robertogreco + pervasive   72

Playmakers on Vimeo
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.

Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.

Playmakers investigates four main themes:

Part 1: Play…

Part 2: Public space…

Part 3: Technology…

Part 4: Theatre/art…"

[See also: ]
blasttheory  simonevans  quentinstevens  paulinabozek  duncanspeakman  mattadams  simonjohnson  clarereddington  jackcase  thomasbrock  hollygramazio  alexfleetwood  hide&seek  art  theater  urbanplay  urbangames  parkour  social  urbanism  urban  legal  law  publicspace  fun  ubiquitousconnectivity  ubicomp  geolocation  geocaching  socialgames  gaming  via:chrisberthelsen  playmakers  play  games  rules  arg  pervasivegames  pervasive  2010  howardrheingold  michaelwesch  hide&seek;  from delicious
february 2012 by robertogreco
Shadow Cities | Your city is a game.
"Step in. Take the role of a modern mage, learn magic and see your surroundings with new eyes. Hunt Shadow Spirits and use spells and strategy to battle for the control of your city with other players.

Shadow Cities is a new location based MMORPG for iPhone. Neighborhoods and familiar streets are part of the game world that is visible to you through your iPhone. Your city is a game."
games  gaming  psychogeography  augmentedreality  iphone  mmorpg  geospatial  mobile  locative  location  pervasive  gps  shadowcities  ios  applications  location-based  location-aware  ar  from delicious
november 2010 by robertogreco
MicroPublicPlaces | Situated Technologies
"In response to two strong global vectors: the rise of pervasive information technologies and the privatization of the public sphere, Marc Böhlen and Hans Frei propose hybrid architectural programs called Micro Public Places (MMPs). MPPs combine insights from ambient intelligence, human computing, architecture, social engineering and urbanism to initiate ways to re- animate public life in contemporary societies. They offer access to things that are or should be available to all: air, water, medicine, books, etc. and combine machine learning procedures with subjective human intuition to make the public realm a contested space again."
mobile  ambient  opendata  architecture  pervasive  design  informatics  urban  community  public  human  humanintuition  intuition  air  water  medicine  books  society  ubicomp  humancomputing  computing  urbaninformatics  urbanism  socialengineering  ambientintelligence  ambientawareness  technology  information  from delicious
august 2010 by robertogreco
Doors of Perception 7 on Flow: The design challenge of pervasive computing
Transcriptions from the event: 14, 15, 16 November 2002 in Amsterdam

"Trillions of embedded systems are being unleashed into the world. What are the implications of a world filled with all these sensors and actuators? Some of the world’s most insightful designers, thinkers and entrepreneurs will address these questions, with you, at Doors of Perception 7 in Amsterdam on 14, 15, 16 November 2002. The theme is Flow: the design challenge of pervasive computing."
2002  markoahtisaari  massimobanzi  joshuadavis  nataliejeremijenko  eziomazini  brucesterling  johnthackara  philiptabor  pervasivecomputing  ubicomp  pervasive  flow  urbancomputing  urban  sensors  sctuators  design  from delicious
august 2010 by robertogreco
What is the (Next) Message?: Mesh-y Reflections [via:]
"almost all organizations that we have in our world – business corporations, non-profits, volunteer organizations, sewing circles, soccer clubs, schools, religious organizations – all look like factories...they are Bureaucratic, Administratively controlled & Hierarchical...BAH!...not because it is human nature to be BAH, but rather this is an artefact of the Industrial Age that was mechanistic (with roots in the Gutenberg Press), industrial, fragmented, & functionally oriented. Now, as I look around, I observe that we are no longer in the Industrial Age. Rather, we are living in a world in which everyone is, or soon will be, connected to everyone else – an age of ubiquitous connectivity. This brings about the effect of being immediately next to, or proximate to, everyone else – in other words, pervasive proximity. I therefore ask the question, what form of organization is consistent with the ubiquitously connected & pervasively proximate world of today, rather than with 19th century?"
hierarchy  organizations  administration  society  industrialrevolution  industrial  institutions  schools  schooling  bureaucracy  pervasive  connectivism  ubiquitous  proximity  gamechanging  lcproject  tcsnmy 
december 2009 by robertogreco
subtlemob 09
"# Imagine walking through a film, but it's happening on the streets you walk down everyday.

