worn by leopards, birds or elephants are standard examples of such animal-computer interactions. The author highlight that although these examples are fairly common, this line of research has never really entered mainstream HCI/Computer science, leaving the “animal perspective” left aside in such body of work: “For some reason, animal-computer interaction (ACI) is, quite literally, the elephant in the room of user- computer interaction research“."

[See also: http://www.designculturelab.org/2011/07/28/a-new-era-of-animal-centred-computer-interaction-research-and-design/ ]
animals  computing  animal-computer  nicolasnova  annegalloway  ubicomp  interaction  2011  from delicious
july 2011 by robertogreco
Next American City » Magazine » Issue 30
"Issues 30 focuses on technology and cities, a topic we have carefully covered over the past several years through our Open Cities conference. We are glad to share our findings, recommendations and thoughts with you about the promise and perils of “intelligent” cities."
smartcities  urbaninformatics  cities  urbancomputing  ubicomp  transparency  transportation  infrastructure  government  policy  urban  urbanism  2011  from delicious
july 2011 by robertogreco
Play is Art in the Age of Networked Reproduction
"Play is Art... is an exploration into the evolving meaning of art in the 21st century. There are six parts, the first two are here as a draft. More to come .... peaceandlove from @shiftctrlesc // #playisart"

"The artist is no longer a fringe member of society but a role that all of us must play in order to sustain our electronic culture. In the 21st century, the distinctions between art and life will disappear, and play will once again become the ground for our cultural sense making."
art  play  culture  work  sensemaking  meaningmaking  life  leisurearts  connectivity  ubicomp  society  glvo  lcproject  unschooling  deschooling  cv  headmine  networks  networkedreproduction  shiftctrlesc  artleisure  from delicious
june 2011 by robertogreco
Week 22: Undoing AR | Urbanscale
"What [Kevin Slavin] had to offer was nothing less than a diamond bullet through heart of AR as currently constructed…you could feel things in the world shift around his words as he uttered them."<br />
<br />
"…AR is a profoundly anti-urban(e) technology, & this is the real crux of my beef with its advocates."<br />
<br />
"Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down street w/ a mobile held visor-like before you…It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison…even before we entertain the very high likelihood of that info being inaccurate, outdated, or commercial or otherwise exploitative…"
ar  alternatereality  adamgreenfield  momoamsterdam  2011  ubicomp  urbancomputing  urbanism  urban  reality  augmentedreality  from delicious
june 2011 by robertogreco
Amazon.com: The New Ecology of Things (NET) (9780979349508): Philip van Allen: Books
"What happens when every object and space has a life of its own? That's the question taken up by The New Ecology of Things (NET). In an era of ubiquitous computing, The New Ecology of Things provides a framework for addressing the complex challenges of a world of networked, computational things. The call for interesting ideas in the realm of pervasive computing is frequently directed at designers. The New Ecology of Things answers that call by going beyond the limited vision of 'smart things that think for you' and moving toward the design of meaningful interactions that make the most of our very human experience in the world.

The New Ecology of Things is more than a book, however. It is the physical portal to a transmedia publication that includes essays, a glossary, forums, interactive works, video and a provocative story by postcyberpunk author Bruce Sterling."
books  toread  ecologyofthings  internetofthings  spimes  philipvanallen  brucesterling  pervasivecomputing  ubicomp  smartobjects  accd  transmedia  ubiquitousnetworks  iot  from delicious
may 2011 by robertogreco
Urbanscale | Design for networked cities and citizens
"This is the challenge we've taken up. Urbanscale is a practice committed to applying the toolkit and mindset of interaction design to the specific problems of cities. Through the design of products, services, interfaces and spatial interventions, our work aims to make cities easier to understand, more pleasant to use and more responsive to the desires of their inhabitants and other users. We hope you join us in the coming weeks and years, as we explore the abundant possibilities presented by a world of networked cities and citizens."
design  urban  socialsoftware  opencities  startup  adamgreenfield  urbancomputing  urbanism  networkedurbanism  ubicomp  networkedcities  cities  from delicious
december 2010 by robertogreco
Media Surfaces: The Journey – Blog – BERG
"These little inventions have hopefully got you to your train (Arthur, remember?) on time, and in a more of a relaxed state of mind…

In one of our concept sketches below we’re exploring that first case – could your ticket be the missing jigsaw piece to the reservation stub?

A bit Willy Wonka magic ticket!…

We know that we’re going to be passing certain places at certain times, to some accuracy, during our journey.

The burgeoning amount of geo-located data about our environment means we could look to provide snippets from Wikipedia perhaps, with timings based on how they intersect with your predicted journey time – alerting you to interesting sights just as they pass by your window.

These tiny, personalised, collectable paper-spimes provide a kind of papernet augmented-reality – giving a routine journey an extra layer of wonder and interest."
berg  berglondon  papernet  paper  trains  augmentedreality  2010  displays  everyware  spimes  design  information  future  ubicomp  mediasurfaces  dentsu  transport  surfaces  mattwebb  timoarnall  jackschulze  ar  from delicious
november 2010 by robertogreco
Dawn of a New Day « Ray Ozzie
"to cope with the inherent complexity of a world of devices, a world of websites, and a world of apps & personal data that is spread across myriad devices & websites, a simple conceptual model is taking shape that brings it all together. We’re moving toward a world of 1) cloud-based continuous services that connect us all and do our bidding, and 2) appliance-like connected devices enabling us to interact with those cloud-based services."
rayozzie  cloudcomputing  2010  2005  1939  mobile  technology  microsoft  computing  future  complexity  trends  cloud  connecteddevices  continuousservices  ubicomp  networkedurbanism  from delicious
october 2010 by robertogreco
The Do Lectures | Matt Webb
"Matt Webb is MD of the design studio BERG, which invents products and designs new media. Projects include Popular Science+ for the Apple iPad, solid metal phone prototypes for Nokia, a bendy map of Manhattan called Here & There, and an electronic puppet that brings you closer to your friends.

Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
mattwebb  design  designfiction  computing  ai  scifi  sciencefiction  berg  berglondon  future  futurism  retrofuture  space  speculativedesign  2010  dolectures  books  film  thinkingnebula  nebulas  history  automation  toys  productdesign  iphone  schooloscope  redlaser  mechanicalturk  magic  virtualpets  commoditization  robotics  anyshouse  twitter  internetofthings  ubicomp  anybots  faces  pareidolia  fractionalai  fractionalhorsepower  andyshouse  weliveinamazingtimes  spacetravel  spaceexploration  spimes  iot  from delicious
october 2010 by robertogreco
The Ecology of Thought: Steven Johnson's Where Good Ideas Come From - ProfHacker - The Chronicle of Higher Education
"Johnson devotes three chapters to serendipity, error, and “slow hunches,” each of which can be a source of creativity and which, according to Johnson, can be harnessed by individual researchers. Countering the usual curmudgeonly complaint that the Web kills serendipity, Johnson argues that the ubiquity of mobile computing makes new forms of serendipity possible: “If the commonplace book tradition tells us that the best way to nurture hunches is to write everything down, the serendipity engine of the Web suggests a parallel directive: look everything up.”"

[via: http://lukescommonplacebook.tumblr.com/post/1322255880/if-the-commonplace-book-tradition-tells-us-that ]
stevenjohnson  serensipity  commonplacebooks  search  memory  slowhunches  mobile  phones  ubicomp  web  internet  cv  learning  ideas  error  serendipity  from delicious
october 2010 by robertogreco
Matt Webb – What comes after mobile « Mobile Monday Amsterdam
"Matt Webb talks about how slightly smart things have invaded our lives over the past years. People have been talking about artificial intelligence for years but the promise has never really come through. Matt shows how the AI promise has transformed and now seems to be coming to us in the form of simple toys instead of complex machines. But this talks is about much more then AI, Matt also introduces chatty interfaces & hard math for trivial things."

[via: http://preoccupations.tumblr.com/post/1157711285/what-comes-after-mobile-matt-webb ]
mattwebb  berg  berglondon  future  mobile  technology  ai  design  productinvention  invention  spacebinding  timebinding  energybinding  spimes  internetofthings  anybot  ubicomp  glowcaps  geography  context  privacy  glanceableuse  cloud  embedded  chernofffaces  understanding  math  mathematics  augmentedreality  redlaser  neuralnetworks  mechanicalturk  shownar  toys  lanyrd  iot  ar  from delicious
september 2010 by robertogreco
Computers as Invisible as the Air - NYTimes.com
"A Silicon Valley announcement last week hinted at the way computing technology will transform the world in the coming decade. Hewlett-Packard scientists said they had begun commercializing a Lilliputian switch that is a simpler — and potentially smaller — alternative to the transistor that has been the Valley’s basic building block for the last half-century.<br />
<br />
That means the number of 1’s and 0’s that can be stored on each microchip could continue to increase at an accelerating rate. As a consequence, each new generation of chip would continue to give designers of electronics the equivalent of a brand new canvas to paint on."
memresistors  microchips  ubicomp  2010  hp  mooreslaw  from delicious
september 2010 by robertogreco
B.A.S.A.A.P. – Blog – BERG [Be As Smart As A Puppy]
"Imagine a household of hunchbots.

Each of them working across a little domain within your home. Each building up tiny caches of emotional intelligence about you, cross-referencing them with machine learning across big data from the internet. They would make small choices autonomously around you, for you, with you – and do it well. Surprisingly well. Endearingly well.

They would be as smart as puppies. …

That might be part of the near-future: being surrounded by things that are helping us, that we struggle to build a model of how they are doing it in our minds. That we can’t directly map to our own behaviour. A demon-haunted world. This is not so far from most people’s experience of computers (and we’re back to Byron and Nass) but we’re talking about things that change their behaviour based on their environment and their interactions with us, and that have a certain mobility and agency in our world."
berg  berglondon  mattjones  hunch  priorityinbox  gmail  biomimicry  design  future  intelligence  uncannyvalley  adamgreenfield  everyware  ubicomp  internetofthings  data  ai  machinelearning  spimes  basaap  biomimetics  iot  from delicious
september 2010 by robertogreco
Knowable - Neven Mrgan's tumbl ["About those daily walks of mine: they’re great…"]
"I don’t make it a point to stash the phone, but hey, it’s a walk, so I’ll usually pass time by checking out neighborhood, trying not to step on cracks (or step ONLY on cracks) & pondering. If, however, question comes to my mind—[one] w/ definite answer, something that can be looked up quickly—of course I will look it up. There’s little to be gained by struggling to figure out meaning of technical musical term all by myself, in vacuo. […Example…] something I used to do as a curious & hopelessly computerless teen: work hard on cracking these questions. Have we gone back to moon after Apollo 11?…Do baby girls have uteruses, or does that develop later? Since there was no way for me to work out answers to these by searching desk drawers & sofa cushions of my head—the needed info was just not there—I would construct my own answers. Right or wrong, they’d on some level become assimilated into my beliefs. That’s an infrequently discussed negative effect of unplugging your info cord."
nevenmrgan  wonder  search  mobilephones  ubicomp  thinking  belief  answers  questions  information  efficiency  clarity  distraction  walking  whatweusedtodo  appropriateuseoftechnology  understanding  technology  2010  from delicious
september 2010 by robertogreco
MicroPublicPlaces | Situated Technologies
"In response to two strong global vectors: the rise of pervasive information technologies and the privatization of the public sphere, Marc Böhlen and Hans Frei propose hybrid architectural programs called Micro Public Places (MMPs). MPPs combine insights from ambient intelligence, human computing, architecture, social engineering and urbanism to initiate ways to re- animate public life in contemporary societies. They offer access to things that are or should be available to all: air, water, medicine, books, etc. and combine machine learning procedures with subjective human intuition to make the public realm a contested space again."
mobile  ambient  opendata  architecture  pervasive  design  informatics  urban  community  public  human  humanintuition  intuition  air  water  medicine  books  society  ubicomp  humancomputing  computing  urbaninformatics  urbanism  socialengineering  ambientintelligence  ambientawareness  technology  information  from delicious
august 2010 by robertogreco
The city is a hypertext
"cognitive scientists have actually begun empirically verifying Simmel's armchair psychology. & whenever I read anything about web rewiring our brains, foretelling immanent disaster, I've always thought, geez, people—we live in cities! Our species has evolved to survive in every climate & environment on dry land. Our brains can handle it!

