robertogreco + modelmaking   3

At MoMA, Bodys Isek Kingelez Finally Gets the Retrospective He Deserves - Artsy
"Due to Kingelez’s “lack of known art historical precedents,” Suzuki writes in the catalogue, “[the work] evades the genealogy that we love to document and trace.” While there are no artists known to have made anything quite like Kingelez did, however, there is also no shortage of associations with the visual culture of Kinshasa, the capital of what is now the DRC. “I draw my ideas from Africa,” Kingelez once said. And as indicated in catalogue texts by Suzuki, British-Ghanaian architect David Adjaye, and Chika Okeke-Agulu, a Nigerian artist and art historian at Princeton University, Kingelez must be understood in the postcolonial context of the history and culture of Kinshasa."

[https://www.moma.org/calendar/exhibitions/3889
https://www.youtube.com/watch?v=RB4jgBx16vY
https://news.artnet.com/exhibitions/bodys-isek-kingelez-1308167

“Without a model, you are nowhere. A nation that can’t make models is a nation that doesn’t understand things, a nation that doesn’t live." –Bodys Isek Kingelez]
bodysisekkingelez  congo  utopia  art  architecture  cities  models  modelmaking  classideas  africa  zaire  jeanpigozzi  okwuienwezor  sarahsuzuki  drc  democraticrepublicofthecongo  uban  urbanism  sculpture  davidadjaye  chikaokeke-agulu  chérisamba  moké  kinshasa 
august 2018 by robertogreco
jaggeree /Blog : : User centric design and real stories in hobbies
“We should own less but with more value – Things we own need to perform better for us”– Assa Ashuach

"The stories that anyone apart from an experienced practitioner could tell are only ones of failure and disappointment, not a way to encourage more people into the hobby."

"There seem to be a group of people missing currently in the world of making kits for hobbies; the “user”. All too often the kits I encounter are designed for the manufacturer not the customer. We’d like through the project we’re starting to fix that.

The other thing we’re going to try and fix is designing for more than one. I want to build kits which are designed all around the experience of the customer and for them to tell a friend/peers/others what they’ve done. It is all about, to use a phrase from Matt Locke, about designing for at least two."
storytelling  stories  modification  needs  wants  possessions  value  qualityoverquantity  modelmaking  3dprinting  sharing  experience  designingfortwo  hobbies  design  user-centered  users  user  2012  tomarmitage  mattlocke  from delicious
september 2012 by robertogreco

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