# Subtlemobs usually happen in public spaces.

# The audience listen to a soundtrack on headphones, a mixture of music, story and instructions.

# Sometimes they just watch the world, sometimes they perform simple scenes for each other

# This is invisible cinema, making films without cameras

# A subtlemob is not a flashmob

# try to remain invisible . . ."
art  pervasive  socialmedia  sound  locative  audio  participation  london  flashmobs  play  games  gaming  experience  events  humans  social  mobile  mp3  music  ncmideas  participatoryart 
december 2009 by robertogreco
"Mudlark is a cross-platform production company. A partnership between a games company, a TV company and a web company.
via:foe  games  gaming  arg  production  transmedia  play  mudlark  design  agency  social  pervasive 
july 2009 by robertogreco
Chromaroma « Mudlark
"Chromaroma is our first social game. A pervasive online game played in the real world.
masstransit  urban  games  gaming  pervasive  arg  social  augmentedreality  play  mudlark  ar 
july 2009 by robertogreco
PhD Dissertation | Anne Galloway - A Brief History of the Future of Urban Computing and Locative Media
"The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design."
annegalloway  urbancomputing  ubicomp  urban  urbanism  mobile  phones  locative  pervasive  computing  anthropology  sociology  play  research  media  design 
september 2008 by robertogreco
igfest | The Interesting Games Festival - "festival of street Bristol, 19-21 Sept 2008, part of Bristol Community Festival...chance to try out some games currently gaining a big international following."
"Freed from screens and boards, players of these games roam the streets hungry for fun. One game may see you fleeing over Pero's bridge with a Pac Man ghost on your tail, another has you playing snakes and ladders up and down the stairs and slopes of a multi story car park. igfest will give you licence to play and be playful and will be more fun than you can shake a Wiimote at..."
via:crystaltips  games  play  events  streetgames  pervasive  arg  art 
august 2008 by robertogreco
"At MIT, her interactions with the Design Inquiry and Intelligent Kinetic System groups lead her to research the figure of “supermodernity”, the neo-nomad. At Harvard she focused on how neo-nomads, digitally geared people on the move, reclaim a sense
mobility  neo-nomads  nomads  people  pervasive  technology  urban  urbanism  architecture  design  place  space  mobile  blogs  yasmineabbas 
july 2008 by robertogreco
architecture for hertzian space |
"high-tech in architecture means new, unprecedented form. When considered in a broader perspective, however, this response seems almost perverse ... Apple turned toward a studied minimalism, to designs that harkened back more to the Ulm School minimalism of Dieter Rams instead of conjuring a vision of the future. Dispensing with the notion that design is primarily a question of unprecedented form, these devices simply get out of the way so that individuals could use them...the iPhone’s brilliance: it isn’t a phone as much as a magic object, a promise of a day to come in which more and more material objects will cease being dumb and instead become intelligent ... Soon, we imagine, people would become addicted to Windows on the World. Youths leave the security of their houses to rove around their city, hunting for new portals, all the while discovering not just the world, but their city."
architecture  art  ubicomp  space  hertzianspace  public  situationist  pervasive  geography  urbanism  classideas  kazysvarnelis  design  technology  interaction  apple 
july 2008 by robertogreco
cityofsound: “I come from Brisbane, I’m quite plain”* Cities have music scenes and that’s why ICT doesn't enable decentralisation
"the scene is usually a relatively short-lived concentration of artistic activity, but one that kick-starts or exemplifies some wider creative, and usually economic, actvity...numerous examples of transformative scenes from last few hundred years."
cities  music  ict  technology  richardflorida  cityofsound  creativity  creativeclass  neo-nomads  nomads  pervasive  internet  urban  urbanism  scenius 
june 2008 by robertogreco
Pasta&Vinegar » Blog Archive » Bystander in ubiquitous computing
"presence of bystanders in some pervasive games or ARG...shows how notion of “user” in ubicomp is flawed. Unlike face-to-face interactions with desktop computer...can lead to non-intentional [or wanted] participation in services/events"
pervasive  arg  games  gaming  ubicomp  nicolasnova  presence  overlap 
june 2008 by robertogreco
The Escapist : Breaking the Fourth Wall
"Perplex City is an ARG from Mind Candy Design, but it is also a world unto itself, a full-fledged city with a newspaper, design agency, publisher, subway system, bank, rail system, record label and even a high-class ice cream shop."
arg  perplexcity  games  gamedesign  gaming  pervasive  transmedia  puzzles 
june 2008 by robertogreco
Confessions of an Aca/Fan: From Serious Games to Serious Gaming
"Learning as a Process, Not a Product...spaces for exploration, experimentation, & problem solving...Games as Interdisciplinary Spaces...Serious Games and Participatory Culture...Reality -- Augmented, Alternate, & Otherwise"
