robertogreco + stamendesign + patterns   2

Designtalks - Videos - Ben Cerveny - Play at creativity
"[1] exploring boundaries... [2] tweaking the knobs... [3] call and response [games]... [4] drawing boxes...main difference between play and a game is that you apply a metric to a game...[in a game] you quantize the results of play...you add a goal [to play creating a game]... [5] improvisation... experimentation... distilling patterns... play = understanding possibilities [exploring boundaries], game allows you to come to a systemic conclusion about goals... [6] forming the party... [7] finding the patterns... [8] incentive for interaction [project Natal]... [9] literacy in system models... [10] collaborative creativity... [legos at SXSW]"
bencerveny  play  creativity  collaboration  video  games  videogames  cognition  literacy  design  interaction  flickr  stamendesign  gne  metadata  visualization  rules  arg  observation  patterns  patternrecognition  experimentation  via:preoccupations  psychology  wow  set  natal  microsoft  simcity  systems  flow  modeling  conversation 
july 2009 by robertogreco
Design and the Elastic Mind
"The exhibition highlights designers’ ability to grasp momentous changes in technology, science, and history—changes that demand or reflect major adjustments in human behavior—and translate them into objects that people can actually understand and u
design  future  interface  stamendesign  moma  exhibits  interactive  webdesign  gallery  infographics  information  visualization  art  architecture  patterns  biology  scale  technology  inspiration  form  paolaantonelli  nanotechnology  nature  science  human  anatomy  eames  designandtheelasticmind  webdev 
february 2008 by robertogreco

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