But I thought of this again when a 2008 Wilson Quarterly article about planner/engineer Hans Monderman, titled "The Traffic Guru," popped up in Twitter. (I can't even remember where it came from. Who knows why older writing just begins to recirculate again? Without warning, it speaks to us more, or differently.)…

In other words, information overload, & the substitution of knowledge for wisdom. Sound familiar?

I'll just say I remain unconvinced. We've largely gotten rid of pop-up ads, flashing banners, & <blink> tag on web. I'm sure can trim back some extra text & lights in our towns & cities. We're versatile creatures. Just give us time."
architecture  cities  timcarmody  kottke  media  perception  transportation  ubicomp  urbanism  psychology  infrastructure  technology  culture  design  environment  history  information  infooverload  adaptability  adaptation  urban  stevejobs  cars  cognition  hansmonderman  resilience  traffic  georgsimmel  1903  2008  2010  shifts  change  luddism  fear  humans  versatitlity  web  internet  online  modernism  modernity  hypertext  attention  brain  research  theory  from delicious
august 2010 by robertogreco
Peak MHz - Orange Cone
"This chart demonstrates that we hit the era of what I'm calling Peak MHz in about 2004. That's the point when processor speed effectively peaked as chip manufacturers began competing along other dimensions. Those other dimensions--energy efficiency, size and cost--are driving ubiquitous computing, as their chips become more efficient, smaller and cheaper, thus making them increasingly easier to include into everyday objects.<br />
For those who grew up during the 1990-2004 era, this can be quite confusing, since CPU speed was how the value of computing devices was commonly measured. Now that is shifting to how that power is applied. In other words, it's gone from being a discussion of raw power, to how that power is applied (for a similar phenomenon, see the superbike top speed competition among motorcycle manufacturers, which ended with the 2000 Suzuki Hayabusa agreement)."
processingspeed  systems  power  ubicomp  2010  mikekuniavsky  energy  efficiency  cost  size  computing  from delicious
august 2010 by robertogreco
Doors of Perception 7 on Flow: The design challenge of pervasive computing
Transcriptions from the event: 14, 15, 16 November 2002 in Amsterdam

"Trillions of embedded systems are being unleashed into the world. What are the implications of a world filled with all these sensors and actuators? Some of the world’s most insightful designers, thinkers and entrepreneurs will address these questions, with you, at Doors of Perception 7 in Amsterdam on 14, 15, 16 November 2002. The theme is Flow: the design challenge of pervasive computing."
2002  markoahtisaari  massimobanzi  joshuadavis  nataliejeremijenko  eziomazini  brucesterling  johnthackara  philiptabor  pervasivecomputing  ubicomp  pervasive  flow  urbancomputing  urban  sensors  sctuators  design  from delicious
august 2010 by robertogreco
Fixing the Bus System : Artsy Techie
"What happens when one person moves on her own to an unknown major city is a fascinating way to observe (and hopefully help fix) things that are broken in our urban systems. Newcomers have to go through a period of fairly stressful learning and adaptation to the new city. Any system that is not welcoming or easy to understand for a “native” of the city will also systematically be a major bag of hurt for the rest of us, the impact of bad service design multiplied manifold."
buses  adamgreenfield  transportation  newcomers  travel  cities  learning  adaptability  adaptation  transmobility  readwriteurbanism  urban  urbanism  ubicomp  everyware  urbancomputing  from delicious
august 2010 by robertogreco
DSGN AGNC: Good News
"The theme of TEDGlobal 2010 was "And now the good news..." It was a nonstop week of intense ideas exchange -- listening to great talks and meeting dynamic people, especially the other TED Fellows and Senior Fellows. But for me the good news was that "the Future" has arrived.

Several TED talks this year reassured me that if not yet fully arrived, then "the Future" is under development and in beta.

[Some short talk summaries here.]

Major transformations of society and technology -- such as how we relate to nature, products and things that compute -- will reshape humanity through design. The good news is that the future is what we make it."
tedglobal  ted  future  design  selfdetermination  humanity  nature  productdesign  ubicomp  society  optimism  2010  ethanzuckerman 
august 2010 by robertogreco
Gray Area Foundation – Culture Debate’s Review of City Centered
"The City Centered Festival of Locative Media & Urban Community brought together a broad range of practices from artists, researchers, urban planners, community organisers, educators & computer programmers...
gaffta  stamen  bencerveny  sanfrancisco  preemptivemedia  brookesinger  senseablecities  cities  mit  urbancomputing  ubicomp  planning  urban  urbanism  mobile  phones  data  rfid  gps  locativemedia  location  maps  mapping  emmawhittakercitycenteredfestival 
august 2010 by robertogreco
Transmobility, part II « Adam Greenfield's Speedbird
"What we ought to be designing are systems that allow people to compose coherent journeys, working from whatever parameters make most sense to them. We need to be asking ourselves how movement through urban space will express itself (and be experienced as travelers as a cohesive experience) across the various modes, nodes and couplings that will necessarily be involved. The challenge before us remains integrating this tangle of pressures, constraints, opportunities and affordances into coherent user-facing propositions, ones that would offer people smoother, more flexible, more graceful and more finely-grained control over their movements through urban space. Then we could, perhaps, begin to speak of a true transmobility."

