robertogreco + multiplayer   29

Mesh - Scratch Wiki
"Mesh is a method of having multiple Scratch projects interact, even if they are on different computers. Mesh allows projects to share variables and broadcasts, opening up a surprisingly large field of new project opportunities since technically sharing these two features is actually all that is needed to write most interacting programs."

"The early beta version of Scratch 1.4 had Mesh enabled. This version was shared at the first formal Scratch Day. Only a few Scratchers were able to get this version. The public beta from October had it enabled as well. Mesh could be enabled by shift-clicking on the Share button."
multiplayer  srg  edg  mesh  scratch  from delicious
september 2012 by robertogreco
Online game focuses on real-world kindness - Springwise
"We've written about several technology-enhanced games that aim to get kids to exercise; one we hadn't seen, however, was an online game that strives to promote social change. Sure enough, though, Akoha is a new, reality-based game that uses mobile, web and real-world challenges to ask the question, “What if playing a game could make the world a better place?”
online  games  play  community  gaming  activism  via:crystaltips  multiplayer  happiness  socialmedia  kindness  tcsnmy  arg 
march 2009 by robertogreco
Welcome | The Signtific Lab | Massively Multiplayer Thought Experiments
"The Signtific Lab is a public laboratory for developing and sharing cutting edge ideas about the future of science and technology. We invite scientists, engineers, designers, developers, researchers,
signtific  predictions  convergence  multiplayer  arg  research  games  education  technology  future  science  innovation  collaboration  space  community  crowdsourcing  experiment  ideas 
march 2009 by robertogreco
The Superstruct Game [almost here]
"This fall, the Institute for the Future invites you to play Superstruct, the world’s first massively multiplayer forecasting game. It’s not just about envisioning the future—it’s about inventing the future. Everyone is welcome to join the game. Watch for the opening volley of threats and survival stories, September 2008."
forecasting  superstruct  futurology  iftf  futurism  crowdsourcing  games  gaming  mmog  environment  arg  classideas  janemcgonigal  seriousgames  multiplayer  play  future 
september 2008 by robertogreco
Superstruct! Play the game, invent the future. | The Institute For The Future [FAQ: Also:]
"This fall, IftF invites you to play Superstruct, world’s 1st massively multiplayer forecasting game...not just about envisioning future...about inventing it. Everyone is welcome...Watch for opening volley of threats & survival stories, September 2008."
janemcgonigal  mmog  arg  future  predictions  play  games  gaming  iftf  classideas  2008  simulations  futurology  superstruct  multiplayer 
july 2008 by robertogreco
Mind Candy » Home
"Mind Candy is one of the world's leading developers of social multi-player games, helping kids (and big kids!) around the world play and have fun together."
arg  virtualworlds  gaming  games  gamedesign  children  play  multiplayer  videogames  socialnetworks 
june 2008 by robertogreco
"When you play a game at Gwap, you aren't just having fun. You're helping the world become a better place. By playing our games, you're training computers to solve problems for humans all over the world."
games  ai  research  human  captcha  multiplayer  mechanicalturk  videogames  intelligence  recognition 
may 2008 by robertogreco
Vying Games
"turn-based, strategy game site...ine-up of games has really grown. So far, we have (deep breath) Amazons, Ataxx, Breakthrough, Cephalopod, Checkers, Connect6, Dots and Boxes, Footsteps, Kalah, Keryo-Pente, Nine Men's Morris, Othello, Oware, Pah-Tum, Pent
games  gaming  multiplayer  online  puzzles  strategy  via:preoccupations 
march 2008 by robertogreco
Human Brain Cloud: Play
"a massively multiplayer word association "game" or experiment ... or something. The idea is that given a word, a player types in the first thing that comes to mind and the results are combined into a giant network."
collectiveintelligence  crowdsourcing  words  game  play  gaming  language  english  games  data  collaboration  collective  meaning  brainstorming  semantics  semiotics  semanticweb  languages  linguistics  hivemind  multiplayer  wordplay  visualization  thesaurus  mmog  mindmapping  mindmap  dictionary  folksonomy  dictionaries 
november 2007 by robertogreco
SF0 [SFZero is a Collaborative Production Game]
"Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities."
games  play  gaming  psychogeography  location  locative  experience  gamechanging  immersive  urban  urbanism  sanfrancisco  seattle  society  elsewhere  collaboration  collaborative  community  gamedesign  participatory  virtual  technology  arg  classideas  sf0  streetgames  janemcgonigal  edutainment  multiplayer  california  interactive 
november 2007 by robertogreco
Play Scrabulous online for free - at Scrabulous
"Scrabulous is the coolest word game and you can play it online here for free! Besides classic Scrabulous, you can also play the game over emails, in blitz mode, or just practice with the computer."
scrabble  games  browser  dictionary  free  multiplayer  online  fun  glvo  dictionaries  browsers 
