robertogreco + text-basedadventures   10

>You Are Standing in a Dark Cave: Robin Sloan and Charles Yu in Conversation - The Barnes & Noble Review
"I think you're onto something when you say first person is "the native mode of the early 21st century" although I would qualify that by saying that is much more true of writers who are just starting out or close to it, and less true for writers who have been writing since the last millennium. No doubt it has something to do with email and Twitter, as you point out, and also Facebook and video games and all of this first-person writing. Of course, people have always navigated the world in first-person – but I think the difference now is that everyone wants to be a protagonist. And if you're living in the U.S., and relatively comfortable, you have the means and opportunity to do so, to construct reality so that you're at the center of it."

"I'm actually optimistic about mass protagonization. One of the virtues of writing in first-person for an audience, even a very small one, is that it forces you to actually decide what you think."

[And so much more…]
edg  text-basedgames  text-basedadventures  srg  if  metafiction  garyshteyngart  howfictionworks  freeindindirectstyle  thinking  thinkingbywriting  games  gaming  videogames  jameswood  mrpenumbra  facebook  twitter  email  digitalage  empathy  2012  firstperson  writing  charlesyu  robinsloan  interactivefiction 
october 2012 by robertogreco
inkle | interactive literature
"inkle is a software and creative design company formed from videogame industry talent.

We specialise in finding new ways to tell stories on mobile devices, but our creative services extend to any kind of iOS app. We pride ourselves on the beauty and polish of everything we produce.We’ve developed a unique format for interactive literature: the “inklebook“. Our inklebooks can be of any genre or style, and are as versatile as the written word. The format is powering Frankenstein, written by Dave Morris, and published by Profile Books."

[InkleWriter is here: ]
[Frankenstein, as an example: ]
appilications  ios  inklewriter  inkle  ebooks  books  fiction  publishing  cyoa  text-basedgames  text-basedadventures  text  edg  srg  writing  interactivefiction  if  storytelling  interactive  from delicious
june 2012 by robertogreco
"Welcome to Playfic, the online community that lets you write, remix, share, and play interactive text-based games with the world."
publishing  interactive  edg  cyoa  playfic  srg  writing  text  text-basedgames  text-basedadventures  games  storytelling  interactivefiction  if  from delicious
june 2012 by robertogreco
"Varytale is a publisher and retailer of interactive books.

Interactive books allow you to influence the narrative. From big choices that affect the whole story, through changes in viewpoint, to special features and extras that shed new light on the author's imagination.

The books we publish range from literary fiction, through to genre and young adult work. We also allow writers to self-publish through our site.

Varytale books can be read on any internet connected device, and your bookmarks are automatically up to date wherever you read from.


Varytale has the most comprehensive tools for authors wishing to create interactive books.

You create books through our on-line tools. They support individual authors, or large writing teams with editorial work flow.

Our tools show you exactly what readers are reading and enjoying about your book. You can start with a short story, and see how successful it is within a matter of days, adding and expanding content as readers demand…"
publishing  interactive  edg  games  storytelling  writing  cyoa  books  text-basedgames  text  text-basedadventures  srg  if  interactivefiction  varytale  from delicious
june 2012 by robertogreco
StoryNexus - A platform for storygames, by Failbetter Games
"A platform for storygames, by Failbetter Games

StoryNexus allows you to play, and build, storygames like Fallen London and The Night Circus."
publishing  games  gaming  failbettergames  storygames  text  text-basedgames  text-basedadventures  thenightcircus  fallenlondon  interactive  writing  stories  cyoa  srg  edg  books  interactivefiction  if  storynexus  from delicious
june 2012 by robertogreco
Gamasutra - News - In-depth: Is it time for a text game revival?
"In a market where books and games are close rivals for the most popular category on app stores, what happens when today's new gamers are hungry for something more than word puzzles?"

"Gamers are hungry for deeper characterization and worlds to which they can truly attach, and text can be a way to illuminate inner worlds, thought processes or other elements that aren't easily demonstrated by imagery."
via:caseygollan  text-basedadventures  text-basedgames  books  srg  if  games  interactivefiction  gaming  videogames  cyoa  from delicious
may 2012 by robertogreco
Choice of Games
"Choice of Games is a small partnership dedicated to producing high-quality, text-based, multiple-choice games. We produce games in house, beginning with Choice of the Dragon and Choice of Broadsides. We have also developed a simple scripting language for writing text-based games, ChoiceScript, which we make available to others for use in their projects, and we host games produced by other designers using ChoiceScript on our website. All of our games are available for free on the web. We also produce mobile versions of our games that can be played on iPhones, Android phones, and other smartphones."
coding  choicescript  interactivefiction  if  interactive  free  online  ios  iphone  edg  srg  applications  android  gaming  games  text-basedgames  text-basedadventures  choiceofgames  cyoa  kindle  appstore  from delicious
may 2012 by robertogreco
Picaro - Say Hello to Picaro
"Picaro is a way to make and play small adventure games. They play a bit like interactive fiction with the control scheme of an old Sierra/LucasArts adventure game. If that was gibberish: the games are completely text-driven, but require no text input. You don’t type “use the key on the door”, you tap “Use”, “Key”, “Door”, then you’re told in a few sentences what happened.

In a way, this is the worst of both worlds: the restrictive agency of mouse input and the limited expression of text output. But this is precisely why it’s exciting: clicks in, text out is the cheapest, simplest format for a narrative game."
projectideas  classideas  srg  edg  text-basedadventures  text-driven  gaming  gamedesign  games  picaro  from delicious
january 2012 by robertogreco
Revisiting 'Zork': What We Lost in the Transition to Visual Games - Technology - The Atlantic
"Text-based adventures were written as much as they were designed, employing tantalizing adjectives to create a sense of the world"
philipbump  2012  gaming  play  games  videogames  storytelling  writing  text-basedadventures  zork  from delicious
january 2012 by robertogreco

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