[Part I here: http://speedbird.wordpress.com/2010/05/01/transmobility-part-i/
Part III here: http://speedbird.wordpress.com/2010/05/05/free-mobility-social-mobility-transmobility-part-iii/ ]
cities  transport  ubicomp  urban  urbanism  technology  local  mobility  transmobility  transportation  masstransit  architecture  design  adamgreenfield 
august 2010 by robertogreco
The overarching vision « Adam Greenfield's Speedbird
"In 2010, anyway, this is my own personal vision of informatic technology at the service of the full range of human desire and complexity. Not a word of it is intended as a “solution” to what are inevitably and correctly local social or political challenges…but it is intended to give people everywhere better tools with which to join such struggles. I hope you find it useful, and invite you to subject its claims and assumptions to the same skepticism I’ve applied to other visions of ubiquitous technology."
ubicomp  ubiquitous  urban  urbanism  rfid  cities  adamgreenfield  momcomp  complexity  informatics 
july 2010 by robertogreco
jnd: An emergent vocabulary of form for urban screens « Adam Greenfield's Speedbird
"I had the same reaction again the other day. The screens are currently running ads for the Swedish high-street retailer H&M, shot with a high-speed camera – models sloooooowly turning, as a cascade of red leaves ever-so-softly settles over them and to the ground. Just as with the movie posters, I found myself paying the H&M ads an inordinate amount of attention. Because the images’ figural elements evolve so glacially against a stable background, they’d found my cognitive sweet spot, that precise interval at the threshold of visual perception that makes you ask yourself: Wait, did that just change? What part of it? And I minded not at all. (In fact, I found it kind of calming. There’s a word you certainly don’t hear every day in the context of advertising.)"
helsinki  ubicomp  trends  screens  publicspace  digitalmedia  design  photography  advertising  marketing  displays  urbanscreens  adamgreenfield  subtlety  slow  perception  intriquing 
july 2010 by robertogreco
SpeEdChange: Of Cognition and Memory, Technology and Cities, Learning and Schools. Part I
"what would it look like if we're enabling next instead of present?…What happens to cognition & collective memory, when every student at every age has phone in hand linking them universally & able to connect intimately & via projection?…augmented reality. To ask any question of anyone? These are present, not yet ubiquitous, technologies. As they appear & cognition changes…what do we educators do? What happens to teaching? spaces? curriculum?…Forget "no teaching wall," is there even "teaching floor"—& what does that mean?…age-based grades vanish…subjects…very notions of "student" & "teacher" altered. As info becomes more free, expertise becomes more distributed & controls of grade-level-expectations, standardized tests & textbooks become irrelevant. Does fixed time schedule survive? Is it possible to imagine school which prepares students for their future? Which operates w/, & builds skills for flexibility which humans require if they are to succeed when world changes?"
irasocol  ubicomp  education  future  futures  learning  explodingschool  adamgreenfield  cityofsound  urbancomputing  urban  urbanism  connectivity  handhelds  connectivism  cognition  collectivememory  cities  memory  technology  comments  tcsnmy  lcproject  unschooling  deschooling  distributed  everyware 
july 2010 by robertogreco
How Barcodes and Smartphones Will Rearchitect Information - The Conversation - Harvard Business Review
"These are just three possible implications. One can imagine many, many more. The reason it's so powerful is that any time we create a new tagging architecture that is decentralized and out "at the ends" of the network, we have the ability to unleash the power of self-organization. Given how localized and voluminous information is, any solution for integrating marketplace and marketspace information must be decentralized and self-organizing.
mobile  phones  smartphones  tagging  bargodes  rfid  gps  dna  qrcodes  iphone  ubicomp  spimes 
july 2010 by robertogreco
Frameworks for citizen responsiveness, enhanced: Toward a read/write urbanism « Adam Greenfield’s Speedbird
"public objects would need to have a few core qualities...Addressability...Queryability...Scriptability...given only proper tools, & especially a well-designed software development kit, people will build most incredible ecology of bespoke services...presents specter of warfare by cybersabotage, stealthy infrastructure attrition or subversion, & the depredations of random Saturday-night griefers...also true that connected systems are vulnerable to cascading failures in ways non-coupled systems cannot ever be...What do we get in return for embracing this nontrivial risk? We get a supple, adaptive interface to the urban fabric itself, something that allows us not just to nail down problems, but to identify & exploit opportunities. Armed with that, I can see no upward limit on how creative, vibrant, imaginative & productive twenty-first century urban life can be, even under the horrendous constraints I believe we’re going to face, & are perhaps already beginning to get a taste of."
adamgreenfield  cities  citizenship  design  energy  future  socialmedia  socialinnovation  urbanism  ubicomp  internetofthings  participation  public  spimes  iot 
april 2010 by robertogreco
FutureEverything Blog | Serendipity City Challenge
"...creating a mesmerising, outrageous app, or mapping spaces of serendipity in your city, & the way these give rise to creativity, energy & diversity.
serendipity  android  ubicomp  urbancomputing  urbanism  ux  iphone  community  cities  opensystems  mobile  challenge  applications  classideas  openstudioproject  ios 
april 2010 by robertogreco
My back pages: Whatever happened to serendipity? « Adam Greenfield’s Speedbird
"That is, the records weren’t RFID-tagged, GPS-traced, search-engine-indexed, metadata-enhanced & rated by 100s of prior users. You couldn’t simply be struck by a taste for thrash as you were walking down the street, key in a request and have the answer served to you in milliseconds, complete with map. These tenuous trails to knowledge were something one acquired by happenstance, nurtured through their contingency, cursed in their failure & cherished when they finally came good.
2003  blogging  cities  communications  everyware  serendipity  moblogging  culture  design  future  place  meaning  adamgreenfield  technology  tagging  interaction  information  mobile  ubicomp  socialsoftware 
april 2010 by robertogreco
Dan Hill - New Soft City | IxDA
"The way the street feels may soon be defined by the invisible and inaudible. Cities are being laced with sensors, which in turn generate urban informatics experiences, imbuing physical space with real-time behavioural data. The urban fabric itself can become reflexive and responsive to some extent, and there are numerous implications for the design and experience of cities as a result.
danhill  ubicomp  urban  governance  urbanism  design  data  culture  technology  architecture  australia  socialnetworking  media  mobile  cities 
march 2010 by robertogreco
Pasta&Vinegar » Matt Jones on mujicomp and mujicompfrastructures at Technoark
"Matt Jones gave a talk called “people are walking architecture“...he introduced the notion of “Mujicomp”, a portmanteau word made of “Muji” (the japanese retail company which sells a wide variety of household and consumer goods) and “Computing”. What does it mean?

According to Jones, the idea of “mujicomp” revolved around the notion that ubiquitous computing needs to “become sexy and desirable… able to be appreciated as cultural design objects rather than technology… they should be tasteful, simple, clear, clean, contemporary, affordable in order to be invited into the home“. If designers and engineers want to “make smart cities bottom up with products and not academic ubiquitous computing which are always postponed“, he argued that ubicomp will need some “muji”. And of course, as shown by Jone’s use of the quote from Eliel Saarinen, “always design a thing by considering it in its larger context… a chair in a room, a room in a house, a house in an environment“."

