robertogreco + stamendesign + creativity   2

Random Etc. - Ah right, the blog.
"Stamen has proven there's at least one solid & sustainable business model for beautiful, interactive, dynamic mapping & data visualization. But a successful design service that like has a frenetic pace of work & high turnover of projects which I eventually found frustrating. Despite ongoing & successful efforts to build code libraries I came to feel constrained by clean-room/from-scratch implications of work-for-hire contracts.

That isn't a deeply serious criticism of Stamen. They continue to deliver amazing work & art & I don't believe their working style is flawed. This change is more about what I've learned about my own working style, my curiosity to explore different ways of working, & perhaps shiny world-changing opportunities of Bay Area. So w/ our start-up we plan to seek out & try other business models (licensing, advertising & more) that will allow us to tackle long term projects & give us space to build up our own tools & apply them across many different domains."
tomcarden  bencerveny  stamen  stamendesign  creativity  businessmodels  work-for-hire  licensing  self-knowledge  advertising  work  howwework  design  from delicious
november 2010 by robertogreco
Designtalks - Videos - Ben Cerveny - Play at creativity
"[1] exploring boundaries... [2] tweaking the knobs... [3] call and response [games]... [4] drawing boxes...main difference between play and a game is that you apply a metric to a game...[in a game] you quantize the results of add a goal [to play creating a game]... [5] improvisation... experimentation... distilling patterns... play = understanding possibilities [exploring boundaries], game allows you to come to a systemic conclusion about goals... [6] forming the party... [7] finding the patterns... [8] incentive for interaction [project Natal]... [9] literacy in system models... [10] collaborative creativity... [legos at SXSW]"
bencerveny  play  creativity  collaboration  video  games  videogames  cognition  literacy  design  interaction  flickr  stamendesign  gne  metadata  visualization  rules  arg  observation  patterns  patternrecognition  experimentation  via:preoccupations  psychology  wow  set  natal  microsoft  simcity  systems  flow  modeling  conversation 
july 2009 by robertogreco

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