robertogreco + reform + constraints 5
Education’s war on millennials: Why everyone is failing the “digital generation” - Salon.com
june 2014 by robertogreco
"Both reformers and traditionalists view technology as a way to control students — and they're getting it very wrong"
…
"In addressing the hundreds of thousands who watch such videos, students aren’t the only ones in the implied audience. These videos appeal to many nonacademic viewers who enjoy watching, from a remove, the hacking of obstreperous or powerful systems as demonstrated in videos about, for instance, fooling electronic voting booths, hacking vending machines, opening locked cars with tennis balls, or smuggling contraband goods through airport x-ray devices. These cheating videos also belonged to a broader category of YouTube videos for do-it-yourself (DIY) enthusiasts— those who liked to see step-by-step execution of a project from start to finish. YouTube videos about crafts, cooking, carpentry, decorating, computer programming, and installing consumer technologies all follow this same basic format, and popular magazines like Make have capitalized on this sub-culture of avid project-based participants. Although these cultural practices may seem like a relatively new trend, one could look at DIY culture as part of a longer tradition of exercises devoted to imitatio, or the art of copying master works, which have been central to instruction for centuries."
…
"Prior to the release of this report, Mia Consalvo had argued that cheating in video games is expected behavior among players and that cheaters perform important epistemological work by sharing information about easy solutions on message boards, forums, and other venues for collaborations.
Consalvo also builds on the work of literacy theorist James Paul Gee, who asserts that video game narratives often require transgression to gain knowledge and that, just as passive obedience rarely produces insight in real classrooms, testing boundaries by disobeying the instructions of authority figures can be the best way to learn. Because procedural culture is ubiquitous, however, Ian Bogost has insisted that defying rules and confronting the persuasive powers of certain architectures of control only brings other kinds of rules into play, since we can never really get outside of ideology and act as truly free agents, even when supposedly gaming the system.
Ironically, more traditional ideas about fair play might block key paths to upward mobility and success in certain high-tech careers. For example, Betsy DiSalvo and Amy Bruckman, who have studied Atlanta-area African-American teens involved in service learning projects with game companies, argue that the conflict between the students’ own beliefs in straightforward behavior and the ideologies of hacker culture makes participation in the informal gateway activities for computer science less likely. Thus, urban youth who believe in tests of physical prowess, basketball-court egalitarianism, and a certain paradigm of conventional black masculinity that is coded as no-nonsense or—as Fox Harrell says—“solid” might be less likely to take part in forms of “geeking out” that involve subverting a given set of rules. Similarly, Tracy Fullerton has argued that teenagers from families unfamiliar with the norms of higher education may also be hobbled by their reluctance to “strategize” more opportunistically about college admissions. Fullerton’s game “Pathfinder” is intended to help such students learn to game the system by literally learning to play a game about how listing the right kinds of high-status courses and extracurricular activities will gain them social capital with colleges."
…
"However, Gee would later argue in “The Anti-Education Era” that gamesmanship that enables universal access and personal privilege may actually be extremely counterproductive. Hacks that “make the game easier or advantage the player” can “undermine the game’s design and even ruin the game by making it too easy.” Furthermore, “perfecting the human urge to optimize” can go too far and lead to fatal consequences on a planet where resources can be exhausted too quickly and weaknesses can be exploited too frequently. Furthermore, Gee warns that educational systems that focus on individual optimization create cultures of “impoverished humans” in which learners never “confront challenge and frustration,” “acquire new styles of learning,” or “face failure squarely.”"
…
"What’s striking about the ABC coverage is that it lacked any of the criticism of the educational status quo that became so central for a number of readers of the earlier Chronicle of Higher Education story—those who were asking as educators either (1) what’s wrong with the higher education system that students can subvert conventional tests so easily, or (2) what’s right with YouTube culture that encourages participation, creativity, institutional subversion, and satire."
…
"This attitude reflects current research on so-called distributed cognition and how external markers can help humans to problem solve by both making solutions clearer and freeing up working memory that would otherwise be tied up in reciting basic reminders. Many of those commenting on the article also argued that secrecy did little to promote learning, a philosophy shared by Benjamin Bratton, head of the Center for Design and Geopolitics, who actually hands out the full text of his final examination on the first day of class so that students know exactly what they will be tested on."