[See also: http://berglondon.com/blog/2010/05/18/people-are-walking-architecture-or-making-nearlynets-with-mujicomp/ ]
mattjones  nicolasnova  mujicomp  cities  architecture  ubicomp  design  muji  janejacobs  infrastructure  clayshirky  data  accessibility  approachability  culture  objects  simplicity  elielsaarinen  urban  urbanism  perma-net  nearly-net  systems 
february 2010 by robertogreco
We Can Play Our Cities Like Instruments - D.U.S. - Design Under Sky
"The city becomes a useful digital playground of information. Cities would be designed to allow for citizen environment manipulation. Controlled from your phone turned remote control, transportation, dinner reservations are queued to your exact needs, a personal ambient soundtrack is sent through airwaves as you walk through the street.
urban  ubicomp  cities  locative  location-based  location-aware  geolocation  ambient  ambientawareness  sound  audio  immersion  landscape  design  experience  vurb 
february 2010 by robertogreco
Sci-Fi Hi-Fi: Weblog: Ambient Recommendation
"I think the reasons these more casual recommendation and discovery methods work better for me are 3-fold: 1. They allow me to employ my fuzzy, intuitive perception of peoples’ broader personality and taste to determine how likely I am to like the things they like (I thought the person on Brightkite looked cool, so I trusted her taste; I think my Last.fm friends are cool, so I trust that new stuff I see them playing will be interesting to me). 2. They aren’t explicitly recommendation systems, but rather allow people to implicitly recommend things just by going about their normal business (someone likes a web page so they post it to Delicious to remember it later, the hipsters at Frankies like Gene Clark so they play his music while they work and I hear it incidentally). I think people are more likely to participate in this kind of system than one where they are expected to formally recommend things. 3. They don’t require me to narrow what I’m looking for by overly specific criteria"
del.icio.us  design  learning  social  recommendations  brightkite  yelp  flickr  ubicomp  iphone  community  portland  oregon  travel  taste  discovery  serendipity  seach  ambient  inspiration  perception  intuition  interest 
december 2009 by robertogreco
Pasta&Vinegar » Ben Cerveny at Urban Labs
"idea of an operating systems for the built environment various layers of the urban stack are differentially accessible to citizen input: *sensor networks: not so much *dynamic infrastructural services *collaborative modeling: everybody is expressing their aspiration for the city, this is captured in a software model that represents a parallel state: the “cloud city”, a set of information that is dynamic, active & aggregated…spirit of the city…all of human information & the history of the city lives in a dataset...real-time model of urban scale space: reflects politics of situation, model does not reflect entire reality. What type of model do we want to represent the city? Ben claims that we don’t want one, we want a thousands! like web-services… there are going ways to bring models on space. The other side of the model is who is in the model, who takes advantage of the model: social networks are the inhabitants, which leads to massively multi-participant models… like an offline game."
design  cities  urban  vurb  computing  crowdsourcing  ubicomp  data  ubiquitous  games  gaming  cloud  bencerveny  information 
october 2009 by robertogreco
The Architectural League of New York | Situated Technologies Pamphlets 5
"In Situated Technologies Pamphlets 5, Julian Bleecker and Nicholas Nova argue to invert this common perspective and speculate on the existence of an “asynchronous city.” Through a discussion of objects that blog, they forecast situated technologies based on weak signals that show the importance of time on human practices. They imagine the emergence of truly social technologies that through thoughtful provocation can invert and disrupt common perspective."
technology  urbancomputing  nicolasnova  julianbleecker  planning  location  urban  ubicomp  architecture  books  cities  computing  designfictions  asynchronous  treborscholz  markshepard  omarkhan 
october 2009 by robertogreco
Scratch: Programming for All | November 2009 | Communications of the ACM
""Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting." ... "As we develop future versions, our goal is to make Scratch even more tinkerable, meaningful, and social. With our Scratch Sensor Board (http://info.scratch.mit.edu/Sensor_Boards External Link), people can create Scratch projects that sense and react to events in the physical world. We are also developing a version of Scratch that runs on mobile devices and a Web-based version that enables people to access online data and program online activities."
scratch  future  media  programming  tcsnmy  tinkering  srg  edg  mobile  data  ubicomp  diy  education  learning  technology  children  kids  processing  medialab  coding  teaching  mitmedialab 
october 2009 by robertogreco
On Immaterials « Adam Greenfield’s Speedbird
"And here we get to the crux of the issue: in both Hong Kong and Tokyo, the consequences of decisions made by engineers about the properties of a technical system cascaded upward not merely to the level at which they could afford or constrain individual behavior, but that at which they affected the macro-level performance of the entire subway system…and maybe even the community’s long-term well-being."
rfid  design  adamgreenfield  urbanism  sensors  ubicomp  touch  risk 
october 2009 by robertogreco
cityofsound: Sensing the immaterial-material city
"I've created a public group at Flickr called Sensing the City, so if you have similar photos, do add them there. I'd be interested to see what turns up.

While it's a very different sensibility and approach to the aforementioned explorations of radio frequencies - it's often a very material city, rather than immaterial; just hidden - in the context of discussions around instrumenting the fabric of our cities via urban informatics it's interesting to consider how much of this already occurs on our streets. And despite being marked by traffic cones and fluorescent work jackets it's become an invisible activity, somewhat ironically, for passers-by. These people are sensors."
danhill  design  urbanism  materiality  visualisation  cities  urban  visualization  ubicomp  space  flickr  rfid  mobile  nearfield  wireless  networkedcities 
october 2009 by robertogreco
The kind of program a city is « Adam Greenfield’s Speedbird [see also: http://www.wired.co.uk/wired-magazine/archive/2009/11/features/digital-cities-words-on-the-street.aspx]
"In the networked city, therefore, the truly pressing need is for translators: people capable of opening these occult systems up, demystifying them, explaining their implications to the people whose neighborhoods and choices and very lives are increasingly conditioned by them. This will be a primary occupation for urbanists and technologists both, for the foreseeable future, as will ensuring that the public’s right to benefit from the data they themselves generate is recognized in law. If we’re reaching the point where it makes sense to consider the city as a fabric of addressable, queryable, even scriptable objects and surfaces – to reimagine its pavements, building façades and parking meters as network resources – this raises an order of questions never before confronted, ethical as much as practical: who has the right of access to these resources, or the ability to set their permissions?"
adamgreenfield  urbanism  ubicomp  architecture  cities  technology 
october 2009 by robertogreco
on battle suits | varnelis.net
"my fear is that some theorists have argued against critique and self-reflection for so long that a new generation doesn't even have an inkling of how to practice it. I don't mean we should head back to the early 1990s, but just as intelligent thinkers like Matt Jones can recapture Archigram as a model, I hope that we can recapture critique as well."
networkculture  archigram  urbanism  postmodernism  architecture  culture  technology  urbancomputing  pompidou  ubicomp  paris  critique  networking  berg  berglondon  mattjones 
october 2009 by robertogreco
Zipcar : iPhone app
"The new Zipcar App for the iPhone™ and iPod touch® is here. Now Zipcar members can find and book a Zipcar, honk the horn, even lock and unlock the doors—all from their iPhone. Not a Zipcar member? You can still download the app and have some fun. See which Zipcars live near you and learn what being a Zipster is all about."
iphone  applications  zipcar  carsharing  maps  mapping  transportation  ubicomp  ios 
september 2009 by robertogreco
Urban Architects
"Services like Twitter, Foursquare, and Outside.in are changing the way I use the city and I am certain they are changing the way many of us use the cities we live in. And we are just at the very beginning. Think about what happens when we get true augmented reality services on our phones. Think about what happens when we get real social networking services on our phones. Think about what happens when we get new interfaces on our phones that don't require us to be looking down and typing when we we are out and about.