november 2007 by robertogreco
"he game, which pits up to four players against each other in real time online, features living organisms infested by larva hosts -- the players themselves -- who then control the organisms -- or blobs topped with skulls -- to bash and bomb opponents."
games  gaming  online  multiplayer  internet  free 
october 2007 by robertogreco
Passively Multiplayer Online Games
"Our Passively Multiplayer Online Game ("PMOG") follows people as they surf the web, giving them experience points, levels, items and currency. PMOG layers social gaming on top of web browsing."
games  gamechanging  ambientintimacy  presence  sousveillance  surveillance  socialsoftware  multiplayer  lifeasgame  culture  mmog  mobile  phones  networks  networking  gaming  gamedesign  attention  art  browsing  experience  experiments  videogames  ubiquitous  theory  play  pmog  arg 
october 2007 by robertogreco
Grockit - Learning 2.0
"Grockit's mission is to abolish Education and replace it with develop our MMOL (Massive Multi-Player Online Learning) game."
MMO  homeschool  social  socialnetworking  games  mba  business  multiplayer  collaborative  education  entrepreneurship  gradschool  alternative  tutoring  testing  gmat  elearning  simulations  finance  learning  teaching  study  software  collaboration  socialsoftware  socialnetworks  online  internet  web 
september 2007 by robertogreco Multiplayer Game Of The Year
"My online game of the year? Jogging on the streets of Portland with the Nike+ iPod kit."
competition  exercise  fun  gadgets  health  humor  life  mobile  multiplayer  mmog  social  apple  software  sports  running  walking  ipod  nike+  technology  online 
march 2007 by robertogreco
"Faketown is a “synthetic world”, social networking site where you use proxy characters, called avatars, to represent your “self” and interact in a virtual environment. A cross between an internet chat room and unscripted movie set, Faketown is a
games  illustration  community  virtual  social  networking  online  pixelart  sl  chat  mmog  multiplayer  socialsoftware  play  interface  web  gne  internet  software  society  secondlife  metaverse  areae 
december 2006 by robertogreco
Areae, Inc.
"Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh and new. Something anyone can jump into. Something where anyone can find something fun to do or a game to play. Something where anyone can build t
mmog  multiplayer  socialsoftware  games  play  interface  social  web  online  community  gne  internet  software  society  secondlife  metaverse  areae  sandiego  raphkoster  programming  gaming  comics  metaplace  mmorpg  gamedesign  gamedev  virtualworlds  virtual 
december 2006 by robertogreco
Game Neverending - Wikipedia
"an atypical roleplaying game primarily based on social interaction and object manipulation. GNE was lighthearted and humorous; indeed there was no way to win, nor even any definition of success."
mmog  multiplayer  socialsoftware  games  play  flickr  interface  social  web  online  community  ludicorp  gne  internet  software  society 
december 2006 by robertogreco
GNE Museum
"The GNE Museum is a guide to the Game Neverending Prototype game."
mmog  multiplayer  socialsoftware  games  play  flickr  interface  social  web  online  community  ludicorp  gne  internet  software  society  museums 
december 2006 by robertogreco
Jay is Games: Run n' Roll
"Run n' Roll is an online multiplayer Flash game from Yamago that lets you play chase with people from around the world. Your character runs on his or her own, all you have to do is jump over or roll under objects. You stay ahead by, well, not falling beh
play  games  online  multiplayer  children  chat  communication  videogames 
october 2006 by robertogreco the web is your playfield
" will turn our personal data trails into a playfield for a web-based massively-multiplayer online game. Call it passively multiplayer - the reality of communication networks. Already, Web 2.0 and social networking sites keep track of our relations"
education  online  play  social  web  games  socialsoftware  internet  communication  pmog  mmog  ambientintimacy  multiplayer  distributed  collaborative  collecting  gaming  hypertext  statistics  mapping  browsing  collaboration  attention  lifeasgame  arg 
may 2006 by robertogreco
Welcome to Perplex City
"Mind Candy has been appointed agents on Earth to the Perplex City Academy, and are handling all the logistics, marketing and customer support related to the Cube Retrieval project. The Perplex City puzzle cards are a key element in raising awareness of t
games  interactive  play  online  fun  fiction  culture  urban  web  internet  perplexcity  arg  puzzles  reality  MMO  media  marketing  cardgames  multiplayer 
february 2006 by robertogreco
Mindjack - Stewart Butterfield Interview (on Game Never Ending)
"The secret is, even though it's called Game Neverending, it's not really a game at all. It's a social space designed to facilitate and enable play."
software  society  technology  internet  play  games  socialsoftware  flickr  gne  ludicorp  web  online  social  interviews  mmog  multiplayer  interface  community 
april 2005 by robertogreco

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