henryjenkins  willwright  seriousgames  interdisciplinary  gaming  games  gamedesign  learning  education  schools  schooling  unschooling  play  problemsolving  multidisciplinary  deschooling  janmcgonigal  arg  participatory  contentcreation  literacy  media  pervasive  cocreation  collaboration  modding  machinama  mobile  multimedia  phones  online  internet  web  computers  technology  puzzles 
june 2008 by robertogreco
"On April 11, 2001, Cloudmakers was founded as a discussion group for the interative web game centered around the film A.I. We officially solved the game on July 24, 2001. Though the original game, The Beast, has ended, Cloudmakers now serves as a clearin
arg  games  gaming  play  gamedesign  2001  ai  community  entertainment  microsoft  participation  hivemind  perplexcity  pervasive  marketing  interactive 
june 2008 by robertogreco
Alternate reality game - Wikipedia, the free encyclopedia
"An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions."
arg  games  gaming  play  gamedesign  storytelling  urban  interaction  transmedia  crossmedia  interactive  pervasive 
june 2008 by robertogreco
Gamers turn cities into a battleground - 12 June 2005 - New Scientist
"But ultimately, urban games may encourage a generation of console geeks to get off the sofa. "I have literally run around a park interacting with virtual creatures," says Hilton. "I'm going to have to get seriously fit if I want to develop one game I'm w
urban  location  mobile  augmentedreality  arg  gaming  games  play  urbanism  mososo  pervasive  interactive  geolocation  gps  cities  technology  phones  ar 
june 2008 by robertogreco
Mixed Reality Lab, Singapore
"The Mixed Reality Lab, at the National University of Singapore, is aiming to push the boundaries of research into interactive new media technologies through the combination of technology, art, and creativity"
research  lab  reality  interactive  mixedreality  immersive  pervasive  arg  games  gamedesign  gaming  haptics  interaction  interactivity  interface  technology  singapore  science  future  design  ubicomp  virtual 
june 2008 by robertogreco
Hide & Seek Festival 2008 : Social Games and Playful Experiences
"The festival celebrates the creative and social aspects of gaming, and invites artists from all disciplines to experiment with game design as a creative tool. This year sees projects from Blast Theory, Gideon Reeling, Momus, Jane McGonigal, and Coney, as
games  play  gaming  events  arg  pervasive  festivals  london  architecture  art  cities  gamedesign  gps  location  locative  location-based  social  technology  biggames  blasttheory 
june 2008 by robertogreco
Location-based game - Wikipedia, the free encyclopedia
"one in which the game play somehow evolves and progresses via a player's location. Thus, location-based games almost always support some kind of localization technology, for example by using satellite positioning like GPS. "Urban gaming" or "Street Games
games  cities  urban  location-based  location  arg  pervasive  gps  play  gaming  gamedesign 
june 2008 by robertogreco
StreetWars: A 3 week long, 24/7, watergun assassination tournament - NYC, Vancouver, Vienna, San Francisco
"StreetWars is a 3 week long, 24/7, watergun assassination tournament that has already taken place in New York City, Vancouver, Vienna, San Francisco, Los Angeles, London, and is now coming to San Diego, New York City, Burning Man Festival, Barcelona."
games  flashmobs  adventure  spy  arg  urban  entertainment  experience  location  losangeles  pervasive  play  mobile  socialnetworking  socialmedia  cities 
june 2008 by robertogreco
Alternate Reality Games: What Makes or Breaks Them? - ReadWriteWeb - "Essential Elements of an ARG: Storytelling or narrative; Discovery/deciphering and documentation elements..."
"Cross-medium interactivity; Blurring the lines between reality and fiction...Avoid: Lack of interactivity, too linear; Lack of a reward; No instant gratification; Too difficult; Same old game, different name, Too scripted, too commercial"
arg  games  marketing  gaming  storytelling  narrative  pervasive  socialnetworks  readwriteweb  howto  gamedesign  experience 
june 2008 by robertogreco
Gamasutra - Q&A: Quizzing The Queen Bee Of ARGs, Jane McGonigal
"At Serious Games Summit at GDC this year, Gamasutra has a chance to chat with 'alternate reality game' creator Jane McGonigal, formerly one of the team behind Halo 2 ARG ilovebees and a host of others."
ubicomp  seriousgames  arg  games  gamedev  pervasive  janemcgonigal  ilovebees  gaming  culture  collectivism  collaboration  performance 
june 2008 by robertogreco
"about Jane McGonigal's game design, game studies, game research, alternate reality gaming, future forecasts, the science of happiness, engagement, quality of life, immersive experience, collaborative learning, collective intelligence, computer games, pat
games  research  art  play  gamedesign  arg  janemcgonigal  gamedev  future  futurology  pervasive  performance  adventure  gaming 
june 2008 by robertogreco
"We are the storytellers who pioneer new forms of cross-platform narratives and build powerful online communities, to create highly participatory experiences for our audiences."
arg  games  agency  marketing  interactive  design  gamedesign  gamedev  experiencedesign  entertainment  ilovebees  immersive  gaming  pervasive  play  multimedia  interactivity  studio  42entertainment  agencies  branding  media 