This is an area, the intersection between mobile, local, and urban life, that we are particularly excited about. You can see it in our portfolio and you'll be seeing more of it soon. If you are working in this area, please come talk to us."
urbanplanning  fredwilson  ubicomp  urban  socialsoftware  socialmedia  geography  geolocation  architecture  twitter  outside.in  fours  planning  mobile  cities  socialnetworking  gaming 
september 2009 by robertogreco
Anne Galloway | Towards Rural Computing and the Internet of Companion Species
"As I've said many times, who and what get excluded from design visions are just as interesting and important as what and who are included. Western philosophers have long held that a society can be judged by how it treats its weakest or least fortunate members (in other words, who we ignore or abandon) and contemporary notions of cultural citizenship rely precisely on how well we interact with people who are different from us."
annegalloway  russelldavies  ubicomp  ruricomp  design  technology  internet  internetofthings  planning  rural  rfid  spimes  iot 
september 2009 by robertogreco
russell davies: ruricomp
"Half of us - an entire half - still don't live in cities. This may be a shrinking proportion of the world but it's still a lot of people, and (apart from some privilged bits of the West) it's the poorest, less mobile, less educated proportion. Most people are moving to cities to escape poverty, surely the people left behind merit some attention. ... maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls - I'd love to see what we'd come up with then.

If we can stop the countryside becoming a Cursed Earth, we might not need a Mega-City."
russelldavies  ubicomp  ruricomp  countryside  architecture  design  urbancomputing  cities  urbanism  planning  rural  future 
september 2009 by robertogreco
VURB
"VURB is a European framework for policy and design research concerning urban computational systems. The VURB foundation, based in Amsterdam, provides direction and resources to a portfolio of projects investigating how our cultures might come to use networked digital resources to change the way we understand, build, and inhabit cities.
bencerveny  design  technology  culture  future  ubicomp  urban  urbanism  networks  futurism  computing  urbancomputing  interaction  data  vurb 
september 2009 by robertogreco
The elements of networked urbanism « Adam Greenfield’s Speedbird
"A summary of what those of us who are thinking, writing and speaking about networked urbanism seem to be seeing: fourteen essential transformations that, between them, constitute a rough map of the terrain to be discovered.
adamgreenfield  urbanism  urbancomputing  cities  urban  geography  networkedurbanism  ubicomp  networks  change  innovation  information 
september 2009 by robertogreco
#2 Every Building with a Shoebox in it’s Basement « geobloggers
"a + b + c) Overtime a building will gain a corpus of photos not only of itself but also it’s neighbors.

The building need not do anything else with the photos, its main job it to protect them. Obviously it would be lovely if it did do something with the photos, an ever changing wall of shimmering self images and so on, but yada, yada, copyright, blah, etc. The city becomes it’s own protective cultural distributed archiving network.… what if Cloudgate were built with servers and wireless inside, right from the start, offering to consume the photos taken of it. You take a shot with a wireless enabled camera and it could store a copy for you. It’s building up a library of itself, in all seasons, in all weather. Meanwhile you, have a backup, findable by time and browsing, stored safely in the Cloud!"
via:blackbeltjones  architecture  memory  photography  publicspace  revdancatt  ubicomp  embedded  flickr  future  wifi  geotagging 
june 2009 by robertogreco
Paul Twomey: don't underestimate the formational impact a globally ubiquitous internet will have on the post-recession world
"I see "suits" in Manhattan, shop owners in Hyderabad, tour guides in Luxor, students in Santiago del Chile, Aboriginal artists in Alice Springs, fisherman in Hoi An; all glued to their handsets & the net. This empowerment of individuals, especially in the developing world, is transforming social, economic, & political relationships. ... it is ... vital that we avoid fragmentation & maintain a single interoperable internet. ... network expansion must continue in order to spread the benefits more widely, & the internet's tradition of coordination of technical evolution among multiple stakeholders needs to be maintained. Corporate or governmental attempts to control will stifle innovation & entrepreneurialism & risk fragmentation. ... [the net] will provide a mechanism for the development of new business models, previously unknown ways connecting people & communities, new possibilities for the delivery of services, & a feedback loop for the population"
via:preoccupations  mobile  internet  change  ubicomp  progress  empowerment  innovation  entrepreneurship  economics  society  global  international  politics  policy 
may 2009 by robertogreco
Data as seductive material « Magical Nihilism
"It was their first (and hopefully not the last) Spring Summit at the Umeå Institute of Design, entitled “Sensing and sensuality”. I tried to come up with something on that theme, mainly of half-formed thoughts that I hope I can explore some more here and elsewhere in the coming months. It’s called “Data as seductive material”" slides here: http://www.slideshare.net/blackbeltjones/data-as-seductive-material-spring-summit-ume-march09?type=document
mattjones  data  visualization  everyware  ubicomp  aesthetics  dataesthetics  dopplr  stamendesign 
april 2009 by robertogreco
iPhone RFID: object-based media [via: http://vimeo.com/4147129]
"This is a prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object. ... RFID is becoming more common in mobile phones (under the term Near Field Communication or NFC) from manufacturers such as Nokia. By looking at Apple’s patents we know that the technology is being considered for the iPhone. With the iPhone SDK 3.0 external hardware accessories can be accessed by iPhone software, so third party RFID or NFC readers are also possible. ... Compared to other mobile handsets the iPhone is a particularly media-friendly device, with a large, bright screen and high quality audiovisual playback. What if this screen could act as a ‘lens’ to content that resides in the world?"
nfc  via:timo  iphone  ubicomp  rfid  mobile  augmentedreality  concepts  touch  ar 
april 2009 by robertogreco
iPhone 3.0: everyware-ready? « Magical Nihilism
"A rapid prototyping platform for physical/digital interactions? A mobile sensor platform for personal and urban informatics that’s going mainstream? Imagine - AppleStores with shelves of niche, stylish sensor products for sale in a year’s time - pollution sensors, particulates analysis, spectroscopy, soil analysis, cholesterol? All for the price of a Nike+ or so? Come on, that’s got to be more exciting than cut and paste?"
iphone  technology  ubicomp  mattjones  everyware 
march 2009 by robertogreco
Near Future Laboratory » Design Fiction: A Short Essay on Design, Science, Fact and Fiction
"When you trace the knots that link science, fact and fiction you see the fascinating crosstalk between and amongst ideas and their materialization. In the tracing you see the simultaneous knowledge-making activities, speculating and pondering and realizing that things are made only by force of the imagination. In the midst of the tangle, one begins to see that fact and fiction are productively indistinguishable.