…
"This book explores the assumption that digital media deeply divide students and teachers and that a once covert war between “us” and “them” has turned into an open battle between “our” technologies and “their” technologies. On one side, we—the faculty—seem to control course management systems, online quizzes, wireless clickers, Internet access to PowerPoint slides and podcasts, and plagiarism-detection software. On the student side, they are armed with smart phones, laptops, music players, digital cameras, and social network sites. They seem to be the masters of these ubiquitous computing and recording technologies that can serve as advanced weapons allowing either escape to virtual or social realities far away from the lecture hall or—should they choose to document and broadcast the foibles of their faculty—exposure of that lecture hall to the outside world.
Each side is not really fighting the other, I argue, because both appear to be conducting an incredibly destructive war on learning itself by emphasizing competition and conflict rather than cooperation. I see problems both with using technologies to command and control young people into submission and with the utopian claims of advocates for DIY education, or “unschooling,” who embrace a libertarian politics of each-one-for-himself or herself pedagogy and who, in the interest of promoting totally autonomous learning in individual private homes, seek to defund public institutions devoted to traditional learning collectives. Effective educators should be noncombatants, I am claiming, neither champions of the reactionary past nor of the radical future. In making the argument for becoming a conscientious objector in this war on learning, I am focusing on the present moment.
Both sides in the war on learning are also promoting a particular causal argument about technology of which I am deeply suspicious. Both groups believe that the present rupture between student and professor is caused by the advent of a unique digital generation that is assumed to be quite technically proficient at navigating computational media without formal instruction and that is likely to prefer digital activities to the reading of print texts. I’ve been a public opponent of casting students too easily as “digital natives” for a number of reasons. Of course, anthropology and sociology already supply a host of arguments against assuming preconceived ideas about what it means to be a native when studying group behavior.
I am particularly suspicious of this type of language about so-called digital natives because it could naturalize cultural practices, further a colonial othering of the young, and oversimplify complicated questions about membership in a group. Furthermore, as someone who has been involved with digital literacy (and now digital fluency) for most of my academic career, I have seen firsthand how many students have serious problems with writing computer programs and how difficult it can be to establish priorities among educators—particularly educators from different disciplines or research tracks—when diverse populations of learners need to be served."
…
"Notice not only how engagement and interactivity are praised and conflated, but also how the rhetoric of novelty in consumer electronics and of short attention spans also comes into play."
education
technology
edtech
control
reform
policy
power
2014
traditionalism
traditionalists
plagiarism
pedagogy
learning
schools
cheating
multitasking
highered
highereducation
politics
elizabethlosh
mimiito
ianbogost
jamespaulgee
homago
betsydisalvo
amybruckman
foxharrell
geekingout
culture
play
constraints
games
gaming
videogames
mckenziewark
janemcgonigal
gamesmanship
internet
youtube
secrecy
benjaminbratton
unschooling
deschooling
collaboration
cooperation
agesegregation
youth
teens
digitalnatives
marshallmcluhan
othering
sivavaidhyanathan
digital
digitalliteracy
attention
engagement
entertainment
focus
cathydavidson
…
"In addressing the hundreds of thousands who watch such videos, students aren’t the only ones in the implied audience. These videos appeal to many nonacademic viewers who enjoy watching, from a remove, the hacking of obstreperous or powerful systems as demonstrated in videos about, for instance, fooling electronic voting booths, hacking vending machines, opening locked cars with tennis balls, or smuggling contraband goods through airport x-ray devices. These cheating videos also belonged to a broader category of YouTube videos for do-it-yourself (DIY) enthusiasts— those who liked to see step-by-step execution of a project from start to finish. YouTube videos about crafts, cooking, carpentry, decorating, computer programming, and installing consumer technologies all follow this same basic format, and popular magazines like Make have capitalized on this sub-culture of avid project-based participants. Although these cultural practices may seem like a relatively new trend, one could look at DIY culture as part of a longer tradition of exercises devoted to imitatio, or the art of copying master works, which have been central to instruction for centuries."
…
"Prior to the release of this report, Mia Consalvo had argued that cheating in video games is expected behavior among players and that cheaters perform important epistemological work by sharing information about easy solutions on message boards, forums, and other venues for collaborations.