june 2008 by robertogreco
Wonderland: One problem with ARGs
"But if we're talking short, buzz-focused stunt-based stuff designed to promote a car sale, or a movie launch, then I think there'll inevitably be a backlash of some sort, because there seems to be a lot of repetitive behaviour going on at the moment."
arg  gamedesign  games  gaming  play  reality  pervasive  marketing  attention  culture 
june 2008 by robertogreco
iMedia Connection: Alternate Reality Gaming 101
"Curious about ARGs and how to use them in your campaign? Get the history of, and best uses for, this up-and-coming marketing technique."
gamedev  games  gamedesign  arg  pervasive  play  gps  locative  marketing 
june 2008 by robertogreco
"comprehensive resource for those interested in Alternate Reality Gaming, both from the players' perspective and from that of the puppetmasters. It is also intended as a gateway to be used in introducing neophytes to this unique genre of gaming."
arg  blogs  gaming  games  pervasive  forums  play  storytelling  perplexcity  ilovebees 
june 2008 by robertogreco
ARGNet - Alternate Reality Gaming Network
"place to be when news breaks about new ARGs, as it offers insightful, investigative reporting from dedicated, knowledgeable volunteers through articles, interviews and netcasts. Quite often, we also include interesting stories on events and innovative id
arg  games  gaming  reality  pervasive  blogs 
june 2008 by robertogreco
Christy Dena :: ARG Stats
"The following list provides information about the uptake, impact and awards garnered from ‘alternate reality games’ (ARGs). I have gathered this information from published sources, preferencing of course information provided by the producers of the p
arg  statistics  data  gamedesign  gamedev  ilovebees  gaming  games  play  pervasive  immersive  research  information  videogames 
june 2008 by robertogreco :: connecting environments, patching the planet
"enables people to tag and share real time sensor data from objects, devices and spaces around the world...key aim is to facilitate interaction between remote environments, both physical and virtual. Apart from enabling direct connections between any two
data  environment  usmanhaque  via:timo  locative  location  location-based  ubicomp  spimes  everyware  pervasive  sensors  blogjects  sustainability  arduino  processing  geography  diy  aggregator  geotagging  maps  mapping  programming  electronics 
april 2008 by robertogreco
MOBIlearn Project - Home
"MOBIlearn is a worldwide European-led research and development project exploring context-sensitive approaches to informal, problem-based and workplace learning by using key advances in mobile technologies."
informallearning  learning  personallearning  mobile  phones  location-based  locative  location  ambient  pervasive  ubicomp  everyware  presentations  mikesharples  games  wireless 
april 2008 by robertogreco
Mike Sharples
"Professor of Learning Sciences & Director of Learning Sciences Research Institute at University of Nottingham. The focus of the LSRI is to explore theories and practices of learning and to design and evaluate novel learning technologies and environments.
informallearning  learning  personallearning  mobile  phones  location-based  locative  location  ambient  pervasive  ubicomp  everyware  presentations  mikesharples  e-learning 
april 2008 by robertogreco
SlideShare » Mike Sharple: Disruptive Mobile Learning, Evaluation Methods for Mobile Learning, Ambient Learning
"Professor of Learning Sciences & Director of Learning Sciences Research Institute at University of Nottingham. The focus of the LSRI is to explore theories and practices of learning and to design and evaluate novel learning technologies and environments.
informallearning  learning  personallearning  mobile  phones  location-based  locative  location  ambient  pervasive  ubicomp  everyware  presentations  mikesharples 
april 2008 by robertogreco
Ambient Wood I
"outdoor playful learning experience. Pervasive technologies are used to digitally augment a woodland in a contextually relevant way, enhancing the ‘usual’ physical experience available to children exploring the outdoor world."
citizenship  environment  gaming  geography  geotagging  mobile  photography  video  education  phones  learning  objects  outdoors  experience  mobilelearning  pervasive  schools  location-based  locative  spimes  ubicomp  everyware  children  flickr 
april 2008 by robertogreco
myartspace: Myartspace enables students (as part of a school visit) to collect physical objects from a cultural venue using a mobile phone, learn more about the objects that they collect, then publish their own gallery online.
Discover more about worlds of art, history & architecture...Use mobile phones, provided to your whole class, to collect & find out more...Capture memories & create online galleries of your visit...Back at school, your class can see their galleries online,
mobile  phones  learning  objects  art  history  architecture  mobilelearning  pervasive  collections  schools  location-based  locative  spimes  ubicomp  everyware  children 
april 2008 by robertogreco
MIT Media Lab: Reality Mining
"Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughou

