robertogreco + ning   9

Inquiry Teaching and Learning - Teaching and Learning Through Inquiry - Got the right tool?
"Previously this was a private ning which started as a result of a teacher task team' on "inquiry teaching and learning". It was intended to be a way for us to communicate our findings, thoughts, and ideas. That has now changed. We have opened the site to public, hoping that this will encourage more participation in discussion and a wider range of ideas.

If you decide to join this Ning, please add some information about yourself, eg. your work and where inquiry teaching and learning plays a role, grade levels you teach, countries where you live etc. Also, please feel free to invite friends and colleagues whom you feel would benefit and/or share similar information that could enhance inquiry in a classroom. - Thank you all in advance for your contributions :)"
inquiry  ning  inquiry-basedlearning  teaching  learning  tcsnmy 
april 2010 by robertogreco
Digital Youth Network: Empowering Youth Through Media
"Digital Youth Network gives students tools to be engaged, articulate, critical and collaborative. Facilitate the ability to become creators – designers, builders & innovators – who can envision new possibilities."

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education  technology  schools  socialnetworking  children  teens  youth  remixworld  literacy  media  edtech  ning  networking  sharing  writing  video  music  social  remix  digitalyouthnetwork  tcsnmy  internet  online  web  chicago  learning  digitalmedia  lcproject 
june 2009 by robertogreco
Kids Create -- and Critique on -- Social Networks | Edutopia
"Digital Youth Network runs...Remix World...modeled on popular online social networks such as Facebook...students & mentors who use it have Web pages that contain pictures, profile information & links to their friends' pages. They can post digital artwork -- such as videos -- on their pages, comment on friends' pages & participate in discussions with other users through the Remix World forums. By providing students a place to share their work and ideas, Remix World allows them to solicit feedback and give constructive criticism. Some students have found the process of sharing on Remix World so compelling that they've gone on to post to public sites, such as YouTube or open social networks...Self-Directed Learning: When students are motivated to create work that they share online, it ignites an independent learning cycle driven by their ideas & energized by responses from peers...Internet makes it easier and less daunting for students to find information or plug into expert communities"
education  technology  teaching  edutopia  socialnetworks  youth  socialmedia  tcsnmy  peerreview  constructivecriticism  self-directedlearning  digitalyouthnetwork  ning  remixworld  internet  online  sharing 
june 2009 by robertogreco
Gamasutra - Interview: Aspyr's Treasure Troves To Use DS As 'Real-Life Treasure Hunt'
""We're creating a real-life treasure hunt, and the DS and this software is acting as your treasure map, your trophy case, and your audiovisual canvas," ... For example, each item emits a distinct sound, which include musical notes and phonetic noises; the items can then be replicated and arranged on a Mario Paint-like musical grid. Like items and other custom creations, these resultant compositions can be traded with other players. But Leingang may be most excited about the subtle real-world activities his game might inspire. "We're using the DS' capabilities as a portable device above and beyond just the fact that I can put it in my pocket or sit on the couch or sit in the bathroom and play it. We're taking this thing and really flexing its muscles as being something that can travel anywhere across this globe," he said. He went on to explain some of the surprising effects the game has had on his own everyday routine in an effort to uncover fresh hotspots."
nintendo  ning  ds  games  gaming  location  location-based  wifi  videogames  hyperlocal 
december 2008 by robertogreco
Environmental Health Clinic [at NYU]
"clinic and lab, modeled on other health clinics at universities. However the project approaches health from an understanding of its dependence on external local environments; rather than on the internal biology and genetic predispositions of an like this. You make an appointment, just like...traditional health clinic, to talk about your particular environmental health concerns. What differs is that you walk out with a prescription not for pharmaceuticals but for actions: local data collection and urban interventions directed at understanding and improving your environmental health; plus referrals, not to medical specialists but to specific art, design and participatory projects, local environmental organizations and local government or civil society groups: organizations that can use the data and actions prescribed as legitimate forms of participation to promote social change.."

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nataliejeremijenko  science  health  art  ning  activism  nyc  nyu  change  environment  environmentalism  design  organizations 
august 2008 by robertogreco
AppEngine - Web Hypercard, finally (Skrentablog)
"It feels like the web has been trying to claw its way back to the simple utility of Hypercard ever since Mosaic. GeoCities was the first massive-uptake anyone-can-build-here website haven. But it was all static html."
amazon  cloudcomputing  google  online  hypercard  ning  via:migurski  programming  platform  web  appengine 
april 2008 by robertogreco
The Long Tail: Social Networking is a feature, not a destination
"I'm sure huge and generic social networking destinations will continue to do well, but I'm placing my bet on the biggest impact coming when social networking becomes a standard feature on all good sites, bringing community to the granular level where it
socialsoftware  socialnetworking  ning  facebook  myspace  networking  longtail  chrisanderson  networks  distributed  smallpieceslooselyjoined  trends  future  socialnetworks  community  web  internet 
october 2007 by robertogreco
Don't Tell Your Parents: Schools Embrace MySpace -
"Elgg represents a shift from aging, top-down classroom technologies like Blackboard to what e-learning practitioners call personal learning environments"
education  schools  online  learning  collaborative  collaboration  socialsoftware  social  socialnetworks  myspace  elgg  ning  teaching  ples 
april 2007 by robertogreco

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