Consalvo also builds on the work of literacy theorist James Paul Gee, who asserts that video game narratives often require transgression to gain knowledge and that, just as passive obedience rarely produces insight in real classrooms, testing boundaries by disobeying the instructions of authority figures can be the best way to learn. Because procedural culture is ubiquitous, however, Ian Bogost has insisted that defying rules and confronting the persuasive powers of certain architectures of control only brings other kinds of rules into play, since we can never really get outside of ideology and act as truly free agents, even when supposedly gaming the system.
Ironically, more traditional ideas about fair play might block key paths to upward mobility and success in certain high-tech careers. For example, Betsy DiSalvo and Amy Bruckman, who have studied Atlanta-area African-American teens involved in service learning projects with game companies, argue that the conflict between the students’ own beliefs in straightforward behavior and the ideologies of hacker culture makes participation in the informal gateway activities for computer science less likely. Thus, urban youth who believe in tests of physical prowess, basketball-court egalitarianism, and a certain paradigm of conventional black masculinity that is coded as no-nonsense or—as Fox Harrell says—“solid” might be less likely to take part in forms of “geeking out” that involve subverting a given set of rules. Similarly, Tracy Fullerton has argued that teenagers from families unfamiliar with the norms of higher education may also be hobbled by their reluctance to “strategize” more opportunistically about college admissions. Fullerton’s game “Pathfinder” is intended to help such students learn to game the system by literally learning to play a game about how listing the right kinds of high-status courses and extracurricular activities will gain them social capital with colleges."
…
"However, Gee would later argue in “The Anti-Education Era” that gamesmanship that enables universal access and personal privilege may actually be extremely counterproductive. Hacks that “make the game easier or advantage the player” can “undermine the game’s design and even ruin the game by making it too easy.” Furthermore, “perfecting the human urge to optimize” can go too far and lead to fatal consequences on a planet where resources can be exhausted too quickly and weaknesses can be exploited too frequently. Furthermore, Gee warns that educational systems that focus on individual optimization create cultures of “impoverished humans” in which learners never “confront challenge and frustration,” “acquire new styles of learning,” or “face failure squarely.”"
…
"What’s striking about the ABC coverage is that it lacked any of the criticism of the educational status quo that became so central for a number of readers of the earlier Chronicle of Higher Education story—those who were asking as educators either (1) what’s wrong with the higher education system that students can subvert conventional tests so easily, or (2) what’s right with YouTube culture that encourages participation, creativity, institutional subversion, and satire."
…
"This attitude reflects current research on so-called distributed cognition and how external markers can help humans to problem solve by both making solutions clearer and freeing up working memory that would otherwise be tied up in reciting basic reminders. Many of those commenting on the article also argued that secrecy did little to promote learning, a philosophy shared by Benjamin Bratton, head of the Center for Design and Geopolitics, who actually hands out the full text of his final examination on the first day of class so that students know exactly what they will be tested on."
…
"This book explores the assumption that digital media deeply divide students and teachers and that a once covert war between “us” and “them” has turned into an open battle between “our” technologies and “their” technologies. On one side, we—the faculty—seem to control course management systems, online quizzes, wireless clickers, Internet access to PowerPoint slides and podcasts, and plagiarism-detection software. On the student side, they are armed with smart phones, laptops, music players, digital cameras, and social network sites. They seem to be the masters of these ubiquitous computing and recording technologies that can serve as advanced weapons allowing either escape to virtual or social realities far away from the lecture hall or—should they choose to document and broadcast the foibles of their faculty—exposure of that lecture hall to the outside world.
Each side is not really fighting the other, I argue, because both appear to be conducting an incredibly destructive war on learning itself by emphasizing competition and conflict rather than cooperation. I see problems both with using technologies to command and control young people into submission and with the utopian claims of advocates for DIY education, or “unschooling,” who embrace a libertarian politics of each-one-for-himself or herself pedagogy and who, in the interest of promoting totally autonomous learning in individual private homes, seek to defund public institutions devoted to traditional learning collectives. Effective educators should be noncombatants, I am claiming, neither champions of the reactionary past nor of the radical future. In making the argument for becoming a conscientious objector in this war on learning, I am focusing on the present moment.
Both sides in the war on learning are also promoting a particular causal argument about technology of which I am deeply suspicious. Both groups believe that the present rupture between student and professor is caused by the advent of a unique digital generation that is assumed to be quite technically proficient at navigating computational media without formal instruction and that is likely to prefer digital activities to the reading of print texts. I’ve been a public opponent of casting students too easily as “digital natives” for a number of reasons. Of course, anthropology and sociology already supply a host of arguments against assuming preconceived ideas about what it means to be a native when studying group behavior.