[see also:]
attention  culture  technology  phones  realitymining  reality  memory  location-based  privacy  future  data  context  research  social  mobile  datamining  networks  MIT  modeling  networking  psychogeography  pervasive  context-aware  crowds  behavior  socialnetworks  socialnetworking  mobilecomputing  mobility  location  locative  compsci  psychology  socialgraph  surveillance  statistics  visualization  visual  spatial  medialab  mapping  ai  mitmedialab 
april 2008 by robertogreco
..::: Mogi :::..
"players move outside, pick up virtual items through mobile phone then trade w/ other players to complete collections...based on players' location...from Web interface, players see in real time on 3D map positions of connected players, collection items."
japan  interface  gps  geotagging  games  gaming  pervasive  mobile  phones  ubiquitous  ubicomp  tokyo  location  locative  location-based  moshimonsters  videogames  virtualworlds  navigation  social 
march 2008 by robertogreco
MAMK: Research: Mobile Learning Foresight: Scenarios for Pervasive Learning in 2015
"I am Mark A.M. Kramer, a mobile research fellow who is examining the present state of mobile learning and providing an empirically sound forecast of it’s future within the time frame of 2015."
future  learning  mobile  phones  mobility  mobilelearning  research  education  pervasive 
february 2008 by robertogreco
Hide and Seek Sandpit » Front page
"The Sandpit is a project of Hide and Seek: London’s first pervasive games festival. There are meetings for games in the actual physical world at least once a month, a new ruleset or essay at least once a week, and discussion or pointers to interesting
games  participatory  pervasive  play  gaming  london  immersion  sharing  gamedesign  space  location  location-based 
february 2008 by robertogreco
ICT Results - Palpable computing: a taste of things to come
"By making the technology visible when it needs to be and comprehensible all the time, palpable computing reduces the complications of using the technology, while opening the door to developers creating new applications more easily."
pervasive  ubicomp  ubiquitous  technology  usability  computing 
january 2008 by robertogreco
CitiTag: a wireless location-based multiplayer city game
"CitiTag is a wireless location-based multiplayer game, designed to enhance spontaneous social interaction and novel experiences in city environments by integrating virtual presence with physical. In the first version of CitiTag you roam the city with a G
psychogeography  play  ubicomp  arg  locative  location-based  location  pervasive  mobile  phones  wireless  physical  games  gaming  gps  urban  wifi 
november 2007 by robertogreco
Digital Urban: Connected to the World but not to the City - The Local Cloud
"Devices such as the iPhone are also of interest due to lack of GPS, compared Nokia N95...question arises for urban use if a GPS is necessary, in 4 minute wait for satellite fix we can simply look up at a street sign and type in it"
googlemaps  iphone  ipod  touch  location  locative  navigation  pervasive  wifi  wayfaring  n95  nokia  gps 
november 2007 by robertogreco
The Computer for the 21st Century
"ubicomp will help overcome problem of information overload. There is more information available at our fingertips during walk the woods than in any computer system, yet people find a walk among trees relaxing and computers frustrating. Machines that fit
iphone  ubiquitous  ubicomp  internet  interface  interaction  tangible  semanticweb  gamechanging  everyware  future  computing  computers  pervasivecomputing  pervasive  information  overload  data 
november 2007 by robertogreco
Cellphones team up to become smart CCTV swarm - tech - 31 October 2007 - New Scientist Tech
"employs Bluetooth to automatically share information and let the phones collectively analyse events that they record. This provides a platform for a group of phones to act as smart network capable of, for example, spotting intruders or identifying wildli
cctv  bluetooth  surveillance  mobile  phones  pervasive  urban 
november 2007 by robertogreco
Geeks without borders. - By Steven Johnson - Slate Magazine
"Go colonizes an entire city for its playing field; L3 colonizes the entire Web. These are games without frontiers."
immersive  mmorpg  mobile  smartmobs  arg  howardrheingold  pervasive  play  phones  games  collaborative  community  wireless  urban  technology  stevenjohnson 
october 2007 by robertogreco
IN-duce: DE-duce
"This is a repository for all those mobile phone games using GPS or cell towers signals. I combined and reworked other lists to add most location based (or augmented reality) mobile games I could find info on."