Design is about the future in a way similar to science fiction. It probes imaginatively and materializes ideas, the way science fiction materializes ideas, oftentimes through stories. What are the ways that all of these things — these canonical ways of making and remaking and imagining the world — can come together in a productive way, without hiding the details and without worrying about the nonsense of strict disciplinary boundaries?"

[.pdf here: http://drbfw5wfjlxon.cloudfront.net/writing/DesignFiction_WebEdition.pdf ]
julianbleecker  design  futurology  future  science  teaching  retrofuture  research  ubicomp  fiction  interdisciplinary  multidisciplinary  designfiction  imagination  narrative 
march 2009 by robertogreco
DIYtraffic realtime traffic alerts | DIYcity
"DIYtraffic - realtime alerts on traffic problems, easily configurable for any city or town."
traffic  twitter  ubicomp  diy  local  socialsoftware  tools  opendata  alerts 
march 2009 by robertogreco
Near Future Laboratory » Eric Paulos’ Open Disruption
"There are strong sensibilities towards new practices for new ways of living in here. The deliberate undisciplinary approach of doing unexpected, far-reaching, unknown things outside of the now-bankrupt realm of commodity fetishism and me-too product lines. The time now seems right to do things differently, to bolster the growing force of productive creativity, making the things that are our own, rather than those things that are least-common denominator, designed for everyone else so that all of our sensibilities, expectations and hopes are normalized to the least inspired amongst us. Yes. Maybe we should plant our own gardens, form local energy production collectives and tar-and-feather bank executives. But, then lets also make our own imaginations, materialize the things that we only think about rather than grousing about the crap that the bad-old, decaying manufacturing industries force upon us. Make weird things."
julianbleecker  crisisasopportunity  creativity  imagination  make  diy  tcsnmy  lcproject  undisciplinary  manifestos  ubicomp  practice  living  change  reform  gamechanging  making  doing  2009 
february 2009 by robertogreco
Manifesto of Open Disruption and Participation by Eric Paulos
"Ubiquitous technology is with us and is indeed allowing us to communicate, buy, sell, connect, and do miraculous things. However, it is time for this technology to empower us to go beyond finding friends, chatting with colleagues, locating hip bars, and buying music."

[via: http://www.nearfuturelaboratory.com/2009/02/20/eric-paulos-open-disruption/ ]
ericpaulos  ubicomp  ubiquitous  technology  politics  environment  activism  computing  design  religion  disruption  manifestos  usefulness  participatory  participation  gamechanging  tcsnmy  lcproject 
february 2009 by robertogreco
The Demon-Haunted World
"I want to talk about cities, and “practical city magic” City Magic is a phrase I use a lot - I have a whole bunch of things tagged with ‘City Magic’ on delicious. Where next? It comes from a comic book I love called “The Invisibles” by Grant Morrison... Where next?"
mattjones  technology  ubicomp  everyware  psychogeography  urbancomputing  architecture  urban  cities  geography  local  location-based  location-aware  culture  infrastructure  archigram  presentation  2009  talk  webstock  gamechanging  future  pivotalmoments  mobile  phones  architects  design  history  networks  socialsoftware  situationist  botanicalls  behavior  environment  sustainability  exploration  urbanism  landscape  awareness  nuagevert  bignow  longhere 
february 2009 by robertogreco
The City Is Here: Table of contents « Adam Greenfield’s Speedbird
"Only by reckoning w/ these constraints & limitations will we formulate robust urbanist practice for 21st century, Newer Urbanism capable of fully embracing potential of networked informatic technologies while turning them to our own various ends...will require a new way of conceiving of public objects as informational utilities…new agreements regarding use of public space…& perhaps even new conception of practice of citizenship. None of these strategies will be sufficient on its own...list is far from comprehensive...successfully managing challenges of networked city will mean understanding it not just as an ecosystem but as single conjoined process unfolding in time...deeply seamful process, presenting all who encounter it with million gleaming hinges: apertures allowing you to reach in, withdraw useful intelligence, tweak its performance to your own...necessities, or plug its outputs as inputs into yet other running processes. Now, as never before, the city is here for you to use."
adamgreenfield  internetofthings  everyware  urban  urbanism  books  thecityishereforyoutouse  networked  ecosystems  disruption  network  electronics  ubicomp  space  design  technology  architecture  future  cities  environment  place  spimes  iot 
february 2009 by robertogreco
Network Culture | varnelis.net - "In this book I will argue that many of the key tenets of culture since the Enlightenment: the subject, the novel, the public sphere, are being radically reshaped."
From the introduction: "What unites these machines is their mobility and their interconnectivity, necessary to make them more ubiquitous companions in our lives and key interfaces to global telecommunications networks. In a prosaic sense, the Turing machine is already a reality, but it doesn’t take the form of one machine, it takes the form of many. With minor exceptions, the laptop, smart phone, cable TV set top box, game console, wireless router, iPod, iPhone, and Mars rover are the same device, but they become specific in their interfaces, their mechanisms for input and output, for sensing and acting upon the world. Instead of a universal machine, network culture seeks a universal, converged network, capable of distributing audio, video, Internet, voice, text chat, and any other conceivable networking task efficiently."
everyware  kazysvarnelis  ubicomp  network  networks  mobile  interconnectivity  uibiquitous  books  networkculture  change  society  information  ideology  economics  aesthetics  interconnected 
february 2009 by robertogreco
@ PSFK's Good Ideas Salon: What are the hot ideas in mobile? | Media | guardian.co.uk
"He sees mobile as something of a super power device and described something he calls "bionic noticing" -- obsessively recording curious things he sees around him, driven by this multi-capable device in his pocket. ... "We should be an embodied person in the world rather than a disembodied finger tickling a screen walking down the street. We need to unfold and unpack the screen into the world."" ... "We need to understand the difference between location and place. Computers and mobiles are very good at location, but we describe where we are as place, where culture meets location. Our whereabouts. Pirate maps, and scribbled landmarks. As long as we still have a bit of energy and money, that's where we going."
design  mattjones  dopplr  flickr  ubicomp  embodiment  mobile  maps  location  ideas  interaction  ui  place  everyware  cities  urban  urbanism  mapping  location-aware  location-based  street  innovation  future  iphone  observation  bionicnoticing  interestingness 
february 2009 by robertogreco
Pachube, Patching the Planet: Interview with Usman Haque  | UgoTrade
"Usman Haque (architect and director, Haque Design + Research) and founder of Pachube pointed me to this image from T.R. Oke’s book, “Boundary Layer Climates” (original photo source Prof. L. E. Mount’s The Climatic Physiology of the Pig) to explain his approach to the “software” of space."

