robertogreco + stamendesign + systems   2

Designtalks - Videos - Ben Cerveny - Play at creativity
"[1] exploring boundaries... [2] tweaking the knobs... [3] call and response [games]... [4] drawing boxes...main difference between play and a game is that you apply a metric to a game...[in a game] you quantize the results of play...you add a goal [to play creating a game]... [5] improvisation... experimentation... distilling patterns... play = understanding possibilities [exploring boundaries], game allows you to come to a systemic conclusion about goals... [6] forming the party... [7] finding the patterns... [8] incentive for interaction [project Natal]... [9] literacy in system models... [10] collaborative creativity... [legos at SXSW]"
bencerveny  play  creativity  collaboration  video  games  videogames  cognition  literacy  design  interaction  flickr  stamendesign  gne  metadata  visualization  rules  arg  observation  patterns  patternrecognition  experimentation  via:preoccupations  psychology  wow  set  natal  microsoft  simcity  systems  flow  modeling  conversation 
july 2009 by robertogreco

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