location-based  arg  mososo  locative  mapping  mobile  gps  mobility  participatory  videogames  urban  urbanism  ubiquitous  everyware  games  gaming  phones  interactive  immersive  pervasive  gamedesign  geolocation  location 
october 2007 by robertogreco
When Reality Feels Like Playing a Game, a New Era Has Begun
"Our online lives are just twists on the videogame leaderboards, where we jockey to get our blog a higher rank on Technorati and compete to acquire more friend-adds on MySpace than the next guy."
games  gaming  play  cartography  life  pmog  arg  videogames  virtualworlds  immersion  technology  society  experience  culture  pervasive  gamechanging  lifeasgame  puzzles  psychology 
october 2007 by robertogreco
"To create a mediascape, you start with a digital map of your local area. Using special, free software, you can attach digital sounds, pictures and video to places that you choose on the map."
location-based  annotation  mapping  maps  geography  googlemaps  gps  education  learning  pervasive  locative  location  howto  onlinetoolkit  uk  tutorials  tagging  internet  blogjects  everyware  multimedia  mobile  phones  handhelds  audio 
october 2007 by robertogreco
Near Future Laboratory » Play at Picnic2007
"presentation “New Interaction Rituals” describes...prehistory of interactions between humans and keyboards...evolved into the canonical desktop interactive computer setup of keyboard+mouse+display..."what next?" "what else?"
future  interactive  interaction  ux  design  human  interface  play  games  location-based  locative  location  ubicomp  awareness  everyware  immersive  pervasive  julianbleecker  lifeasgame 
october 2007 by robertogreco
Picnic2007.png on Flickr - Photo Sharing!
"Make the real world into a playground that is linked to digital worlds"
play  games  location-based  locative  location  ubicomp  awareness  everyware  immersive  pervasive 
october 2007 by robertogreco
Algorithms | Business by numbers |
"Consumers and companies increasingly depend on a hidden mathematical world"
math  algorithms  business  computers  technology  science  innovation  pervasive 
september 2007 by robertogreco
i am ai - active ingredient & ai online
"I AM AI is the umbrella name for the activities of Active Ingredient.We create art works, using everything from household chemistry to emerging technologies. Our artwork explores the relationship between real and imaginary digital spaces attempting to u
art  internet  mobile  design  games  collective  pervasive  space  magic  digital  glvo 
august 2007 by robertogreco
haque :: design + research
"The domain of architecture has been transformed by developments in interaction research, wearable computing, mobile connectivity, people-centered design, contextual awareness, RFID systems and ubiquitous computing. These technologies alter our understand
usmanhaque  architecture  design  technology  ubiquitous  ubicomp  computers  artists  balloons  collaboration  collective  inflatable  electronics  environment  experiencedesign  gps  locative  location-based  light  interface  interactive  interaction  installation  inspiration  sensors  art  space  sound  social  opensource  networks  systems  visualization  virtual  urban  pervasive  everyware  materials  projects  sculpture  mobile  glvo  inflatables 
july 2007 by robertogreco
"Big Games are large-scale, real-world games. A Big Game might involve transforming an entire city into the world's largest board game, or hundreds of players scouring the streets looking for invisible treasure, or a TV show reaching out to interact with
arg  games  play  space  urban  ubicomp  locative  location-based  gps  advertising  agency  collaboration  crowds  mobile  pervasive  street  social  reality 
june 2007 by robertogreco
Loca - About Loca
"Loca deploys a network of bluetooth nodes around the city that enable it to potentially track anyone with a bluetooth device and send them messages. The content of these messages is informed firstly by tracking data that Loca network has gathered about y
activism  art  civilization  communication  installation  interaction  interactive  locative  location-based  local  cities  mobile  pervasive  privacy  proximity  ubicomp  ubiquitous  technology  surveillance  society  tracking  bluetooth 
may 2007 by robertogreco
"HP Labs are moving beyond personal navigation: we are expanding the world around us with a simple tool that builds compelling interactive experiences that you control as you move from place to place."