I am particularly suspicious of this type of language about so-called digital natives because it could naturalize cultural practices, further a colonial othering of the young, and oversimplify complicated questions about membership in a group. Furthermore, as someone who has been involved with digital literacy (and now digital fluency) for most of my academic career, I have seen firsthand how many students have serious problems with writing computer programs and how difficult it can be to establish priorities among educators—particularly educators from different disciplines or research tracks—when diverse populations of learners need to be served."
…
"Notice not only how engagement and interactivity are praised and conflated, but also how the rhetoric of novelty in consumer electronics and of short attention spans also comes into play."
june 2014 by robertogreco
dy/dan » Blog Archive » TEDxNYED Metadata [Forgot to bookmark this—thanks to Basti for making it resurface. Also, see the comment from Michael Wesch.]
may 2010 by robertogreco
"I'm not saying that the only people capable of describing or critiquing classroom teaching are classroom teachers. There are people who don't work in a classroom who know a lot more about my business than I do. I'm saying it's difficult, as one of public education's foot soldiers, to do much with inspiration. I don't have many places to put inspiration, certainly not as many as the edtechnologists walking away from TEDxNYED minds buzzing, faces aglow, and so it tends to settle and coagulate around my bile duct. It's too hard to forget that tomorrow I and three million others will have to teach too many standards of too little quality to too many students with too few resources. What can you do with this?"
danmeyer
education
tedxnyed
curriculum
math
reflection
reform
theory
practical
doingvsimagining
wcydwt
teaching
schools
doing
inspiration
doingvsinspiring
edtech
hereandnow
now
implementation
constraints
frustration
flexibility
constructivecriticism
power
control
jeffjarvis
michaelwesch
georgesiemens
davidwiley
andycarvin
may 2010 by robertogreco
Stand There And Do Nothing - edublogs
august 2009 by robertogreco
"read so many fewer educational blogs now...not because I'm less interested in learning & formal, schools-based education, but because so many educators' blogs are overwhelmingly samey...concentrating on tools of social media...then...how these tools are the solution to a problem that has only been waiting for this tool to show up" AND "beauty was hidden in that block of stone, needing someone to come along & break that spell, remove the covers of rock that hid the creativity underneath. If we were to take this as our direction it would be at loggerheads w/ constraints of curriculum & 5-year structures. Curricula, school buildings & "creative processes" have generally been designed on spreadsheets and therefore look like spreadsheets. They have the same unresponsive, inflexible formulae as spreadsheets or, at the very least, require a master's hand to change them (hardly the stuff to inspire the masses in our organisations to take the creative lead and bend those spreadsheet columns)."
ewanmcintosh
change
education
technology
reform
schools
teaching
pedagogy
problemsolving
constraints
flexibility
curriculum
lcproject
tcsnmy
gamechanging
august 2009 by robertogreco
ed4wb » Insulat-Ed
december 2008 by robertogreco
Applying Clay Shirky: "A scribe [school], someone [an institution] who has given his life over [whose mission is] to literacy [education] as a cardinal virtue, would be conflicted about the meaning of movable type [free-forming educational networks]. After all, if books [information/teachers/experts] are good, then surely more books [information/teachers/experts] are better. But at the same time the very scarcity of literacy [information/teachers/experts] was what gave scribal [school/institutional] effort its primacy, and the scribal [school/institutional] way of life was based on this scarcity. Now the scribe’s [institution’s/school’s] skills [information/teachers/expertise] were [are] eminently replaceable, and his [its] function–making copies of books [educating]–was [is] better accomplished by ignoring tradition than by embracing it.” (p. 67)
education
learning
tcsnmy
networks
constraints
filtering
insulation
rules
regulation
clayshirky
control
change
reform
school
schooling
policy
networkedlearning
administration
leadership
management
connectivism
21stcenturyskills
networking
learning2.0
future
december 2008 by robertogreco
Open Space Technology and the legacy of Education [pdf]
october 2007 by robertogreco
"For those who are deeply embedded in the social norms created by schooling, freedom shock is a palpable emotional experience, overcome only after significant reflection and personal transformation."
education
learning
freedom
johntaylorgatto
teaching
culture
society
alternative
change
constraints
reform
unschooling
deschooling
lcproject
filetype:pdf
media:document
october 2007 by robertogreco
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