[via: http://blog.wired.com/sterling/2009/01/spime-watch-pac.html AND
http://blog.neo-nomad.net/pachube-patching-the-planet/1217/

Broken, now at: http://web.archive.org/web/20090209042309/http://blog.neo-nomad.net/pachube-patching-the-planet/1217/ ]
pachube  empowerment  interaction  interactive  architecture  cities  ubicomp  environment  spimes  usmanhaque  hardware  hacking  diy  innovation  locative  blogjects 
january 2009 by robertogreco
DIYcity
"Twitter bots, aggregators, social software, mobile apps - we use these things more and more in our daily routines to make our lives better. But can we also use them to remake our cities altogether? How can these technologies be applied to transform urban spaces, changing them from the centralized, hard-coded things they are today into finely-tuned, fluid, user-operated systems that are efficient, sustainable and fit for life in the 21st century? DIYcity is a place where people figure these things out by actually building and launching applications that address the problems around them."
cities  diy  urbanism  ubicomp  everyware  planning  nyc  sanfrancisco  infrastructure  sustainability  applications  location  activism  socialsoftware  transportation  technology  design  tools  urban  community  maps  mapping  data 
january 2009 by robertogreco
Near Future Laboratory » Workshop on Pervasive Advertising
"This stuff kinda bugs me, if you can’t tell. It’s pretty clear that the angle is to create something that has commercial viability, rather than thinking things through for an alternative near future of connecting people, interests, ideas and so forth. On the one hand, it’s exciting and futuristic stuff. On the other hand, it’s not a future that I think has particularly exciting prospects in the category of “habitable”, fun, non-invasive, non-bothersome, non-pop-up-in-your-face futures. And, the advertising thing. I’m serious. If someone can’t paint a picture of a world without advertising..I’m listening. And I got your $100 here."
julianbleecker  future  advertising  planning  ubicomp  connectivity  digitalpollution 
january 2009 by robertogreco
russell davies: meet the new schtick
"1. Screens are getting boring. ... 2. There are a lot of people around now who have thoroughly integrated 'digitalness' into their lives. To the extent that it makes as much sense to define them as digital as it does to define them as air-breathing. ie it's true but not useful or interesting. ... 3. The stuff that digital technologies have catalysed online and on screens is starting to migrate into the real world of objects. Ideas and possibilities to do with community, conversation, collaboration and creativity are turning out real things, real events, real places, real objects. I'm not saying that this means that these things are therefore inately better, or that the internet has 'come of age' or any of that nonsense. I just mean that there are new, interesting things going on IRL and that they have some advantages (and penalties) that don't apply online."

[part 2: http://russelldavies.typepad.com/planning/2009/01/meet-the-new-schtick-2.html ]
russelldavies  RFID  things  futurism  planning  advertising  marketing  computing  digital  culture  future  technology  ubicomp  design  spimes  post-digital 
january 2009 by robertogreco
On failing to make the case « Adam Greenfield’s Speedbird
"As I imply above, and have said explicitly many times in the past, the concern is not whether or not these systems will actually do what they say on the label; it’s whether a sufficiently convincing narrative can be woven around them to sell them to the various parties public and private that predominantly shape experience in our cities. And you know I think we’re well, well along that path. My take is that it’s therefore incumbent upon those of us who have some understanding of what’s bearing down on us to take concrete measures to improve the likelihood of acceptable outcomes."
technology  future  ubicomp  everyware  adamgreenfield  urbancomputing 
december 2008 by robertogreco
of this we are sure: Providence in the FAIL of a Sparrow � Adam Greenfield’s Speedbird [via: http://speedbird.wordpress.com/2008/12/16/on-failing-to-make-the-case/]
"When I try to tell my inquisitors that architecture and information "architecture" are not the same thing, that physicality is a bitch, that 1:1 prototyping with real matter (!) tends to be prohibitively expensive given the way architectural practice is set up their eyes glaze over. Look, I'm as optimistic as anyone else, I love the web, I love software, I've been through those trenches. But if you want to start talking about some serious cross-disciplinary pollination then you better take both sides of that disciplinary divide seriously. When your ubi runs into my building with its boring HVAC, mundane load paths, typical finished floors, plain old foundations, etc etc the transformative powers of comp are bracketed pretty seriously by the realities of the physical world." see also: http://www.nearfuturelaboratory.com/2008/06/12/how-hard-hardware/ AND http://www.nearfuturelaboratory.com/2008/08/17/sketching-from-ideas-to-material/
hardware  arduino  ubicomp  everyware  software  prototyping  complexity  development  adamgreenfield  bryanboyer  architecture  design  information  language 
december 2008 by robertogreco
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