[see also: ]
arg  mobile  location-based  locative  location  aware  gps  phones  games  maps  glvo  socialsoftware  annotation  awareness  mapping  digitalstorytelling  interaction  qrcodes  googlemaps  ubicomp  ubiquitous  geography  geotagging  gaming  computing  storytelling  newmedia  performance  geolocation  tracking  multimedia  immersive  pervasive  education  guides  hp  portable  play  local  learning  experience  windows  wireless  technology  classideas  community  mscape  augmented  mediascape 
may 2007 by robertogreco
Cruel 2 B Kind - a game of benevolent assasination
"At the beginning of the game, you and a partner-in-crime are assigned a secret weapon. To onlookers, it will seem like a random act of kindness. But to a select group of other players, the seemingly benevolent gesture is a deadly maneuver that will bring
games  play  arg  social  videogames  mobile  pervasive  participatory  outdoors  networking  socialnetworks  socialsoftware  wireless  cities  community  urban  street  locative  interactive 
march 2007 by robertogreco
"Touch is a research project looking at the intersections between the digital and the physical. Its aim is to explore and develop new uses for RFID, NFC and mobile technology in areas such as retail, public services, social and personal communication."
interactive  interaction  innovation  ideas  design  touch  internet  research  RFID  social  technology  ubicomp  blogs  mobile  phones  tangible  nfc  nearfield  ubiquitous  ui  user  wireless  gps  gui  haptic  everyware  payment  pervasive  infodesign  bluetooth  mobility  locative  tracking 
september 2006 by robertogreco
Come Out and Play Festival
"Come Out & Play is a festival dedicated to street games. It is three days of play, talks, and celebration, all focused on new types of games and play."
arg  art  collaboration  design  events  fun  games  play  nyc  performance  public  mobile  location-based  gps  urbanism  streetgames  pervasive  interactive  fiction  gamedesign  festivals  videogames  storytelling  seriousgames  gaming  education 
september 2006 by robertogreco
The Go Game - Team Building and Scavenger Hunts on the Wireless Web
" The Go Game is an all-out urban adventure game, a technology-fueled, reality-based experience that encourages hard play and a keen eye for the weird, the beautiful, or the faintly out-of-the-ordinary."
business  community  fun  games  geography  place  research  technology  urban  mobile  phones  gaming  pervasive  arg  location-based  location  sanfrancisco  locative 
september 2006 by robertogreco
"Grafedia is hyperlinked text, written by hand onto physical surfaces and linking to rich media content - images, video, sound files, and so forth. It can be written anywhere - on walls, in the streets, or on sidewalks. Grafedia can also be written in let
mapping  social  software  mobile  locative  technology  society  games  information  geography  collaborative  phones  annotation  urban  graffiti  art  community  pervasive  space  location-based  location  streetart  hypertext 
june 2006 by robertogreco
"Grafedia is hyperlinked text, written by hand onto physical surfaces and linking to rich media content - images, video, sound files, and so forth. It can be written anywhere - on walls, in the streets, or on sidewalks. Grafedia can also be written in let
mapping  social  software  mobile  locative  technology  society  games  information  geography  collaborative  phones  annotation  urban  graffiti  art  community  pervasive  space  location-based  location  streetart  hypertext 
june 2006 by robertogreco
Orange Cone: Disambiguating the terminology (a sketch)
"Yesterday I was explaining what I do to a friend and started getting caught up in the usual tangle of terminology, so I came up with a structure for the different terms related to the fragmentation of information processing into everyday objects."
ambient  technology  terms  words  language  pervasive  ubiquitous 
january 2006 by robertogreco

related tags

42entertainment  activism  administration  adventure  advertising  agencies  agency  aggregator  ai  air  alexfleetwood  algorithms  ambient  ambientawareness  ambientintelligence  annegalloway  annotation  anthropology  apple  applications  ar  architecture  arduino  arg  art  artists  attention  audio  augmented  augmentedreality  australia  aware  awareness  balloons  behavior  biggames  blasttheory  blogjects  blogs  bluetooth  bodies  body  books  branding  brucesterling  bureaucracy  business  cartography  cctv  children  cities  citizenship  cityofsound  civilization  clarereddington  classideas  clothing  cocreation  collaboration  collaborative  collections  collective  collectivism  communication  community  compsci  computer  computers  computing  connectivism  contentcreation  context  context-aware  creativeclass  creativity  crossmedia  crowds  culture  data  datamining  deschooling  design  development  digital  digitalstorytelling  diy  duncanspeakman  e-learning  education  electronics  entertainment  environment  events  everyware  experience  experiencedesign  eziomazini  fashion  festivals  fiction  flashmobs  flickr  flow  football  forums  fun  future  futurology  gadgets  gamechanging  gamedesign  gamedev  games  gaming  geocaching  geography  geolocation  geospatial  geotagging  glvo  googlemaps  gps  graffiti  gui  guides  hacking  handhelds  haptic  haptics  henryjenkins  hertzianspace  hide&seek  hide&seek;  hierarchy  history  hivemind  hollygramazio  howardrheingold  howto  hp  human  humancomputing  humanintuition  humans  hypertext  ict  ideas  ilovebees  immersion  immersive  industrial  industrialrevolution  inflatable  inflatables  infodesign  informallearning  informatics  information  innovation  inspiration  installation  institutions  interaction  interactive  interactivity  interdisciplinary  interface  internet  intuition  ios  iphone  ipod  jackcase  janemcgonigal  janmcgonigal  japan  johnthackara  joshuadavis  julianbleecker  kazysvarnelis  lab  language  law  lcproject  learning  legal  life  lifeasgame  light  literacy  local  location  location-aware  location-based  locative  london  losangeles  machinama  magic  mapping  maps  marketing  markoahtisaari  massimobanzi  masstransit  materials  math  mattadams  media  medialab  mediascape  medicine  memory  michaelwesch  microsoft  mikesharples  MIT  mitmedialab  mixedreality  mmorpg  mobile  mobilecomputing  mobilelearning  mobility  modding  modeling  momus  moshimonsters  mososo  mp3  mscape  mudlark  multidisciplinary  multimedia  music  n95  narrative  nataliejeremijenko  navigation  ncmideas  nearfield  neo-nomads  networking  networks  newmedia  nfc  nicolasnova  nokia  nomads  now  nyc  objects  online  onlinetoolkit  opendata  opensource  organizations  outdoors  overlap  overload  parkour  participation  participatory  participatoryart  paulinabozek  payment  pedagogy  people  performance  perplexcity  personallearning  perth  pervasive  pervasivecomputing  pervasivegames  philiptabor  phones  photography  physical  place  play  playmakers  pmog  podcasts  policy  portable  presence  presentations  privacy  problemsolving  processing  production  programming  projects  proximity  psychogeography  psychology  public  publicspace  puzzles  qrcodes  quentinstevens  readwriteweb  reality  realitymining  research  RFID  richardflorida  rules  sanfrancisco  scale  scenius  schooling  schools  science  sctuators  sculpture  semanticweb  sensors  seriousgames  shadowcities  sharing  simonevans  simonjohnson  simulations  singapore  situationist  smartmobs  social  socialengineering  socialgames  socialgraph  socialmedia  socialnetworking  socialnetworks  socialsoftware  society  sociology  software  sound  space  spatial  spimes  sports  spy  statistics  stevenjohnson  storytelling  street  streetart  streetgames  studio  surveillance  sustainability  systems  tagging  tangible  tcsnmy  teaching  technology  terms  textiles  theater  thomasbrock  tokyo  toronto  touch  tracking  transmedia  trends  tutorials  ubicomp  ubiquitous  ubiquitousconnectivity  ui  uk  unschooling  urban  urbancomputing  urbangames  urbaninformatics  urbanism  urbanplay  usability  user  usmanhaque  ux  via:chrisberthelsen  via:crystaltips  via:foe  via:timo  video  videogames  virtual  virtualworlds  vision  visual  visualization  water  wayfaring  wear  web  wifi  willwright  windows  wireless  words  yasmineabbas 

Copy this bookmark: